基于Canvas制作的动态时钟demo,供大家参考,具体内容如下
动态时钟
lattice.js
lattice = [ [ [0,0,1,1,1,0,0], [0,1,1,0,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,0,1,1,0], [0,0,1,1,1,0,0] ],//0 [ [0,0,0,1,1,0,0], [0,1,1,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [1,1,1,1,1,1,1] ],//1 [ [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,0,1,1,0,0,0], [0,1,1,0,0,0,0], [1,1,0,0,0,0,0], [1,1,0,0,0,1,1], [1,1,1,1,1,1,1] ],//2 [ [1,1,1,1,1,1,1], [0,0,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,0,1,1,1,0,0], [0,0,0,0,1,1,0], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ],//3 [ [0,0,0,0,1,1,0], [0,0,0,1,1,1,0], [0,0,1,1,1,1,0], [0,1,1,0,1,1,0], [1,1,0,0,1,1,0], [1,1,1,1,1,1,1], [0,0,0,0,1,1,0], [0,0,0,0,1,1,0], [0,0,0,0,1,1,0], [0,0,0,1,1,1,1] ],//4 [ [1,1,1,1,1,1,1], [1,1,0,0,0,0,0], [1,1,0,0,0,0,0], [1,1,1,1,1,1,0], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ],//5 [ [0,0,0,0,1,1,0], [0,0,1,1,0,0,0], [0,1,1,0,0,0,0], [1,1,0,0,0,0,0], [1,1,0,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ],//6 [ [1,1,1,1,1,1,1], [1,1,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,1,1,0,0,0], [0,0,1,1,0,0,0], [0,0,1,1,0,0,0], [0,0,1,1,0,0,0] ],//7 [ [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ],//8 [ [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,1,1,0,0,0,0] ],//9 [ [0,0,0,0], [0,0,0,0], [0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0], [0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0] ]//: ];
script.js
var CANVAS_WIDTH; var CANVAS_HEIGHT = 600; //设置点阵中圆的半径 var RADIUS = 8; //设置时钟距离边框的位置 var MARGIN_LEFT = 100; var MARGIN_TOP = 40; //获取初始状态的时间 var time = new Date(); var hours = time.getHours(); var minutes = time.getMinutes(); var seconds = time.getSeconds(); //用于存储小球对象 var balls = []; //小球颜色 var colors = ["red","orenge","yellow","green","blue","purple","pink"] window.onload = function(){ //获得canvas外部盒子的宽度,使canvas与外部盒子宽度相同 var canvasBox = document.getElementById("canvasBox"); var boxWidth = getComputedStyle(canvasBox,null); CANVAS_WIDTH = parseInt(boxWidth.width); //设置canvas宽高并获得画笔对象 var canvas = document.getElementById("canvas"); canvas.width = CANVAS_WIDTH; canvas.height = CANVAS_HEIGHT; var context = canvas.getContext("2d"); //定时调用,50毫秒调用一次 setInterval(function(){ //绘制函数 draw(context); },50); function draw(ctx){ //刷新屏幕 ctx.clearRect(0,0,CANVAS_WIDTH,CANVAS_HEIGHT); //获取当前时间 var curTime = new Date(); var curHours = curTime.getHours(); var curMinutes = curTime.getMinutes(); var curSeconds = curTime.getSeconds(); //画小时 drawLattice(MARGIN_LEFT,MARGIN_TOP,parseInt(curHours/10),ctx); drawLattice(MARGIN_LEFT+15*(RADIUS+1),MARGIN_TOP,parseInt(curHours%10),ctx); //画冒号 drawLattice(MARGIN_LEFT+30*(RADIUS+1),MARGIN_TOP,10,ctx); //画分钟 drawLattice(MARGIN_LEFT+39*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes/10),ctx); drawLattice(MARGIN_LEFT+54*(RADIUS+1),MARGIN_TOP,parseInt(curMinutes%10),ctx); //画冒号 drawLattice(MARGIN_LEFT+69*(RADIUS+1),MARGIN_TOP,10,ctx); //画秒 drawLattice(MARGIN_LEFT+78*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds/10),ctx); drawLattice(MARGIN_LEFT+93*(RADIUS+1),MARGIN_TOP,parseInt(curSeconds%10),ctx); //更新时间并绘制小球 update(context,curHours,curMinutes,curSeconds); //观察小球数量 //console.log(balls.length); } //参数: //x:绘制数字点阵的左上角的横坐标 //y:绘制数字点阵的左上角的纵坐标 //num:要绘制的数字,实际上是lattice的索引,10表示冒号 //ctx:画笔 function drawLattice(x,y,num,ctx){ for(var i=0;i=CANVAS_HEIGHT-RADIUS){ balls[i].y=CANVAS_HEIGHT-RADIUS; //模拟碰撞反弹和阻力 balls[i].vy=-balls[i].vy*0.6; } } //当小球滚出画布便可以从数组中删除,以下是删除算法 //储存应当保留的小球的数量 var numBall = 0; for(var i=0;i 0&&balls[i].x-RADIUS numBall){ balls.pop(); } } };
效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。