怪物刷新时间计时_魔兽怀旧服掉落机制解析 进本时间真的很重要

目前在怀旧服中,装备掉落问题的讨论一直是游戏中的热点。有的玩家能在野外怪身上爆出了高级装备,而有的玩家即便刷再多的高级副本,到最后也会面临脸黑的状况。

为此许多玩家便开始了各种增加运气的手法,有的玩家都会偷偷的在包袱当中放一个幸运兔脚,希望能给自己增加运气,增加击杀怪物时掉落高品质装备的概率。

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还有的玩家会选择玄学红本的手法,献祭小德和SS,充卡踩本等各种套路,甚至还有玩家利用八卦五行之术来提高自己的运势。

但是在魔兽怀旧服当中,装备掉落机制至今没有被玩家摸透,为此一位叫做“老土豆子”的网友在NGA的帖子上找到了在2008年时,官方论坛管理员对于魔兽世界掉落机制的问题的回答。

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蓝贴原文

Loot is generated upon creation.

As soon as you step into an instance, or a mob is created in the world, the loot that's going to drop has already been determined. -Drysc

Q u o t e:

What are the variables in the random generator's kernel, is it based on some attribute of the players in the raid, or the raid leader?

Heh, no.

I believe it uses a time stamp to seed the generator. So, there's nothing you can influence within the game that would alter or coerce the generator. -Drysc

Q u o t e:

So what you are saying is that we've killed Curator at the exact same second each week for the last 7 weeks, to account for the Champion gear? Or 14 out of the last 15 weeks? All we have to do is kill him a minute later? Huh...

No, the time it uses to seed would have no real implication into the final outcome of what loot its given. On a long enough generation table, you may see some type of pattern based purely on a random generators inability to truly be random. But we're talking about astronomical numbers, something ridiculous like hundreds of billions of generations. Nothing you would or could see a pattern in during your time playing the game.

What you're seeing is pure and basic laws of probability. Have a few thousand people roll a pair of dice and you're bound to see hundreds of people able to roll snake-eyes 10 times in a row. (not that dice are truly random either) -Drysc

Q u o t e:

I believe loot is determined at the time the mob dies. How else would quest mobs drop quest items for people only on the quest? Does it register client side or is the quest item in the spawn only for people who are on the quest?

Quest items are always there, they're just hidden if you don't have the quest. -Drysc

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怀旧服的掉落机制

1、掉落在怪物生成的时候就决定了,当你进入副本或者怪物刷新的时候掉落就已经被决定。

所以当你们组成一个团队进入副本的时候,团队掉落就已经决定了。无论是否改变摸尸体的人都不会影响当前的副本掉落。当然需要排除一些特定刷新的BOSS,例如拉格纳罗斯、奈法利安等在灭团之后会重新生成的BOSS,掉落也会重新生存。

2、掉落的随机生成机制与玩家无关,是服务器按照某种时间概率给随机生成器发送命令

无论是对于玩家还是团长而言,掉落的生成和玩家没有关系。所以黑本或者是黑手实际上都是替概率背了黑锅。

3、随机生存器收到的命令与击杀BOSS的时间,特定时间等都没有关系

所以最近比较热点的玄学问题,按照时间和方位来红本,对于BOSS掉落是没有影响的

4、怪物掉落的任务物品,只有接任务的人才能看到,是因为任务物品对没有任务的玩家隐藏了,而不是怪物死亡时决定的掉落

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影响装备掉落的概率是运气,但是此运气非游戏中的运气

根据暴雪之前关于魔兽世界装备掉落机制的回答,我们看完后仍然觉得云里雾里,只能归咎于“个人运气”了。

但是目前引起玩家争议的问题是目前装备掉落的好坏两极分化很严重,真是旱的旱死,涝的涝死,有的团队能在黑翼之巢中三连开强力装备::恢复宝石、龙牙饰物、奈萨里奥之泪,运气差的则只能默默流泪。

玩家不禁叹息道:“一只突如其来的黑手,让本来职业装备紧缺的团队雪上加霜”。

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