贪吃蛇双人小游戏,每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。
上源代码:
#include#include #include #include #include #include #define SNAKESIZE 100 #define MAPWIDTH 118 #define MAPHEIGHT 29 struct { //保存食物坐标 int x; int y; }food; struct { int len; int x[SNAKESIZE]; int y[SNAKESIZE]; }snake; struct { int len; int x[SNAKESIZE]; int y[SNAKESIZE]; }snake1; char key = '8';//初始方向向上 char key1 = 'w'; int changeFlag = 0 , changeFlag1 = 0; int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2; void gotoxy(int x, int y)//移动光标到指定位置 { COORD coord; coord.X = x; coord.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); } void MAP()//打印边框和两条蛇的起始位置 { for (int i = 0; i <= MAPWIDTH; i += 2)//打印最上面和最下面两横边框 { gotoxy(i, 0); printf("■"); gotoxy(i, MAPHEIGHT); printf("■"); } for (int i = 1; i < MAPHEIGHT; i++)//打印最左面和最右面 { gotoxy(0, i); printf("■"); gotoxy(MAPWIDTH, i); printf("■"); } while (1)//打印一个食物 { srand((unsigned int)time(NULL)); food.x = rand() % (MAPWIDTH - 4) + 2; food.y = rand() % (MAPHEIGHT - 2) + 1; if (food.x % 2 == 0) break; } gotoxy(food.x, food.y); printf("★"); snake.len = snake1.len = 4;//给两条蛇的长度赋初值 snake.x[0] = MAPWIDTH / 2 + 31;//然后分别打印两条蛇身部分 snake.y[0] = MAPHEIGHT / 2; snake1.x[0] = MAPWIDTH / 2 -31; snake1.y[0] = MAPHEIGHT / 2; gotoxy(snake.x[0], snake.y[0]); printf("■"); gotoxy(snake1.x[0], snake1.y[0]); printf("●"); for (int i = 1; i < snake.len; i++) { snake.x[i] = snake.x[i - 1]; snake.y[i] = snake.y[i - 1]+1; gotoxy(snake.x[i], snake.y[i]); printf("■"); snake1.x[i] = snake1.x[i - 1]; snake1.y[i] = snake1.y[i - 1]+1; gotoxy(snake1.x[i], snake1.y[i]); printf("●"); } gotoxy(MAPWIDTH , 0);//把光标移走 return; } void OPERATION()//操作函数 { char pre_key = key , pre_key1 = key1 , s;//保存两条蛇上一次的方向 if (_kbhit()) { s = getch(); if(s=='w'||s=='s'||s=='a'||s=='d'||s=='W'||s=='S'||s=='A'||s=='D') key1=s; else if(s=='8'||s=='5'||s=='4'||s=='6') key=s; } if (changeFlag == 0)//没吃到食物 { gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]); printf(" ");//在蛇尾处输出空格即擦去蛇尾 } if (changeFlag1 == 0) { gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]); printf(" ");//在蛇尾处输出空格即擦去蛇尾 } //将蛇的每一节依次向前移动一节(蛇头除外) for (int i = snake.len - 1; i > 0; i--) { snake.x[i] = snake.x[i - 1]; snake.y[i] = snake.y[i - 1]; } for (int i = snake1.len - 1; i > 0; i--) { snake1.x[i] = snake1.x[i - 1]; snake1.y[i] = snake1.y[i - 1]; } //蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走 //如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向 if (pre_key == '8' && key == '5') key = '8'; if (pre_key == '5' && key == '8') key = '5'; if (pre_key == '4' && key == '6') key = '4'; if (pre_key == '6' && key == '4') key = '6'; if (pre_key1 == 'w' && key1 == 's') key1 = 'w'; if (pre_key1 == 's' && key1 == 'w') key1 = 's'; if (pre_key1 == 'a' && key1 == 'd') key1 = 'a'; if (pre_key1 == 'd' && key1 == 'a') key1 = 'd'; //判断蛇头应该往哪个方向移动 switch (key) { case '4': snake.x[0] -= 2;//往左 break; case '6': snake.x[0] += 2;//往右 break; case '8': snake.y[0]--;//往上 break; case '5': snake.y[0]++;//往下 break; } gotoxy(snake.x[0], snake.y[0]); printf("■"); changeFlag = 0; switch (key1) { case 'a': case 'A': snake1.x[0] -= 2;//往左 break; case 'd': case 'D': snake1.x[0] += 2;//往右 break; case 'w': case 'W': snake1.y[0]--;//往上 break; case 's': case 'S': snake1.y[0]++;//往下 break; } gotoxy(snake1.x[0], snake1.y[0]); printf("●"); changeFlag1 = 0; gotoxy(MAPWIDTH, 0); return; } void createFood() { if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物 { //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物 while (1) { int a = 1 , b=1; srand((unsigned int)time(NULL)); food.x = rand() % (MAPWIDTH - 4) + 2; food.y = rand() % (MAPHEIGHT - 2) + 1; //随机生成的食物不能在蛇的身体上 for (int i = 0; i < snake.len; i++) { if (snake.x[i] == food.x && snake.y[i] == food.y) { a = 0; break; } } for (int i = 0; i < snake1.len; i++) { if (snake1.x[i] == food.x && snake1.y[i] == food.y) { b = 0; break; } } //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成 if (a==1&&b==1 && food.x % 2 == 0) break; } //绘制食物 gotoxy(food.x, food.y); printf("★"); snake.len++;//吃到食物,蛇身长度加1 sorce += 10; speed -= 5;//随着吃的食物越来越多,速度会越来越快 changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果 } return; } void createFood1() { if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物 { //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物 while (1) { int a = 1 , b=1; srand((unsigned int)time(NULL)); food.x = rand() % (MAPWIDTH - 4) + 2; food.y = rand() % (MAPHEIGHT - 2) + 1; //随机生成的食物不能在蛇的身体上 for (int i = 0; i < snake.len; i++) { if (snake.x[i] == food.x && snake.y[i] == food.y) { a = 0; break; } } for (int i = 0; i < snake1.len; i++) { if (snake1.x[i] == food.x && snake1.y[i] == food.y) { b = 0; break; } } //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成 if (a==1&&b==1&& food.x % 2 == 0) break; } //绘制食物 gotoxy(food.x, food.y); printf("★"); snake1.len++;//吃到食物,蛇身长度加1 sorce1 += 10; speed -= 5;//随着吃的食物越来越多,速度会越来越快 changeFlag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果 } return; } bool check() { //蛇头碰到上下边界,游戏结束 if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT) return true; //蛇头碰到左右边界,游戏结束 if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH) return true; //蛇头碰到蛇身,游戏结束 for (int i = 1; i < snake.len; i++) { if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0]) return true; } for (int i = 0; i < snake1.len; i++) { if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0]) return true; } return false; } bool check1() { //蛇头碰到上下边界,游戏结束 if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT) return true; //蛇头碰到左右边界,游戏结束 if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH) return true; //蛇头碰到蛇身,游戏结束 for (int i = 1; i < snake1.len; i++) { if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0]) return true; } for (int i = 0; i < snake.len; i++) { if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0]) return true; } return false; } void MENU ()//打印菜单界面 { printf("\n\n\n\n\t\t\t\t ╔═══════════════════════════════════════╗\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ 欢迎来到贪吃蛇 ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ┏━━┓ ┏━━┓ ┏━━┓ ║\n"); printf("\t\t\t\t ║ 开始:┃ 1┃ 规则:┃ 2┃ 退出:┃ 3┃ ║\n"); printf("\t\t\t\t ║ ┗━━┛ ┗━━┛ ┗━━┛ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ║ ║\n"); printf("\t\t\t\t ╚═══════════════════════════════════════╝\n"); switch(getch()){ case '1': system("cls"); START(); break; case '2': system("cls"); RULE(); MENU(); break; case '3': exit(0); break; default: system("cls"); printf("error"); MENU(); } } void RULE () { system("cls");//清屏 printf("\t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗\n"); printf("\t║本游戏玩家一(左侧)通过按键W、S、A、D(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║\n"); printf("\t║玩家二(右侧)过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。 ║\n"); printf("\t║每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。 ║\n"); printf("\t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝\n"); system("pause");//暂停 system("cls");//清屏 } void START() { time_t time_sec = 0; time_t old_sec = 0; MAP(); system("pause"); time(&time_sec); //获取时间 old_sec = time_sec; //保存时间 while (!check()&&!check1()) { OPERATION(); createFood(); createFood1(); Sleep(speed); time(&time_sec); //获取秒数保存到time_t变量 if(time_sec != old_sec) //如果秒数改变(计时达到1秒) { old_sec = time_sec; //更新旧的秒数 if(sec > 0) sec--; //计时秒数减1 else { sec = 59; //如果原秒数为0,则变为59 min--; //计时分钟减1 } } if(min==0&&sec==0) break; if(sec>=8) printf("\a"); gotoxy(4,1); printf("倒计时——%02d:%02d\r",min, sec); } system("cls"); printf("\n\n\t\t\tGame Over!\n"); system("pause"); } void OVER () { system("cls"); printf("\n\n\n\n\t\t\t\t╔═══════════════════════════════════════════╗\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ 游戏结束 ║\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ ║\n"); if(check()&&!check1()) printf("\t\t\t\t║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n"); else if(!check()&&check1()) printf("\t\t\t\t║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n"); else { printf("\t\t\t\t║ 玩家一本次游戏得分为:%4d ║\n", sorce1); printf("\t\t\t\t║ 玩家二本次游戏得分为:%4d ║\n", sorce); if(sorce>sorce1) printf("\t\t\t\t║ 玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n"); else if(sorce1>sorce) printf("\t\t\t\t║ 玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n"); else printf("\t\t\t\t║ 恭喜你们平局了! ║\n"); } printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t║ ║\n"); printf("\t\t\t\t╚═══════════════════════════════════════════╝\n"); } int main () { system("title 双人贪吃蛇"); system("color F0"); MENU(); OVER(); return 0; } [点击并拖拽以移动]
到此这篇关于C语言实现双人贪吃蛇游戏实例代码的文章就介绍到这了,更多相关C语言贪吃蛇游戏内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!