【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)

导语

哈喽!哈喽~我是木木子,很久没给大家更新游戏的类似啦——

所有文章完整的素材+源码都在

粉丝白嫖源码福利,请移步至CSDN社区

有粉丝投稿,说最近由于受疫情影响封闭在家不能离开小区,前不久刚刚报名的驾照考试只能

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_第1张图片

无线延期,在家里还是挺无聊的,“憋在家里没事干的时候去打打游戏写写代码还挺好的。

于是,小编灵机一动,就有了今天这款简易版本的《赛车计划》也就是咳咳咳.......

通俗点儿就是一款代码写的一款关于汽车的小游戏,由于小编的思路跟编程的学习跟不上!!

SO,我尽力了......只能展示出这样的一款赛车游戏~有大神的话可以优化啦~

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_第2张图片

正文

一、环境安装

1)各种素材(图片)

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_第3张图片

2)运行环境

小编使用的环境:Python3、Pycharm社区版、Pygame模块部分自带。

模块安装:pip install -i https://pypi.douban.com/simple/ pygame

二、代码展示

这款游戏代码特别多啦,小编这里就主要展示一下主程序运行的代码,全部的就找我文末拿哈~

1)主程序main.py

import os, sys, pygame, random, array, gamemode
import direction,  bounds, timeout, menu
from pygame.locals import *

#Import game modules.
from loader import load_image
import player, maps, traffic, camera, tracks


TRAFFIC_COUNT = 45
CENTER_W = -1
CENTER_H = -1


#Main function.
def main():
#initialize objects.
    clock = pygame.time.Clock()
    running = True
    font = pygame.font.Font(None, 24)
    car = player.Player()
    cam = camera.Camera()
    target = gamemode.Finish()
    bound_alert = bounds.Alert()
    time_alert = timeout.Alert()
    info = menu.Alert()
    pointer = direction.Tracker(int(CENTER_W * 2), int(CENTER_H * 2))
#create sprite groups.
    map_s     = pygame.sprite.Group()
    player_s  = pygame.sprite.Group()
    traffic_s = pygame.sprite.Group()
    tracks_s  = pygame.sprite.Group()
    target_s  = pygame.sprite.Group()
    pointer_s = pygame.sprite.Group()
    timer_alert_s = pygame.sprite.Group()
    bound_alert_s = pygame.sprite.Group()
    menu_alert_s = pygame.sprite.Group()

#generate tiles
    for tile_num in range (0, len(maps.map_tile)):
        maps.map_files.append(load_image(maps.map_tile[tile_num], False))
    for x in range (0, 10):
        for y in range (0, 10):
            map_s.add(maps.Map(maps.map_1[x][y], x * 1000, y * 1000, maps.map_1_rot[x][y]))

#load tracks
    tracks.initialize()
#load finish
    target_s.add(target)
#load direction
    pointer_s.add(pointer)
#load alerts
    timer_alert_s.add(time_alert)
    bound_alert_s.add(bound_alert)
    menu_alert_s.add(info)
#load traffic
    traffic.initialize(CENTER_W, CENTER_H)
    for count in range(0, TRAFFIC_COUNT):
        traffic_s.add(traffic.Traffic())

    player_s.add(car)

    cam.set_pos(car.x, car.y)

    while running:
#Render loop.

#Check for menu/reset, (keyup event - trigger ONCE)
        for event in pygame.event.get():
            if event.type == pygame.KEYUP:
                if keys[K_m]:
                    if (info.visibility == True):
                        info.visibility = False
                    else:
                        info.visibility = True
                if (keys[K_p]):
                    car.reset()
                    target.reset()
                if (keys[K_q]):
                    pygame.quit()
                    sys.exit(0)

            if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
                running = False
                break

#Check for key input. (KEYDOWN, trigger often)
        keys = pygame.key.get_pressed()
        if (target.timeleft > 0):
            if keys[K_LEFT]:
                car.steerleft()
            if keys[K_RIGHT]:
                car.steerright()
            if keys[K_UP]:
                car.accelerate()
            else:
                car.soften()
            if keys[K_DOWN]:
                car.deaccelerate()

        cam.set_pos(car.x, car.y)

#Show text data.
        text_fps = font.render('FPS: ' + str(int(clock.get_fps())), 1, (224, 16, 16))
        textpos_fps = text_fps.get_rect(centery=25, centerx=60)

        text_score = font.render('Score: ' + str(target.score), 1, (224, 16, 16))
        textpos_score = text_fps.get_rect(centery=45, centerx=60)

        text_timer = font.render('Timer: ' + str(int((target.timeleft / 60)/60)) + ":" + str(int((target.timeleft / 60) % 60)), 1, (224, 16, 16))
        textpos_timer = text_fps.get_rect(centery=65, centerx=60)

#Render Scene.
        screen.blit(background, (0,0))

        #cam.set_pos(car.x, car.y)

        map_s.update(cam.x, cam.y)
        map_s.draw(screen)
        
#Conditional renders/effects
        car.grass(screen.get_at(((int(CENTER_W-5), int(CENTER_H-5)))).g)
        if (car.tracks):
            tracks_s.add(tracks.Track(cam.x + CENTER_W, cam.y + CENTER_H, car.dir))

#Just render..
        tracks_s.update(cam.x, cam.y)
        tracks_s.draw(screen)
        
        player_s.update(cam.x, cam.y)
        player_s.draw(screen)

        traffic_s.update(cam.x, cam.y)
        traffic_s.draw(screen)

        target_s.update(cam.x, cam.y)
        target_s.draw(screen)

        pointer_s.update(car.x + CENTER_W, car.y + CENTER_H, target.x, target.y)
        pointer_s.draw(screen)

#Conditional renders.
        if (bounds.breaking(car.x+CENTER_W, car.y+CENTER_H) == True):
            bound_alert_s.update()
            bound_alert_s.draw(screen)
        if (target.timeleft == 0):
            timer_alert_s.draw(screen)
            car.speed = 0
            text_score = font.render('Final Score: ' + str(target.score), 1, (224, 16, 16))
            textpos_score = text_fps.get_rect(centery=CENTER_H+56, centerx=CENTER_W-20)
        if (info.visibility == True):
            menu_alert_s.draw(screen)
            
#Blit Blit..       
        screen.blit(text_fps, textpos_fps)
        screen.blit(text_score, textpos_score)
        screen.blit(text_timer, textpos_timer)
        pygame.display.flip()

#Check collision!!!
        if pygame.sprite.spritecollide(car, traffic_s, False):
            car.impact()
            target.car_crash()

        if pygame.sprite.spritecollide(car, target_s, True):
            target.claim_flag()
            target.generate_finish()
            target_s.add(target)
            
        clock.tick(64)
        

#initialization
pygame.init()

screen = pygame.display.set_mode((pygame.display.Info().current_w,
                                  pygame.display.Info().current_h),
                                  pygame.FULLSCREEN)


pygame.display.set_caption('Race of Math.')
pygame.mouse.set_visible(False)
font = pygame.font.Font(None, 24)

CENTER_W =  int(pygame.display.Info().current_w /2)
CENTER_H =  int(pygame.display.Info().current_h /2)

#new background surface
background = pygame.Surface(screen.get_size())
background = background.convert_alpha()
background.fill((26, 26, 26))

#Enter the mainloop.
main()

pygame.quit()
sys.exit(0)

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_第4张图片2)地图设置maps.py

import os, sys, pygame, math
from pygame.locals import *
from loader import load_image
from random import randrange

#Map filenames.

map_files = []
map_tile = ['X.png', 'I.png', 'L.png', 'T.png', 'O.png', 'null.png']

#Map to tile.
crossing = 0
straight = 1
turn     = 2
split    = 3
deadend  = 4
null     = 5

#tilemap.
map_1 = [
          [2,1,3,1,1,3,1,1,1,4],
          [1,5,1,5,4,0,1,2,5,4],
          [1,4,3,1,3,3,1,3,2,1],
          [3,1,3,1,3,5,4,5,1,1],
          [3,2,1,5,1,5,3,1,0,3],
          [1,2,0,1,0,3,0,4,1,1],
          [1,5,1,4,2,1,1,2,3,1],
          [1,2,0,1,3,3,0,0,2,1],
          [1,1,4,2,2,5,1,2,1,3],
          [2,3,1,3,1,1,3,1,1,2]
        ]

#tilemap rotation, x90ccw
map_1_rot = [
          [1,1,0,1,1,0,1,1,1,3],
          [0,0,0,0,1,0,1,0,0,0],
          [0,1,2,1,0,2,1,2,0,0],
          [1,1,0,1,3,0,0,0,0,0],
          [1,0,0,0,0,0,1,1,0,3],
          [0,2,0,1,0,0,0,3,0,0],
          [0,0,0,1,3,0,0,1,3,0],
          [0,1,0,1,0,2,0,0,3,0],
          [0,0,2,1,3,0,0,2,1,3],
          [2,2,1,2,1,1,2,1,1,3]
            ]


class Map(pygame.sprite.Sprite):
    def __init__(self, tile_map, y, x, rot):
        pygame.sprite.Sprite.__init__(self)
        self.image = map_files[tile_map]
        self.rect = self.image.get_rect()

        if rot != 0:
            self.image = pygame.transform.rotate(self.image, rot * 90)

        self.x = x
        self.y = y

#Realign the map
    def update(self, cam_x, cam_y):
        self.rect.topleft = self.x - cam_x, self.y - cam_y
        

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_第5张图片三、效果展示

游戏玩法:M游戏开始——P重来——Q退出游戏。跟着红色箭头运行会出现奖杯。一个15

分,在规定时间拿到的越多数越高啦~

1)游戏界面

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_第6张图片

​2)游戏运行中

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_第7张图片

3)15分到手

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_第8张图片

嘻嘻,还有更多玩法等你来解锁啦........

总结

嘻嘻,文章写到这里就结束啦~当你爱上了单机游戏赛车系列时,那这款《赛车计划》你一定不

要错过哦~可以让人爱上开车啦!不信你试试

完整的免费源码领取处:找我吖!文末可得自行领取,滴滴我也可!

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程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】

项目1.1   扫雷

 Pygame实战:据说这是史上最难扫雷游戏,没有之一,你们感受下......

项目4.9  天天酷跑小游戏

《天天酷跑》是不是真的不火了?Python发布“酷跑+”计划。

项目7.0  赛车游戏

【Pygame实战】如果你是赛车爱好者:这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想?)

项目7.1  虐单身狗游戏

Pygame实战:慎点|虐单身狗的最高境界是…【附源码】

文章汇总——

项目1.0 Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了

(更多内容+源码都在文章汇总哦!!欢迎阅读~)

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_第9张图片

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