chatserver.py
from twisted.internet.protocol import Protocol, Factory
from twisted.internet import reactor
class IphoneChat(Protocol):
def connectionMade(self):
#self.transport.write("""connected""")
self.factory.clients.append(self)
print "clients are ", self.factory.clients
def connectionLost(self, reason):
self.factory.clients.remove(self)
def dataReceived(self, data):
#print "data is ", data
a = data.split(':')
if len(a) > 1:
command = a[0]
content = a[1]
msg = ""
if command == "iam":
self.name = content
msg = self.name + " has joined"
elif command == "msg":
msg = self.name + ": " + content
print msg
for c in self.factory.clients:
c.message(msg)
def message(self, message):
self.transport.write(message + '\n')
factory = Factory()
factory.protocol = IphoneChat
factory.clients = []
reactor.listenTCP(12345, factory)
print "Iphone Chat server started"
reactor.run()
Socket demo
ViewController.m
#import "ViewController.h"
@interface ViewController ()
{
NSInputStream *_inputStream; //对应输入流
NSOutputStream *_outputStream; //对应输出流
}
@property (weak, nonatomic) IBOutlet NSLayoutConstraint *inputViewConstraint;
@property (weak, nonatomic) IBOutlet UITableView *tableView;
@property (nonatomic, strong) NSMutableArray *chatMsgs;//聊天消息数组
@end
@implementation ViewController
- (IBAction)connectToHost:(id)sender {
// 1.建立连接
NSString *host = @"127.0.0.1";
int port = 12345;
// 定义C语言输入输出流
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (__bridge CFStringRef)host, port, &readStream, &writeStream);
// 把C语言的输入输出流转化成OC对象
_inputStream = (__bridge NSInputStream *)(readStream);
_outputStream = (__bridge NSOutputStream *)(writeStream);
// 设置代理
_inputStream.delegate = self;
_outputStream.delegate = self;
// 把输入输出流添加到主运行循环
// 不添加主运行循环 代理有可能不工作
[_inputStream scheduleInRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
[_outputStream scheduleInRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
// 打开输入输出流
[_inputStream open];
[_outputStream open];
}
- (IBAction)loginBtnClick:(id)sender {
// 登录
// 发送用户名和密码
// 在这里做的时候,只发用户名,密码就不用发送
// 如果要登录,发送的数据格式为 "iam:zhangsan";
// 如果要发送聊天消息,数据格式为 "msg:did you have dinner";
//登录的指令
NSString *loginStr = @"iam:zhangsan";
//把Str转成NSData
NSData *data = [loginStr dataUsingEncoding:NSUTF8StringEncoding];
[_outputStream write:data.bytes maxLength:data.length];
}
-(NSMutableArray *)chatMsgs{
if (!_chatMsgs) {
_chatMsgs = [NSMutableArray array];
}
return _chatMsgs;
}
- (void)viewDidLoad {
[super viewDidLoad];
// 做一个聊天
// 1.用户登录
// 2.收发数据
// 监听键盘
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(kbFrmWillChange:)
name:UIKeyboardWillChangeFrameNotification
object:nil];
}
-(void)kbFrmWillChange:(NSNotification *)noti{
NSLog(@"%@",noti.userInfo);
// 获取窗口的高度
CGFloat windowH = [UIScreen mainScreen].bounds.size.height;
// 键盘结束的Frm
CGRect kbEndFrm = [noti.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
// 获取键盘结束的y值
CGFloat kbEndY = kbEndFrm.origin.y;
self.inputViewConstraint.constant = windowH - kbEndY;
}
#pragma mark - NSStreamDelegate
-(void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode{
NSLog(@"%@",[NSThread currentThread]);
// NSStreamEventOpenCompleted = 1UL << 0,//输入输出流打开完成
// NSStreamEventHasBytesAvailable = 1UL << 1,//有字节可读
// NSStreamEventHasSpaceAvailable = 1UL << 2,//可以发放字节
// NSStreamEventErrorOccurred = 1UL << 3,// 连接出现错误
// NSStreamEventEndEncountered = 1UL << 4// 连接结束
switch (eventCode) {
case NSStreamEventOpenCompleted:
NSLog(@"输入输出流打开完成");
break;
case NSStreamEventHasBytesAvailable:
NSLog(@"有字节可读");
[self readData];
break;
case NSStreamEventHasSpaceAvailable:
NSLog(@"可以发送字节");
break;
case NSStreamEventErrorOccurred:
NSLog(@" 连接出现错误");
break;
case NSStreamEventEndEncountered:
NSLog(@"连接结束");
// 关闭输入输出流
[_inputStream close];
[_outputStream close];
// 从主运行循环移除
[_inputStream removeFromRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
[_outputStream removeFromRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
break;
default:
break;
}
}
#pragma mark - 读了服务器返回的数据
-(void)readData{
//建立一个缓冲区 可以放1024个字节
uint8_t buf[1024];
// 返回实际装的字节数
NSInteger len = [_inputStream read:buf maxLength:sizeof(buf)];
// 把字节数组转化成字符串
NSData *data = [NSData dataWithBytes:buf length:len];
// 从服务器接收到的数据
NSString *recStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"%@",recStr);
[self reloadDataWithText:recStr];
}
-(void)reloadDataWithText:(NSString *)text{
[self.chatMsgs addObject:text];
[self.tableView reloadData];
// 数据多,应该往上滚动
NSIndexPath *lastPath = [NSIndexPath indexPathForRow:self.chatMsgs.count - 1 inSection:0];
[self.tableView scrollToRowAtIndexPath:lastPath
atScrollPosition:UITableViewScrollPositionBottom
animated:YES];
}
#pragma mark - UITextFieldDelegate
-(BOOL)textFieldShouldReturn:(UITextField *)textField{
NSString *text = textField.text;
NSLog(@"%@",text);
// 聊天信息
NSString *msgStr = [NSString stringWithFormat:@"msg:%@",text];
//把Str转成NSData
NSData *data = [msgStr dataUsingEncoding:NSUTF8StringEncoding];
// 刷新表格
[self reloadDataWithText:msgStr];
// 发送数据
[_outputStream write:data.bytes maxLength:data.length];
// 发送完数据,清空textField
textField.text = nil;
return YES;
}
#pragma mark - UITableView & UIScrollView delegate
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return self.chatMsgs.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *ID = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:ID];
cell.textLabel.text = self.chatMsgs[indexPath.row];
return cell;
}
-(void)scrollViewWillBeginDragging:(UIScrollView *)scrollView{
[self.view endEditing:YES];
}
@end