cocos2d-x 22种特效

CCSprite* sp = CCSprite::create("Default.png");  

    sp->setPosition(ccp(240, 160));  

    addChild(sp);  

      

    //常见的22种特效  

      

    //3D晃动的特效  

//    CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false);  

//    sp->runAction(shaky3D);  

  

    //3D瓷砖晃动特效  

//    CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false);  

//    sp->runAction(shakyTiles3D);  

      

    //波动特效  

//    CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true);  

//    sp->runAction(waves);  

      

    //3D波动特效  

//    CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20);  

//    sp->runAction(waves3D);  

      

    //3D瓷砖波动特效  

//    CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20);  

//    sp->runAction(wavesTiles3D);  

  

    //X轴 3D反转特效  

//    CCActionInterval* filpX = CCFlipX3D::create(5);  

//    sp->runAction(filpX);  

      

    //Y轴3D反转特效  

//    CCActionInterval* filpY = CCFlipY3D::create(5);  

//    sp->runAction(filpY);  

  

    //凸透镜特效  

//    CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240);  

//    sp->runAction(lens);  

      

    //水波纹特效  

//    CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160);  

//    sp->runAction(ripple);  

      

    //液体特效  

//    CCActionInterval* liquid = CCLiquid::create(5, CCSize(10, 10), 4, 20);  

//    sp->runAction(liquid);  

      

    //扭曲旋转特效  

//    CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5);  

//    sp->runAction(twirl);  

      

    //破碎的3D瓷砖特效  

//    CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true);  

//    sp->runAction(shatteredTiles);  

      

    //瓷砖洗牌特效  

//    CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50);  

//    sp->runAction(shuffle);  

      

    //部落格效果,从左下角到右上角  

//    CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50));  

//    sp->runAction(fadeOutTRTiles);  

      

    //部落格效果,从右上角到左下角  

//    CCActionInterval* fadeOutBLTiles  = CCFadeOutBLTiles::create(5, CCSize(50, 50));  

//    sp->runAction(fadeOutBLTiles);  

      

    //折叠效果 从下到上  

//    CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10));  

//    sp->runAction(fadeOutUpTiles);  

      

    //折叠效果,从上到下  

//    CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50));  

//    sp->runAction(fadeOutDownTiles);  

      

    //方块消失特效  

//    CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50));  

//    sp->runAction(turnOffFiels);  

      

    //跳动的方块特效  

//    CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20);  

//    sp->runAction(jumpTiles);  

      

    //分多行消失特效  

//    CCActionInterval* splitCols = CCSplitCols::create(5, 50);  

//    sp->runAction(splitCols);  

      

    //分多列消失特效  

//    CCActionInterval* splitRows = CCSplitRows::create(5, 50);  

//    sp->runAction(splitRows);  

      

    //3D翻页特效  

    CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20));  

    sp->runAction(pageTurn3D); 

 

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