http://docs.oracle.com/javase/tutorial/essential/concurrency/index.html
Computer users take it for granted that their systems can do more than one thing at a time. They assume that they can continue to work in a word processor, while other applications download files, manage the print queue, and stream audio. Even a single application is often expected to do more than one thing at a time. For example, that streaming audio application must simultaneously read the digital audio off the network, decompress it, manage playback, and update its display. Even the word processor should always be ready to respond to keyboard and mouse events, no matter how busy it is reformatting text or updating the display. Software that can do such things is known as concurrent software.
The Java platform is designed from the ground up to support concurrent programming, with basic concurrency support in the Java programming language and the Java class libraries. Since version 5.0, the Java platform has also included high-level concurrency APIs. This lesson introduces the platform's basic concurrency support and summarizes some of the high-level APIs in thejava.util.concurrent
packages.
In concurrent programming, there are two basic units of execution: processes and threads. In the Java programming language, concurrent programming is mostly concerned with threads. However, processes are also important.
A computer system normally has many active processes and threads. This is true even in systems that only have a single execution core, and thus only have one thread actually executing at any given moment. Processing time for a single core is shared among processes and threads through an OS feature called time slicing.
It's becoming more and more common for computer systems to have multiple processors or processors with multiple execution cores. This greatly enhances a system's capacity for concurrent execution of processes and threads — but concurrency is possible even on simple systems, without multiple processors or execution cores.
A process has a self-contained execution environment. A process generally has a complete, private set of basic run-time resources; in particular, each process has its own memory space.
Processes are often seen as synonymous with programs or applications. However, what the user sees as a single application may in fact be a set of cooperating processes. To facilitate communication between processes, most operating systems support Inter Process Communication (IPC) resources, such as pipes and sockets. IPC is used not just for communication between processes on the same system, but processes on different systems.
Most implementations of the Java virtual machine run as a single process. A Java application can create additional processes using aProcessBuilder
object. Multiprocess applications are beyond the scope of this lesson.
Threads are sometimes called lightweight processes. Both processes and threads provide an execution environment, but creating a new thread requires fewer resources than creating a new process.
Threads exist within a process — every process has at least one. Threads share the process's resources, including memory and open files. This makes for efficient, but potentially problematic, communication.
Multithreaded execution is an essential feature of the Java platform. Every application has at least one thread — or several, if you count "system" threads that do things like memory management and signal handling. But from the application programmer's point of view, you start with just one thread, called the main thread. This thread has the ability to create additional threads, as we'll demonstrate in the next section.
Each thread is associated with an instance of the class Thread
. There are two basic strategies for using Thread
objects to create a concurrent application.
Thread
each time the application needs to initiate an asynchronous task.This section documents the use of Thread
objects. Executors are discussed with other high-level concurrency objects.
An application that creates an instance of Thread
must provide the code that will run in that thread. There are two ways to do this:
Runnable
object. The Runnable
interface defines a single method, run
, meant to contain the code executed in the thread. The Runnable
object is passed to the Thread
constructor, as in the HelloRunnable
example:
public class HelloRunnable implements Runnable { public void run() { System.out.println("Hello from a thread!"); } public static void main(String args[]) { (new Thread(new HelloRunnable())).start(); } }
Thread
. The Thread
class itself implements Runnable
, though its run
method does nothing. An application can subclassThread
, providing its own implementation of run
, as in the HelloThread
example:
public class HelloThread extends Thread { public void run() { System.out.println("Hello from a thread!"); } public static void main(String args[]) { (new HelloThread()).start(); } }
Notice that both examples invoke Thread.start
in order to start the new thread.
Which of these idioms should you use? The first idiom, which employs a Runnable
object, is more general, because the Runnable
object can subclass a class other than Thread
. The second idiom is easier to use in simple applications, but is limited by the fact that your task class must be a descendant of Thread
. This lesson focuses on the first approach, which separates the Runnable
task from theThread
object that executes the task. Not only is this approach more flexible, but it is applicable to the high-level thread management APIs covered later.
The Thread
class defines a number of methods useful for thread management. These include static
methods, which provide information about, or affect the status of, the thread invoking the method. The other methods are invoked from other threads involved in managing the thread and Thread
object. We'll examine some of these methods in the following sections.
Thread.sleep
causes the current thread to suspend execution for a specified period. This is an efficient means of making processor time available to the other threads of an application or other applications that might be running on a computer system. The sleep
method can also be used for pacing, as shown in the example that follows, and waiting for another thread with duties that are understood to have time requirements, as with the SimpleThreads
example in a later section.
Two overloaded versions of sleep
are provided: one that specifies the sleep time to the millisecond and one that specifies the sleep time to the nanosecond. However, these sleep times are not guaranteed to be precise, because they are limited by the facilities provided by the underlying OS. Also, the sleep period can be terminated by interrupts, as we'll see in a later section. In any case, you cannot assume that invoking sleep
will suspend the thread for precisely the time period specified.
The SleepMessages
example uses sleep
to print messages at four-second intervals:
public class SleepMessages { public static void main(String args[]) throws InterruptedException { String importantInfo[] = { "Mares eat oats", "Does eat oats", "Little lambs eat ivy", "A kid will eat ivy too" }; for (int i = 0; i < importantInfo.length; i++) { //Pause for 4 seconds Thread.sleep(4000); //Print a message System.out.println(importantInfo[i]); } } }
Notice that main
declares that it throws InterruptedException
. This is an exception that sleep
throws when another thread interrupts the current thread while sleep
is active. Since this application has not defined another thread to cause the interrupt, it doesn't bother to catch InterruptedException
.
An interrupt is an indication to a thread that it should stop what it is doing and do something else. It's up to the programmer to decide exactly how a thread responds to an interrupt, but it is very common for the thread to terminate. This is the usage emphasized in this lesson.
A thread sends an interrupt by invoking interrupt
on the Thread
object for the thread to be interrupted. For the interrupt mechanism to work correctly, the interrupted thread must support its own interruption.
How does a thread support its own interruption? This depends on what it's currently doing. If the thread is frequently invoking methods that throw InterruptedException
, it simply returns from the run
method after it catches that exception. For example, suppose the central message loop in the SleepMessages
example were in the run
method of a thread's Runnable
object. Then it might be modified as follows to support interrupts:
for (int i = 0; i < importantInfo.length; i++) { // Pause for 4 seconds try { Thread.sleep(4000); } catch (InterruptedException e) { // We've been interrupted: no more messages. return; } // Print a message System.out.println(importantInfo[i]); }
Many methods that throw InterruptedException
, such as sleep
, are designed to cancel their current operation and return immediately when an interrupt is received.
What if a thread goes a long time without invoking a method that throws InterruptedException
? Then it must periodically invokeThread.interrupted
, which returns true
if an interrupt has been received. For example:
for (int i = 0; i < inputs.length; i++) { heavyCrunch(inputs[i]); if (Thread.interrupted()) { // We've been interrupted: no more crunching. return; } }
In this simple example, the code simply tests for the interrupt and exits the thread if one has been received. In more complex applications, it might make more sense to throw an InterruptedException
:
if (Thread.interrupted()) { throw new InterruptedException(); }
This allows interrupt handling code to be centralized in a catch
clause.
The interrupt mechanism is implemented using an internal flag known as the interrupt status. Invoking Thread.interrupt
sets this flag. When a thread checks for an interrupt by invoking the static method Thread.interrupted
, interrupt status is cleared. The non-staticisInterrupted
method, which is used by one thread to query the interrupt status of another, does not change the interrupt status flag.
By convention, any method that exits by throwing an InterruptedException
clears interrupt status when it does so. However, it's always possible that interrupt status will immediately be set again, by another thread invoking interrupt
.
The join
method allows one thread to wait for the completion of another. If t
is a Thread
object whose thread is currently executing,
t.join();
causes the current thread to pause execution until t
's thread terminates. Overloads of join
allow the programmer to specify a waiting period. However, as with sleep
, join
is dependent on the OS for timing, so you should not assume that join
will wait exactly as long as you specify.
Like sleep
, join
responds to an interrupt by exiting with an InterruptedException
The following example brings together some of the concepts of this section. SimpleThreads
consists of two threads. The first is the main thread that every Java application has. The main thread creates a new thread from the Runnable
object, MessageLoop
, and waits for it to finish. If the MessageLoop
thread takes too long to finish, the main thread interrupts it.
The MessageLoop
thread prints out a series of messages. If interrupted before it has printed all its messages, the MessageLoop
thread prints a message and exits.
public class SimpleThreads { // Display a message, preceded by // the name of the current thread static void threadMessage(String message) { String threadName = Thread.currentThread().getName(); System.out.format("%s: %s%n", threadName, message); } private static class MessageLoop implements Runnable { public void run() { String importantInfo[] = { "Mares eat oats", "Does eat oats", "Little lambs eat ivy", "A kid will eat ivy too" }; try { for (int i = 0; i < importantInfo.length; i++) { // Pause for 4 seconds Thread.sleep(4000); // Print a message threadMessage(importantInfo[i]); } } catch (InterruptedException e) { threadMessage("I wasn't done!"); } } } public static void main(String args[]) throws InterruptedException { // Delay, in milliseconds before // we interrupt MessageLoop // thread (default one hour). long patience = 1000 * 60 * 60; // If command line argument // present, gives patience // in seconds. if (args.length > 0) { try { patience = Long.parseLong(args[0]) * 1000; } catch (NumberFormatException e) { System.err.println("Argument must be an integer."); System.exit(1); } } threadMessage("Starting MessageLoop thread"); long startTime = System.currentTimeMillis(); Thread t = new Thread(new MessageLoop()); t.start(); threadMessage("Waiting for MessageLoop thread to finish"); // loop until MessageLoop // thread exits while (t.isAlive()) { threadMessage("Still waiting..."); // Wait maximum of 1 second // for MessageLoop thread // to finish. t.join(1000); if (((System.currentTimeMillis() - startTime) > patience) && t.isAlive()) { threadMessage("Tired of waiting!"); t.interrupt(); // Shouldn't be long now // -- wait indefinitely t.join(); } } threadMessage("Finally!"); } }
Threads communicate primarily by sharing access to fields and the objects reference fields refer to. This form of communication is extremely efficient, but makes two kinds of errors possible: thread interference and memory consistency errors. The tool needed to prevent these errors is synchronization.
However, synchronization can introduce thread contention, which occurs when two or more threads try to access the same resource simultaneously and cause the Java runtime to execute one or more threads more slowly, or even suspend their execution. Starvation and livelock are forms of thread contention. See the section Liveness for more information.
This section covers the following topics:
Consider a simple class called Counter
class Counter { private int c = 0; public void increment() { c++; } public void decrement() { c--; } public int value() { return c; } }
Counter
is designed so that each invocation of increment
will add 1 to c
, and each invocation of decrement
will subtract 1 from c
. However, if a Counter
object is referenced from multiple threads, interference between threads may prevent this from happening as expected.
Interference happens when two operations, running in different threads, but acting on the same data, interleave. This means that the two operations consist of multiple steps, and the sequences of steps overlap.
It might not seem possible for operations on instances of Counter
to interleave, since both operations on c
are single, simple statements. However, even simple statements can translate to multiple steps by the virtual machine. We won't examine the specific steps the virtual machine takes — it is enough to know that the single expression c++
can be decomposed into three steps:
c
.c
.The expression c--
can be decomposed the same way, except that the second step decrements instead of increments.
Suppose Thread A invokes increment
at about the same time Thread B invokes decrement
. If the initial value of c
is 0
, their interleaved actions might follow this sequence:
Thread A's result is lost, overwritten by Thread B. This particular interleaving is only one possibility. Under different circumstances it might be Thread B's result that gets lost, or there could be no error at all. Because they are unpredictable, thread interference bugs can be difficult to detect and fix.
Memory consistency errors occur when different threads have inconsistent views of what should be the same data. The causes of memory consistency errors are complex and beyond the scope of this tutorial. Fortunately, the programmer does not need a detailed understanding of these causes. All that is needed is a strategy for avoiding them.
The key to avoiding memory consistency errors is understanding the happens-before relationship. This relationship is simply a guarantee that memory writes by one specific statement are visible to another specific statement. To see this, consider the following example. Suppose a simple int
field is defined and initialized:
int counter = 0;
The counter
field is shared between two threads, A and B. Suppose thread A increments counter
:
counter++;
Then, shortly afterwards, thread B prints out counter
:
System.out.println(counter);
If the two statements had been executed in the same thread, it would be safe to assume that the value printed out would be "1". But if the two statements are executed in separate threads, the value printed out might well be "0", because there's no guarantee that thread A's change to counter
will be visible to thread B — unless the programmer has established a happens-before relationship between these two statements.
There are several actions that create happens-before relationships. One of them is synchronization, as we will see in the following sections.
We've already seen two actions that create happens-before relationships.
Thread.start
, every statement that has a happens-before relationship with that statement also has a happens-before relationship with every statement executed by the new thread. The effects of the code that led up to the creation of the new thread are visible to the new thread.Thread.join
in another thread to return, then all the statements executed by the terminated thread have a happens-before relationship with all the statements following the successful join. The effects of the code in the thread are now visible to the thread that performed the join.For a list of actions that create happens-before relationships, refer to the Summary page of the java.util.concurrent
package..
Synchronization is built around an internal entity known as the intrinsic lock or monitor lock. (The API specification often refers to this entity simply as a "monitor.") Intrinsic locks play a role in both aspects of synchronization: enforcing exclusive access to an object's state and establishing happens-before relationships that are essential to visibility.
Every object has an intrinsic lock associated with it. By convention, a thread that needs exclusive and consistent access to an object's fields has to acquire the object's intrinsic lock before accessing them, and then release the intrinsic lock when it's done with them. A thread is said to own the intrinsic lock between the time it has acquired the lock and released the lock. As long as a thread owns an intrinsic lock, no other thread can acquire the same lock. The other thread will block when it attempts to acquire the lock.
When a thread releases an intrinsic lock, a happens-before relationship is established between that action and any subsequent acquistion of the same lock.
When a thread invokes a synchronized method, it automatically acquires the intrinsic lock for that method's object and releases it when the method returns. The lock release occurs even if the return was caused by an uncaught exception.
You might wonder what happens when a static synchronized method is invoked, since a static method is associated with a class, not an object. In this case, the thread acquires the intrinsic lock for the Class
object associated with the class. Thus access to class's static fields is controlled by a lock that's distinct from the lock for any instance of the class.
Another way to create synchronized code is with synchronized statements. Unlike synchronized methods, synchronized statements must specify the object that provides the intrinsic lock:
public void addName(String name) { synchronized(this) { lastName = name; nameCount++; } nameList.add(name); }
In this example, the addName
method needs to synchronize changes to lastName
and nameCount
, but also needs to avoid synchronizing invocations of other objects' methods. (Invoking other objects' methods from synchronized code can create problems that are described in the section on Liveness.) Without synchronized statements, there would have to be a separate, unsynchronized method for the sole purpose of invoking nameList.add
.
Synchronized statements are also useful for improving concurrency with fine-grained synchronization. Suppose, for example, classMsLunch
has two instance fields, c1
and c2
, that are never used together. All updates of these fields must be synchronized, but there's no reason to prevent an update of c1 from being interleaved with an update of c2 — and doing so reduces concurrency by creating unnecessary blocking. Instead of using synchronized methods or otherwise using the lock associated with this
, we create two objects solely to provide locks.
public class MsLunch { private long c1 = 0; private long c2 = 0; private Object lock1 = new Object(); private Object lock2 = new Object(); public void inc1() { synchronized(lock1) { c1++; } } public void inc2() { synchronized(lock2) { c2++; } } }
Use this idiom with extreme care. You must be absolutely sure that it really is safe to interleave access of the affected fields.
Recall that a thread cannot acquire a lock owned by another thread. But a thread can acquire a lock that it already owns. Allowing a thread to acquire the same lock more than once enables reentrant synchronization. This describes a situation where synchronized code, directly or indirectly, invokes a method that also contains synchronized code, and both sets of code use the same lock. Without reentrant synchronization, synchronized code would have to take many additional precautions to avoid having a thread cause itself to block.
In programming, an atomic action is one that effectively happens all at once. An atomic action cannot stop in the middle: it either happens completely, or it doesn't happen at all. No side effects of an atomic action are visible until the action is complete.
We have already seen that an increment expression, such as c++
, does not describe an atomic action. Even very simple expressions can define complex actions that can decompose into other actions. However, there are actions you can specify that are atomic:
long
and double
).volatile
(including long
and double
variables).Atomic actions cannot be interleaved, so they can be used without fear of thread interference. However, this does not eliminate all need to synchronize atomic actions, because memory consistency errors are still possible. Using volatile
variables reduces the risk of memory consistency errors, because any write to a volatile
variable establishes a happens-before relationship with subsequent reads of that same variable. This means that changes to a volatile
variable are always visible to other threads. What's more, it also means that when a thread reads a volatile
variable, it sees not just the latest change to the volatile
, but also the side effects of the code that led up the change.
Using simple atomic variable access is more efficient than accessing these variables through synchronized code, but requires more care by the programmer to avoid memory consistency errors. Whether the extra effort is worthwhile depends on the size and complexity of the application.
Some of the classes in the java.util.concurrent
package provide atomic methods that do not rely on synchronization. We'll discuss them in the section on High Level Concurrency Objects.
A concurrent application's ability to execute in a timely manner is known as its liveness. This section describes the most common kind of liveness problem, deadlock, and goes on to briefly describe two other liveness problems, starvation and livelock.
Deadlock describes a situation where two or more threads are blocked forever, waiting for each other. Here's an example.
Alphonse and Gaston are friends, and great believers in courtesy. A strict rule of courtesy is that when you bow to a friend, you must remain bowed until your friend has a chance to return the bow. Unfortunately, this rule does not account for the possibility that two friends might bow to each other at the same time. This example application, Deadlock
, models this possibility:
public class Deadlock { static class Friend { private final String name; public Friend(String name) { this.name = name; } public String getName() { return this.name; } public synchronized void bow(Friend bower) { System.out.format("%s: %s" + " has bowed to me!%n", this.name, bower.getName()); bower.bowBack(this); } public synchronized void bowBack(Friend bower) { System.out.format("%s: %s" + " has bowed back to me!%n", this.name, bower.getName()); } } public static void main(String[] args) { final Friend alphonse = new Friend("Alphonse"); final Friend gaston = new Friend("Gaston"); new Thread(new Runnable() { public void run() { alphonse.bow(gaston); } }).start(); new Thread(new Runnable() { public void run() { gaston.bow(alphonse); } }).start(); } }
When Deadlock
runs, it's extremely likely that both threads will block when they attempt to invoke bowBack
. Neither block will ever end, because each thread is waiting for the other to exit bow
.
Starvation and livelock are much less common a problem than deadlock, but are still problems that every designer of concurrent software is likely to encounter.
Starvation describes a situation where a thread is unable to gain regular access to shared resources and is unable to make progress. This happens when shared resources are made unavailable for long periods by "greedy" threads. For example, suppose an object provides a synchronized method that often takes a long time to return. If one thread invokes this method frequently, other threads that also need frequent synchronized access to the same object will often be blocked.
A thread often acts in response to the action of another thread. If the other thread's action is also a response to the action of another thread, then livelock may result. As with deadlock, livelocked threads are unable to make further progress. However, the threads are not blocked — they are simply too busy responding to each other to resume work. This is comparable to two people attempting to pass each other in a corridor: Alphonse moves to his left to let Gaston pass, while Gaston moves to his right to let Alphonse pass. Seeing that they are still blocking each other, Alphone moves to his right, while Gaston moves to his left. They're still blocking each other, so...
Threads often have to coordinate their actions. The most common coordination idiom is the guarded block. Such a block begins by polling a condition that must be true before the block can proceed. There are a number of steps to follow in order to do this correctly.
Suppose, for example guardedJoy
is a method that must not proceed until a shared variable joy
has been set by another thread. Such a method could, in theory, simply loop until the condition is satisfied, but that loop is wasteful, since it executes continuously while waiting.
public void guardedJoy() { // Simple loop guard. Wastes // processor time. Don't do this! while(!joy) {} System.out.println("Joy has been achieved!"); }
A more efficient guard invokes Object.wait
to suspend the current thread. The invocation of wait
does not return until another thread has issued a notification that some special event may have occurred — though not necessarily the event this thread is waiting for:
public synchronized void guardedJoy() { // This guard only loops once for each special event, which may not // be the event we're waiting for. while(!joy) { try { wait(); } catch (InterruptedException e) {} } System.out.println("Joy and efficiency have been achieved!"); }
wait
inside a loop that tests for the condition being waited for. Don't assume that the interrupt was for the particular condition you were waiting for, or that the condition is still true.
Like many methods that suspend execution, wait
can throw InterruptedException
. In this example, we can just ignore that exception — we only care about the value of joy
.
Why is this version of guardedJoy
synchronized? Suppose d
is the object we're using to invoke wait
. When a thread invokes d.wait
, it must own the intrinsic lock for d
— otherwise an error is thrown. Invoking wait
inside a synchronized method is a simple way to acquire the intrinsic lock.
When wait
is invoked, the thread releases the lock and suspends execution. At some future time, another thread will acquire the same lock and invoke Object.notifyAll
, informing all threads waiting on that lock that something important has happened:
public synchronized notifyJoy() { joy = true; notifyAll(); }
Some time after the second thread has released the lock, the first thread reacquires the lock and resumes by returning from the invocation of wait
.
notify
, which wakes up a single thread. Because
notify
doesn't allow you to specify the thread that is woken up, it is useful only in massively parallel applications — that is, programs with a large number of threads, all doing similar chores. In such an application, you don't care which thread gets woken up.
Let's use guarded blocks to create a Producer-Consumer application. This kind of application shares data between two threads: theproducer, that creates the data, and the consumer, that does something with it. The two threads communicate using a shared object. Coordination is essential: the consumer thread must not attempt to retrieve the data before the producer thread has delivered it, and the producer thread must not attempt to deliver new data if the consumer hasn't retrieved the old data.
In this example, the data is a series of text messages, which are shared through an object of type Drop
:
public class Drop { // Message sent from producer // to consumer. private String message; // True if consumer should wait // for producer to send message, // false if producer should wait for // consumer to retrieve message. private boolean empty = true; public synchronized String take() { // Wait until message is // available. while (empty) { try { wait(); } catch (InterruptedException e) {} } // Toggle status. empty = true; // Notify producer that // status has changed. notifyAll(); return message; } public synchronized void put(String message) { // Wait until message has // been retrieved. while (!empty) { try { wait(); } catch (InterruptedException e) {} } // Toggle status. empty = false; // Store message. this.message = message; // Notify consumer that status // has changed. notifyAll(); } }
The producer thread, defined in Producer
, sends a series of familiar messages. The string "DONE" indicates that all messages have been sent. To simulate the unpredictable nature of real-world applications, the producer thread pauses for random intervals between messages.
import java.util.Random; public class Producer implements Runnable { private Drop drop; public Producer(Drop drop) { this.drop = drop; } public void run() { String importantInfo[] = { "Mares eat oats", "Does eat oats", "Little lambs eat ivy", "A kid will eat ivy too" }; Random random = new Random(); for (int i = 0; i < importantInfo.length; i++) { drop.put(importantInfo[i]); try { Thread.sleep(random.nextInt(5000)); } catch (InterruptedException e) {} } drop.put("DONE"); } }
The consumer thread, defined in Consumer
, simply retrieves the messages and prints them out, until it retrieves the "DONE" string. This thread also pauses for random intervals.
import java.util.Random; public class Consumer implements Runnable { private Drop drop; public Consumer(Drop drop) { this.drop = drop; } public void run() { Random random = new Random(); for (String message = drop.take(); ! message.equals("DONE"); message = drop.take()) { System.out.format("MESSAGE RECEIVED: %s%n", message); try { Thread.sleep(random.nextInt(5000)); } catch (InterruptedException e) {} } } }
Finally, here is the main thread, defined in ProducerConsumerExample
, that launches the producer and consumer threads.
public class ProducerConsumerExample { public static void main(String[] args) { Drop drop = new Drop(); (new Thread(new Producer(drop))).start(); (new Thread(new Consumer(drop))).start(); } }
Drop
class was written in order to demonstrate guarded blocks. To avoid re-inventing the wheel, examine the existing data structures in the
Java Collections Framework before trying to code your own data-sharing objects. For more information, refer to the
Questions and Exercises section.
An object is considered immutable if its state cannot change after it is constructed. Maximum reliance on immutable objects is widely accepted as a sound strategy for creating simple, reliable code.
Immutable objects are particularly useful in concurrent applications. Since they cannot change state, they cannot be corrupted by thread interference or observed in an inconsistent state.
Programmers are often reluctant to employ immutable objects, because they worry about the cost of creating a new object as opposed to updating an object in place. The impact of object creation is often overestimated, and can be offset by some of the efficiencies associated with immutable objects. These include decreased overhead due to garbage collection, and the elimination of code needed to protect mutable objects from corruption.
The following subsections take a class whose instances are mutable and derives a class with immutable instances from it. In so doing, they give general rules for this kind of conversion and demonstrate some of the advantages of immutable objects.
The class, SynchronizedRGB
, defines objects that represent colors. Each object represents the color as three integers that stand for primary color values and a string that gives the name of the color.
public class SynchronizedRGB { // Values must be between 0 and 255. private int red; private int green; private int blue; private String name; private void check(int red, int green, int blue) { if (red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255) { throw new IllegalArgumentException(); } } public SynchronizedRGB(int red, int green, int blue, String name) { check(red, green, blue); this.red = red; this.green = green; this.blue = blue; this.name = name; } public void set(int red, int green, int blue, String name) { check(red, green, blue); synchronized (this) { this.red = red; this.green = green; this.blue = blue; this.name = name; } } public synchronized int getRGB() { return ((red << 16) | (green << 8) | blue); } public synchronized String getName() { return name; } public synchronized void invert() { red = 255 - red; green = 255 - green; blue = 255 - blue; name = "Inverse of " + name; } }
SynchronizedRGB
must be used carefully to avoid being seen in an inconsistent state. Suppose, for example, a thread executes the following code:
SynchronizedRGB color = new SynchronizedRGB(0, 0, 0, "Pitch Black"); ... int myColorInt = color.getRGB(); //Statement 1 String myColorName = color.getName(); //Statement 2
If another thread invokes color.set
after Statement 1 but before Statement 2, the value of myColorInt
won't match the value ofmyColorName
. To avoid this outcome, the two statements must be bound together:
synchronized (color) { int myColorInt = color.getRGB(); String myColorName = color.getName(); }
This kind of inconsistency is only possible for mutable objects — it will not be an issue for the immutable version ofSynchronizedRGB
.
The following rules define a simple strategy for creating immutable objects. Not all classes documented as "immutable" follow these rules. This does not necessarily mean the creators of these classes were sloppy — they may have good reason for believing that instances of their classes never change after construction. However, such strategies require sophisticated analysis and are not for beginners.
final
and private
.final
. A more sophisticated approach is to make the constructor private
and construct instances in factory methods.Applying this strategy to SynchronizedRGB
results in the following steps:
set
, arbitrarily transforms the object, and has no place in an immutable version of the class. The second one, invert
, can be adapted by having it create a new object instead of modifying the existing one.private
; they are further qualified as final
.final
.After these changes, we have ImmutableRGB
:
final public class ImmutableRGB { // Values must be between 0 and 255. final private int red; final private int green; final private int blue; final private String name; private void check(int red, int green, int blue) { if (red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255) { throw new IllegalArgumentException(); } } public ImmutableRGB(int red, int green, int blue, String name) { check(red, green, blue); this.red = red; this.green = green; this.blue = blue; this.name = name; } public int getRGB() { return ((red << 16) | (green << 8) | blue); } public String getName() { return name; } public ImmutableRGB invert() { return new ImmutableRGB(255 - red, 255 - green, 255 - blue, "Inverse of " + name); } }
So far, this lesson has focused on the low-level APIs that have been part of the Java platform from the very beginning. These APIs are adequate for very basic tasks, but higher-level building blocks are needed for more advanced tasks. This is especially true for massively concurrent applications that fully exploit today's multiprocessor and multi-core systems.
In this section we'll look at some of the high-level concurrency features introduced with version 5.0 of the Java platform. Most of these features are implemented in the new java.util.concurrent
packages. There are also new concurrent data structures in the Java Collections Framework.
java.util.concurrent
provide thread pool management suitable for large-scale applications.ThreadLocalRandom
(in JDK 7) provides efficient generation of pseudorandom numbers from multiple threads.Synchronized code relies on a simple kind of reentrant lock. This kind of lock is easy to use, but has many limitations. More sophisticated locking idioms are supported by the java.util.concurrent.locks
package. We won't examine this package in detail, but instead will focus on its most basic interface, Lock
.
Lock
objects work very much like the implicit locks used by synchronized code. As with implicit locks, only one thread can own a Lock
object at a time. Lock
objects also support a wait/notify
mechanism, through their associated Condition
objects.
The biggest advantage of Lock
objects over implicit locks is their ability to back out of an attempt to acquire a lock. The tryLock
method backs out if the lock is not available immediately or before a timeout expires (if specified). The lockInterruptibly
method backs out if another thread sends an interrupt before the lock is acquired.
Let's use Lock
objects to solve the deadlock problem we saw in Liveness. Alphonse and Gaston have trained themselves to notice when a friend is about to bow. We model this improvement by requiring that our Friend
objects must acquire locks for both participants before proceeding with the bow. Here is the source code for the improved model, Safelock
. To demonstrate the versatility of this idiom, we assume that Alphonse and Gaston are so infatuated with their newfound ability to bow safely that they can't stop bowing to each other:
import java.util.concurrent.locks.Lock; import java.util.concurrent.locks.ReentrantLock; import java.util.Random; public class Safelock { static class Friend { private final String name; private final Lock lock = new ReentrantLock(); public Friend(String name) { this.name = name; } public String getName() { return this.name; } public boolean impendingBow(Friend bower) { Boolean myLock = false; Boolean yourLock = false; try { myLock = lock.tryLock(); yourLock = bower.lock.tryLock(); } finally { if (! (myLock && yourLock)) { if (myLock) { lock.unlock(); } if (yourLock) { bower.lock.unlock(); } } } return myLock && yourLock; } public void bow(Friend bower) { if (impendingBow(bower)) { try { System.out.format("%s: %s has" + " bowed to me!%n", this.name, bower.getName()); bower.bowBack(this); } finally { lock.unlock(); bower.lock.unlock(); } } else { System.out.format("%s: %s started" + " to bow to me, but saw that" + " I was already bowing to" + " him.%n", this.name, bower.getName()); } } public void bowBack(Friend bower) { System.out.format("%s: %s has" + " bowed back to me!%n", this.name, bower.getName()); } } static class BowLoop implements Runnable { private Friend bower; private Friend bowee; public BowLoop(Friend bower, Friend bowee) { this.bower = bower; this.bowee = bowee; } public void run() { Random random = new Random(); for (;;) { try { Thread.sleep(random.nextInt(10)); } catch (InterruptedException e) {} bowee.bow(bower); } } } public static void main(String[] args) { final Friend alphonse = new Friend("Alphonse"); final Friend gaston = new Friend("Gaston"); new Thread(new BowLoop(alphonse, gaston)).start(); new Thread(new BowLoop(gaston, alphonse)).start(); } }
In all of the previous examples, there's a close connection between the task being done by a new thread, as defined by its Runnable
object, and the thread itself, as defined by a Thread
object. This works well for small applications, but in large-scale applications, it makes sense to separate thread management and creation from the rest of the application. Objects that encapsulate these functions are known as executors. The following subsections describe executors in detail.
The java.util.concurrent
package defines three executor interfaces:
Executor
, a simple interface that supports launching new tasks.ExecutorService
, a subinterface of Executor
, which adds features that help manage the lifecycle, both of the individual tasks and of the executor itself.ScheduledExecutorService
, a subinterface of ExecutorService
, supports future and/or periodic execution of tasks.Typically, variables that refer to executor objects are declared as one of these three interface types, not with an executor class type.
Executor
InterfaceThe Executor
interface provides a single method, execute
, designed to be a drop-in replacement for a common thread-creation idiom. Ifr
is a Runnable
object, and e
is an Executor
object you can replace
(new Thread(r)).start();
with
e.execute(r);
However, the definition of execute
is less specific. The low-level idiom creates a new thread and launches it immediately. Depending on the Executor
implementation, execute
may do the same thing, but is more likely to use an existing worker thread to run r
, or to place r
in a queue to wait for a worker thread to become available. (We'll describe worker threads in the section on Thread Pools.)
The executor implementations in java.util.concurrent
are designed to make full use of the more advanced ExecutorService
andScheduledExecutorService
interfaces, although they also work with the base Executor
interface.
ExecutorService
InterfaceThe ExecutorService
interface supplements execute
with a similar, but more versatile submit
method. Like execute
, submit
accepts Runnable
objects, but also accepts Callable
objects, which allow the task to return a value. The submit
method returns a Future
object, which is used to retrieve the Callable
return value and to manage the status of both Callable
and Runnable
tasks.
ExecutorService
also provides methods for submitting large collections of Callable
objects. Finally, ExecutorService
provides a number of methods for managing the shutdown of the executor. To support immediate shutdown, tasks should handle interrupts correctly.
ScheduledExecutorService
InterfaceThe ScheduledExecutorService
interface supplements the methods of its parent ExecutorService
with schedule
, which executes a Runnable
orCallable
task after a specified delay. In addition, the interface defines scheduleAtFixedRate
and scheduleWithFixedDelay
, which executes specified tasks repeatedly, at defined intervals.
Most of the executor implementations in java.util.concurrent
use thread pools, which consist of worker threads. This kind of thread exists separately from the Runnable
and Callable
tasks it executes and is often used to execute multiple tasks.
Using worker threads minimizes the overhead due to thread creation. Thread objects use a significant amount of memory, and in a large-scale application, allocating and deallocating many thread objects creates a significant memory management overhead.
One common type of thread pool is the fixed thread pool. This type of pool always has a specified number of threads running; if a thread is somehow terminated while it is still in use, it is automatically replaced with a new thread. Tasks are submitted to the pool via an internal queue, which holds extra tasks whenever there are more active tasks than threads.
An important advantage of the fixed thread pool is that applications using it degrade gracefully. To understand this, consider a web server application where each HTTP request is handled by a separate thread. If the application simply creates a new thread for every new HTTP request, and the system receives more requests than it can handle immediately, the application will suddenly stop responding to all requests when the overhead of all those threads exceed the capacity of the system. With a limit on the number of the threads that can be created, the application will not be servicing HTTP requests as quickly as they come in, but it will be servicing them as quickly as the system can sustain.
A simple way to create an executor that uses a fixed thread pool is to invoke the newFixedThreadPool
factory method injava.util.concurrent.Executors
This class also provides the following factory methods:
newCachedThreadPool
method creates an executor with an expandable thread pool. This executor is suitable for applications that launch many short-lived tasks.newSingleThreadExecutor
method creates an executor that executes a single task at a time.ScheduledExecutorService
versions of the above executors.If none of the executors provided by the above factory methods meet your needs, constructing instances ofjava.util.concurrent.ThreadPoolExecutor
or java.util.concurrent.ScheduledThreadPoolExecutor
will give you additional options.
The fork/join framework is an implementation of the ExecutorService
interface that helps you take advantage of multiple processors. It is designed for work that can be broken into smaller pieces recursively. The goal is to use all the available processing power to enhance the performance of your application.
As with any ExecutorService
implementation, the fork/join framework distributes tasks to worker threads in a thread pool. The fork/join framework is distinct because it uses a work-stealing algorithm. Worker threads that run out of things to do can steal tasks from other threads that are still busy.
The center of the fork/join framework is the ForkJoinPool
class, an extension of the AbstractExecutorService
class. ForkJoinPool
implements the core work-stealing algorithm and can execute ForkJoinTask
processes.
The first step for using the fork/join framework is to write code that performs a segment of the work. Your code should look similar to the following pseudocode:
if (my portion of the work is small enough) do the work directly else split my work into two pieces invoke the two pieces and wait for the results
Wrap this code in a ForkJoinTask
subclass, typically using one of its more specialized types, either RecursiveTask
(which can return a result) or RecursiveAction
.
After your ForkJoinTask
subclass is ready, create the object that represents all the work to be done and pass it to the invoke()
method of a ForkJoinPool
instance.
To help you understand how the fork/join framework works, consider the following example. Suppose that you want to blur an image. The original source image is represented by an array of integers, where each integer contains the color values for a single pixel. The blurred destination image is also represented by an integer array with the same size as the source.
Performing the blur is accomplished by working through the source array one pixel at a time. Each pixel is averaged with its surrounding pixels (the red, green, and blue components are averaged), and the result is placed in the destination array. Since an image is a large array, this process can take a long time. You can take advantage of concurrent processing on multiprocessor systems by implementing the algorithm using the fork/join framework. Here is one possible implementation:
public class ForkBlur extends RecursiveAction { private int[] mSource; private int mStart; private int mLength; private int[] mDestination; // Processing window size; should be odd. private int mBlurWidth = 15; public ForkBlur(int[] src, int start, int length, int[] dst) { mSource = src; mStart = start; mLength = length; mDestination = dst; } protected void computeDirectly() { int sidePixels = (mBlurWidth - 1) / 2; for (int index = mStart; index < mStart + mLength; index++) { // Calculate average. float rt = 0, gt = 0, bt = 0; for (int mi = -sidePixels; mi <= sidePixels; mi++) { int mindex = Math.min(Math.max(mi + index, 0), mSource.length - 1); int pixel = mSource[mindex]; rt += (float)((pixel & 0x00ff0000) >> 16) / mBlurWidth; gt += (float)((pixel & 0x0000ff00) >> 8) / mBlurWidth; bt += (float)((pixel & 0x000000ff) >> 0) / mBlurWidth; } // Reassemble destination pixel. int dpixel = (0xff000000 ) | (((int)rt) << 16) | (((int)gt) << 8) | (((int)bt) << 0); mDestination[index] = dpixel; } } ...
Now you implement the abstract compute()
method, which either performs the blur directly or splits it into two smaller tasks. A simple array length threshold helps determine whether the work is performed or split.
protected static int sThreshold = 100000; protected void compute() { if (mLength < sThreshold) { computeDirectly(); return; } int split = mLength / 2; invokeAll(new ForkBlur(mSource, mStart, split, mDestination), new ForkBlur(mSource, mStart + split, mLength - split, mDestination)); }
If the previous methods are in a subclass of the RecursiveAction
class, then setting up the task to run in a ForkJoinPool
is straightforward, and involves the following steps:
Create a task that represents all of the work to be done.
// source image pixels are in src // destination image pixels are in dst ForkBlur fb = new ForkBlur(src, 0, src.length, dst);
Create the ForkJoinPool
that will run the task.
ForkJoinPool pool = new ForkJoinPool();
Run the task.
pool.invoke(fb);
For the full source code, including some extra code that creates the destination image file, see the ForkBlur
example.
Besides using the fork/join framework to implement custom algorithms for tasks to be performed concurrently on a multiprocessor system (such as the ForkBlur.java
example in the previous section), there are some generally useful features in Java SE which are already implemented using the fork/join framework. One such implementation, introduced in Java SE 8, is used by the java.util.Arrays
class for its parallelSort()
methods. These methods are similar to sort()
, but leverage concurrency via the fork/join framework. Parallel sorting of large arrays is faster than sequential sorting when run on multiprocessor systems. However, how exactly the fork/join framework is leveraged by these methods is outside the scope of the Java Tutorials. For this information, see the Java API documentation.
Another implementation of the fork/join framework is used by methods in the java.util.streams
package, which is part of Project Lambdascheduled for the Java SE 8 release. For more information, see the Lambda Expressions section.
The java.util.concurrent
package includes a number of additions to the Java Collections Framework. These are most easily categorized by the collection interfaces provided:
BlockingQueue
defines a first-in-first-out data structure that blocks or times out when you attempt to add to a full queue, or retrieve from an empty queue.ConcurrentMap
is a subinterface of java.util.Map
that defines useful atomic operations. These operations remove or replace a key-value pair only if the key is present, or add a key-value pair only if the key is absent. Making these operations atomic helps avoid synchronization. The standard general-purpose implementation of ConcurrentMap
is ConcurrentHashMap
, which is a concurrent analog of HashMap
.ConcurrentNavigableMap
is a subinterface of ConcurrentMap
that supports approximate matches. The standard general-purpose implementation of ConcurrentNavigableMap
is ConcurrentSkipListMap
, which is a concurrent analog of TreeMap
.All of these collections help avoid Memory Consistency Errors by defining a happens-before relationship between an operation that adds an object to the collection with subsequent operations that access or remove that object.
The java.util.concurrent.atomic
package defines classes that support atomic operations on single variables. All classes have get
and set
methods that work like reads and writes on volatile
variables. That is, a set
has a happens-before relationship with any subsequentget
on the same variable. The atomic compareAndSet
method also has these memory consistency features, as do the simple atomic arithmetic methods that apply to integer atomic variables.
To see how this package might be used, let's return to the Counter
class we originally used to demonstrate thread interference:
class Counter { private int c = 0; public void increment() { c++; } public void decrement() { c--; } public int value() { return c; } }
One way to make Counter
safe from thread interference is to make its methods synchronized, as in SynchronizedCounter
:
class SynchronizedCounter { private int c = 0; public synchronized void increment() { c++; } public synchronized void decrement() { c--; } public synchronized int value() { return c; } }
For this simple class, synchronization is an acceptable solution. But for a more complicated class, we might want to avoid the liveness impact of unnecessary synchronization. Replacing the int
field with an AtomicInteger
allows us to prevent thread interference without resorting to synchronization, as in AtomicCounter
:
import java.util.concurrent.atomic.AtomicInteger; class AtomicCounter { private AtomicInteger c = new AtomicInteger(0); public void increment() { c.incrementAndGet(); } public void decrement() { c.decrementAndGet(); } public int value() { return c.get(); } }
In JDK 7, java.util.concurrent
includes a convenience class, ThreadLocalRandom
, for applications that expect to use random numbers from multiple threads or ForkJoinTask
s.
For concurrent access, using ThreadLocalRandom
instead of Math.random()
results in less contention and, ultimately, better performance.
All you need to do is call ThreadLocalRandom.current()
, then call one of its methods to retrieve a random number. Here is one example:
int r = ThreadLocalRandom.current() .nextInt(4, 77);
Thread
object to Executor.execute
? Would such an invocation make sense?BadThreads.java
:
public class BadThreads { static String message; private static class CorrectorThread extends Thread { public void run() { try { sleep(1000); } catch (InterruptedException e) {} // Key statement 1: message = "Mares do eat oats."; } } public static void main(String args[]) throws InterruptedException { (new CorrectorThread()).start(); message = "Mares do not eat oats."; Thread.sleep(2000); // Key statement 2: System.out.println(message); } }
The application should print out "Mares do eat oats." Is it guaranteed to always do this? If not, why not? Would it help to change the parameters of the two invocations of Sleep
? How would you guarantee that all changes to message
will be visible in the main thread?
Drop
class.