如何为 Windows Phone 创建和使用 TCP 套接字客户端应用程序【msdn】

1.连接到 TCP 套接字服务器

使用 System.Net.Sockets API 创建一个套接字并连接到服务器。为了清楚起见,System.Net.Sockets API 的调用被封装在 SocketClient 类中。

定义头(使用 _socket 变量存储 Socket 对象。_clientDone 变量是一个 ManualResetEvent,用于协调通过Sockets API 调用的异步调用):

// Cached Socket object that will be used by each call for the lifetime of this class

        Socket _socket = null;



        // Signaling object used to notify when an asynchronous operation is completed

        static ManualResetEvent _clientDone = new ManualResetEvent(false);



        // Define a timeout in milliseconds for each asynchronous call. If a response is not received within this 

        // timeout period, the call is aborted.

        const int TIMEOUT_MILLISECONDS = 5000;



        // The maximum size of the data buffer to use with the asynchronous socket methods

        const int MAX_BUFFER_SIZE = 2048;

在 SocketClient.cs 中,添加以下方法,该方法将创建 TCP 套接字,并向服务器发送异步连接请求。此操作的响应将由内联回调进行处理

  public string Connect(string hostName, int portNumber)

        {

            string result = string.Empty;



            DnsEndPoint hostEntry = new DnsEndPoint(hostName, portNumber);



            _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            

            // Create a SocketAsyncEventArgs object to be used in the connection request

            SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();

            socketEventArg.RemoteEndPoint = hostEntry;



            socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)

            {

                result = e.SocketError.ToString();



                _clientDone.Set();

            });



            _clientDone.Reset();



            _socket.ConnectAsync(socketEventArg);
_clientDone.WaitOne(TIMEOUT_MILLISECONDS); return result; }

 

2.向 TCP 套接字服务器发送数据

public string Send(string data)

        {

            string response = "Operation Timeout";



            // We are re-using the _socket object that was initialized in the Connect method

            if (_socket != null)

            {

                // Create SocketAsyncEventArgs context object

                SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();



                // Set properties on context object

                socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint;

                socketEventArg.UserToken = null;



                // Inline event handler for the Completed event.

                // Note: This event handler was implemented inline in order to make this method self-contained.

                socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)

                {

                    response = e.SocketError.ToString();



                    // Unblock the UI thread

                    _clientDone.Set();

                });



                // Add the data to be sent into the buffer

                byte[] payload = Encoding.UTF8.GetBytes(data);

                socketEventArg.SetBuffer(payload, 0, payload.Length);



                // Sets the state of the event to nonsignaled, causing threads to block

                _clientDone.Reset();



                // Make an asynchronous Send request over the socket

                _socket.SendAsync(socketEventArg);



                // Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds.

                // If no response comes back within this time then proceed

                _clientDone.WaitOne(TIMEOUT_MILLISECONDS);

            }

            else

            {

                response = "Socket is not initialized";

            }



            return response;

        }

3.接收来自 TCP 套接字服务器的数据

   public string Receive()

        {

            string response = "Operation Timeout";



            // We are receiving over an established socket connection

            if (_socket != null)

            {

                // Create SocketAsyncEventArgs context object

                SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs();

                socketEventArg.RemoteEndPoint = _socket.RemoteEndPoint;



                // Setup the buffer to receive the data

                socketEventArg.SetBuffer(new Byte[MAX_BUFFER_SIZE], 0, MAX_BUFFER_SIZE);



                // Inline event handler for the Completed event.

                // Note: This even handler was implemented inline in order to make this method self-contained.

                socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e)

                {

                    if (e.SocketError == SocketError.Success)

                    {

                        // Retrieve the data from the buffer

                        response = Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred);

                        response = response.Trim('\0');

                    }

                    else

                    {

                        response = e.SocketError.ToString();

                    }



                    _clientDone.Set();

                });



                // Sets the state of the event to nonsignaled, causing threads to block

                _clientDone.Reset();



                // Make an asynchronous Receive request over the socket

                _socket.ReceiveAsync(socketEventArg);



                // Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds.

                // If no response comes back within this time then proceed

                _clientDone.WaitOne(TIMEOUT_MILLISECONDS);

            }

            else

            {

                response = "Socket is not initialized";

            }



            return response;

        }



        /// <summary>

        /// Closes the Socket connection and releases all associated resources

        /// </summary>

        public void Close()

        {

            if (_socket != null)

            {

                _socket.Close();

            }

        }

 

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