教你用Python实现自动扫雷,你就是最亮的仔

扫雷,相信80、90后的小伙伴肯定不陌生,在电脑还没有彻底普及的年代,能够玩上扫雷和纸牌就已经非常不容易了,今天小千就来给大家分享一期使用Python代码实现自动扫雷的教程,代码都在文章中,同学们可以学习和参考一下。

教你用Python实现自动扫雷,你就是最亮的仔_第1张图片
自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。

一、准备工作

我的版本是 python 3.6.1

python的第三方库:

  • win32api
  • win32gui
  • win32con
  • Pillow
  • numpy
  • opencv

可通过 pip install --upgrade SomePackage 来进行安装

注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同。最后,如果你的时间不是很紧张,并且又想快速的提高,最重要的是不怕吃苦,建议你可以联系维:762459510 ,那个真的很不错,很多人进步都很快,需要你不怕吃苦哦!大家可以去添加上看一下~

这里给出的第三方库和版本仅供参考

二、关键代码组成

1.找到游戏窗口与坐标

#扫雷游戏窗口
class_name = "TMain"
title_name = "Minesweeper Arbiter "hwnd = win32gui.FindWindow(class_name, title_name)
#窗口坐标left = 0top = 0right = 0bottom = 0if hwnd:  
print("找到窗口")  
left, top, right, bottom = win32gui.GetWindowRect(hwnd)  
#win32gui.SetForegroundWindow(hwnd)  print("窗口坐标:")  
print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))else:  
print("未找到窗口")

2.锁定并抓取雷区图像

#锁定雷区坐标
#去除周围功能按钮以及多余的界面
#具体的像素值是通过QQ的截图来判断的
left += 15top += 101right -= 15bottom -= 42
#抓取雷区图像
rect = (left, top, right, bottom)img = ImageGrab.grab().crop(rect)

3.各图像的RGBA值

#数字1-8 周围雷数
#0 未被打开
#ed 被打开 空白
#hongqi 红旗
#boom 普通雷
#boom_red 踩中的雷
rgba_ed = [(225, (192, 192, 192)),
(31, (128, 128, 128))]rgba_hongqi = [(54, (255, 255, 255)), 
(17, (255, 0, 0)),
(109, (192, 192, 192)), 
(54, (128, 128, 128)),
(22, (0, 0, 0))]rgba_0 = [(54, (255, 255, 255)), 
(148, (192, 192, 192)), 
(54, (128, 128, 128))]rgba_1 = [(185, (192, 192, 192)), 
(31, (128, 128, 128)), 
(40, (0, 0, 255))]rgba_2 = [(160, (192, 192, 192)),
(31, (128, 128, 128)), (65, (0, 128, 0))]
rgba_3 = [(62, (255, 0, 0)
), 
(163, (192, 192, 192)),
(31, (128, 128, 128))]rgba_4 = [(169, (192, 192, 192)), 
(31, (128, 128, 128)), 
(56, (0, 0, 128))]
rgba_5 = [(70, (128, 0, 0)), 
(155, (192, 192, 192)), 
(31, (128, 128, 128))]
rgba_6 = [(153, (192, 192, 192)), 
(31, (128, 128, 128)),
(72, (0, 128, 128))]
rgba_8 = [(149, (192, 192, 192)), 
(107, (128, 128, 128))]rgba_boom = [(4, (255, 255, 255)), 
(144, (192, 192, 192)), 
(31, (128, 128, 128)), (77, (0, 0, 0))]
rgba_boom_red = [(4, (255, 255, 255)), 
(144, (255, 0, 0)), 
(31, (128, 128, 128)),
(77, (0, 0, 0))]

4.扫描雷区图像保存至一个二维数组map

#扫描雷区图像def showmap():  
img = ImageGrab.grab().crop(rect)  
for y in range(blocks_y):    
for x in range(blocks_x):      
this_image = img.crop((x * block_width, 
y * block_height, (x + 1) * block_width, (y + 1) * block_height))      
if this_image.getcolors() == rgba_0:        
map[y][x] = 0      
elif this_image.getcolors() == rgba_1:        
map[y][x] = 1      
elif this_image.getcolors() == rgba_2:        
map[y][x] = 2      
elif this_image.getcolors() == rgba_3:        
map[y][x] = 3      
elif this_image.getcolors() == rgba_4:        
map[y][x] = 4      
elif this_image.getcolors() == rgba_5:        
map[y][x] = 5      
elif this_image.getcolors() == rgba_6:        
map[y][x] = 6 
elif this_image.getcolors() == rgba_8:        
map[y][x] = 8      
elif this_image.getcolors() == rgba_ed:        
map[y][x] = -1      
elif this_image.getcolors() == rgba_hongqi:        
map[y][x] = -4      
elif this_image.getcolors() == rgba_boom or this_image
.getcolors() == rgba_boom_red: 
global gameover        
gameover = 1        
break        
#sys.exit(0)      
else:        
print("无法识别图像")        
print("坐标")        
print((y,x))        
print("颜色")        
print(this_image.getcolors())        
sys.exit(0)  
#print(map)

5.扫雷算法
最后,如果你的时间不是很紧张,并且又想快速的提高,最重要的是不怕吃苦,建议你可以联系维:762459510 ,那个真的很不错,很多人进步都很快,需要你不怕吃苦哦!大家可以去添加上看一下~

这里采用的最基础的算法

1.首先点出一个点

2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4.循环2、3,如果没有符合条件的,则随机点击一个白块

#插旗def banner():  showmap()  
for y in range(blocks_y):    
for x in range(blocks_x):      
if 1 <= map[y][x] and map[y][x] <= 5:        
boom_number = map[y][x]        
block_white = 0        
block_qi = 0        
for yy in range(y-1,y+2):          
for xx in range(x-1,x+2):            
if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:              
if not (yy == y and xx == x):if map[yy][xx] == 0:                  
block_white += 1                
elif map[yy][xx] == -4:                  
block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):            
for xx in range(x - 1, x + 2):              
if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                
if not (yy == y and xx == x):                  
if map[yy][xx] == 0:                    
win32api.SetCursorPos([left+xx*block_width, top+yy*block_height]) 
win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)                    
showmap()#点击白块def dig():  
showmap()  
iscluck = 0  
for y in range(blocks_y):    
for x in range(blocks_x):      
if 1 <= map[y][x] and map[y][x] <= 5:        
boom_number = map[y][x]        
block_white = 0        
block_qi = 0        
for yy in range(y - 1, y + 2):          
for xx in range(x - 1, x + 2):            
if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:              
if not (yy == y and xx == x):                
if map[yy][xx] == 0:                  
block_white += 1                
elif map[yy][xx] == -4:                  
block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):            
for xx in range(x - 1, x + 2):              
if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                
if not(yy == y and xx == x):                  
if map[yy][xx] == 0:                    
win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)                    
iscluck = 1  if iscluck == 0:    
luck()#随机点击def luck():  
fl = 1  while(fl):    
random_x = random.randint(0, blocks_x - 1)    
random_y = random.randint(0, blocks_y - 1)    
if(map[random_y][random_x] == 0):      
win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0) 

fl = 0def gogo():  
win32api.SetCursorPos([left, top])
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)  
showmap()  
global gameover  while(1):    
if(gameover == 0):      
banner()      
banner()      
dig()    
else:      
gameover = 0      
win32api.keybd_event(113, 0, 0, 0)      
win32api.SetCursorPos([left, top])
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)      
showmap()

这个算法在初级和中级通过率都不错,但是在高级成功率惨不忍睹。

主要是没有考虑逻辑组合以及白块是雷的概率问题,可以对这两个点进行改进,提高成功率。

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