贪吃精灵小游戏demo

导读

  • 下了班,闲着没事,写了两个小demo分享给大家练练手.一个通过简单动画完成的,另一个是绘图.你能1个小时写完俩个吗,在不参考源码的情况下,那说明你的动画和绘图掌握的很不错了.要是没能写出来,也不需要气馁,多敲敲你就掌握了.
下面这个是贪吃精灵小游戏demo的效果图.怎么样,看效果还挺不错吧!

源码链接https://github.com/newyeliang/EatDoudou欢迎star

贪吃精灵小游戏demo_第1张图片
2.gif

  • 核心代码
  //判断方向,往不同的方向移动
- (void)moveAnimation{
    
    CGPoint center = self.eat.center;
    
    switch (self.direction) {
            
        case DirectionUp:{
             self.eat.image = [UIImage imageNamed:@"3"];
            [UIView animateWithDuration:0.05 animations:^{
                self.eat.center = CGPointMake(center.x,center.y - self.speed);
            }];
            [self result];
        }
            break;
        
        case DirectionLeft:{
            self.eat.image = [UIImage imageNamed:@"2"];
            [UIView animateWithDuration:0.05 animations:^{
                self.eat.center = CGPointMake(center.x - self.speed,center.y );
            }];
            [self result];
        }

            break;
        case DirectionDown:{
            self.eat.image = [UIImage imageNamed:@"4"];
            [UIView animateWithDuration:0.05 animations:^{
                self.eat.center = CGPointMake(center.x,center.y + self.speed);
            }];
            [self result];
        }
            break;

        case DirectionRight:{
        
            self.eat.image = [UIImage imageNamed:@"1"];
            [UIView animateWithDuration:0.05 animations:^{
                self.eat.center = CGPointMake(center.x + self.speed,center.y );
            }];
            [self result];
            
        }
            
            break;
            
        default:
            break;
    }
}

游戏结果判断代码

    //计算游戏的分数,判断是否超出边界
- (void)result{

    //eat 和 doudou相交,分数+100
    if (CGRectIntersectsRect(self.eat.frame,self.doudou.frame)) {
        //移除原来的豆豆
        [self.doudou removeFromSuperview];
        
        self.speed += 1;
        
        self.scoreLabel.text = [NSString stringWithFormat:@"Score:  %d",(int)(self.speed - 3) * 100];
        //添加新的豆豆
        self.doudou;
    }
    
    //超出边界,游戏结束
    if ( CGRectGetMaxX(self.eat.frame) > self.backgroundView.bounds.size.width ||CGRectGetMaxY(self.eat.frame) > self.backgroundView.bounds.size.height||CGRectGetMinX(self.eat.frame) < 0||CGRectGetMinY(self.eat.frame) < 0) {
        
        [self.timer invalidate];
        [self.eat removeFromSuperview];
        
        //game over 提示框
        UILabel * deathTip = [[UILabel alloc]init];
        deathTip.text = @"Game Over!!!";
        deathTip.backgroundColor = [UIColor whiteColor];
        [deathTip sizeToFit];
        [self.backgroundView addSubview:deathTip];
        deathTip.center = self.backgroundView.center;
        
        [UIView animateWithDuration:4.0 animations:^{
            deathTip.alpha = 0.0;
        } completion:^(BOOL finished) {
            [deathTip removeFromSuperview];
        }];
    }
}

第二个是个太极图,看起来是不是很简单,你能画出来吗?打开Xcode试试吧!!!
贪吃精灵小游戏demo_第2张图片
3.gif
  • 核心代码

源码链接https://github.com/newyeliang/TaiJIAnimation.git

    //绘制太极图
- (void)drawImage:(CGSize)size{
    
    float mid = size.width/2;
    
    //1.开启图像上下文
    UIGraphicsBeginImageContext(size);

    //2.获取上下文
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    
    //3.绘图
        //3.1 绘制黑色的半边
    CGContextAddArc(ctx, mid, mid, mid, - M_PI_2, M_PI_2, 0);
    CGContextAddArc(ctx, mid, mid + 0.5 * mid, mid * 0.5, M_PI_2, -M_PI_2, 1);
    CGContextAddArc(ctx, mid, 0.5 * mid, mid * 0.5, M_PI_2, -M_PI_2, 0);
    [[UIColor blackColor]set];
    CGContextFillPath(ctx);
        //3.2绘制白色的半边
    CGContextAddArc(ctx, mid, mid, mid, - M_PI_2, M_PI_2, 1);
    CGContextAddArc(ctx, mid, mid + 0.5 * mid, mid * 0.5, M_PI_2, -M_PI_2, 1);
    CGContextAddArc(ctx, mid, 0.5 * mid, mid * 0.5, M_PI_2, -M_PI_2, 0);
    [[UIColor whiteColor]set];
    CGContextFillPath(ctx);
    
        //3.3绘制白色的小圆
    CGContextAddArc(ctx, mid, 0.5 * mid, 0.2 * mid, M_PI,- M_PI , 1);
    CGContextFillPath(ctx);
        //3.4绘制黑色的小圆
    CGContextAddArc(ctx, mid, 1.5 * mid, 0.2 * mid, M_PI,- M_PI , 1);
    [[UIColor blackColor]set];
    CGContextFillPath(ctx);

    //4.获取生成的图片
    UIImage *image=UIGraphicsGetImageFromCurrentImageContext();
    //5.显示生成的图片到imageview
    self.backgroundColor = [UIColor colorWithPatternImage:image];
    UIGraphicsEndImageContext();

}

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