java怎么做一个五子棋,怎么在java中利用Swing实现一个五子棋小游戏

怎么在java中利用Swing实现一个五子棋小游戏

发布时间:2020-12-10 13:43:16

来源:亿速云

阅读:77

作者:Leah

这篇文章将为大家详细讲解有关怎么在java中利用Swing实现一个五子棋小游戏,文章内容质量较高,因此小编分享给大家做个参考,希望大家阅读完这篇文章后对相关知识有一定的了解。

实现代码如下:

public class Board extends JPanel{

int width = Toolkit.getDefaultToolkit().getScreenSize().width;

int height = Toolkit.getDefaultToolkit().getScreenSize().height;

public HashMap points=new HashMap<>();//存放已出的所有其中,方便绘图和计算结果

Board(){

this.setVisible(true);

drawBoard();

}

public int starX=300,starY=40,step=40,piecesR=28;

BufferedImage buf;

@Override

public void paint(Graphics g){

g.drawImage(buf, 0, 0,this);

}

void drawL(Point p,Graphics2D g1,int length,int bound){

int x1=p.x-bound;

int x2=p.x-bound-length;

int x3=p.x+bound;

int x4=p.x+bound+length;

int y1=p.y-bound;

int y2=p.y-bound-length;

int y3=p.y+bound;

int y4=p.y+bound+length;

g1.drawLine(x1,y1,x2,y1);

g1.drawLine(x1,y1,x1,y2);

g1.drawLine(x1,y3,x2,y3);

g1.drawLine(x1,y3,x1,y4);

g1.drawLine(x3,y3,x3,y4);

g1.drawLine(x3,y3,x4,y3);

g1.drawLine(x3,y1,x4,y1);

g1.drawLine(x3,y1,x3,y2);

}

public void drawBoard(){

int Max=step*15;

buf = new BufferedImage(this.width, this.height, BufferedImage.TYPE_INT_RGB);

Graphics2D g1 = buf.createGraphics(); // 创建画笔

g1.addRenderingHints((Map)(Toolkit.getDefaultToolkit().getDesktopProperty("awt.font.desktophints")));

g1.setColor(new Color(46,139,87));//60,179,113//0,255,127

g1.fillRect(0,0,this.width,this.height);

g1.setColor(new Color(106,90,205));

g1.fill3DRect(starX, starY, Max, Max, true);

for (int i = 0; i <=15; i++) {

g1.setColor(Color.WHITE);

g1.drawLine(starX, starY+i*step, Max+starX, starY+i*step); //画棋盘横线

g1.drawLine(starX+i*step, starY, starX+i*step, Max+starY); //画棋盘竖线

g1.setColor(Color.black);

g1.setFont(new Font("楷体",Font.BOLD,15));

g1.drawString(numToCh(i),starX-((numToCh(i).length()==1)?25:35),starY+i*step+5);//纵行

g1.drawString(numToCh(i),starX+i*step-((numToCh(i).length()==1)?5:15),starY-8);//横行

g1.setColor(Color.BLACK);

g1.setStroke(new BasicStroke(2.0f));

if(i==4) {

drawL(new Point(starX+i*step,starY+i*step),g1,8,4);

drawL(new Point(starX+i*step,starY+12*step),g1,8,4);

}

if(i==12){

drawL(new Point(starX+i*step,starY+i*step),g1,8,4);

drawL(new Point(starX+i*step,starY+4*step),g1,8,4);

}

Iterator iterator=points.entrySet().iterator();

while(iterator.hasNext()){

Map.Entry entry=(Map.Entry)iterator.next();

g1.setColor(entry.getValue());

g1.fillOval(starX+(entry.getKey().x)*step-17,starY+(entry.getKey().y)*step-17,34,34);

}

String []str={"开始","悔棋","投降","帮助","重来"};

for(int i=0;i

g1.setColor(Color.white);

g1.fillRect(140+190*i, starY +Max+45, 150, 50);

g1.setColor(Color.black);

g1.setStroke(new BasicStroke(50.0f));

g1.setFont(new Font("宋体",Font.BOLD,35));

g1.drawString(str[i], 180+190*i, starY +Max+80);//纵行

}

repaint();

}

}

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