3D Ripper DX模型截取器

http://www.modchina.com/thread-23358-1-1.html

 

3D RIPPER DX可以将任何DirectX 9.0以上程序和游戏的模型及贴图在运行过程中截取出来(模型导出为.3DR格式),不光是CC3和RA3,甚至连王牌空战的加密模型都可以提取出来,不需要解游戏的打包文件


缺点是截出来的模型是歪的,需要在3DS MAX下使用“FFD 2X2X2”修改器进行调整,所以截取时最好使用视角为俯视的地图


此外,3D RIPPER DX貌似不能截取人物骨骼的动作(人物模型可以截)


【转话题】
首先要确定你的3DS MAX版本,个人推荐3DS MAX 8(3DS MAX 9不支持使用W3D TOOLS插件)


3D RIPPER DX在安装时会整合进3DS MAX内一个支持导入.3DR文件的插件(.3DR即为3D RIPPER DX的模型文件格式),所以在安装时要填对3DS MAX的安装路径


接下来使用3D RIPPER DX加载游戏程序进入,F12键截取

进入3DS MAX,文件->导入,在My Documents\3DReaperDX\Frames下找到.3DR文件


因为是在视角下截取的,可能会出现模型倾斜问题,使用旋转和FFD2X2X2修改器修正


想搞掂这些还真必需先用上一段时间的3DS MAX熟悉一下才行……

 

http://www.deep-shadows.com/hax/3DRipperDX.htm

3D Ripper DX

Overview
Download
Donate
Links
Quick start guide
Maya import
Pre- and Post-TnL cache efficiency measurement
Forum


Overview

With 3D Ripper DX you can:

- capture all geometry, textures and shaders, rendered during single frame;
- import captured geometry into 3D Studio Max or Maya;
- see what exactly has been drawn by each individual draw call;
- see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.

3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.

Import plugin should work with 3DS Max versions 5.0-9.0, 2009 and 2011.

See Quick start guide


Download

Current version is 1.8.1, download.

Older version is 1.8, download.

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