转自:http://shining.wuyimin.org/
/* User manual and reference guide */
CodeMirror is a code-editor component that can be embedded in Web pages. The code library provides only the editor component, no accompanying buttons, auto-completion, or other IDE functionality. It does provide a rich API on top of which such functionality can be straightforwardly implemented. See the add-ons included in the distribution, and theCodeMirror UI project, for reusable implementations of extra features.
CodeMirror works with language-specific modes. Modes are JavaScript programs that help color (and optionally indent) text written in a given language. The distribution comes with a number of modes (see the mode/
directory), and it isn't hard to write new ones for other languages.
The easiest way to use CodeMirror is to simply load the script and style sheet found under lib/
in the distribution, plus a mode script from one of the mode/
directories and a theme stylesheet from theme/
. (See also the compression helper.) For example:
Having done this, an editor instance can be created like this:
var myCodeMirror = CodeMirror(document.body);
The editor will be appended to the document body, will start empty, and will use the mode that we loaded. To have more control over the new editor, a configuration object can be passed toCodeMirror
as a second argument:
var myCodeMirror = CodeMirror(document.body, { value: "function myScript(){return 100;}\n", mode: "javascript" });
This will initialize the editor with a piece of code already in it, and explicitly tell it to use the JavaScript mode (which is useful when multiple modes are loaded). See below for a full discussion of the configuration options that CodeMirror accepts.
In cases where you don't want to append the editor to an element, and need more control over the way it is inserted, the first argument to the CodeMirror
function can also be a function that, when given a DOM element, inserts it into the document somewhere. This could be used to, for example, replace a textarea with a real editor:
var myCodeMirror = CodeMirror(function(elt) { myTextArea.parentNode.replaceChild(elt, myTextArea); }, {value: myTextArea.value});
However, for this use case, which is a common way to use CodeMirror, the library provides a much more powerful shortcut:
var myCodeMirror = CodeMirror.fromTextArea(myTextArea);
This will, among other things, ensure that the textarea's value is updated when the form (if it is part of a form) is submitted. See the API reference for a full description of this method.
Both the CodeMirror
function and its fromTextArea
method take as second (optional) argument an object containing configuration options. Any option not supplied like this will be taken fromCodeMirror.defaults
, an object containing the default options. You can update this object to change the defaults on your page.
Options are not checked in any way, so setting bogus option values is bound to lead to odd errors.
These are the supported options:
value (string)
mode (string or object)
name
property that names the mode (for example
{name: "javascript", json: true}
). The demo pages for each mode contain information about what configuration parameters the mode supports. You can ask CodeMirror which modes and MIME types are loaded with the
CodeMirror.listModes
and
CodeMirror.listMIMEs
functions.
theme (string)
.cm-s-[name]
styles is loaded (see the
theme
directory in the distribution). The default is
"default"
, for which colors are included in
codemirror.css
. It is possible to use multiple theming classes at once—for example
"foo bar"
will assign both the
cm-s-foo
and the
cm-s-bar
classes to the editor.
indentUnit (integer)
smartIndent (boolean)
tabSize (integer)
indentWithTabs (boolean)
tabSize
spaces should be replaced by N tabs. Default is false.
electricChars (boolean)
autoClearEmptyLines (boolean)
keyMap (string)
"default"
, which is the only keymap defined in
codemirror.js
itself. Extra keymaps are found in the
keymap
directory. See the section on keymaps for more information.
extraKeys (object)
keyMap
. Should be either null, or a valid keymap value.
lineWrapping (boolean)
false
(scroll).
lineNumbers (boolean)
firstLineNumber (integer)
lineNumberFormatter (function(integer))
gutter (boolean)
fixedGutter (boolean)
readOnly (boolean)
"nocursor"
is given (instead of simply
true
), focusing of the editor is also disallowed.
onChange (function)
{from, to, text, next}
object containing information about the changes that occurred as second argument.
from
and
to
are the positions (in the pre-change coordinate system) where the change started and ended (for example, it might be
{ch:0, line:18}
if the position is at the beginning of line #19).
text
is an array of strings representing the text that replaced the changed range (split by line). If multiple changes happened during a single operation, the object will have a
next
property pointing to another change object (which may point to another, etc).
onCursorActivity (function)
onViewportChange (function)
onGutterClick (function)
mousedown
event object as third argument.
onFocus, onBlur (function)
onScroll (function)
onHighlightComplete (function)
onUpdate (function)
matchBrackets (boolean)
cursorBlinkRate (number)
workTime, workDelay (number)
workTime
milliseconds, and then use timeout to sleep for
workDelay
milliseconds. The defaults are 200 and 300, you can change these options to make the highlighting more or less aggressive.
pollInterval (number)
undoDepth (integer)
tabindex (integer)
autofocus (boolean)
fromTextArea
is used, and no explicit value is given for this option, it will be set to true when either the source textarea is focused, or it has an
autofocus
attribute and no other element is focused.
dragDrop (boolean)
onDragEvent (function)
dragenter
,
dragover
, or
drop
event. It will be passed the editor instance and the event object as arguments. The callback can choose to handle the event itself, in which case it should return
true
to indicate that CodeMirror should not do anything further.
onKeyEvent (function)
keydown
,
keyup
, and
keypress
event that CodeMirror captures. It will be passed two arguments, the editor instance and the key event. This key event is pretty much the raw key event, except that a
stop()
method is always added to it. You could feed it to, for example,
jQuery.Event
to further normalize it.
keydown
does not stop the
keypress
from firing, whereas on others it does. If you respond to an event, you should probably inspect its
type
property and only do something when it is
keydown
(or
keypress
for actions that need character data).
Keymaps are ways to associate keys with functionality. A keymap is an object mapping strings that identify the keys to functions that implement their functionality.
Keys are identified either by name or by character. The CodeMirror.keyNames
object defines names for common keys and associates them with their key codes. Examples of names defined here are Enter
, F5
, and Q
. These can be prefixed with Shift-
, Cmd-
, Ctrl-
, and Alt-
(in that order!) to specify a modifier. So for example, Shift-Ctrl-Space
would be a valid key identifier.
Alternatively, a character can be specified directly by surrounding it in single quotes, for example '$'
or 'q'
. Due to limitations in the way browsers fire key events, these may not be prefixed with modifiers.
The CodeMirror.keyMap
object associates keymaps with names. User code and keymap definitions can assign extra properties to this object. Anywhere where a keymap is expected, a string can be given, which will be looked up in this object. It also contains the "default"
keymap holding the default bindings.
The values of properties in keymaps can be either functions of a single argument (the CodeMirror instance), strings, or false
. Such strings refer to properties of the CodeMirror.commands
object, which defines a number of common commands that are used by the default keybindings, and maps them to functions. If the property is set to false
, CodeMirror leaves handling of the key up to the browser. A key handler function may throw CodeMirror.Pass
to indicate that it has decided not to handle the key, and other handlers (or the default behavior) should be given a turn.
Keys mapped to command names that start with the characters "go"
(which should be used for cursor-movement actions) will be fired even when an extra Shift
modifier is present (i.e. "Up": "goLineUp"
matches both up and shift-up). This is used to easily implement shift-selection.
Keymaps can defer to each other by defining a fallthrough
property. This indicates that when a key is not found in the map itself, one or more other maps should be searched. It can hold either a single keymap or an array of keymaps.
When a keymap contains a nofallthrough
property set to true
, keys matched against that map will be ignored if they don't match any of the bindings in the map (no further child maps will be tried, and the default effect of inserting a character will not occur).
Up to a certain extent, CodeMirror's look can be changed by modifying style sheet files. The style sheets supplied by modes simply provide the colors for that mode, and can be adapted in a very straightforward way. To style the editor itself, it is possible to alter or override the styles defined in codemirror.css
.
Some care must be taken there, since a lot of the rules in this file are necessary to have CodeMirror function properly. Adjusting colors should be safe, of course, and with some care a lot of other things can be changed as well. The CSS classes defined in this file serve the following roles:
CodeMirror
CodeMirror-scroll
overflow: auto
+ fixed height). By default, it does. Giving this
height: auto; overflow: visible;
will cause the editor to resize to fit its content.
CodeMirror-focused
CodeMirror-gutter
CodeMirror-gutter-text
for that. By default, the gutter is 'fluid', meaning it will adjust its width to the maximum line number or line marker width. You can also set a fixed width if you want.
CodeMirror-gutter-text
CodeMirror
class.
CodeMirror-lines
CodeMirror-gutter
should have the same padding.
CodeMirror-cursor
CodeMirror-selected
span
elements with this class.
CodeMirror-matchingbracket
,
CodeMirror-nonmatchingbracket
So note carefully that, in order to resize the editor, you should set a width
on the wrapper (classCodeMirror
) element, and a height on the scroller (class CodeMirror-scroll
) element.
The actual lines, as well as the cursor, are represented by pre
elements. By default no text styling (such as bold) that might change line height is applied. If you do want such effects, you'll have to give CodeMirror pre
a fixed height.
If your page's style sheets do funky things to all div
or pre
elements (you probably shouldn't do that), you'll have to define rules to cancel these effects out again for elements under theCodeMirror
class.
Themes are also simply CSS files, which define colors for various syntactic elements. See the files in the theme
directory.
A lot of CodeMirror features are only available through its API. This has the disadvantage that you need to do work to enable them, and the advantage that CodeMirror will fit seamlessly into your application.
Whenever points in the document are represented, the API uses objects with line
and ch
properties. Both are zero-based. CodeMirror makes sure to 'clip' any positions passed by client code so that they fit inside the document, so you shouldn't worry too much about sanitizing your coordinates. If you give ch
a value of null
, or don't specify it, it will be replaced with the length of the specified line.
getValue() → string
"\n"
).
setValue(string)
getSelection() → string
replaceSelection(string)
setSize(width, height)
width
and
height
height can be either numbers (interpreted as pixels) or CSS units (
"100%"
, for example). You can pass
null
for either of them to indicate that that dimension should not be changed.
focus()
scrollTo(x, y)
null
or
undefined
to have no effect.
getScrollInfo()
{x, y, width, height}
object that represents the current scroll position and scrollable area size of the editor.
setOption(option, value)
option
should the name of an option, and
value
should be a valid value for that option.
getOption(option) → value
cursorCoords(start, mode) → object
{x, y, yBot}
object containing the coordinates of the cursor. If
mode
is
"local"
, they will be relative to the top-left corner of the editable document. If it is
"page"
or not given, they are relative to the top-left corner of the page.
yBot
is the coordinate of the bottom of the cursor.
start
is a boolean indicating whether you want the start or the end of the selection.
charCoords(pos, mode) → object
cursorCoords
, but returns the position of an arbitrary characters.
pos
should be a
{line, ch}
object.
coordsChar(object) → pos
{x, y}
object (in page coordinates), returns the
{line, ch}
position that corresponds to it.
undo()
redo()
historySize() → object
{undo, redo}
properties, both of which hold integers, indicating the amount of stored undo and redo operations.
clearHistory()
getHistory() → object
setHistory(object)
getHistory
. Note that this will have entirely undefined results if the editor content isn't also the same as it was when
getHistory
was called.
indentLine(line, dir)
dir
is true) or decreased (if false) by an indent unit instead.
getTokenAt(pos) → object
{line, ch}
object). The returned object has the following properties:
start
end
string
className
state
markText(from, to, className) → object
from
and
to
should be
{line, ch}
objects. The method will return an object with two methods,
clear()
, which removes the mark, and
find()
, which returns a
{from, to}
(both document positions), indicating the current position of the marked range.
setBookmark(pos) → object
find()
and
clear()
. The first returns the current position of the bookmark, if it is still in the document, and the second explicitly removes the bookmark.
findMarksAt(pos) → array
setMarker(line, text, className) → lineHandle
text
and
className
are optional. Setting
text
to a Unicode character like ● tends to give a nice effect. To put a picture in the gutter, set
text
to a space and
className
to something that sets a background image. If you specify
text
, the given text (which may contain HTML) will, by default, replace the line number for that line. If this is not what you want, you can include the string
%N%
in the text, which will be replaced by the line number.
clearMarker(line)
setMarker
.
line
can be either a number or a handle returned by
setMarker
(since a number may now refer to a different line if something was added or deleted).
setLineClass(line, className, backgroundClassName) → lineHandle
line
can be a number or a line handle (as returned by
setMarker
or this function).
className
will be used to style the text for the line, and
backgroundClassName
to style its background (which lies behind the selection). Pass
null
to clear the classes for a line.
hideLine(line) → lineHandle
showLine(line) → lineHandle
hideLine
—re-shows a previously hidden line, by number or by handle.
onDeleteLine(line, func)
lineInfo(line) → object
setMarker
. The returned object has the structure
{line, handle, text, markerText, markerClass, lineClass, bgClass}
.
getLineHandle(num) → lineHandle
getViewport() → object
{from, to}
object indicating the start (inclusive) and end (exclusive) of the currently displayed part of the document. In big documents, when most content is scrolled out of view, CodeMirror will only render the visible part, and a margin around it. See also the
onViewportChange
option.
addWidget(pos, node, scrollIntoView)
node
, which should be an absolutely positioned DOM node, into the editor, positioned right below the given
{line, ch}
position. When
scrollIntoView
is true, the editor will ensure that the entire node is visible (if possible). To remove the widget again, simply use DOM methods (move it somewhere else, or call
removeChild
on its parent).
matchBrackets()
lineCount() → number
getCursor(start) → object
start
is a boolean indicating whether the start or the end of the selection must be retrieved. If it is not given, the current cursor pos, i.e. the side of the selection that would move if you pressed an arrow key, is chosen. A
{line, ch}
object will be returned.
somethingSelected() → boolean
setCursor(pos)
{line, ch}
object, or the line and the character as two separate parameters.
setSelection(start, end)
start
and
end
should be
{line, ch}
objects.
getLine(n) → string
n
.
setLine(n, text)
n
.
removeLine(n)
getRange(from, to) → string
{line, ch}
objects. An optional third argument can be given to indicate the line separator string to use (defaults to
"\n"
).
replaceRange(string, from, to)
from
and
to
with the given string.
from
and
to
must be
{line, ch}
objects.
to
can be left off to simply insert the string at position
from
.
posFromIndex(index) → object
{line, ch}
object for a zero-based
index
who's value is relative to the start of the editor's text. If the
index
is out of range of the text then the returned object is clipped to start or end of the text respectively.
indexFromPos(object) → number
posFromIndex
.
The following are more low-level methods:
operation(func) → result
compoundChange(func) → result
refresh()
getInputField() → textarea
getWrapperElement() → node
width
style when resizing.
getScrollerElement() → node
height
style of this element to resize an editor. (You might have to call the
refresh
method afterwards.)
getGutterElement() → node
getStateAfter(line) → state
Finally, the CodeMirror
object itself has a method fromTextArea
. This takes a textarea DOM node as first argument and an optional configuration object as second. It will replace the textarea with a CodeMirror instance, and wire up the form of that textarea (if any) to make sure the editor contents are put into the textarea when the form is submitted. A CodeMirror instance created this way has two additional methods:
save()
toTextArea()
getTextArea() → textarea
If you want to define extra methods in terms of the CodeMirror API, it is possible to useCodeMirror.defineExtension(name, value)
. This will cause the given value (usually a method) to be added to all CodeMirror instances created from then on.
The lib/util
directory in the distribution contains a number of reusable components that implement extra editor functionality. In brief, they are:
dialog.js
openDialog
method to CodeMirror instances, which can be called with an HTML fragment that provides the prompt (should include an
input
tag), and a callback function that is called when text has been entered. Depends on
lib/util/dialog.css
.
searchcursor.js
getSearchCursor(query, start, caseFold) → cursor
method to CodeMirror instances, which can be used to implement search/replace functionality.
query
can be a regular expression or a string (only strings will match across lines—if they contain newlines).
start
provides the starting position of the search. It can be a
{line, ch}
object, or can be left off to default to the start of the document.
caseFold
is only relevant when matching a string. It will cause the search to be case-insensitive. A search cursor has the following methods:
findNext(), findPrevious() → boolean
match
method, in case you want to extract matched groups.
from(), to() → object
findNext
or
findPrevious
did not return false. They will return
{line, ch}
objects pointing at the start and end of the match.
replace(text)
search.js
searchcursor.js
, and will make use of
openDialog
when available to make prompting for search queries less ugly.
foldcode.js
CodeMirror.newFoldFunction
with a range-finder helper function to create a function that will, when applied to a CodeMirror instance and a line number, attempt to fold or unfold the block starting at the given line. A range-finder is a language-specific function that also takes an instance and a line number, and returns an end line for the block, or null if no block is started on that line. This file provides
CodeMirror.braceRangeFinder
, which finds blocks in brace languages (JavaScript, C, Java, etc),
CodeMirror.indentRangeFinder
, for languages where indentation determines block structure (Python, Haskell), and
CodeMirror.tagRangeFinder
, for XML-style languages.
runmode.js
overlay.js
CodeMirror.overlayMode
, which is used to create such a mode. See this demo for a detailed example.
multiplex.js
CodeMirror.multiplexingMode
which, when given as first argument a mode object, and as other arguments any number of
{open, close, mode [, delimStyle]}
objects, will return a mode object that starts parsing using the mode passed as first argument, but will switch to another mode as soon as it encounters a string that occurs in one of the
open
fields of the passed objects. When in a sub-mode, it will go back to the top mode again when the
close
string is encountered. When
delimStyle
is specified, it will be the token style returned for the delimiter tokens. The outer mode will not see the content between the delimiters. See this demo for an example.
simple-hint.js
CodeMirror.simpleHint
, which takes a CodeMirror instance and a hinting function, and pops up a widget that allows the user to select a completion. Hinting functions are function that take an editor instance, and return a
{list, from, to}
object, where
list
is an array of strings (the completions), and
from
and
to
give the start and end of the token that is being completed. Depends on
lib/util/simple-hint.css
.
javascript-hint.js
CodeMirror.javascriptHint
and
CodeMirror.coffeescriptHint
, which are simple hinting functions for the JavaScript and CoffeeScript modes.
match-highlighter.js
matchHighlight
method to CodeMirror instances that can be called (typically from a
onCursorActivity
handler) to highlight all instances of a currently selected word with the a classname given as a first argument to the method. Depends on the
searchcursor
add-on. Demo here.
closetag.js
loadmode.js
CodeMirror.requireMode(modename, callback)
function that will try to load a given mode and call the callback when it succeeded. You'll have to set
CodeMirror.modeURL
to a string that mode paths can be constructed from, for example
"mode/%N/%N.js"
—the
%N
's will be replaced with the mode name. Also defines
CodeMirror.autoLoadMode(instance, mode)
, which will ensure the given mode is loaded and cause the given editor instance to refresh its mode when the loading succeeded. See the demo.
Modes typically consist of a single JavaScript file. This file defines, in the simplest case, a lexer (tokenizer) for your language—a function that takes a character stream as input, advances it past a token, and returns a style for that token. More advanced modes can also handle indentation for the language.
The mode script should call CodeMirror.defineMode
to register itself with CodeMirror. This function takes two arguments. The first should be the name of the mode, for which you should use a lowercase string, preferably one that is also the name of the files that define the mode (i.e. "xml"
is defined xml.js
). The second argument should be a function that, given a CodeMirror configuration object (the thing passed to the CodeMirror
function) and an optional mode configuration object (as in the mode
option), returns a mode object.
Typically, you should use this second argument to defineMode
as your module scope function (modes should not leak anything into the global scope!), i.e. write your whole mode inside this function.
The main responsibility of a mode script is parsing the content of the editor. Depending on the language and the amount of functionality desired, this can be done in really easy or extremely complicated ways. Some parsers can be stateless, meaning that they look at one element (token) of the code at a time, with no memory of what came before. Most, however, will need to remember something. This is done by using a state object, which is an object that is always passed when reading a token, and which can be mutated by the tokenizer.
Modes that use a state must define a startState
method on their mode object. This is a function of no arguments that produces a state object to be used at the start of a document.
The most important part of a mode object is its token(stream, state)
method. All modes must define this method. It should read one token from the stream it is given as an argument, optionally update its state, and return a style string, or null
for tokens that do not have to be styled. For your styles, you can either use the 'standard' ones defined in the themes (without thecm-
prefix), or define your own and have people include a custom CSS file for your mode.
The stream object encapsulates a line of code (tokens may never span lines) and our current position in that line. It has the following API:
eol() → boolean
sol() → boolean
peek() → character
next() → character
undefined
when no more characters are available.
eat(match) → character
match
can be a character, a regular expression, or a function that takes a character and returns a boolean. If the next character in the stream 'matches' the given argument, it is consumed and returned. Otherwise,
undefined
is returned.
eatWhile(match) → boolean
eat
with the given argument, until it fails. Returns true if any characters were eaten.
eatSpace() → boolean
eatWhile
when matching white-space.
skipToEnd()
skipTo(ch) → boolean
match(pattern, consume, caseFold) → boolean
eat
—if
consume
is true or not given—or a look-ahead that doesn't update the stream position—if it is false.
pattern
can be either a string or a regular expression starting with
^
. When it is a string,
caseFold
can be set to true to make the match case-insensitive. When successfully matching a regular expression, the returned value will be the array returned by
match
, in case you need to extract matched groups.
backUp(n)
n
characters. Backing it up further than the start of the current token will cause things to break, so be careful.
column() → integer
indentation() → integer
current() → string
By default, blank lines are simply skipped when tokenizing a document. For languages that have significant blank lines, you can define a blankLine(state)
method on your mode that will get called whenever a blank line is passed over, so that it can update the parser state.
Because state object are mutated, and CodeMirror needs to keep valid versions of a state around so that it can restart a parse at any line, copies must be made of state objects. The default algorithm used is that a new state object is created, which gets all the properties of the old object. Any properties which hold arrays get a copy of these arrays (since arrays tend to be used as mutable stacks). When this is not correct, for example because a mode mutates non-array properties of its state object, a mode object should define a copyState
method, which is given a state and should return a safe copy of that state.
By default, CodeMirror will stop re-parsing a document as soon as it encounters a few lines that were highlighted the same in the old parse as in the new one. It is possible to provide an explicit way to test whether a state is equivalent to another one, which CodeMirror will use (instead of the unchanged-lines heuristic) to decide when to stop highlighting. You do this by providing a compareStates
method on your mode object, which takes two state arguments and returns a boolean indicating whether they are equivalent. See the XML mode, which uses this to provide reliable highlighting of bad closing tags, as an example.
If you want your mode to provide smart indentation (though the indentLine
method and theindentAuto
and newlineAndIndent
commands, which keys can be bound to), you must define anindent(state, textAfter)
method on your mode object.
The indentation method should inspect the given state object, and optionally the textAfter
string, which contains the text on the line that is being indented, and return an integer, the amount of spaces to indent. It should usually take the indentUnit
option into account.
Finally, a mode may define an electricChars
property, which should hold a string containing all the characters that should trigger the behaviour described for the electricChars
option.
So, to summarize, a mode must provide a token
method, and it may provide startState
,copyState
, compareStates
, and indent
methods. For an example of a trivial mode, see the diff mode, for a more involved example, see the C-like mode.
Sometimes, it is useful for modes to nest—to have one mode delegate work to another mode. An example of this kind of mode is the mixed-mode HTML mode. To implement such nesting, it is usually necessary to create mode objects and copy states yourself. To create a mode object, there are CodeMirror.getMode(options, parserConfig)
, where the first argument is a configuration object as passed to the mode constructor function, and the second argument is a mode specification as in the mode
option. To copy a state object, call CodeMirror.copyState(mode, state)
, where mode
is the mode that created the given state.
To make indentation work properly in a nested parser, it is advisable to give the startState
method of modes that are intended to be nested an optional argument that provides the base indentation for the block of code. The JavaScript and CSS parser do this, for example, to allow JavaScript and CSS code inside the mixed-mode HTML mode to be properly indented.
Finally, it is possible to associate your mode, or a certain configuration of your mode, with aMIME type. For example, the JavaScript mode associates itself with text/javascript
, and its JSON variant with application/json
. To do this, call CodeMirror.defineMIME(mime, modeSpec)
, wheremodeSpec
can be a string or object specifying a mode, as in the mode
option.