本文实例为大家分享了C#基于WebSocket实现聊天室功能的具体代码,供大家参考,具体内容如下
前面两篇温习了,C# Socket内容
本章根据Socket异步聊天室修改成WebSocket聊天室
WebSocket特别的地方是 握手和消息内容的编码、解码(添加了ServerHelper协助处理)
ServerHelper:
using System; using System.Collections; using System.Text; using System.Security.Cryptography; namespace SocketDemo { // Server助手 负责:1 握手 2 请求转换 3 响应转换 class ServerHelper { ////// 输出连接头信息 /// public static string ResponseHeader(string requestHeader) { Hashtable table = new Hashtable(); // 拆分成键值对,保存到哈希表 string[] rows = requestHeader.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries); foreach (string row in rows) { int splitIndex = row.IndexOf(':'); if (splitIndex > 0) { table.Add(row.Substring(0, splitIndex).Trim(), row.Substring(splitIndex + 1).Trim()); } } StringBuilder header = new StringBuilder(); header.Append("HTTP/1.1 101 Web Socket Protocol Handshake\r\n"); header.AppendFormat("Upgrade: {0}\r\n", table.ContainsKey("Upgrade") ? table["Upgrade"].ToString() : string.Empty); header.AppendFormat("Connection: {0}\r\n", table.ContainsKey("Connection") ? table["Connection"].ToString() : string.Empty); header.AppendFormat("WebSocket-Origin: {0}\r\n", table.ContainsKey("Sec-WebSocket-Origin") ? table["Sec-WebSocket-Origin"].ToString() : string.Empty); header.AppendFormat("WebSocket-Location: {0}\r\n", table.ContainsKey("Host") ? table["Host"].ToString() : string.Empty); string key = table.ContainsKey("Sec-WebSocket-Key") ? table["Sec-WebSocket-Key"].ToString() : string.Empty; string magic = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"; header.AppendFormat("Sec-WebSocket-Accept: {0}\r\n", Convert.ToBase64String(SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + magic)))); header.Append("\r\n"); return header.ToString(); } ////// 解码请求内容 /// public static string DecodeMsg(Byte[] buffer, int len) { if (buffer[0] != 0x81 || (buffer[0] & 0x80) != 0x80 || (buffer[1] & 0x80) != 0x80) { return null; } Byte[] mask = new Byte[4]; int beginIndex = 0; int payload_len = buffer[1] & 0x7F; if (payload_len == 0x7E) { Array.Copy(buffer, 4, mask, 0, 4); payload_len = payload_len & 0x00000000; payload_len = payload_len | buffer[2]; payload_len = (payload_len << 8) | buffer[3]; beginIndex = 8; } else if (payload_len != 0x7F) { Array.Copy(buffer, 2, mask, 0, 4); beginIndex = 6; } for (int i = 0; i < payload_len; i++) { buffer[i + beginIndex] = (byte)(buffer[i + beginIndex] ^ mask[i % 4]); } return Encoding.UTF8.GetString(buffer, beginIndex, payload_len); } ////// 编码响应内容 /// public static byte[] EncodeMsg(string content) { byte[] bts = null; byte[] temp = Encoding.UTF8.GetBytes(content); if (temp.Length < 126) { bts = new byte[temp.Length + 2]; bts[0] = 0x81; bts[1] = (byte)temp.Length; Array.Copy(temp, 0, bts, 2, temp.Length); } else if (temp.Length < 0xFFFF) { bts = new byte[temp.Length + 4]; bts[0] = 0x81; bts[1] = 126; bts[2] = (byte)(temp.Length & 0xFF); bts[3] = (byte)(temp.Length >> 8 & 0xFF); Array.Copy(temp, 0, bts, 4, temp.Length); } else { byte[] st = System.Text.Encoding.UTF8.GetBytes(string.Format("暂不处理超长内容").ToCharArray()); } return bts; } } }
Server:
using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; namespace SocketDemo { class ClientInfo { public Socket Socket { get; set; } public bool IsOpen { get; set; } public string Address { get; set; } } // 管理Client class ClientManager { static ListclientList = new List (); public static void Add(ClientInfo info) { if (!IsExist(info.Address)) { clientList.Add(info); } } public static bool IsExist(string address) { return clientList.Exists(item => string.Compare(address, item.Address, true) == 0); } public static bool IsExist(string address, bool isOpen) { return clientList.Exists(item => string.Compare(address, item.Address, true) == 0 && item.IsOpen == isOpen); } public static void Open(string address) { clientList.ForEach(item => { if (string.Compare(address, item.Address, true) == 0) { item.IsOpen = true; } }); } public static void Close(string address = null) { clientList.ForEach(item => { if (address == null || string.Compare(address, item.Address, true) == 0) { item.IsOpen = false; item.Socket.Shutdown(SocketShutdown.Both); } }); } // 发送消息到ClientList public static void SendMsgToClientList(string msg, string address = null) { clientList.ForEach(item => { if (item.IsOpen && (address == null || item.Address != address)) { SendMsgToClient(item.Socket, msg); } }); } public static void SendMsgToClient(Socket client, string msg) { byte[] bt = ServerHelper.EncodeMsg(msg); client.BeginSend(bt, 0, bt.Length, SocketFlags.None, new AsyncCallback(SendTarget), client); } private static void SendTarget(IAsyncResult res) { //Socket client = (Socket)res.AsyncState; //int size = client.EndSend(res); } } // 接收消息 class ReceiveHelper { public byte[] Bytes { get; set; } public void ReceiveTarget(IAsyncResult res) { Socket client = (Socket)res.AsyncState; int size = client.EndReceive(res); if (size > 0) { string address = client.RemoteEndPoint.ToString(); // 获取Client的IP和端口 string stringdata = null; if (ClientManager.IsExist(address, false)) // 握手 { stringdata = Encoding.UTF8.GetString(Bytes, 0, size); ClientManager.SendMsgToClient(client, ServerHelper.ResponseHeader(stringdata)); ClientManager.Open(address); } else { stringdata = ServerHelper.DecodeMsg(Bytes, size); } if (stringdata.IndexOf("exit") > -1) { ClientManager.SendMsgToClientList(address + "已从服务器断开", address); ClientManager.Close(address); Console.WriteLine(address + "已从服务器断开"); Console.WriteLine(address + " " + DateTimeOffset.Now.ToString("G")); return; } else { Console.WriteLine(stringdata); Console.WriteLine(address + " " + DateTimeOffset.Now.ToString("G")); ClientManager.SendMsgToClientList(stringdata, address); } } // 继续等待 client.BeginReceive(Bytes, 0, Bytes.Length, SocketFlags.None, new AsyncCallback(ReceiveTarget), client); } } // 监听请求 class AcceptHelper { public byte[] Bytes { get; set; } public void AcceptTarget(IAsyncResult res) { Socket server = (Socket)res.AsyncState; Socket client = server.EndAccept(res); string address = client.RemoteEndPoint.ToString(); ClientManager.Add(new ClientInfo() { Socket = client, Address = address, IsOpen = false }); ReceiveHelper rs = new ReceiveHelper() { Bytes = this.Bytes }; IAsyncResult recres = client.BeginReceive(rs.Bytes, 0, rs.Bytes.Length, SocketFlags.None, new AsyncCallback(rs.ReceiveTarget), client); // 继续监听 server.BeginAccept(new AsyncCallback(AcceptTarget), server); } } class Program { static void Main(string[] args) { Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); server.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 200)); // 绑定IP+端口 server.Listen(10); // 开始监听 Console.WriteLine("等待连接..."); AcceptHelper ca = new AcceptHelper() { Bytes = new byte[2048] }; IAsyncResult res = server.BeginAccept(new AsyncCallback(ca.AcceptTarget), server); string str = string.Empty; while (str != "exit") { str = Console.ReadLine(); Console.WriteLine("ME: " + DateTimeOffset.Now.ToString("G")); ClientManager.SendMsgToClientList(str); } ClientManager.Close(); server.Close(); } } }
Client:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。