c# 生成随机注册码

using System;

using System.Web;

using System.Drawing;

using System.Security.Cryptography;

namespace DotNet.Utilities

{

///

/// 验证码类

///

public class Rand

{

#region 生成随机数字

///

/// 生成随机数字

///

/// 生成长度

public static string Number(int Length)

{

return Number(Length, false);

}

///

/// 生成随机数字

///

/// 生成长度

/// 是否要在生成前将当前线程阻止以避免重复

public static string Number(int Length, bool Sleep)

{

if (Sleep) System.Threading.Thread.Sleep(3);

string result = "";

System.Random random = new Random();

for (int i = 0; i < Length; i++)

{

result += random.Next(10).ToString();

}

return result;

}

#endregion

#region 生成随机字母与数字

///

/// 生成随机字母与数字

///

/// 生成长度

public static string Str(int Length)

{

return Str(Length, false);

}

///

/// 生成随机字母与数字

///

/// 生成长度

/// 是否要在生www.legowu.net成前将当前线程阻止以避免重复

public static string Str(int Length, bool Sleep)

{

if (Sleep) System.Threading.Thread.Sleep(3);

char[] Pattern = new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' };

string result = "";

int n = Pattern.Length;

System.Random random = new Random(~unchecked((int)DateTime.Now.Ticks));

for (int i = 0; i < Length; i++)

{

int rnd = random.Next(0, n);

result += Pattern[rnd];

}

return result;

}

#endregion

#region 生成随机纯字母随机数

///

/// 生成随机纯字母随机数

///

/// 生成长度

public static string Str_char(int Length)

{

return Str_char(Length, false);

}

///

/// 生成随机纯字母随机数

///

/// 生成长度

/// 是否要在生成前将当前线程阻止以避免重复

public static string Str_char(int Length, bool Sleep)

{

if (Sleep) System.Threading.Thread.Sleep(3);

char[] Pattern = new char[] { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' };

string result = "";

int n = Pattern.Length;

System.Random random = new Random(~unchecked((int)DateTime.Now.Ticks));

for (int i = 0; i < Length; i++)

{

int rnd = random.Next(0, n);

result += Pattern[rnd];

}

return result;

}

#endregion

}

 

 ///

/// 验证图片类

///

public class YZMHelper

{

#region 私有字段

private string text;

private Bitmap image;

private int letterCount = 4; //验证码位数

private int letterWidth = 16; //单个字体的宽度范围

private int letterHeight = 20; //单个字体的高度范围

private static byte[] randb = new byte[4];

private static RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();

private Font[] fonts =

{

new Font(new FontFamily("Times New Roman"),10 +Next(1),System.Drawing.FontStyle.Regular),

new Font(new FontFamily("Georgia"), 10 + Next(1),System.Drawing.FontStyle.Regular),

new Font(new FontFamily("Arial"), 10 + Next(1),System.Drawing.FontStyle.Regular),

new Font(new FontFamily("Comic Sans MS"), 10 + Next(1),System.Drawing.FontStyle.Regular)

};

#endregion



#region 公有属性

///

/// 验证码

///

public string Text

{

get { return this.text; }

}



///

/// 验证码图片

///

public Bitmap Image

{

get { return this.image; }

}

#endregion



#region 构造函数

public YZMHelper()

{

HttpContext.Current.Response.Expires = 0;

HttpContext.Current.Response.Buffer = true;

HttpContext.Current.Response.ExpiresAbsolute = DateTime.Now.AddSeconds(-1);

HttpContext.Current.Response.AddHeader("pragma", "no-cache");

HttpContext.Current.Response.CacheControl = "no-cache";

this.text = Rand.Number(4);

CreateImage();

}

#endregion



#region 私有方法

///

/// 获得下一个随机数

///

/// 最大值

private static int Next(int max)

{

rand.GetBytes(randb);

int value = BitConverter.ToInt32(randb, 0);

value = value % (max + 1);

if (value < 0) value = -value;

return value;

}



///

/// 获得下一个随机数

///

/// 最小值

/// 最大值

private static int Next(int min, int max)

{

int value = Next(max - min) + min;

return value;

}

#endregion



#region 公共方法

///

/// 绘制验证码

///

public void CreateImage()

{

int int_ImageWidth = this.text.Length * letterWidth;

Bitmap image = new Bitmap(int_ImageWidth, letterHeight);

Graphics g = Graphics.FromImage(image);

g.Clear(Color.White);

for (int i = 0; i < 2; i++)

{

int x1 = Next(image.Width - 1);

int x2 = Next(image.Width - 1);

int y1 = Next(image.Height - 1);

int y2 = Next(image.Height - 1);

g.DrawLine(new Pen(Color.Silver), x1, y1, x2, y2);

}

int _x = -12, _y = 0;

for (int int_index = 0; int_index < this.text.Length; int_index++)

{

_x += Next(12, 16);

_y = Next(-2, 2);

string str_char = this.text.Substring(int_index, 1);

str_char = Next(1) == 1 ? str_char.ToLower() : str_char.ToUpper();

Brush newBrush = new SolidBrush(GetRandomColor());

Point thePos = new Point(_x, _y);

g.DrawString(str_char, fonts[Next(fonts.Length - 1)], newBrush, thePos);

}

for (int i = 0; i < 10; i++)

{

int x = Next(image.Width - 1);

int y = Next(image.Height - 1);

image.SetPixel(x, y, Color.FromArgb(Next(0, 255), Next(0, 255), Next(0, 255)));

}

image = TwistImage(image, true, Next(1, 3), Next(4, 6));

g.DrawRectangle(new Pen(Color.LightGray, 1), 0, 0, int_ImageWidth - 1, (letterHeight - 1));

this.image = image;

}



///

/// 字体随机颜色

///

public Color GetRandomColor()

{

Random RandomNum_First = new Random((int)DateTime.Now.Ticks);

System.Threading.Thread.Sleep(RandomNum_First.Next(50));

Random RandomNum_Sencond = new Random((int)DateTime.Now.Ticks);

int int_Red = RandomNum_First.Next(180);

int int_Green = RandomNum_Sencond.Next(180);

int int_Blue = (int_Red + int_Green > 300) ? 0 : 400 - int_Red - int_Green;

int_Blue = (int_Blue > 255) ? 255 : int_Blue;

return Color.FromArgb(int_Red, int_Green, int_Blue);

}



///

/// 正弦曲线Wave扭曲图片

///

/// 图片路径

/// 如果扭曲则选择为True

/// 波形的幅度倍数,越大扭曲的程度越高,一般为3

/// 波形的起始相位,取值区间[0-2*PI)

public System.Drawing.Bitmap TwistImage(Bitmap srcBmp, bool bXDir, double dMultValue, double dPhase)

{

double PI = 6.283185307179586476925286766559;

Bitmap destBmp = new Bitmap(srcBmp.Width, srcBmp.Height);

Graphics graph = Graphics.FromImage(destBmp);

graph.FillRectangle(new SolidBrush(Color.White), 0, 0, destBmp.Width, destBmp.Height);

graph.Dispose();

double dBaseAxisLen = bXDir ? (double)destBmp.Height : (double)destBmp.Width;

for (int i = 0; i < destBmp.Width; i++)

{

for (int j = 0; j < destBmp.Height; j++)

{

double dx = 0;

dx = bXDir ? (PI * (double)j) / dBaseAxisLen : (PI * (double)i) / dBaseAxisLen;

dx += dPhase;

double dy = Math.Sin(dx);

int nOldX = 0, nOldY = 0;

nOldX = bXDir ? i + (int)(dy * dMultValue) : i;

nOldY = bXDir ? j : j + (int)(dy * dMultValue);



Color color = srcBmp.GetPixel(i, j);

if (nOldX >= 0 && nOldX < destBmp.Width

&& nOldY >= 0 && nOldY < destBmp.Height)

{

destBmp.SetPixel(nOldX, nOldY, color);

}

}

}

srcBmp.Dispose();

return destBmp;

}

#endregion

}

}

 

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