Animation Blueprint

示例:Setting Up Character Movement in Blueprints

在文件栏点击右键选择动画——》动画蓝图——》选择为AnimInstance父类——》确定目标Skeleton


Transition Rules:(参考文档)

Conduits:(参考文档)


更多内容:

Animation Node Reference(参考文档)

AnimDynamics(参考Creating Dynamic Animations)

Working with Sub Animation Blueprint Instances(参考文档)

Working with Child Animation Blueprints(参考文档)

Assigning Post Process Animation Blueprints(参考文档)

Live Editing of Animation Blueprints(参考文档)

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