在Dialog中嵌入View的方法

在MFC的SDI和MDI文档结构中能很方便的嵌入多视图,而有时候则要在对

    话框中嵌入多视图,下面是方法。

 

  插入三个对话框,ID分别为IDD_VIEW1_FORM,IDD_VIEW2_FORM,IDD_VIEW3_FORM

    把三个对话框的属性Style设为Child,Border设为None,映射

    CView1,CView2,CView3分别对应三个对话框,CView1,CView2,CView3都派生自CFormView。

在对话框中加入三个成员变量:


1 CView1 *m_pView1; 

2 CView2 *m_pView2; 

3 CView3 *m_pView3; 
 
映射对话框WM_INITDIALOG消息,在OnInitDialog()函数中加入创建视图窗口的代码

(注意一定要用(CView*)把三个成员变量的类型转换成CView*类型,不然调用的就是CFormView::Create,但是CFromView的Create是protected类型,不能调用)

 

//create view1

m_pView1 = new CView1;

ASSERT(m_pView1 != NULL);



if (!((CView*)m_pView1)->Create(NULL, NULL, WS_CHILD,

CRect(0, 0, 0, 0), this, NULL, NULL))

{

AfxMessageBox(_T("Create view1 failed"));

return TRUE;

}



m_pView1->ShowWindow(SW_HIDE);

m_pView1->OnInitialUpdate();

//create view2

m_pView2 = new CView2;

ASSERT(m_pView2 != NULL);



if (!((CView*)m_pView2)->Create(NULL, NULL, WS_CHILD,

CRect(0, 0, 0, 0), this, NULL, NULL))

{

AfxMessageBox(_T("Create view2 failed"));

return TRUE; 

}



m_pView2->ShowWindow(SW_HIDE);

m_pView2->OnInitialUpdate();

//create view3

m_pView3 = new CView3;

ASSERT(m_pView3 != NULL);



if (!((CView*)m_pView3)->Create(NULL, NULL, WS_CHILD,

CRect(0, 0, 0, 0), this, NULL, NULL))

{

AfxMessageBox(_T("Create view3 failed"));

return TRUE; 

}



m_pView3->ShowWindow(SW_HIDE);

m_pView3->OnInitialUpdate();



//move view in the dialog

CRect rect;

GetWindowRect(&rect);

ScreenToClient(rect);

rect.DeflateRect(200, 0, 0, 0);

m_pView1->MoveWindow(&rect);

m_pView2->MoveWindow(&rect);

m_pView3->MoveWindow(&rect);



((CFrameWnd*)this)->SetActiveView(m_pView1);

m_pView1->ShowWindow(SW_SHOW);

m_pView1->SetDlgCtrlID(AFX_IDW_PANE_FIRST); ......

 

在对话框中按顺序加入三个radio box,在第一个radio box中勾上group选项(三个radio box 靠左边放,注意不要被嵌入的视图覆盖住。

。在映射按钮消息函数中加入SwitchToView函数。(SwitchToView用来切换视图)

 

void Cxxxxx::OnRadio1()
{
SwitchToView(IDD_VIEW1_FORM);
}

void Cxxxxx::OnRadio2()
{
SwitchToView(IDD_VIEW2_FORM);
}

void Cxxxxx::OnRadio3()
{
SwitchToView(IDD_VIEW3_FORM);
}

SwitchToView的函数定义为:
void Cxxxxx::SwitchToView(UINT uViewID)
{
//the following statement is important!!!
CFrameWnd *pFrame = (CFrameWnd*)this;

//only for debug
ASSERT_VALID(pFrame);
CView *pNewActiveView = NULL;
CView* pOldActiveView = (CView*)pFrame->GetActiveView();

switch(uViewID)
{
case IDD_VIEW1_FORM:
pNewActiveView = m_pView1;
break;
case IDD_VIEW2_FORM:
pNewActiveView = m_pView2;
break;
case IDD_VIEW3_FORM:
pNewActiveView = m_pView3;
break;
default:
AfxMessageBox(_T("invalid view id"));
return;
}

ASSERT(pOldActiveView!=NULL && pNewActiveView!=NULL);

if (pNewActiveView == pOldActiveView)
return;

pNewActiveView->ShowWindow(SW_SHOW);
pOldActiveView->ShowWindow(SW_HIDE);
pFrame->SetActiveView(pNewActiveView);

if (pOldActiveView -> IsKindOf(RUNTIME_CLASS(CView1)))
pOldActiveView -> SetDlgCtrlID(IDD_VIEW1_FORM);
else if(pOldActiveView -> IsKindOf(RUNTIME_CLASS(CView2)))
pOldActiveView -> SetDlgCtrlID(IDD_VIEW2_FORM);
else if (pOldActiveView -> IsKindOf(RUNTIME_CLASS(CView3)))
pOldActiveView -> SetDlgCtrlID(IDD_VIEW3_FORM);
//set the identity of current active view
pNewActiveView -> SetDlgCtrlID(AFX_IDW_PANE_FIRST);

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