[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表

目录
  • [源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表
    • 0x00 摘要
    • 0x01 前文回顾
    • 0x02 定义
    • 0x03 构建
      • 3.1 调用
      • 3.2 构造函数
      • 3.3 如何确定slot
    • 0x04 前向传播
      • 4.1 总述
      • 4.2 alltoall
      • 4.3 Reorder
        • 4.3.1 思路
        • 4.3.2 图示
      • 4.4 slot id
      • 4.5 输出矩阵
    • 0x05 后向传播
      • 5.1 Reorder backward
      • 5.2 All2all backward
      • 5.3 backward
    • 0x06 存储
    • 0xFF 参考

0x00 摘要

在这个系列中,我们介绍了 HugeCTR,这是一个面向行业的推荐系统训练框架,针对具有模型并行嵌入和数据并行密集网络的大规模 CTR 模型进行了优化。本文介绍 LocalizedSlotSparseEmbeddingHash 的后向操作。

其中借鉴了HugeCTR源码阅读 这篇大作,特此感谢。

本系列其他文章如下:

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(1)

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器--- (2)

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器---(3)

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器--- (4)

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器--- (5) 嵌入式hash表

[源码解析] NVIDIA HugeCTR,GPU版本参数服务器--- (6) --- Distributed hash表

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器---(7) ---Distributed Hash之前向传播

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器---(8) ---Distributed Hash之后向传播

0x01 前文回顾

从之前的分析我们可以了解到一个嵌入表lookup的总体流程如下。

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表_第1张图片

0x02 定义

LocalizedSlotSparseEmbeddingHash类继承自Embedding类,Embedding类是实现所有嵌入层的基类。在LocalizedSlotSparseEmbeddingHash类中,嵌入表中的一些插槽被分配给单个GPU,称为本地化插槽。例如,GPU-0上的插槽0、GPU-1上的插槽1、GPU-0上的插槽2、GPU-1上的插槽3等。作为对比,DistributedSlotSparseEmbeddingHash 之中的一些slots被分配给多个GPU。

嵌入表被封装在一个hash table中。哈希表中的键称为hash_table_key,哈希表中的值称为hash_table_value_index,表示嵌入特征(embedding feature)在嵌入表中的行号,嵌入特征称为hash_table_value。

LocalizedSlotSparseEmbeddingHash 实现了嵌入层的训练过程所需的所有操作,包括前向传播和后向传播。正向传播对应于API forward。反向传播分为两个阶段的API:backward和update_params。该类还提供将哈希表(包括哈希表键、哈希表值索引和哈希表值)从主机文件上载到GPU(名为load_parameters)的操作,以及将哈希表从GPU下载到主机文件(名为dump_parameters)的操作。

template 
class LocalizedSlotSparseEmbeddingHash : public IEmbedding {
  using NvHashTable = HashTable;

 private:
  EmbeddingData embedding_data_;
  std::vector> filter_keys_storages_;

  std::vector> hash_tables_; /**< Hash table.  */

  // define tensors
  Tensors2 hash_table_value_tensors_; /**< Hash table value. */
  std::vector> value_table_tensors_;

  Tensors2 hash_table_slot_id_tensors_; /**< the tensors for storing slot ids */
  Tensors2 hash_value_index_tensors_;   /**< Hash value index. The index is corresponding to
                                                     the line number of the value. */
  Tensors2
      embedding_feature_tensors_;             /**< the output tensor of the forward(). */
  Tensors2 wgrad_tensors_; /**< the input tensor of the backward(). */

  std::vector> embedding_optimizers_;
  size_t max_vocabulary_size_;
  size_t max_vocabulary_size_per_gpu_;   /**< Max vocabulary size for each GPU. */
  std::vector slot_num_per_gpu_; /* slot_num per GPU */
  std::vector slot_size_array_;

  SparseEmbeddingFunctors functors_;

  Tensors2 all2all_tensors_; /**< the temple buffer to store all2all results */

  Tensors2 utest_all2all_tensors_;
  Tensors2 utest_reorder_tensors_;
  Tensors2 utest_backward_temp_tensors_;
  Tensors2 utest_forward_temp_tensors_;
}

0x03 构建

3.1 调用

在 HugeCTR/src/parsers/create_embedding.cpp 之中,有如下调用:

case Embedding_t::LocalizedSlotSparseEmbeddingHash: {
  const SparseEmbeddingHashParams embedding_params = {batch_size,
                                                      batch_size_eval,
                                                      max_vocabulary_size_per_gpu,
                                                      slot_size_array,
                                                      embedding_vec_size,
                                                      sparse_input.max_feature_num_per_sample,
                                                      sparse_input.slot_num,
                                                      combiner,  // combiner: 0-sum, 1-mean
                                                      embedding_opt_params};

  embeddings.emplace_back(new LocalizedSlotSparseEmbeddingHash(
      sparse_input.train_sparse_tensors, sparse_input.evaluate_sparse_tensors, embedding_params,
      resource_manager));

  break;
}

3.2 构造函数

LocalizedSlotSparseEmbeddingHash 的构造函数如下,具体逻辑请参见下面注释。

template 
LocalizedSlotSparseEmbeddingHash::LocalizedSlotSparseEmbeddingHash(
    const SparseTensors &train_keys, const SparseTensors &evaluate_keys,
    const SparseEmbeddingHashParams &embedding_params,
    const std::shared_ptr &resource_manager)
    : embedding_data_(Embedding_t::LocalizedSlotSparseEmbeddingHash, train_keys, evaluate_keys,
                      embedding_params, resource_manager),
      slot_size_array_(embedding_params.slot_size_array) {
  try {
    // 设定每个GPU的最大数据量
    if (slot_size_array_.empty()) {
      max_vocabulary_size_per_gpu_ = embedding_data_.embedding_params_.max_vocabulary_size_per_gpu;
      max_vocabulary_size_ = embedding_data_.embedding_params_.max_vocabulary_size_per_gpu *
                             embedding_data_.get_resource_manager().get_global_gpu_count();
    } else {
      max_vocabulary_size_per_gpu_ =
          cal_max_voc_size_per_gpu(slot_size_array_, embedding_data_.get_resource_manager());
      max_vocabulary_size_ = 0;
      for (size_t slot_size : slot_size_array_) {
        max_vocabulary_size_ += slot_size;
      }
    }

    CudaDeviceContext context;
    // 遍历本地GPU
    for (size_t id = 0; id < embedding_data_.get_resource_manager().get_local_gpu_count(); id++) {
      // 设定当前上下文
      context.set_device(embedding_data_.get_local_gpu(id).get_device_id());

      // 每个GPU的slot数目
      size_t gid = embedding_data_.get_local_gpu(id).get_global_id();
      size_t slot_num_per_gpu =
          embedding_data_.embedding_params_.slot_num /
              embedding_data_.get_resource_manager().get_global_gpu_count() +
          ((gid < embedding_data_.embedding_params_.slot_num %
                      embedding_data_.get_resource_manager().get_global_gpu_count())
               ? 1
               : 0);
      slot_num_per_gpu_.push_back(slot_num_per_gpu);
      // new GeneralBuffer objects
      const std::shared_ptr> &buf = embedding_data_.get_buffer(id);
      embedding_optimizers_.emplace_back(max_vocabulary_size_per_gpu_,
                                         embedding_data_.embedding_params_, buf);

      // 接下来就是为各种变量分配内存
      // new hash table value vectors
      if (slot_size_array_.empty()) {
        Tensor2 tensor;
        buf->reserve(
            {max_vocabulary_size_per_gpu_, embedding_data_.embedding_params_.embedding_vec_size},
            &tensor);
        hash_table_value_tensors_.push_back(tensor);
      } else {
        const std::shared_ptr> &block = buf->create_block();
        Tensors2 tensors;
        size_t vocabulary_size_in_current_gpu = 0;
        for (size_t i = 0; i < slot_size_array_.size(); i++) {
          if ((i % embedding_data_.get_resource_manager().get_global_gpu_count()) == gid) {
            Tensor2 tensor;
            block->reserve(
                {slot_size_array_[i], embedding_data_.embedding_params_.embedding_vec_size},
                &tensor);
            tensors.push_back(tensor);
            vocabulary_size_in_current_gpu += slot_size_array_[i];
          }
        }
        value_table_tensors_.push_back(tensors);
        if (max_vocabulary_size_per_gpu_ > vocabulary_size_in_current_gpu) {
          Tensor2 padding_tensor_for_optimizer;
          block->reserve({max_vocabulary_size_per_gpu_ - vocabulary_size_in_current_gpu,
                          embedding_data_.embedding_params_.embedding_vec_size},
                         &padding_tensor_for_optimizer);
        }
        hash_table_value_tensors_.push_back(block->as_tensor());
      }
      {
        Tensor2 tensor;
        buf->reserve({embedding_data_.embedding_params_.get_batch_size(true),
                      embedding_data_.embedding_params_.max_feature_num},
                     &tensor);
        embedding_data_.train_value_tensors_.push_back(tensor);
      }
      {
        Tensor2 tensor;
        buf->reserve({embedding_data_.embedding_params_.get_batch_size(false),
                      embedding_data_.embedding_params_.max_feature_num},
                     &tensor);
        embedding_data_.evaluate_value_tensors_.push_back(tensor);
      }
      {
        Tensor2 tensor;
        buf->reserve(
            {embedding_data_.embedding_params_.get_batch_size(true) * slot_num_per_gpu + 1},
            &tensor);
        embedding_data_.train_row_offsets_tensors_.push_back(tensor);
      }
      {
        Tensor2 tensor;
        buf->reserve(
            {embedding_data_.embedding_params_.get_batch_size(false) * slot_num_per_gpu + 1},
            &tensor);
        embedding_data_.evaluate_row_offsets_tensors_.push_back(tensor);
      }
      { embedding_data_.train_nnz_array_.push_back(std::make_shared(0)); }
      { embedding_data_.evaluate_nnz_array_.push_back(std::make_shared(0)); }
      // new hash table value_index that get() from HashTable
      {
        Tensor2 tensor;
        buf->reserve({1, embedding_data_.embedding_params_.get_universal_batch_size() *
                             embedding_data_.embedding_params_.max_feature_num},
                     &tensor);
        hash_value_index_tensors_.push_back(tensor);
      }

      // new embedding features reduced by hash table values(results of forward)
      {
        Tensor2 tensor;
        buf->reserve(
            {embedding_data_.embedding_params_.get_universal_batch_size() * slot_num_per_gpu,
             embedding_data_.embedding_params_.embedding_vec_size},
            &tensor);
        embedding_feature_tensors_.push_back(tensor);
      }

      // new wgrad used by backward
      {
        Tensor2 tensor;
        buf->reserve({embedding_data_.embedding_params_.get_batch_size(true) * slot_num_per_gpu,
                      embedding_data_.embedding_params_.embedding_vec_size},
                     &tensor);
        wgrad_tensors_.push_back(tensor);
      }

      // the tenosrs for storing slot ids
      // TODO: init to -1 ?
      {
        Tensor2 tensor;
        buf->reserve({max_vocabulary_size_per_gpu_, 1}, &tensor);
        hash_table_slot_id_tensors_.push_back(tensor);
      }
      // temp tensors for all2all
      {
        Tensor2 tensor;
        buf->reserve({embedding_data_.get_universal_batch_size_per_gpu() *
                          embedding_data_.embedding_params_.slot_num,
                      embedding_data_.embedding_params_.embedding_vec_size},
                     &tensor);
        all2all_tensors_.push_back(tensor);
      }
      {
        Tensor2 tensor;
        buf->reserve({embedding_data_.embedding_params_.get_universal_batch_size() *
                          embedding_data_.embedding_params_.slot_num,
                      embedding_data_.embedding_params_.embedding_vec_size},
                     &tensor);
        utest_forward_temp_tensors_.push_back(tensor);
      }
      {
        Tensor2 tensor;
        buf->reserve({embedding_data_.get_batch_size_per_gpu(true) *
                          embedding_data_.embedding_params_.slot_num,
                      embedding_data_.embedding_params_.embedding_vec_size},
                     &tensor);
        utest_all2all_tensors_.push_back(tensor);
      }
      {
        Tensor2 tensor;
        buf->reserve({embedding_data_.get_batch_size_per_gpu(true) *
                          embedding_data_.embedding_params_.slot_num,
                      embedding_data_.embedding_params_.embedding_vec_size},
                     &tensor);
        utest_reorder_tensors_.push_back(tensor);
      }
      {
        Tensor2 tensor;
        buf->reserve({embedding_data_.embedding_params_.get_batch_size(true) *
                          embedding_data_.embedding_params_.slot_num,
                      embedding_data_.embedding_params_.embedding_vec_size},
                     &tensor);
        utest_backward_temp_tensors_.push_back(tensor);
      }
      {
        size_t max_nnz = embedding_data_.embedding_params_.get_universal_batch_size() *
                         embedding_data_.embedding_params_.max_feature_num;
        size_t rowoffset_count = embedding_data_.embedding_params_.slot_num *
                                     embedding_data_.embedding_params_.get_universal_batch_size() +
                                 1;

        filter_keys_storages_.emplace_back(buf, max_nnz, rowoffset_count);
      }
    }

    hash_tables_.resize(embedding_data_.get_resource_manager().get_local_gpu_count());
#pragma omp parallel for num_threads(embedding_data_.get_resource_manager().get_local_gpu_count())
    for (size_t id = 0; id < embedding_data_.get_resource_manager().get_local_gpu_count(); id++) {
      // 初始化内部哈希表
      CudaDeviceContext context(embedding_data_.get_local_gpu(id).get_device_id());
      // construct HashTable object: used to store hash table 
      hash_tables_[id].reset(new NvHashTable(max_vocabulary_size_per_gpu_));
      embedding_data_.get_buffer(id)->allocate();
    }

    // 初始化优化器
    for (size_t id = 0; id < embedding_data_.get_resource_manager().get_local_gpu_count(); id++) {
      context.set_device(embedding_data_.get_local_gpu(id).get_device_id());
      embedding_optimizers_[id].initialize(embedding_data_.get_local_gpu(id));

    }  // end of for(int id = 0; id < embedding_data_.get_local_gpu_count(); id++)

    if (!embedding_data_.embedding_params_.slot_size_array.empty()) {
      std::vector embedding_offsets;
      TypeHashKey slot_sizes_prefix_sum = 0;
      for (size_t i = 0; i < embedding_data_.embedding_params_.slot_size_array.size(); i++) {
        embedding_offsets.push_back(slot_sizes_prefix_sum);
        slot_sizes_prefix_sum += embedding_data_.embedding_params_.slot_size_array[i];
      }
      for (size_t id = 0; id < embedding_data_.get_resource_manager().get_local_gpu_count(); ++id) {
        CudaDeviceContext context(embedding_data_.get_local_gpu(id).get_device_id());

        CK_CUDA_THROW_(
            cudaMemcpy(embedding_data_.embedding_offsets_[id].get_ptr(), embedding_offsets.data(),
                       embedding_offsets.size() * sizeof(TypeHashKey), cudaMemcpyHostToDevice));
      }
    }
    // sync
    functors_.sync_all_gpus(embedding_data_.get_resource_manager());

  } catch (const std::runtime_error &rt_err) {
    std::cerr << rt_err.what() << std::endl;
    throw;
  }

  return;
}

3.3 如何确定slot

我们接下来要看看如何确定哪个GPU上有哪个slot。在init_params之中调用了init_embedding完成了构建。

  /**
   * Initialize the embedding table
   */
  void init_params() override {
    // do hash table value initialization
    if (slot_size_array_.empty()) {  // if no slot_sizes provided, use the old method to init
      init_embedding(max_vocabulary_size_per_gpu_,
                     embedding_data_.embedding_params_.embedding_vec_size,
                     hash_table_value_tensors_);

    } else {
      if (slot_size_array_.size() == embedding_data_.embedding_params_.slot_num) {
#ifndef DATA_READING_TEST
        init_embedding(slot_size_array_, embedding_data_.embedding_params_.embedding_vec_size,
                       value_table_tensors_, hash_table_slot_id_tensors_);

#endif
      } else {
        throw std::runtime_error(
            std::string("[HCDEBUG][ERROR] Runtime error: the size of slot_sizes != slot_num\n"));
      }
    }
  }

init_embedding 将会在每个GPU之上建立嵌入表。

template 
void LocalizedSlotSparseEmbeddingHash::init_embedding(
    const std::vector &slot_sizes, size_t embedding_vec_size,
    std::vector> &hash_table_value_tensors,
    Tensors2 &hash_table_slot_id_tensors) {
  
  // 拿到本节点GPU数目和全局GPU数目
  size_t local_gpu_count = embedding_data_.get_resource_manager().get_local_gpu_count();
  size_t total_gpu_count = embedding_data_.get_resource_manager().get_global_gpu_count();

  for (size_t id = 0; id < local_gpu_count; id++) { // 遍历本地GPU
    // 这里使用global id来设置
    size_t device_id = embedding_data_.get_local_gpu(id).get_device_id();
    size_t global_id = embedding_data_.get_local_gpu(id).get_global_id();
    functors_.init_embedding_per_gpu(global_id, total_gpu_count, slot_sizes, embedding_vec_size,
                                     hash_table_value_tensors[id], hash_table_slot_id_tensors[id],
                                     embedding_data_.get_local_gpu(id));
  }

  for (size_t id = 0; id < local_gpu_count; id++) {
    CK_CUDA_THROW_(cudaStreamSynchronize(embedding_data_.get_local_gpu(id).get_stream()));
  }

  return;
}

我们来分析 init_embedding_per_gpu,其实就是简单的用 % 运算来进行分配。举出一个例子来看看:假如10个slot,3个GPU,则slot ID是 0~9,GPU id是0~2。0~10 % 3 = 0,1,2,0,1,2,0,1,2,0,所以10个slot 被分配到3个GPU,分别是:

  • GPU 0 :0,3,6,9

  • GPU 1 : 1,4,7,

  • GPU 2 :2,5,8,

所以,slot per gpu 是不相等的。

void SparseEmbeddingFunctors::init_embedding_per_gpu(size_t gid, size_t total_gpu_count,
                                                     const std::vector &slot_sizes,
                                                     size_t embedding_vec_size,
                                                     Tensors2 &embedding_tables,
                                                     Tensor2 &slot_ids,
                                                     const GPUResource &gpu_resource) {
  CudaDeviceContext context(gpu_resource.get_device_id());
  size_t *slot_ids_ptr = slot_ids.get_ptr();
  size_t key_offset = 0;
  size_t value_index_offset = 0;
  for (size_t i = 0, j = 0; i < slot_sizes.size(); i++) { // 遍历slot
    size_t slot_size = slot_sizes[i];
    if ((i % total_gpu_count) == gid) { // 本GPU id
      // 只有i等于gid时候,才会继续操作
      float up_bound = sqrt(1.f / slot_size);
      HugeCTR::UniformGenerator::fill(
          embedding_tables[j++], -up_bound, up_bound, gpu_resource.get_sm_count(),
          gpu_resource.get_replica_variant_curand_generator(), gpu_resource.get_stream());
      // 配置slot id
      memset_const(slot_ids_ptr, i, slot_size, gpu_resource.get_stream());

      value_index_offset += slot_size;
      slot_ids_ptr += slot_size;
    }
    key_offset += slot_size;
  }
}

0x04 前向传播

4.1 总述

我们先总述一下前向传播的步骤:

  • 首先,使用 filter_keys_per_gpu 配置 EmbeddingData。

  • 其次,使用 forward_per_gpu 从embedding之中进行 look up,即调用 functors_.forward_per_gpu 从本gpu的hashmap做lookup操作,来得到一个稠密向量。

  • 使用 all2all_forward 让每个GPU之上拥有所有样本的所有数据。这里最终目的和dist思路类似,每个GPU最后只有若干完整的sample,不同GPU上sample不同。所以就需要把当前sample在其他slot的数据拷贝到本GPU之上。或者说,在all2all的结果之中,只选择当前sample的其他slot。

  • 使用 forward_reorder 把每个GPU的数据进行内部顺序调整(后面会详细说明)。

  • 使用 store_slot_id 存储 slot id。之所以要保存参数对应的slot id,是因为每个GPU之上原本是不同的slots,现在要把一个样本所有slots都放在同一个GPU之上,所以加载的时候需要知道加载哪个slot。

具体代码如下:

/**
   * The forward propagation of embedding layer.
   */
  void forward(bool is_train, int eval_batch = -1) override {
#pragma omp parallel num_threads(embedding_data_.get_resource_manager().get_local_gpu_count())
    {
      size_t i = omp_get_thread_num();
      CudaDeviceContext context(embedding_data_.get_local_gpu(i).get_device_id());

      if (embedding_data_.embedding_params_.is_data_parallel) {
        filter_keys_per_gpu(is_train, i, embedding_data_.get_local_gpu(i).get_global_id(),
                            embedding_data_.get_resource_manager().get_global_gpu_count());
      }
      functors_.forward_per_gpu(
          embedding_data_.embedding_params_.get_batch_size(is_train), slot_num_per_gpu_[i],
          embedding_data_.embedding_params_.embedding_vec_size,
          embedding_data_.embedding_params_.combiner, is_train,
          embedding_data_.get_row_offsets_tensors(is_train)[i],
          embedding_data_.get_value_tensors(is_train)[i],
          *embedding_data_.get_nnz_array(is_train)[i], *hash_tables_[i],
          hash_table_value_tensors_[i], hash_value_index_tensors_[i], embedding_feature_tensors_[i],
          embedding_data_.get_local_gpu(i).get_stream());
    }

    // 此时,embedding_feature_tensors_ 里面就是 embedding 表,里面都是 embedding vector
// do all-to-all
#ifndef ENABLE_MPI
    if (embedding_data_.get_resource_manager().get_global_gpu_count() > 1) {
      functors_.all2all_forward(embedding_data_.get_batch_size_per_gpu(is_train), slot_num_per_gpu_,
                                embedding_data_.embedding_params_.embedding_vec_size,
                                embedding_feature_tensors_, all2all_tensors_,
                                embedding_data_.get_resource_manager());
    } else {
      CK_CUDA_THROW_(cudaMemcpyAsync(
          all2all_tensors_[0].get_ptr(), embedding_feature_tensors_[0].get_ptr(),
          embedding_data_.get_batch_size_per_gpu(is_train) * slot_num_per_gpu_[0] *
              embedding_data_.embedding_params_.embedding_vec_size * sizeof(TypeEmbeddingComp),
          cudaMemcpyDeviceToDevice, embedding_data_.get_local_gpu(0).get_stream()));
    }
#else
    if (embedding_data_.get_resource_manager().get_global_gpu_count() > 1) {
      functors_.all2all_forward(embedding_data_.get_batch_size_per_gpu(is_train),
                                embedding_data_.embedding_params_.slot_num,
                                embedding_data_.embedding_params_.embedding_vec_size,
                                embedding_feature_tensors_, all2all_tensors_,
                                embedding_data_.get_resource_manager());
    } else {
      CK_CUDA_THROW_(cudaMemcpyAsync(
          all2all_tensors_[0].get_ptr(), embedding_feature_tensors_[0].get_ptr(),
          (size_t)embedding_data_.get_batch_size_per_gpu(is_train) * slot_num_per_gpu_[0] *
              embedding_data_.embedding_params_.embedding_vec_size * sizeof(TypeEmbeddingComp),
          cudaMemcpyDeviceToDevice, embedding_data_.get_local_gpu(0).get_stream()));
    }
#endif

    // reorder
    functors_.forward_reorder(embedding_data_.get_batch_size_per_gpu(is_train),
                              embedding_data_.embedding_params_.slot_num,
                              embedding_data_.embedding_params_.embedding_vec_size,
                              all2all_tensors_, embedding_data_.get_output_tensors(is_train),
                              embedding_data_.get_resource_manager());

    // store slot ids
    functors_.store_slot_id(embedding_data_.embedding_params_.get_batch_size(is_train),
                            embedding_data_.embedding_params_.slot_num, slot_num_per_gpu_,
                            embedding_data_.get_row_offsets_tensors(is_train),
                            hash_value_index_tensors_, hash_table_slot_id_tensors_,
                            embedding_data_.get_resource_manager());

    return;
  }

我们先用下图举例,这里假定一共2个sample,一共4个slot。embedding_vec_size = 8,batch_size_per_gpu = 2。这里就有一个重要的地方:就是如何确定哪个GPU之上有哪个slot。

0~3 % 2 = 0, 1, 0, 1,所以4个slot 被分配到2个GPU,分别是:

  • GPU 0 :slot 0,slot 2;
  • GPU 1 : slot 1,slot 3;

需要注意到,这里slot顺序不是1,2,3,4,这就是后面要reorder的原因。因为slot不是简单升序,所以下面的数值分配也不是简单的升序,而是:

  • GPU 0 :1,3,5,7;

  • GPU 1 :2,4,6,8;

为什么这样分配?在最后前向传播结束之后可以知道。

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表_第2张图片

4.2 alltoall

因为 forward_per_gpu 函数已经在前文介绍过,所以我们直接来看 alltoall操作。

我们前文介绍过,每个GPU在本地获取到稠密向量之后,会存入 embedding_feature_tensors_。这是一维数组,在 dist 类型下,长度为 sample_num(batch_size) * slot_num_per_gpu[i] * embedding_vec_size。在local这里就是:batch_size_per_gpu * slot_num_per_gpu[i] * embedding_vec_size。

所以接下来就要在各个GPU之间彼此发送 embedding_feature_tensors_,然后每个GPU只接受自己应该接受的。

template 
void SparseEmbeddingFunctors::all2all_forward(size_t batch_size_per_gpu,
                                              const std::vector &slot_num_per_gpu,
                                              size_t embedding_vec_size,
                                              const Tensors2 &send_tensors,
                                              Tensors2 &recv_tensors,
                                              const ResourceManager &resource_manager) {
  size_t local_gpu_count = resource_manager.get_local_gpu_count();

  // Fill in partition table, ith Topo GPU to jth Topo GPU
  std::vector> table(local_gpu_count, std::vector(local_gpu_count));
  for (size_t i = 0; i < local_gpu_count; i++) {
    size_t element_per_send = batch_size_per_gpu * slot_num_per_gpu[i] * embedding_vec_size;
    for (size_t j = 0; j < local_gpu_count; j++) {
      table[i][j] = element_per_send;
    }
  }

  std::vector src(local_gpu_count);
  std::vector dst(local_gpu_count);
  for (size_t id = 0; id < local_gpu_count; id++) {
    src[id] = send_tensors[id].get_ptr();
    dst[id] = recv_tensors[id].get_ptr();
  }
  std::vector> src_pos(local_gpu_count,
                                                 std::vector(local_gpu_count));
  std::vector> dst_pos(local_gpu_count, std::vector(local_gpu_count));
  
  // 设定源数据的offset
  // Calculate the src offset pointer from each GPU to each other
  for (size_t i = 0; i < local_gpu_count; i++) {
    size_t src_offset = 0;
    for (size_t j = 0; j < local_gpu_count; j++) {
      src_pos[i][j] = src[i] + src_offset;
      src_offset += table[i][j];
    }
  }
  // 设定目标数据的offset
  // Calculate the dst offset pointer from each GPU to each other
  for (size_t i = 0; i < local_gpu_count; i++) {
    size_t dst_offset = 0;
    for (size_t j = 0; j < local_gpu_count; j++) {
      dst_pos[i][j] = dst[i] + dst_offset;
      dst_offset += table[j][i];
    }
  }

  // need to know the Type
  ncclDataType_t type;
  switch (sizeof(Type)) {
    case 2:
      type = ncclHalf;
      break;
    case 4:
      type = ncclFloat;
      break;
    default:
      CK_THROW_(Error_t::WrongInput, "Error: Type not support by now");
  }

  // Do the all2all transfer
  CK_NCCL_THROW_(ncclGroupStart());
  for (size_t i = 0; i < local_gpu_count; i++) {
    const auto &local_gpu = resource_manager.get_local_gpu(i);
    for (size_t j = 0; j < local_gpu_count; j++) {
      CK_NCCL_THROW_(ncclSend(src_pos[i][j], table[i][j], type, j, local_gpu->get_nccl(),
                              local_gpu->get_stream()));
      CK_NCCL_THROW_(ncclRecv(dst_pos[i][j], table[j][i], type, j, local_gpu->get_nccl(),
                              local_gpu->get_stream()));
    }
  }
  CK_NCCL_THROW_(ncclGroupEnd());

  return;
}

MPI_Alltoall与MPI_AllGahter相比较,区别在于:

  • MPI_AllGather:不同进程从某一进程(聚集结果进程)收集到的数据完全相同。
  • MPI_Alltoall:不同的进程从某一进程(聚集结果进程)收集到的数据不同。

比如发送的是:

rank=0, 发送 0 1 2
rank=1, 发送 3 4 5
rank=2, 发送 6 7 8

则接受的是:

rank=0, 接受 0 3 6
rank=1, 接受 1 4 7
rank=2, 接受 2 5 8

针对我们的例子,目前如下:

GPU0发送:1,3,5,7
GPU1发送:2,4,6,8

GPU0接受:1,3,2,4
GPU1接受:5,7,6,8

得到如下,"..." 代表 all2all_tensors_ 长度不止是4个item。

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表_第3张图片

4.3 Reorder

我们可以发现,现在每个GPU之上都拥有自己的数据(每个GPU都是一个完整的sample),但是sample数据内部顺序有点问题,不是按照slot升序,我们把上图再大致调整细化一下(图例与实际变量有出入,这里只是为了更好的演示)。

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表_第4张图片

接下来使用 Reorder 从 all2all_tensor 拷贝到 embedding_data_.get_output_tensors(is_train),在拷贝过程中选择会调整顺序,目的是把 slot 0, slot 2, slot 1 , slot 3 转换为 slot 0, slot 1, slot 2, slot3。

template 
void SparseEmbeddingFunctors::forward_reorder(size_t batch_size_per_gpu, size_t slot_num,
                                              size_t embedding_vec_size, size_t total_gpu_count,
                                              const Tensors2 &src_tensors,
                                              Tensors2 &dst_tensors,
                                              const ResourceManager &resource_manager) {
  CudaDeviceContext context;
  size_t local_gpu_count = resource_manager.get_local_gpu_count();

  for (size_t id = 0; id < local_gpu_count; id++) { // 遍历本地GPU
    const auto &local_gpu = resource_manager.get_local_gpu(id); 
    context.set_device(local_gpu->get_device_id());

    // 拷贝
    do_forward_reorder(batch_size_per_gpu, slot_num, embedding_vec_size, total_gpu_count,
                       src_tensors[id].get_ptr(), dst_tensors[id].get_ptr(),
                       local_gpu->get_stream());
  }
}

do_forward_reorder 代码如下,其是依靠 forward_reorder_kernel 完成具体逻辑。

template 
void do_forward_reorder(size_t batch_size_per_gpu, size_t slot_num, size_t embedding_vec_size,
                        size_t total_gpu_count, const TypeEmbeddingComp *input,
                        TypeEmbeddingComp *output, cudaStream_t stream) {
  const size_t grid_size = batch_size_per_gpu;
  const size_t block_size = embedding_vec_size;
  forward_reorder_kernel<<>>(
      batch_size_per_gpu, slot_num, embedding_vec_size, total_gpu_count, input, output);
}

4.3.1 思路

具体逻辑是:

  • gpu_num 是全局有多少个GPU,后面也是想依据全局信息来计算,因为 all2all之后已经是一个全局视角了。
  • 拿到当前样本在当前GPU的sample id(其实就是bid,每个bid对应一个sample),后面都是针对这个sample id进行处理,这样能保证只保留本GPU的sample。比如第2个sample,则sample_id = 1。
  • 拿到当前样本的第一个slot的起始位置,比如 1 * 4 * 8 = 32。
  • 得到一个slot对应的embedding vector的大小,就是slot和slot之间的stride = 8
  • 遍历sample的slots,范围是0~slot num,目的是从 all2all 之中拷贝这些slots到embedding_data_.get_output_tensors,所以需要找到本sample的slot在all2all的起始位置。
  • 对于每个slot,需要找到slot在哪个gpu之上。
    • 遍历GPU,遍历GPU的目的是,因为slot是按照GPU分配的,所以找前面GPU的位置,其实就是找前面slot的位置。offset_pre 最终得到的就是在本slot之前的GPU之上有多少个slots。
      • 这里关键代码是 gpu_id = slot_id % gpu_num,这个用来确定“在哪个GPU传来的buffer之上找到某个slot”
      • 针对我们例子,alltoall发送时候,是2个slot一起发送,这里reorder则需要一个slot一个slot的进行寻找数据,此时gpu_id就是用来寻找的关键点。
    • 得到每个GPU对应几个slot。
    • 得到当前sample在当前GPU的offset。
    • 得到当前sample在其他slot对应的数据起始位置。
    • 得到当前slot在 embedding_data_.get_output_tensors 之中的目标位置。
    • 拷贝本sample对应的第slot_id的信息。

代码如下:

// reorder operation after all2all in forward propagation
template 
__global__ void forward_reorder_kernel(int batch_size_per_gpu, int slot_num, int embedding_vec_size,
                                       int gpu_num, const TypeEmbeddingComp *input,
                                       TypeEmbeddingComp *output) {
  // blockDim.x = embedding_vec_size; // each thread corresponding to one element of embedding
  // vector gridDim.x = batch_size / gpu_num = samples_per_gpu; // each block corresponding to one
  // sample on each GPU Each thread needs to process slot_num slots

  int tid = threadIdx.x;
  int bid = blockIdx.x;

  // 当前GPU的sample id,后面都是针对这个sample id进行处理,这样能保证只保留本GPU的sample
  int sample_id = bid;  // sample_id on the current GPU,比如第2个sample,sample_id = 1

  if ((bid < batch_size_per_gpu) && (tid < embedding_vec_size)) {
    // 当前样本的第一个slot的起始位置,比如 1 * 4 * 8 = 32
    int dst_offset =
        sample_id * slot_num * embedding_vec_size;  // offset for the first slot of one sample
    // 一个slot对应的embedding vector的大小,就是slot和slot之间的stride = 8
    int dst_stride = embedding_vec_size;            // stride from slot to slot

    // 遍历sample的slots,范围是0~slot num,目的是从 all2all 之中拷贝这些slots到embedding_data_.get_output_tensors
    // 所以需要找到本sample的slot在all2all的起始位置
    for (int slot_id = 0; slot_id < slot_num; slot_id++) { 
      int gpu_id = slot_id % gpu_num; // 关键代码,确定slot在哪个gpu之上
      int offset_pre = 0;  // offset in previous gpus
      
      // 遍历GPU的目的是,因为slot是按照GPU分配的,所以找前面GPU的位置,其实就是找前面slot的位置
      // offset_pre 最终得到的就是在本slot之前的GPU之上有多少个slots
      for (int id = 0; id < gpu_id; id++) { 
        int slot_num_per_gpu = slot_num / gpu_num + ((id < (slot_num % gpu_num)) ? 1 : 0);
        int stride = batch_size_per_gpu * slot_num_per_gpu;
        offset_pre += stride; // 找到前面的位置
      }
      // 每个GPU对应几个slot
      int slot_num_per_gpu = slot_num / gpu_num + ((gpu_id < (slot_num % gpu_num)) ? 1 : 0);
      // 当前sample在当前GPU的offset
      int offset_cur = sample_id * slot_num_per_gpu;  // offset in current gpu
      // 当前sample在其他slot对应的数据起始位置
      // (offset_cur + offset_pre + (int)(slot_id / gpu_num))就是本slot前面有多少个slot
      int src_addr = (offset_cur + offset_pre + (int)(slot_id / gpu_num)) * embedding_vec_size;
      
      // 当前slot在 embedding_data_.get_output_tensors 之中的目标位置  
      int dst_addr = dst_offset + dst_stride * slot_id;
      // 拷贝本sample对应的第slot_id的信息
      output[dst_addr + tid] = input[src_addr + tid];
    }
  }
}

4.3.2 图示

这里是为了演示,把逻辑简化了, embedding_feature_tensors_, all2all_tensors_ 本来应该是一维数组,这里抽象成了二维数组。

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表_第5张图片

4.4 slot id

最后需要存储slot id。之所以要保存参数对应的slot id,是因为每个GPU之上原本是不同的slots,现在要把一个样本所有slots都放在同一个GPU之上,所以加载的时候需要知道加载哪个slot。

// store slot_id by row_offset and value_index
template 
__global__ void store_slot_id_kernel(size_t batch_size,
                                     int slot_num,  // total slot number in hash table
                                     int slot_num_per_gpu,
                                     int gpu_num,  // total gpu number
                                     int gpu_id,   // global gpu device id
                                     const TypeKey *row_offset, const TypeValueIndex *value_index,
                                     TypeValueIndex *slot_id) {
  size_t gid = blockIdx.x * blockDim.x + threadIdx.x;

  if (gid < (batch_size * slot_num_per_gpu)) {
    int sid = gid % slot_num_per_gpu;
    sid = gpu_id + sid * gpu_num;  // global slot id
    if (sid < slot_num) {
      TypeKey offset = row_offset[gid];
      int value_num = row_offset[gid + 1] - offset;
      for (int i = 0; i < value_num; i++) {
        TypeValueIndex index = value_index[offset + i];  // row number
        slot_id[index] = sid;
      }
    }
  }
}

}  // namespace

template 
void SparseEmbeddingFunctors::store_slot_id(size_t batch_size, size_t slot_num,
                                            const std::vector &slot_num_per_gpu,
                                            const Tensors2 &row_offset_tensors,
                                            const Tensors2 &value_index_tensors,
                                            Tensors2 &slot_id_tensors,
                                            const ResourceManager &resource_manager) {
  CudaDeviceContext context;
  size_t local_gpu_count = resource_manager.get_local_gpu_count();
  size_t total_gpu_count = resource_manager.get_global_gpu_count();

  for (size_t id = 0; id < local_gpu_count; id++) {
    if (slot_num_per_gpu[id] == 0) {
      continue;
    }

    const auto &local_gpu = resource_manager.get_local_gpu(id);
    size_t local_device_id = local_gpu->get_device_id();
    size_t global_id = local_gpu->get_global_id();
    const size_t block_size = 64;
    const size_t grid_size = (batch_size * slot_num_per_gpu[id] + block_size - 1) / block_size;

    context.set_device(local_device_id);
    store_slot_id_kernel<<get_stream()>>>(
        batch_size, slot_num, slot_num_per_gpu[id], total_gpu_count, global_id,
        row_offset_tensors[id].get_ptr(), value_index_tensors[id].get_ptr(),
        slot_id_tensors[id].get_ptr());
  }
}

4.5 输出矩阵

我们这里通过一个函数来看输出稠密矩阵的大小,其就是 batch_size_per_gpu * slot_num * embedding_vec_size。

// only used for results check
/**
 * Get the forward() results from GPUs and copy them to the host pointer
 * embedding_feature. This function is only used for unit test.
 * @param embedding_feature the host pointer for storing the forward()
 * results.
 */
void get_forward_results(bool is_train, Tensor2 &embedding_feature) {
  size_t memcpy_size = embedding_data_.get_batch_size_per_gpu(is_train) *
                       embedding_data_.embedding_params_.slot_num *
                       embedding_data_.embedding_params_.embedding_vec_size;

  functors_.get_forward_results(memcpy_size, embedding_data_.get_output_tensors(is_train),
                                embedding_feature, utest_forward_temp_tensors_,
                                embedding_data_.get_resource_manager());

  return;
}

get_batch_size_per_gpu 定义如下:

size_t get_batch_size_per_gpu(bool is_train) const {
  return embedding_params_.get_batch_size(is_train) / resource_manager_->get_global_gpu_count();
}

0x05 后向传播

因为前向传播先后做了 all2all 和 backward,所以后向传播要先做其反向操作,然后做backward。

虽然我们知道all2all_backward 和 backward_reorder 就是分别做前向传播的逆向操作,但是这里代码还是比较烧脑,结合图来看会更好。

  /**
   * The first stage of backward propagation of embedding layer,
   * which computes the wgrad by the dgrad from the top layer.
   */
  void backward() override {
    // Read dgrad from output_tensors -> compute wgrad

    // reorder
    functors_.backward_reorder(embedding_data_.get_batch_size_per_gpu(true),
                               embedding_data_.embedding_params_.slot_num,
                               embedding_data_.embedding_params_.embedding_vec_size,
                               embedding_data_.get_output_tensors(true), all2all_tensors_,
                               embedding_data_.get_resource_manager());

		// do all2all
#ifndef ENABLE_MPI
    if (embedding_data_.get_resource_manager().get_global_gpu_count() > 1) {
      functors_.all2all_backward(embedding_data_.get_batch_size_per_gpu(true), slot_num_per_gpu_,
                                 embedding_data_.embedding_params_.embedding_vec_size,
                                 all2all_tensors_, embedding_feature_tensors_,
                                 embedding_data_.get_resource_manager());

    } else {
      CudaDeviceContext context(embedding_data_.get_local_gpu(0).get_device_id());
      CK_CUDA_THROW_(cudaMemcpyAsync(
          embedding_feature_tensors_[0].get_ptr(), all2all_tensors_[0].get_ptr(),
          embedding_data_.get_batch_size_per_gpu(true) * slot_num_per_gpu_[0] *
              embedding_data_.embedding_params_.embedding_vec_size * sizeof(TypeEmbeddingComp),
          cudaMemcpyDeviceToDevice, embedding_data_.get_local_gpu(0).get_stream()));
    }
#else
    if (embedding_data_.get_resource_manager().get_global_gpu_count() > 1) {
      functors_.all2all_backward(
          embedding_data_.get_batch_size_per_gpu(true), embedding_data_.embedding_params_.slot_num,
          embedding_data_.embedding_params_.embedding_vec_size, all2all_tensors_,
          embedding_feature_tensors_, embedding_data_.get_resource_manager());

    } else {
      CudaDeviceContext context(embedding_data_.get_local_gpu(0).get_device_id());
      CK_CUDA_THROW_(cudaMemcpyAsync(
          embedding_feature_tensors_[0].get_ptr(), all2all_tensors_[0].get_ptr(),
          embedding_data_.get_batch_size_per_gpu(true) * slot_num_per_gpu_[0] *
              embedding_data_.embedding_params_.embedding_vec_size * sizeof(TypeEmbeddingComp),
          cudaMemcpyDeviceToDevice, embedding_data_.get_local_gpu(0).get_stream()));
    }
#endif

    // do backward
    functors_.backward(embedding_data_.embedding_params_.get_batch_size(true), slot_num_per_gpu_,
                       embedding_data_.embedding_params_.embedding_vec_size,
                       embedding_data_.embedding_params_.combiner,
                       embedding_data_.get_row_offsets_tensors(true), embedding_feature_tensors_,
                       wgrad_tensors_, embedding_data_.get_resource_manager());

    return;
  }

5.1 Reorder backward

Reorder反向传播目的就是让所有GPU之上的梯度被分散拷贝到 all2all_tensors_ 不同的位置。下图之中,每个slot对应一个梯度embedding vector,现在 train_output_tensors_(gradients) 之中是梯度。现在每个GPU之上的梯度都是一个完整的两个sample的梯度。

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表_第6张图片

具体代码如下,这里每个GPU上都会有两个bid,分别对应了sample 1 和 sample 2:

// reorder operation before all2all in backward propagation
template 
__global__ void backward_reorder_kernel(int batch_size_per_gpu, int slot_num,
                                        int embedding_vec_size, int gpu_num,
                                        const TypeEmbeddingComp *input, TypeEmbeddingComp *output) {
  // blockDim.x = embedding_vec_size; // each thread corresponding to one element of embedding
  // vector gridDim.x = batch_size / gpu_num = samples_per_gpu; // each block corresponding to one
  // sample on each GPU Each thread needs to process slot_num slots

  int tid = threadIdx.x;
  int bid = blockIdx.x;

  int sample_id = bid;  // sample_id on the current GPU

  if ((bid < batch_size_per_gpu) && (tid < embedding_vec_size)) {
    // 源:本样本梯度的起始位置。GPU0是0,GPU1是1*4*embedding_vec_size
    int src_offset = sample_id * slot_num * embedding_vec_size; 
    int src_stride = embedding_vec_size; // 跨度。这里是4

    for (int slot_id = 0; slot_id < slot_num; slot_id++) { // 取值是0~3
      int gpu_id = slot_id % gpu_num; // 取值是0~1
      int offset_pre = 0;  // offset in previous gpus
      for (int id = 0; id < gpu_id; id++) {
        // 数值是2
        int slot_num_per_gpu = slot_num / gpu_num + ((id < (slot_num % gpu_num)) ? 1 : 0);
        // 数值是2*2
        int stride = batch_size_per_gpu * slot_num_per_gpu;
        // 找到前面GPU之中,所有样本的起始位置,GPU0是0,GPU1是4
        offset_pre += stride; 
      }
      
      // 目标位置:找到当前GPU之中,本样本的起始位置
      // slot_num_per_gpu = 2
      int slot_num_per_gpu = slot_num / gpu_num + ((gpu_id < (slot_num % gpu_num)) ? 1 : 0);
      // 2*sample_id
      int offset_cur = sample_id * slot_num_per_gpu;  // offset in current gpu
      // 需要注意的是,embedding_vec_size 是4,但是在图上我们都把 embedding_vec_size 归结为一个slot
      // 如果对应到图上就是以slot为单位,embedding_vec_size就是1,所以简化如下:       
      // GPU0=sample_id*2+0+slot_id/gpu_num,sample1是0~1,sample2是4~5
      // GPU1=sample_id*2+4+slot_id/gpu_num,sample1是2~3,sample2是6~7
      int dst_addr = (offset_cur + offset_pre + (int)(slot_id / gpu_num)) * embedding_vec_size;

      // 源位置:找到当前梯度之中,本样本的起始位置
      // 需要注意的是,embedding_vec_size 是4,但是在图上我们都把 embedding_vec_size 归结为一个slot
      // 如果对应到图上就是以slot为单位,embedding_vec_size就是1,所以简化如下:      
      // src_offset=sample_id * slot_num
      // src_addr = sample_id * slot_num + slot_id
      // 则src_addr应该是:sample_id * slot_num + slot_id
      // 所以,GPU0,GPU1的取值范围都是sample1=0~3,sample2=4~7
      int src_addr = src_offset + src_stride * slot_id;
      output[dst_addr + tid] = input[src_addr + tid]; // 把本样本的梯度拷贝到 all2all_tensors_ 张量上应在的位置 
    }
  }
}

5.2 All2all backward

这里就是进行交换,本质和前向传播起始一样,把自己群发,但是只接受自己应该接受的。最终每个GPU之上只有自己原先样本的梯度。我们可以看到,最终得到的梯度和原来 embedding_feature_tensors_ 完全对应,无论是 sample,还是 slot,还是具体数值。

[源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表_第7张图片

具体代码如下:

/**
 * nccl all2all communication for backward
 * @param batch_size_per_gpu batch size per GPU
 * @param slot_num slot number
 * @param embedding_vec_size embedding vector size
 * @param send_tensors the send tensors of multi GPUs.
 * @param recv_tensors the recv tensors of multi GPUs.
 * @param device_resources all gpus device resources.
 */
template 
void SparseEmbeddingFunctors::all2all_backward(size_t batch_size_per_gpu, size_t slot_num,
                                               size_t embedding_vec_size,
                                               const Tensors2 &send_tensors,
                                               Tensors2 &recv_tensors,
                                               const ResourceManager &resource_manager) {
  size_t local_gpu_count = resource_manager.get_local_gpu_count();
  size_t total_gpu_count = resource_manager.get_global_gpu_count();
  size_t num_proc = resource_manager.get_num_process();

  std::vector src(local_gpu_count);
  std::vector dst(local_gpu_count);
  for (size_t id = 0; id < local_gpu_count; id++) {
    src[id] = send_tensors[id].get_ptr(); // send_tensors是一个对应了多个GPU的列表
    dst[id] = recv_tensors[id].get_ptr(); // recv_tensors是一个对应了多个GPU的列表
  }

  std::vector> send_table(local_gpu_count,
                                              std::vector(total_gpu_count));
  std::vector> recv_table(local_gpu_count,
                                              std::vector(total_gpu_count));

  // Fill in receiving partition table, ith Topo GPU receive from jth global GPU
  for (size_t i = 0; i < local_gpu_count; i++) {
    size_t global_id = resource_manager.get_local_gpu(i)->get_global_id();
    size_t slot_num_per_gpu =
        slot_num / total_gpu_count + ((global_id < (slot_num % total_gpu_count)) ? 1 : 0);
    size_t element_per_recv = batch_size_per_gpu * slot_num_per_gpu * embedding_vec_size;

    for (size_t j = 0; j < total_gpu_count; j++) {
      recv_table[i][j] = element_per_recv;
    }
  }

  // Fill in sending partition table, ith Topo GPU send to jth global GPU
  for (size_t j = 0; j < total_gpu_count; j++) {
    size_t global_id = j;
    size_t slot_num_per_gpu =
        slot_num / total_gpu_count + ((global_id < (slot_num % total_gpu_count)) ? 1 : 0);
    size_t element_per_send = batch_size_per_gpu * slot_num_per_gpu * embedding_vec_size;

    for (size_t i = 0; i < local_gpu_count; i++) {
      send_table[i][j] = element_per_send;
    }
  }

  std::vector> src_pos(local_gpu_count,
                                                 std::vector(total_gpu_count));
  std::vector> dst_pos(local_gpu_count, std::vector(total_gpu_count));
  // Calculate the src offset pointer from each GPU to each other
  for (size_t i = 0; i < local_gpu_count; i++) {
    size_t src_offset = 0;
    for (size_t j = 0; j < total_gpu_count; j++) {
      src_pos[i][j] = src[i] + src_offset;
      src_offset += send_table[i][j];
    }
  }
  // Calculate the dst offset pointer from each GPU to each other
  for (size_t i = 0; i < local_gpu_count; i++) {
    size_t dst_offset = 0;
    for (size_t j = 0; j < total_gpu_count; j++) {
      dst_pos[i][j] = dst[i] + dst_offset;
      dst_offset += recv_table[i][j];
    }
  }

  // need to know the Type
  ncclDataType_t type;
  switch (sizeof(Type)) {
    case 2:
      type = ncclHalf;
      break;
    case 4:
      type = ncclFloat;
      break;
    default:
      CK_THROW_(Error_t::WrongInput, "Error: Type not support by now");
  }

  // Do the all2all transfer
  CK_NCCL_THROW_(ncclGroupStart());
  for (size_t i = 0; i < local_gpu_count; i++) {
    const auto &local_gpu = resource_manager.get_local_gpu(i);
    for (size_t j = 0; j < total_gpu_count; j++) {
      CK_NCCL_THROW_(ncclSend(src_pos[i][j], send_table[i][j], type, j, local_gpu->get_nccl(),
                              local_gpu->get_stream()));
      CK_NCCL_THROW_(ncclRecv(dst_pos[i][j], recv_table[i][j], type, j, local_gpu->get_nccl(),
                              local_gpu->get_stream()));
    }
  }
  CK_NCCL_THROW_(ncclGroupEnd());

  return;
}

5.3 backward

现在就得到了GPU之上原有样本对应的梯度,于是可以进行backward,这部分在之前介绍过,所以我们不再赘述。

// do backward
functors_.backward(embedding_data_.embedding_params_.get_batch_size(true), slot_num_per_gpu_,
                   embedding_data_.embedding_params_.embedding_vec_size,
                   embedding_data_.embedding_params_.combiner,
                   embedding_data_.get_row_offsets_tensors(true), embedding_feature_tensors_,
                   wgrad_tensors_, embedding_data_.get_resource_manager());

0x06 存储

这里简单分析一下。存储时候,rank 0负责写文件。

Error_t Session::download_params_to_files_(std::string weights_file,
                                           std::string dense_opt_states_file,
                                           const std::vector& embedding_files,
                                           const std::vector& sparse_opt_state_files) {
  try {
    {
      // 存储参数
      int i = 0;
      for (auto& embedding_file : embedding_files) {
        embeddings_[i]->dump_parameters(embedding_file);
        i++;
      }
    }

    {
      // 存储优化器
      int i = 0;
      for (auto& sparse_opt_state_file : sparse_opt_state_files) {
        std::ofstream out_stream_opt(sparse_opt_state_file, std::ofstream::binary);
        embeddings_[i]->dump_opt_states(out_stream_opt);
        out_stream_opt.close();
        i++;
      }
    }

    // rank 0 节点负责写文件
    if (resource_manager_->is_master_process()) {
      std::ofstream out_stream_weight(weights_file, std::ofstream::binary);
      networks_[0]->download_params_to_host(out_stream_weight);

      std::ofstream out_dense_opt_state_weight(dense_opt_states_file, std::ofstream::binary);
      networks_[0]->download_opt_states_to_host(out_dense_opt_state_weight);

      std::string no_trained_params = networks_[0]->get_no_trained_params_in_string();
      if (no_trained_params.length() != 0) {
        std::string ntp_file = weights_file + ".ntp.json";
        std::ofstream out_stream_ntp(ntp_file, std::ofstream::out);
        out_stream_ntp.write(no_trained_params.c_str(), no_trained_params.length());
        out_stream_ntp.close();
      }
      out_stream_weight.close();
      out_dense_opt_state_weight.close();
    }

  } catch (const internal_runtime_error& rt_err) {
    std::cerr << rt_err.what() << std::endl;
    return rt_err.get_error();
  } catch (const std::exception& err) {
    std::cerr << err.what() << std::endl;
    return Error_t::UnspecificError;
  }
  return Error_t::Success;
}

以 optimizer 为例,其他worker节点把数据发给rank0节点,rank 0 节点收到数据之后,会进行处理。

template 
void SparseEmbeddingFunctors::dump_opt_states(
    std::ofstream& stream, const ResourceManager& resource_manager,
    std::vector>& opt_states) {
  size_t local_gpu_count = resource_manager.get_local_gpu_count();

  CudaDeviceContext context;
  for (auto& opt_state : opt_states) {
    size_t total_size = 0;
    for (size_t id = 0; id < local_gpu_count; id++) {
      total_size += opt_state[id].get_size_in_bytes();
    }
    size_t max_size = total_size;

#ifdef ENABLE_MPI
    bool is_master_process = resource_manager.is_master_process();
    CK_MPI_THROW_(MPI_Reduce(is_master_process ? MPI_IN_PLACE : &max_size, &max_size,
                             sizeof(size_t), MPI_CHAR, MPI_MAX,
                             resource_manager.get_master_process_id(), MPI_COMM_WORLD));
#endif

    std::unique_ptr h_opt_state(new char[max_size]);
    size_t offset = 0;
    for (size_t id = 0; id < local_gpu_count; id++) {
      size_t local_size = opt_state[id].get_size_in_bytes();
      auto& local_gpu = resource_manager.get_local_gpu(id);
      context.set_device(local_gpu->get_device_id());
      CK_CUDA_THROW_(cudaMemcpyAsync(h_opt_state.get() + offset, opt_state[id].get_ptr(),
                                     local_size, cudaMemcpyDeviceToHost, local_gpu->get_stream()));
      offset += local_size;
    }
    sync_all_gpus(resource_manager);

    int pid = resource_manager.get_process_id();
    if (resource_manager.is_master_process()) {
      // rank 0负责写
      stream.write(h_opt_state.get(), total_size);
    }
#ifdef ENABLE_MPI
    else {
      // 其他worker节点把数据发给rank0节点
      int tag = (pid << 8) | 0xBA;
      CK_MPI_THROW_(MPI_Send(h_opt_state.get(), total_size, MPI_CHAR,
                             resource_manager.get_master_process_id(), tag, MPI_COMM_WORLD));
    }

    if (resource_manager.is_master_process()) {
      for (int r = 1; r < resource_manager.get_num_process(); r++) {
        int tag = (r << 8) | 0xBA;
        int recv_size = 0;
        MPI_Status status;
        CK_MPI_THROW_(MPI_Probe(r, tag, MPI_COMM_WORLD, &status));
        CK_MPI_THROW_(MPI_Get_count(&status, MPI_CHAR, &recv_size));
        // rank 0节点收到数据
        CK_MPI_THROW_(MPI_Recv(h_opt_state.get(), recv_size, MPI_CHAR, r, tag, MPI_COMM_WORLD,
                               MPI_STATUS_IGNORE));
        stream.write(h_opt_state.get(), recv_size);
      }
    }

#endif
    MESSAGE_("Done");
  }
}

0xFF 参考

https://developer.nvidia.com/blog/introducing-merlin-hugectr-training-framework-dedicated-to-recommender-systems/

https://developer.nvidia.com/blog/announcing-nvidia-merlin-application-framework-for-deep-recommender-systems/

https://developer.nvidia.com/blog/accelerating-recommender-systems-training-with-nvidia-merlin-open-beta/

HugeCTR源码阅读

embedding层如何反向传播

https://web.eecs.umich.edu/~justincj/teaching/eecs442/notes/linear-backprop.html

稀疏矩阵存储格式总结+存储效率对比:COO,CSR,DIA,ELL,HYB

无中生有:论推荐算法中的Embedding思想

tf.nn.embedding_lookup函数原理

求通俗讲解下tensorflow的embedding_lookup接口的意思?

【技术干货】聊聊在大厂推荐场景中embedding都是怎么做的

你可能感兴趣的:([源码解析] NVIDIA HugeCTR,GPU 版本参数服务器 --(9)--- Local hash表)