iOS AR 之 太阳系

第一步:创建一个AR项目 Augumented Reality App 命名ARDemo 如:图-1

iOS AR 之 太阳系_第1张图片
图 - 1


第二部:选好图片资源 如图 - 2


iOS AR 之 太阳系_第2张图片
图 - 2

第三部:创建节点

//创建节点 封装一个创建节点的方法及太阳系中的各个星球

func createPlaent(radius:Float,image:String) ->SCNNode{

//SCNSphere 球状 materials渲染

letplanet =SCNSphere.init(radius:CGFloat(radius))

letmaterial =SCNMaterial()

material.diffuse.contents=UIImage.init(named:"\(image).jng")

planet.materials= [material]

letplantNode =SCNNode.init(geometry: planet)

returnplantNode

}

第四部:创件节点自转方法

func rotateObject(rotation:Float,planet:SCNNode,duration:Float) ->Void{

letrotation =SCNAction.rotateBy(x:0, y:CGFloat(rotation), z:0, duration:TimeInterval(duration))

planet.runAction(SCNAction.repeatForever(rotation))

}

第五部:创件星球轨道圆环

func createRings(ringSize:Float) ->SCNNode{

letring=SCNTorus.init(ringRadius:CGFloat(ringSize), pipeRadius:0.002)

letmaterial =SCNMaterial()

material.diffuse.contents=UIColor.darkGray

ring.materials= [material]

letringNode =SCNNode.init(geometry: ring)

returnringNode

}

第六步:设置根节点

/// 根节点

letbaseNode =SCNNode()

第七部:实现

//viewDidLoad方法

override func viewDidLoad() {

super.viewDidLoad()

sceneView.delegate=self

sceneView.showsStatistics=true

//创建太阳

createSCNNode()

}

/// 创建UI

func createSCNNode(){

letscence =SCNScene()

//创建node

letsun=createPlaent(radius:0.25, image:"sun")

letmercury=createPlaent(radius:0.03, image:"mercury")

letvenus =createPlaent(radius:0.04, image:"venus")

letearth =createPlaent(radius:0.05, image:"earth")

letmars =createPlaent(radius:0.03, image:"mars")

letjupiter =createPlaent(radius:0.12, image:"jupiter")

letsaturn =createPlaent(radius:0.09, image:"saturn")

leturanus =createPlaent(radius:0.07, image:"uranus")

letneptune =createPlaent(radius:0.08, image:"neptune")

letmoon=createPlaent(radius:0.01, image:"moon")

letmoonRing =SCNTorus(ringRadius:0.08, pipeRadius:0.000001)

letmoonRingNode =SCNNode(geometry: moonRing)

moon.position=SCNVector3.init(0.08,0,0)

moonRingNode.position=SCNVector3.init(0,0.02,0)

moonRingNode.addChildNode(moon)

letsttuenLoop =SCNBox.init(width:0.4, height:0, length:0.5, chamferRadius:0)

letmaterial =SCNMaterial()

material.diffuse.contents=UIImage.init(named:"saturn_loop.jpg")

sttuenLoop.materials= [material];

letloopNode =SCNNode.init(geometry: sttuenLoop)

loopNode.rotation=SCNVector4.init(-0.5,-0.5,0,5)

loopNode.position=SCNVector3.init(0,0,0)

//创建圆环

letmercuryRing =createRings(ringSize:0.3)

letvenusRing =createRings(ringSize:0.5)

letearthRing =createRings(ringSize:0.7)

letmarsRing =createRings(ringSize:0.8)

letjupiterRing =createRings(ringSize:1)

letsaturnRing =createRings(ringSize:1.25)

leturanusRing =createRings(ringSize:1.5)

letneptuneRing =createRings(ringSize:1.7)

sun.position=SCNVector3.init(0,0,0)

mercury.position=SCNVector3.init(0.3,0,0)

venus.position=SCNVector3.init(0.5,0,0)

earth.position=SCNVector3.init(0.7,0,0)

moon.position=SCNVector3.init(0.1,0,0)

mars.position=SCNVector3.init(0.8,0,0)

jupiter.position=SCNVector3.init(1,0,0)

saturn.position=SCNVector3.init(1.25,0,0)

uranus.position=SCNVector3(x:1.5,y:0,z:0)

neptune.position=SCNVector3(x:1.7,y:0,z:0)

//圆环添加

mercuryRing.addChildNode(mercury)

venusRing.addChildNode(venus)

earthRing.addChildNode(earth)

earth.addChildNode(moonRingNode)

marsRing.addChildNode(mars)

jupiterRing.addChildNode(jupiter)

saturnRing.addChildNode(saturn)

saturn.addChildNode(loopNode)

uranusRing.addChildNode(uranus)

neptuneRing.addChildNode(neptune)

//baseNode

baseNode.addChildNode(sun)

baseNode.addChildNode(mercuryRing)

baseNode.addChildNode(venusRing)

baseNode.addChildNode(earthRing)

baseNode.addChildNode(marsRing)

baseNode.addChildNode(jupiterRing)

baseNode.addChildNode(saturnRing)

baseNode.addChildNode(uranusRing)

baseNode.addChildNode(neptuneRing)

baseNode.position=SCNVector3.init(0,-0.5,-2)

//设置自转

rotateObject(rotation:-0.3, planet: sun, duration:1)

rotateObject(rotation:0.4, planet: mercury, duration:0.4)

rotateObject(rotation:0.25, planet: venus, duration:0.4)

rotateObject(rotation:0.3, planet: earth, duration:0.4)

rotateObject(rotation:0.8, planet: mars, duration:0.4)

rotateObject(rotation:1.0, planet: jupiter, duration:0.4)

rotateObject(rotation:1.25, planet: jupiter, duration:0.4)

rotateObject(rotation:0.25, planet: uranus, duration:0.4)

rotateObject(rotation:0.2, planet: neptune, duration:0.4)

rotateObject(rotation:0.6, planet: mercuryRing, duration:1)

rotateObject(rotation:0.4, planet: venusRing, duration:1)

rotateObject(rotation:0.25, planet: earthRing, duration:1)

rotateObject(rotation:0.2, planet: marsRing, duration:1)

rotateObject(rotation:0.45, planet: jupiterRing, duration:1)

rotateObject(rotation:0.34, planet: saturnRing, duration:1)

rotateObject(rotation:0.25, planet: uranusRing, duration:1)

rotateObject(rotation:0.2, planet: neptuneRing, duration:1)

sceneView.scene= scence

scence.rootNode.addChildNode(baseNode)

}

你可能感兴趣的:(iOS AR 之 太阳系)