讲道理我起的好长的名字啊,不过文如上题,搜索到这里的兄弟应该都知道我说的是啥情况,正好
~~
我这个方案可能有点笨拙TT,不过自测有效,有其它想法的老哥希望可以帮忙指点一下~
下面进入正题
在这之前我们先了解一下,一个ScrollView是怎么滚动的
点进源码里面看,可以发现他直接继承了StatelessWidget,那我们就直接看看build方法
@override
Widget build(BuildContext context) {
final List slivers = buildSlivers(context);
final AxisDirection axisDirection = getDirection(context);
final ScrollController scrollController = primary
? PrimaryScrollController.of(context)
: controller;
final Scrollable scrollable = Scrollable(
dragStartBehavior: dragStartBehavior,
axisDirection: axisDirection,
controller: scrollController,
physics: physics,
semanticChildCount: semanticChildCount,
viewportBuilder: (BuildContext context, ViewportOffset offset) {
return buildViewport(context, offset, axisDirection, slivers);
},
);
return primary && scrollController != null
? PrimaryScrollController.none(child: scrollable)
: scrollable;
}
可以看到,这里直接返回一个scrollable或者一个子节点是scrollable的InheritedWidget
scrollable是一个StatefulWidget,那我们就看看它的state
首先scrollable持有一个scrollposition对象,是通过其scrollcontroller构建的
_position = controller?.createScrollPosition(_physics, this, oldPosition)
//scrollcontroller
ScrollPosition createScrollPosition(
ScrollPhysics physics,
ScrollContext context,
ScrollPosition oldPosition,
) {
return ScrollPositionWithSingleContext(
physics: physics,
context: context,//这里可以看到,scrollposition也是持有其scrollable的
initialPixels: initialScrollOffset,
keepScrollOffset: keepScrollOffset,
oldPosition: oldPosition,
debugLabel: debugLabel,
);
}
在其state的setCanDrag方法中,对其拖动设置了一系列的监听
void _handleDragDown(DragDownDetails details) {
assert(_drag == null);
assert(_hold == null);
_hold = position.hold(_disposeHold);
}
void _handleDragStart(DragStartDetails details) {
// It's possible for _hold to become null between _handleDragDown and
// _handleDragStart, for example if some user code calls jumpTo or otherwise
// triggers a new activity to begin.
assert(_drag == null);
_drag = position.drag(details, _disposeDrag);
assert(_drag != null);
assert(_hold == null);
}
void _handleDragUpdate(DragUpdateDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
_drag?.update(details);
}
void _handleDragEnd(DragEndDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
_drag?.end(details);
assert(_drag == null);
}
void _handleDragCancel() {
// _hold might be null if the drag started.
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
_hold?.cancel();
_drag?.cancel();
assert(_hold == null);
assert(_drag == null);
}
这里就可以看出来,当拖动触发时,就会通过当前scrollable的position生成一个Drag/Hold对象,并调用相应的方法 这个position有几个子类,我们先随便看一个实现
@override
Drag drag(DragStartDetails details, VoidCallback dragCancelCallback) {
final ScrollDragController drag = ScrollDragController(
delegate: this,
details: details,
onDragCanceled: dragCancelCallback,
carriedVelocity: physics.carriedMomentum(_heldPreviousVelocity),
motionStartDistanceThreshold: physics.dragStartDistanceMotionThreshold,
);
beginActivity(DragScrollActivity(this, drag));
assert(_currentDrag == null);
_currentDrag = drag;
return drag;
}
可以看到生成了一个ScrollDragController对象,当手势拖动而调用这个对象的update方法时
@override
void update(DragUpdateDetails details) {
···省略
delegate.applyUserOffset(offset);
}
可以看到直接调用其委托对象的applyUserOffset方法进行偏移,而这个委托对象根据刚才的drag方法可以得知正是我们scrollable中的position
最后,由position通知其scrollcontext,也就是之前的scrollable进行滑动
@override
void applyUserOffset(double delta) {
updateUserScrollDirection(delta > 0.0 ? ScrollDirection.forward : ScrollDirection.reverse);
setPixels(pixels - physics.applyPhysicsToUserOffset(this, delta));
}
double setPixels(double newPixels) {
assert(_pixels != null);
assert(SchedulerBinding.instance.schedulerPhase.index <= SchedulerPhase.transientCallbacks.index);
if (newPixels != pixels) {
···
final double oldPixels = _pixels;
_pixels = newPixels - overscroll;
if (_pixels != oldPixels) {
notifyListeners();
didUpdateScrollPositionBy(_pixels - oldPixels);
}
if (overscroll != 0.0) {
didOverscrollBy(overscroll);
return overscroll;
}
}
return 0.0;
}
void didUpdateScrollPositionBy(double delta) {
activity.dispatchScrollUpdateNotification(copyWith(), context.notificationContext, delta);
}
具体的滑动流程这里就不细说了,我们只是要知道这个事件是怎么传递的就好了,有兴趣的老哥可以自行分析
然后我们要知道NestedScrollView是怎么进行滚动传递的,以及为啥会出现同步滑动的情况
NestedScrollView是一个statefulwidget,那我们就先看看它的build方法
@override
Widget build(BuildContext context) {
return _InheritedNestedScrollView(
state: this,
child: Builder(
builder: (BuildContext context) {
_lastHasScrolledBody = _coordinator.hasScrolledBody;
return _NestedScrollViewCustomScrollView(
dragStartBehavior: widget.dragStartBehavior,
scrollDirection: widget.scrollDirection,
reverse: widget.reverse,
physics: widget.physics != null
? widget.physics.applyTo(const ClampingScrollPhysics())
: const ClampingScrollPhysics(),
controller: _coordinator._outerController,
slivers: widget._buildSlivers(
context,
_coordinator._innerController,
_lastHasScrolledBody,
),
handle: _absorberHandle,
);
},
),
);
}
List _buildSlivers(BuildContext context, ScrollController innerController, bool bodyIsScrolled) {
final List slivers = [];
slivers.addAll(headerSliverBuilder(context, bodyIsScrolled));
slivers.add(SliverFillRemaining(
child: PrimaryScrollController(
controller: innerController,
child: body,
),
));
return slivers;
}
先忽略其他奇奇怪怪的方法,我们发现在我们body的外面,包裹了一层PrimaryScrollController,同时它还持有innerController,这个innerController暂时先不管它是啥
还记不记得在最开始ScrollView的build方法中,生成Scrollable的时候,我们已经见过这个PrimaryScrollController了,再回顾一下
final ScrollController scrollController = primary
? PrimaryScrollController.of(context)
: controller;
再看看PrimaryScrollController.of(context)
static ScrollController of(BuildContext context) {
final PrimaryScrollController result = context.inheritFromWidgetOfExactType(PrimaryScrollController);
return result?.controller;
}
可以看到,在生成scrollable的时候,在primary = true的情况下是会向上查找的,看看有没有PrimaryScrollController,如果有的话,scrollable使用的controller实际就是nestedscrollview中的innerController了
而之前看过了,scrollable中的position就是scrollcontroller来生成的,那么在这种情况下:
_innerController = _NestedScrollController(this, initialScrollOffset: 0.0, debugLabel: 'inner');
//_NestedScrollController
@override
ScrollPosition createScrollPosition(
ScrollPhysics physics,
ScrollContext context,
ScrollPosition oldPosition,
) {
return _NestedScrollPosition(
coordinator: coordinator,
physics: physics,
context: context,
initialPixels: initialScrollOffset,
oldPosition: oldPosition,
debugLabel: debugLabel,
);
}
实际上是生成了_NestedScrollPosition并返回给了body中的scrollable
构造方法中有一个参数coordinator 暂时先不管
好了,下面我们在回头看刚才NestedScrollView的build方法,实际上是生成了一个_NestedScrollViewCustomScrollView,继承自大名鼎鼎的CustomScrollView,它当然也是scrollview啦,而我们传给它的controller也是一个_NestedScrollController,不过叫做_outerController,和body中的不是同一个罢了,那么自然这个父scrollview的position也是_NestedScrollPosition。
下面我们按照之前的逻辑,当拖动开始时,就会调用position.drag方法
@override
Drag drag(DragStartDetails details, VoidCallback dragCancelCallback) {
return coordinator.drag(details, dragCancelCallback);
}
可以看到,实际上吧方法交给了我们之前多次见到的coordinator来完成,那我们就简单看一下吧
Drag drag(DragStartDetails details, VoidCallback dragCancelCallback) {
final ScrollDragController drag = ScrollDragController(
delegate: this,//
details: details,
onDragCanceled: dragCancelCallback,
);
beginActivity(
DragScrollActivity(_outerPosition, drag),
(_NestedScrollPosition position) => DragScrollActivity(position, drag),
);
assert(_currentDrag == null);
_currentDrag = drag;
return drag;
}
这里可以看到,他把返回的ScrollDragController的委托者设成了自己
那么自然在拖动的时候,调用的就是coordinator的applyUseroffset方法了 我们分析一下
@override
void applyUserOffset(double delta) {
updateUserScrollDirection(delta > 0.0 ? ScrollDirection.forward : ScrollDirection.reverse);
assert(delta != 0.0);
if (_innerPositions.isEmpty) {//
_outerPosition.applyFullDragUpdate(delta);
} else if (delta < 0.0) {
final double innerDelta = _outerPosition.applyClampedDragUpdate(delta);
if (innerDelta != 0.0) {
for (_NestedScrollPosition position in _innerPositions)
position.applyFullDragUpdate(innerDelta);
}
} else {
// dragging "down" - delta is positive
// prioritize the inner views, so that the inner content will move before the app bar grows
double outerDelta = 0.0; // it will go positive if it changes
final List overscrolls = [];
final List<_NestedScrollPosition> innerPositions = _innerPositions.toList();
for (_NestedScrollPosition position in innerPositions) {
final double overscroll = position.applyClampedDragUpdate(delta);
outerDelta = math.max(outerDelta, overscroll);
overscrolls.add(overscroll);
}
if (outerDelta != 0.0)
outerDelta -= _outerPosition.applyClampedDragUpdate(outerDelta);
// now deal with any overscroll
for (int i = 0; i < innerPositions.length; ++i) {
final double remainingDelta = overscrolls[i] - outerDelta;
if (remainingDelta > 0.0)
innerPositions[i].applyFullDragUpdate(remainingDelta);
}
}
}
可以看到,在需要子列表滚动时,是对innerPositions中的所有position调用滑动方法的
而这innerPositions中的position是怎么来的呢?跟踪一下可以发现是在调用NestedScrollController的attach时添加进来的,如下
/// Register the given position with this controller.
///
/// After this function returns, the [animateTo] and [jumpTo] methods on this
/// controller will manipulate the given position.
void attach(ScrollPosition position) {
assert(!_positions.contains(position));
_positions.add(position);
position.addListener(notifyListeners);
}
/// Unregister the given position with this controller.
///
/// After this function returns, the [animateTo] and [jumpTo] methods on this
/// controller will not manipulate the given position.
void detach(ScrollPosition position) {
assert(_positions.contains(position));
position.removeListener(notifyListeners);
_positions.remove(position);
}
因为之前我们看到过,子scrollable中的controller就是这个NestedScrollController,所以在updateopsition时会把旧的detach调,把新生成的position attach进来
void _updatePosition() {
_configuration = ScrollConfiguration.of(context);
_physics = _configuration.getScrollPhysics(context);
if (widget.physics != null)
_physics = widget.physics.applyTo(_physics);
final ScrollController controller = widget.controller;
final ScrollPosition oldPosition = position;
if (oldPosition != null) {
controller?.detach(oldPosition);//这就是最外层的NestedScrollController
// It's important that we not dispose the old position until after the
// viewport has had a chance to unregister its listeners from the old
// position. So, schedule a microtask to do it.
scheduleMicrotask(oldPosition.dispose);
}
_position = controller?.createScrollPosition(_physics, this, oldPosition)
?? ScrollPositionWithSingleContext(physics: _physics, context: this, oldPosition: oldPosition);
assert(position != null);
controller?.attach(position);
}
另外,在dispose中也会detach
@override
void dispose() {
widget.controller?.detach(position);
position.dispose();
super.dispose();
}
由此我们就知道啦,因为开启了缓存后就不会调用划出屏幕的页面的dispose,自然所有子scrollable的position都存在nestedScrollController里面了,当发生滑动时,遍历调用positions数组,就导致屏幕外的列表也跟着滑动了~
最后呼应一下主题,谈一谈我的解决办法
既然开启了缓存,手动dispose肯定是没啥意义的,实际上我们只要在页面切换过后把未显示的position 给detach掉就好了。
然鹅,因为flutter不支持反射,子布局传递的position我们拿不到,nestedScrollController我们也不能直接拿到=。=
不过有一个对象我们之前见到过,scrollable就是通过他获取controller的,而position则是传给了获取到的controller 就是PrimaryScrollController了,所以我打算在中间第三者插足,对传递Position的PrimaryScrollController进行Hook
import 'package:flutter/cupertino.dart';
class PrimaryScrollContainer extends StatefulWidget {
final Widget child;
PrimaryScrollContainer(
GlobalKey key,
this.child,
) : super(key: key);
@override
State createState() {
return PrimaryScrollContainerState();
}
}
class PrimaryScrollContainerState extends State {
ScrollControllerWrapper _scrollController;
get scrollController {
final PrimaryScrollController primaryScrollController =
context.inheritFromWidgetOfExactType(PrimaryScrollController);
if (primaryScrollController != null)
_scrollController.inner = primaryScrollController.controller;
return _scrollController;
}
@override
void initState() {
print('initstate');
_scrollController = ScrollControllerWrapper();
super.initState();
}
@override
Widget build(BuildContext context) {
return PrimaryScrollControllerWrapper(
child: widget.child,
scrollController: scrollController,
);
}
void onPageChange(bool show) {
_scrollController.onAttachChange(show);
}
}
class PrimaryScrollControllerWrapper extends InheritedWidget
implements PrimaryScrollController {
final ScrollController scrollController;
const PrimaryScrollControllerWrapper({
Key key,
@required Widget child,
@required this.scrollController,
}) : super(key: key, child: child);
get runtimeType => PrimaryScrollController;
get controller => scrollController;
@override
bool updateShouldNotify(PrimaryScrollControllerWrapper oldWidget) =>
controller != oldWidget.controller;
}
//代理
class ScrollControllerWrapper implements ScrollController {
static int a = 1;
ScrollController inner;
int code = a++;
ScrollPosition interceptedAttachPosition; //拦截的position
ScrollPosition lastPosition;
bool showing = true;
@override
void addListener(listener) => inner.addListener(listener);
@override
Future animateTo(double offset, {Duration duration, Curve curve}) =>
inner.animateTo(offset, duration: duration, curve: curve);
@override
void attach(ScrollPosition position) {
print('{$code}:attach start {$showing}');
if(position == interceptedAttachPosition)
print("attach by inner");
position.hasListeners;
print('{$code}:attach end {$showing}');
if (inner.positions.contains(position)) return;
if (showing) {
inner.attach(position);
lastPosition = position;
} else {
interceptedAttachPosition = position;
}
}
@override
void detach(ScrollPosition position, {bool fake = false}) {
assert((){
print('{$code}:detach start {$showing}');
return true;
}.call());
if(fake)
print("detach is innner");
if (inner.positions.contains(position)) {
inner.detach(position);
}
if (position == interceptedAttachPosition && !fake) {
print('{$code}:set null {$showing}');
interceptedAttachPosition = null;
}
if (position == lastPosition && !fake) {
print('{$code}:set null {$showing}');
lastPosition = null;
}
if (fake) {
interceptedAttachPosition = position;
}
assert((){
print('{$code}:detach end {$showing}');
return true;
}.call());
}
void onAttachChange(bool b) {
print('{$code}:change{$b}');
showing = b;
if (!showing) {
if(lastPosition!=null)
detach(lastPosition, fake: true);
} else {
if (interceptedAttachPosition != null)
attach(interceptedAttachPosition);
}
}
@override
ScrollPosition createScrollPosition(ScrollPhysics physics,
ScrollContext context, ScrollPosition oldPosition) =>
inner.createScrollPosition(physics, context, oldPosition);
@override
void debugFillDescription(List description) =>
inner.debugFillDescription(description);
@override
String get debugLabel => inner.debugLabel;
@override
void dispose() => inner.dispose();
@override
bool get hasClients => inner.hasClients;
@override
bool get hasListeners => inner.hasListeners;
@override
double get initialScrollOffset => inner.initialScrollOffset;
@override
void jumpTo(double value) => inner.jumpTo(value);
@override
bool get keepScrollOffset => inner.keepScrollOffset;
@override
void notifyListeners() => inner.notifyListeners();
@override
double get offset => inner.offset;
@override
ScrollPosition get position => inner.position;
@override
Iterable get positions => inner.positions;
@override
void removeListener(listener) => inner.removeListener(listener);
@override
int get hashCode => inner.hashCode;
@override
bool operator ==(other) {
return hashCode == (other.hashCode);
}
}
在使用的时候把子列表添加进去,并设置对应的GlobalKey。
body: TabBarView(
children: [
PrimaryScrollContainer(
scrollChildKeys[0],//GlobalKey
NewArticle(),//内容列表
),
PrimaryScrollContainer(
scrollChildKeys[1],
NewProject(),
),
PrimaryScrollContainer(
scrollChildKeys[2],
TagSystemPage(),
),
],
controller: _tabController,
),
然后监听Tab切换
_tabController = TabController(length: 3, vsync: this);
_tabController.addListener(() {
for (int i = 0; i < scrollChildKeys.length; i++) {
GlobalKey key = scrollChildKeys[i];
if (key.currentState != null) {
key.currentState.onPageChange(_tabController.index == i);//控制是否当前显示
}
}
});
以上是我的方案,有问题的话还希望老哥帮忙指正,也希望有其他思路的老哥指点一下~~
上一下Github项目地址 用Flutter写的WanAndroid 其中用到了这个方案
https://github.com/Doooyao/wanandroid-flutter
摸摸大
= =
<3