编程环境:【Visual Studio 2019】
由于代码量较多,所以采用的是分文件,显得代码不那么杂乱。想写人工智能但是实力不允许,只能写个人工智障版的 |ू・ω・` )。
放头文件,函数声明和全局常量
#pragma once
#include
#include
#include
#include
//方便对棋盘大小的修改
#define ROW 3//行
#define COL 3//列
//初初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col);
//玩家下棋
void player_move(char board[ROW][COL],int row,int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);
放函数功能的实现。
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
//每行初始化空格
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
//数据行
for (j = 0;j < row;j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
{
//最后一列不打印
printf("|");
}
}
printf("\n");
//打印分割线
if (i < row - 1)//判断最后一行不打印
{
for (j = 0;j < col;j++)
{
printf("---");
if (j < col - 1)
{
//最后一列不打印
printf("|");
}
}
}
printf("\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//判断坐标是否在坐标内
if (x >= 1 && y >= 1 && x <= row && y <= col)
{
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
while (1)
{
int x = rand() % ROW;
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//三子棋判断
//char is_win(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// int j = 0;
// //判断行
// for (i = 0;i < row;i++)
// {
// if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
// {
// return board[i][1];
// }
// }
//
// //判断列
// for (i = 0;i < row;i++)
// {
// if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
// {
// return board[1][i];
// }
// }
//
// //对角线
// if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
// {
// return board[1][1];
// }
// if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
// {
// return board[1][1];
// }
//
//
// if (1 == is_full(board, row, col))
// {
// //平局
// return 'Q';
// }
// //继续
// return 'C';
//}
//优化版判定
char is_win(char board[ROW][COL], int row, int col)
{
int flag = 0;
int i = 0;
int j = 0;
//行判断
for (i = 0;i < row;i++)
{
for (j = 0;j < col-1;j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j] != ' ')
{
flag = 1;
}
else
{
flag = 0;
break;
}
}
if (flag == 1)
{
return board[i][i];
}
}
//列判断
for (j = 0;j < col;j++)
{
for (i = 0;i < row - 1;i++)
{
if (board[i][j] == board[i + 1][j] && board[i][j] != ' ')
{
flag = 1;
}
else
{
flag = 0;
break;
}
}
if (flag == 1)
{
return board[i][j];
}
}
//对角线
for (i = 0, j = 0;i < row - 1 && j < col - 1;i++,j++)
{
if (board[i][i] == board[i + 1][i + 1] && board[i][i] != ' ')
{
flag = 1;
}
else
{
flag = 0;
break;
}
}
if (flag == 1)
{
return board[i][i];
}
//j 等于数组一行的最后一个元素下标
for (i = 0, j = col - 1;i < row - 1&& j > 0;i++, j--)
{
if (board[i][j] == board[i + 1][j - 1] && board[i][j]!=' ')
{
flag = 1;
}
else
{
flag = 0;
break;
}
}
if (flag == 1)
{
return board[i][j];
}
if (1 == is_full(board, row, col))
{
//平局
return 'Q';
}
//继续
return 'C';
}
放主函数、打印菜单和游戏函数的调用、判定输赢
#include"game.h"
void meun()
{
printf("************************************\n");
printf("******** 1. play ********\n");
printf("******** 0. exit ********\n");
printf("************************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家下棋
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
system("cls");
DisplayBoard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家胜利!\n");
}
else if (ret == '#')
{
printf("电脑胜利!\n");
}
else
{
printf("平局\n");
}
system("pause");
system("cls");//清屏
}
void test()
{
int input = 0;
//随机数
srand((unsigned int)time(NULL));
do
{
meun();//菜单
printf("请输入你的选择:");
scanf("%d", &input);
system("cls");
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);//输入0为假,循环结束
}
int main()
{
test();
return 0;
}