37、C++ Primer 4th笔记,特殊工具与技术,类成员指针

1、成员指针(pointer to member)包含类的类型以及成员的类型。成员指针只应用于类的非static成员。static类成员不是任何对象的组成部分,所以不需要特殊语法来指向static成员,static成员指针是普通指针。通过指定函数的返回类型,形参表(类型和数目,是否为const)和所属类来定义成员函数的指针。

2、使用类成员的指针

    类似于成员访问操作符 . ->.* -> 是两个新的操作符,它们使我们能够将成员指针绑定到实际对象。这两个操作符的左操作数必须是类类型的对象或类类型的指针,右操作数是该类型的成员指针。

• 成员指针解引用操作符.*从对象或引用获取成员。

• 成员指针箭头操作符->*通过对象的指针获取成员。

示例代码

#include "iostream"

#include "string"

#include "vector"



using namespace std;



class Screen

{

public:

	Screen(std::string StrCon = "Here", std::string::size_type myCursor = 12):contents(StrCon), cursor(myCursor){}

	typedef std::string::size_type index;

	char get() const{return '1';};

	char get(index ht, index wd) const{return '2';};

public:

	std::string contents;

	index cursor;

	index height, width;

};



int main()

{

	//定义的成员指针从右向左读

	string Screen::*ps_Screen = &Screen::contents; 

	char (Screen::*pmf)() const = &Screen::get;

	char (Screen::*pmf1)(Screen::index,Screen::index) const = &Screen::get;

	Screen myScreen;

	

	//使用成员函数的指针

	char c1 = myScreen.get();

	char c2 = (myScreen.*pmf)();

	cout << c1 << " " << c2 << endl; // 1  1

	Screen *pScreen = &myScreen;

	c1 = pScreen->get();

	c2 = (pScreen->*pmf)();

	cout << c1 << " " << c2 << endl; // 1  1

	c1 = pScreen->get(0, 0);

	c2 = (pScreen->*pmf1)(0, 0);

	cout << c1 << " " << c2 << endl; // 2  2



	//使用数据成员的指针

	Screen::index Screen::*pIndex = &Screen::cursor;

	Screen::index ind1 = myScreen.cursor;

	Screen::index ind2 = myScreen.*pIndex;

	cout << ind1 << " " << ind2 << endl;

	return 1;

}

注意: (myScreen.*pmf)();不能省略括号。因为()的优先级比*高,所以如果省略括号,则解析成:myScreen.*(pmf());这段代码的意思是:调用名为pmf的函数,把函数的返回值绑定到成员对象操作符(.*)的指针。

2)成员指针函数表

函数指针和成员函数指针的一个公共用途是,将它们存储在函数表中。函数表是函数指针的集合,在运行时从中选择给定调用。

示例代码

#include "iostream"

#include "string"

#include "vector"



using namespace std;



class Screen {

public:

	// other interface and implementation members as before

	//Screen& home(){}; // cursor movement functions

	//Screen& forward(){};

	//Screen& back(){};

	//Screen& up(){};

	//Screen& down(){};

	int home() {return 1;}

	int forward(){return 1;}

	int back() {return 1;}

	int up(){return 1;}

	int down(){return 1;}

public:

	// other interface and implementation members as before

	// Action is pointer that can be assigned any of the cursor movement members

	//typedef Screen& (Screen::*Action)();

	typedef int (Screen::*Action)();

	static Action Menu[]; // function table

public:

	// specify which direction to move

	enum Directions { HOME, FORWARD, BACK, UP, DOWN };

	Screen& move(Directions);

};

Screen& Screen::move(Directions cm)

{

	// fetch the element in Menu indexed by cm

	// run that member on behalf of this object

	(this->*Menu[cm])();

	return *this;

}

Screen::Action Screen::Menu[] = 

{ 

	&Screen::home,

	&Screen::forward,

	&Screen::back,

	&Screen::up,

	&Screen::down,

};

int main()

{

	Screen myScreen;

	myScreen.move(Screen::HOME); // invokes myScreen.home

	myScreen.move(Screen::DOWN); // invokes myScreen.down

	return 1;

}

3、枚举的大小

示例代码

#include "iostream"

#include "string"

#include "vector"



using namespace std;

class A

{

public:

	enum MyData{M1, M2, M3, M4};

	static int iMy;

};

int A::iMy = 1;

enum MyData{M1, M2, M3, M4};

int main()

{

	A Data1;

	cout << A::M1 << " " << A::M2 << " " << A::M3 << " "<< endl; //0 1 2

	cout << Data1.M1 << " " << Data1.M2 << " " << Data1.M3 << endl; //0 1 2

	//cout << A::MyData << endl; //“A::MyData”: 将此类型用作表达式非法

	cout << sizeof(A) << endl; //1

	cout << sizeof(Data1) << endl; //1



	cout << sizeof(MyData) << endl; //4

	MyData Data2;

	cout << sizeof(Data2) << endl; //4

	return 1;

}

枚举的大小为一个整形数据的大小。但是,在类中,求类的大小时,不计算数据成员的大小,同样也不计算枚举成员的大小。类中定义的枚举数据成员可以通过类名和作用域直接引用。

http://www.cnblogs.com/mydomain/archive/2011/04/30/2033483.html

4、我们需要注意的是,静态函数没有this指针。但是,类和类对象共享一份类中定义的静态数据成员。在非静态函数中可以通过this指针来引用这些静态数据成员。

示例代码

#include "iostream"

#include "string"

#include "vector"



using namespace std;

class A

{

public:

	void Print()

	{

		cout << this->iMy << endl;

	}

public:

	static int iMy;

};

int A::iMy = 1;

int main()

{

	A Data1;

    Data1.Print(); //1

	cout << A::iMy << endl; //1

	Data1.iMy = 2;

	A Data2;

	cout << Data2.iMy << endl; //2

	return 1;

}

http://www.cnblogs.com/mydomain/archive/2011/03/22/1991449.html

5、函数指针的赋值

示例代码

#include <iostream>

using namespace std;



char myfun()

{

	return '1';

}

char* myfun2()

{

	char *p = (char*)malloc(3);

	return p;

}



int main()

{

	char (*p)() = myfun;

	//char* (p1()) = &myfun2; //error,无法从“char *(__cdecl *)(void)”转换为“char *(void)

	char* (*p1)() = &myfun2;

	//char *p() = myfun(); //注意,这样做是错误的,p被定义为一个函数,返回char*,而不是函数指针。

	return 1;

}

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