Android消息机制-Java层梳理

概述

分析基于android12源码
Android 系统两大核心机制 Binder机制和消息机制
消息系统涉及的核心类Handler、Looper、Message、MessageQueue
Android的系统组件启动、输入、UI刷新都需要通过消息机制来实现,某种意义上讲Android是由消息系统来驱动
通过传送带机制来理解

  • Message:消息结构体携带数据和属性 <传送带上的包裹>;
  • MessageQueue:消息队列的主要功能向消息池投递消息(MessageQueue.enqueueMessage)和取走消息池的消息(MessageQueue.next)<传送带>;
  • Handler:消息辅助类,主要功能向消息池发送各种消息事件(Handler.sendMessage)和处理相应消息事件(Handler.handleMessage)<揽件工人>;
  • Looper:不断循环执行(Looper.loop),按分发机制将消息分发给目标处理者<传送带动力系统>。

Handler创建 - 构造函数

@Deprecated
public Handler() {
    this(null, false);
}

@Deprecated
public Handler(@Nullable Callback callback) {
    this(callback, false);
}

public Handler(@NonNull Looper looper) {
    this(looper, null, false);
}

public Handler(@NonNull Looper looper, @Nullable Callback callback) {
    this(looper, callback, false);
}

public Handler(@Nullable Callback callback, boolean async) {
    //匿名类、内部类或本地类都必须申明为static,否则会警告可能出现内存泄露
    if (FIND_POTENTIAL_LEAKS) {
        final Class klass = getClass();
        if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                (klass.getModifiers() & Modifier.STATIC) == 0) {
            Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                klass.getCanonicalName());
        }
    }
    //必须先执行Looper.prepare(),才能获取Looper对象,否则为null.
    mLooper = Looper.myLooper();//从当前线程绑定的ThreadLocal中获取Looper对象
    if (mLooper == null) {
        throw new RuntimeException(
            "Can't create handler inside thread " + Thread.currentThread()
                    + " that has not called Looper.prepare()");
    }
    mQueue = mLooper.mQueue;/消息队列,来自Looper对象
    mCallback = callback;//回调方法
    mAsynchronous = async;/设置消息是否为异步处理方式
}

@UnsupportedAppUsage
public Handler(@NonNull Looper looper, @Nullable Callback callback, boolean async) {
    mLooper = looper;
    mQueue = looper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}

@NonNull
public static Handler createAsync(@NonNull Looper looper) {
    if (looper == null) throw new NullPointerException("looper must not be null");
    return new Handler(looper, null, true);
}

@NonNull
public static Handler createAsync(@NonNull Looper looper, @NonNull Callback callback) {
    if (looper == null) throw new NullPointerException("looper must not be null");
    if (callback == null) throw new NullPointerException("callback must not be null");
    return new Handler(looper, callback, true);
}

发送消息相关方法

public final boolean post(@NonNull Runnable r) {
   return  sendMessageDelayed(getPostMessage(r), 0);
}
public final boolean postAtTime(@NonNull Runnable r, long uptimeMillis) {
    return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final boolean postAtTime(
        @NonNull Runnable r, @Nullable Object token, long uptimeMillis) {
    return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
public final boolean postDelayed(@NonNull Runnable r, long delayMillis) {
    return sendMessageDelayed(getPostMessage(r), delayMillis);
}
/** @hide */
public final boolean postDelayed(Runnable r, int what, long delayMillis) {
    return sendMessageDelayed(getPostMessage(r).setWhat(what), delayMillis);
}
public final boolean postDelayed(
        @NonNull Runnable r, @Nullable Object token, long delayMillis) {
    return sendMessageDelayed(getPostMessage(r, token), delayMillis);
}
public final boolean postAtFrontOfQueue(@NonNull Runnable r) {
    return sendMessageAtFrontOfQueue(getPostMessage(r));
}

public final boolean sendMessage(@NonNull Message msg) {
    return sendMessageDelayed(msg, 0);
}
public final boolean sendEmptyMessage(int what)
{
    return sendEmptyMessageDelayed(what, 0);
}
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
    Message msg = Message.obtain();
    msg.what = what;
    return sendMessageDelayed(msg, delayMillis);
}
public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
    Message msg = Message.obtain();
    msg.what = what;
    return sendMessageAtTime(msg, uptimeMillis);
}
public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
    if (delayMillis < 0) {
        delayMillis = 0;
    }
    //延迟消息,转换成绝对时间
    return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}

//上面所有的方法最终都是调这个方法 给messageQueue添加消息
private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
        long uptimeMillis) {
    msg.target = this; //把当前handler自己赋给msg.target
    msg.workSourceUid = ThreadLocalWorkSource.getUid();

    if (mAsynchronous) {//看是否是异步消息,进行设置
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);//进入messageQueue的enqueueMessage
}

public interface Callback {
    boolean handleMessage(@NonNull Message msg);
}

public void handleMessage(@NonNull Message msg) {
}
//消息分发,回调处理
public void dispatchMessage(@NonNull Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

Looper核心方法

public static void prepare() {
    prepare(true);
}
private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) { //looper是唯一的,通过Threadlocal机制实现
        throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
}
public static void loop() {
    final Looper me = myLooper();//获取当前线程的Looper对象,获取失败时抛出异常
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    if (me.mInLoop) {
        Slog.w(TAG, "Loop again would have the queued messages be executed before this one completed.");
    }
    me.mInLoop = true;
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();
    me.mSlowDeliveryDetected = false;

    for (;;) {//开启无限循环来从消息队列读取消息,如果消息队列退出了就终止循环退出
        if (!loopOnce(me, ident, thresholdOverride)) {
            return;
        }
    }
}

 private static boolean loopOnce(final Looper me, final long ident, final int thresholdOverride) {
    Message msg = me.mQueue.next(); // 获取消息队列中的消息对象,如果没有消息对象就阻塞等待
    if (msg == null) {
        // No message indicates that the message queue is quitting.
        return false;
    }
    ....
    try {
        msg.target.dispatchMessage(msg);//将消息分发给对应的handler处理
        if (observer != null) {
            observer.messageDispatched(token, msg);
        }
        dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
    } catch (Exception exception) {
        if (observer != null) {
            observer.dispatchingThrewException(token, msg, exception);
        }
        throw exception;
    } finally {
        ThreadLocalWorkSource.restore(origWorkSource);
        if (traceTag != 0) {
            Trace.traceEnd(traceTag);
        }
    }
    ...
    //回收消息对象,放入消息缓存池中以待后续复用
    msg.recycleUnchecked();
    return true;
}

public static @Nullable Looper myLooper() {
    return sThreadLocal.get();
}
public void quitSafely() {
    mQueue.quit(true);
}
public void quit() {
    mQueue.quit(false);
}

MessageQueue

@UnsupportedAppUsage
Message next() {
    final long ptr = mPtr;
    if (ptr == 0) {//当消息循环已经退出,则直接返回
        return null;
    }

    int pendingIdleHandlerCount = -1; // // 循环迭代的首次为-1
    int nextPollTimeoutMillis = 0;
    for (;;) {
        if (nextPollTimeoutMillis != 0) {
            Binder.flushPendingCommands();
        }
    //阻塞操作,当等待nextPollTimeoutMillis时长,或者消息队列被唤醒,都会返回
        nativePollOnce(ptr, nextPollTimeoutMillis);

        synchronized (this) {
            // Try to retrieve the next message.  Return if found.
            final long now = SystemClock.uptimeMillis();
            Message prevMsg = null;
            Message msg = mMessages;
            //当消息的Handler为空时,则查询异步消息,
            if (msg != null && msg.target == null) {
                // Stalled by a barrier.  Find the next asynchronous message in the queue.
                do {
                    prevMsg = msg;
                    msg = msg.next;
                } while (msg != null && !msg.isAsynchronous()); //当查询到异步消息,则立刻退出循环
            }
            if (msg != null) {
                if (now < msg.when) {
                    // Next message is not ready.  Set a timeout to wake up when it is ready.
                    //当消息触发时间大于当前时间,则设置下一次轮询的超时时长
                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                } else {
                    // Got a message.  获取一条消息,并返回
                    mBlocked = false;
                    if (prevMsg != null) {
                        prevMsg.next = msg.next;
                    } else {
                        mMessages = msg.next;
                    }
                    msg.next = null;
                    if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                    msg.markInUse();//设置消息的使用状态,即flags |= FLAG_IN_USE
                    return msg;//成功地获取MessageQueue中的下一条即将要执行的消息
                }
            } else {
                // No more messages.  没有消息 设置为-1 无限等待
                nextPollTimeoutMillis = -1;
            }

            // Process the quit message now that all pending messages have been handled.
            if (mQuitting) { //消息正在退出,返回null
                dispose();
                return null;
            }

            // If first time idle, then get the number of idlers to run.
            // Idle handles only run if the queue is empty or if the first message
            // in the queue (possibly a barrier) is due to be handled in the future.
            //当消息队列为空,或者是消息队列的第一个消息时
            if (pendingIdleHandlerCount < 0  && (mMessages == null || now < mMessages.when)) {
                pendingIdleHandlerCount = mIdleHandlers.size();
            }
            if (pendingIdleHandlerCount <= 0) {//没有idle handlers 需要运行,则循环并等待。
                // No idle handlers to run.  Loop and wait some more.
                mBlocked = true;
                continue;
            }

            if (mPendingIdleHandlers == null) {
                mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
            }
            mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
        }

        // Run the idle handlers.
        // We only ever reach this code block during the first iteration.
        //只有第一次循环时,会运行idle handlers,执行完成后,重置pendingIdleHandlerCount为0.
        for (int i = 0; i < pendingIdleHandlerCount; i++) {
            final IdleHandler idler = mPendingIdleHandlers[i];
            mPendingIdleHandlers[i] = null; //去掉handler的引用

            boolean keep = false;
            try {
                keep = idler.queueIdle();//idle时执行的方法
            } catch (Throwable t) {
                Log.wtf(TAG, "IdleHandler threw exception", t);
            }

            if (!keep) {
                synchronized (this) {
                    mIdleHandlers.remove(idler);
                }
            }
        }

        // Reset the idle handler count to 0 so we do not run them again.
        //重置idle handler个数为0,以保证不会再次重复运行
        pendingIdleHandlerCount = 0;

        // While calling an idle handler, a new message could have been delivered
        // so go back and look again for a pending message without waiting.
        //当调用一个空闲handler时,一个新message能够被分发,因此无需等待可以直接查询pending message.
        nextPollTimeoutMillis = 0;
    }
}

//MessageQueue是按照Message触发时间的先后顺序排列的,队头的消息是将要最早触发的消息。当有消息需要加入消息队列时,会从队列头开始遍历,直到找到消息应该插入的合适位置,以保证所有消息的时间顺序。
boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {// 每一个普通Message必须有一个target
        throw new IllegalArgumentException("Message must have a target.");
    }

    synchronized (this) {
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        if (mQuitting) {
            IllegalStateException e = new IllegalStateException(
                    msg.target + " sending message to a Handler on a dead thread");
            Log.w(TAG, e.getMessage(), e);
            msg.recycle();//正在退出时,回收msg,加入到消息回收池
            return false;
        }

        msg.markInUse();
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            //p为null(代表MessageQueue没有消息) 或者msg的触发时间是队列中最早的, 则进入该该分支
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked; //当阻塞时需要唤醒
        } else {
            //将消息按时间顺序插入到MessageQueue。一般地,不需要唤醒事件队列,除非
            //消息队头存在barrier,并且同时Message是队列中最早的异步消息。
            needWake = mBlocked && p.target == null && msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }

        // We can assume mPtr != 0 because mQuitting is false.
        if (needWake) { //消息没有退出,我们认为此时mPtr != 0
            nativeWake(mPtr);
        }
    }
    return true;
}

//这个移除消息的方法,采用了两个while循环,第一个循环是从队头开始,移除符合条件的消息,第二个循环是从头部移除完连续的满足条件的消息之后,再从队列后面继续查询是否有满足条件的消息需要被移除。
void removeMessages(Handler h, int what, Object object) {
    if (h == null) {
        return;
    }

    synchronized (this) {
        Message p = mMessages;
    //从消息队列的头部开始,移除所有符合条件的消息
        while (p != null && p.target == h && p.what == what
               && (object == null || p.obj == object)) {
            Message n = p.next;
            mMessages = n;
            p.recycleUnchecked();
            p = n;
        }

        //移除剩余的符合要求的消息
        while (p != null) {
            Message n = p.next;
            if (n != null) {
                if (n.target == h && n.what == what
                    && (object == null || n.obj == object)) {
                    Message nn = n.next;
                    n.recycleUnchecked();
                    p.next = nn;
                    continue;
                }
            }
            p = n;
        }
    }
}

public int postSyncBarrier() {
    return postSyncBarrier(SystemClock.uptimeMillis());
}

//插入同步屏障消息 同步屏障消息没有target,在消息队列里头启动屏障作用,便于系统的异步消息能先得到执行
private int postSyncBarrier(long when) {
    // Enqueue a new sync barrier token.
    // We don't need to wake the queue because the purpose of a barrier is to stall it.
    synchronized (this) {
        final int token = mNextBarrierToken++;
        final Message msg = Message.obtain();
        msg.markInUse();
        msg.when = when;
        msg.arg1 = token;

        Message prev = null;
        Message p = mMessages;
        if (when != 0) {
            while (p != null && p.when <= when) {
                prev = p;
                p = p.next;
            }
        }
        if (prev != null) { // invariant: p == prev.next
            msg.next = p;
            prev.next = msg;
        } else {
            msg.next = p;
            mMessages = msg;
        }
        return token;
    }
}

public void removeSyncBarrier(int token) {
    // Remove a sync barrier token from the queue.
    // If the queue is no longer stalled by a barrier then wake it.
    synchronized (this) {
        Message prev = null;
        Message p = mMessages;
        //从消息队列找到 target为空,并且token相等的Message
        while (p != null && (p.target != null || p.arg1 != token)) {
            prev = p;
            p = p.next;
        }
        if (p == null) {
            throw new IllegalStateException("The specified message queue synchronization "
                    + " barrier token has not been posted or has already been removed.");
        }
        final boolean needWake;
        if (prev != null) {
            prev.next = p.next;
            needWake = false;
        } else {
            mMessages = p.next;
            needWake = mMessages == null || mMessages.target != null;
        }
        p.recycleUnchecked();

        // If the loop is quitting then it is already awake.
        // We can assume mPtr != 0 when mQuitting is false.
        if (needWake && !mQuitting) {
            nativeWake(mPtr);
        }
    }
}

void quit(boolean safe) {
    if (!mQuitAllowed) {// 当mQuitAllowed为false,表示不运行退出,强行调用quit()会抛出异常
        throw new IllegalStateException("Main thread not allowed to quit.");
    }

    synchronized (this) {
        if (mQuitting) {//防止多次执行退出操作
            return;
        }
        mQuitting = true;

        if (safe) {
            removeAllFutureMessagesLocked();//移除尚未触发的所有消息
        } else {
            removeAllMessagesLocked();//移除所有的消息
        }

        //mQuitting=false,那么认定为 mPtr != 0
        nativeWake(mPtr);
    }
}

Message


//享元模式 避免频繁创建和销毁对象造成gc
public static Message obtain() {
    synchronized (sPoolSync) {
        if (sPool != null) {
            Message m = sPool;
            sPool = m.next;
            m.next = null;//从sPool中取出一个Message对象,并消息链表断开
            m.flags = 0; // 清除in-use flag
            sPoolSize--;//消息池的可用大小进行减1操作
            return m;
        }
    }
    return new Message();// 当消息池为空时,直接创建Message对象
}

public void recycle() {
    if (isInUse()) {//判断消息是否正在使用
        if (gCheckRecycle) {
            throw new IllegalStateException("This message cannot be recycled because it "
                    + "is still in use.");
        }
        return;
    }
    recycleUnchecked();
}

/**
 * Recycles a Message that may be in-use.
 * Used internally by the MessageQueue and Looper when disposing of queued Messages.
 */
@UnsupportedAppUsage
void recycleUnchecked() {
    // Mark the message as in use while it remains in the recycled object pool.
    // Clear out all other details.
    flags = FLAG_IN_USE;//将消息标示位置为FLAG_IN_USE,并清空消息所有的参数。
    what = 0;
    arg1 = 0;
    arg2 = 0;
    obj = null;
    replyTo = null;
    sendingUid = UID_NONE;
    workSourceUid = UID_NONE;
    when = 0;
    target = null;
    callback = null;
    data = null;

    synchronized (sPoolSync) {
        if (sPoolSize < MAX_POOL_SIZE) {//当消息池没有满时,将Message对象加入消息池
            next = sPool;
            sPool = this;
            sPoolSize++;//消息池的可用大小进行加1操作
        }
    }
}

总结思考

  1. handler发送延迟消息是如何处理的,第一次发送延迟20秒的消息,第二次发送延迟10秒的消息,如何保证第二次的消息优先执行的
  2. 屏障消息的作用,什么情况下需要消息屏障和异步消息
  3. 创建消息为什么要用obtain()
  4. 消息队列没有消息的时候是如何实现阻塞的

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