抛物线


<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width">
  <title>Simulation</title>
  <style>
    .ball {
     
      width:10px;
      height:10px;
      background-color:black;
      border-radius:5px;
      position:absolute;
      left:0;
      top:0;
      transform:translateY(180px);
    }
  </style>
</head>
<body>
  <label>运动时间:<input value="3.6" type="number" id="t" />s</label><br/>
  <label>初速度:<input value="-21" type="number" id="vy" /> px/s</label><br/>
  <label>水平速度:<input value="21" type="number" id="vx" /> px/s</label><br/>
  <label>重力:<input value="10" type="number" id="g" /> px/</label><br/>
  <button onclick="createBall()">来一个球</button>
</body>
</html>

function generateCubicBezier (v, g, t){
     
    var a = v / g;
    var b = t + v / g;

    return [[(a / 3 + (a + b) / 3 - a) / (b - a), (a * a / 3 + a * b * 2 / 3 - a * a) / (b * b - a * a)],
        [(b / 3 + (a + b) / 3 - a) / (b - a), (b * b / 3 + a * b * 2 / 3 - a * a) / (b * b - a * a)]];
}

function createBall() {
     
  var ball = document.createElement("div");
  var t = Number(document.getElementById("t").value);
  var vx = Number(document.getElementById("vx").value);
  var vy = Number(document.getElementById("vy").value);
  var g = Number(document.getElementById("g").value);
  ball.className = "ball";
  document.body.appendChild(ball)
  ball.style.transition = `left linear ${
       t}s, top cubic-bezier(${
       generateCubicBezier(vy, g, t)}) ${
       t}s`;
  setTimeout(function(){
      
    ball.style.left = `${
       vx * t}px`; 
    ball.style.top = `${
       vy * t + 0.5 * g * t * t}px`; 
  }, 100);
  setTimeout(function(){
      document.body.removeChild(ball); }, t * 1000);
}

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