在数学上,平面直角坐标系上的点用X轴和Y轴上的两个坐标值唯一确定,两点确定一条线段。现在我们封装一个“Point类”和“Line类”来实现平面上的点的操作。
根据“append.cc”,完成Point类和Line类的构造方法和show()方法,输出各Line对象和Point对象的构造和析构次序。
接口描述:
Point::show()方法:按格式输出Point对象。
Line::show()方法:按格式输出Line对象
输入的第一行为N,表示后面有N行测试样例。每行为两组坐标“x,y”,分别表示线段起点和终点的x坐标和y坐标,两组坐标间用一个空格分开,x和y的值都在double数据范围内。
输出为多行,每行为一条线段,起点坐标在前终点坐标在后,每个点的X坐标在前,Y坐标在后,Y坐标前面多输出一个空格,用括号包裹起来。输出格式见sample。
C语言的输入输出被禁用。
40,0 1,11,1 2,32,3 4,50,1 1,0
Sample Output
Point : (1, -2) is created.Point : (2, -1) is created.Point : (0, 0) is created.Point : (0, 0)=========================Point : (0, 0)
is created.Point : (1, 1) is created.Line : (0, 0) to (1, 1) is created.Line : (0, 0) to (1, 1)Line : (0, 0) to (1, 1) is erased.Point : (1, 1) is erased.Point : (0, 0) is erased.=========================Point : (1, 1) is created.Point : (2, 3) is created.Line
: (1, 1) to (2, 3) is created.Line : (1, 1) to (2, 3)Line : (1, 1) to (2, 3) is erased.Point : (2, 3) is erased.Point : (1, 1) is erased.=========================Point : (2, 3) is created.Point : (4, 5) is created.Line : (2, 3) to (4, 5) is created.Line :
(2, 3) to (4, 5)Line : (2, 3) to (4, 5) is erased.Point : (4, 5) is erased.Point : (2, 3) is erased.=========================Point : (0, 1) is created.Point : (1, 0) is created.Line : (0, 1) to (1, 0) is created.Line : (0, 1) to (1, 0)Line : (0, 1) to (1,
0) is erased.Point : (1, 0) is erased.Point : (0, 1) is erased.=========================Point : (1, -2) is copied.Point : (2, -1) is copied.Line : (1, -2) to (2, -1) is created.Point : (1, -2) is copied.Point : (0, 0) is copied.Line : (1, -2) to (0, 0) is
created.Point : (2, -1) i
#include
using namespace std;
class Point
{
public:
double x1,y1;
public:
Point(double xx1 = 0,double yy1 = 0)
{
x1 = xx1;
y1 = yy1;
cout<<"Point : ("<>num;
for(i = 1; i <= num; i++)
{
std::cout<<"=========================\n";
std::cin>>x1>>c>>y1>>x2>>c>>y2;
Line line(x1, y1, x2, y2);
line.show();
}
std::cout<<"=========================\n";
Line l1(p, q), l2(p, t), l3(q, t), l4(t, q);
l1.show();
l2.show();
l3.show();
l4.show();
}