常用的特效功能实现代码

目录

    • 隐藏显示伸缩特效
    • 鼠标点击弹出爱心
    • 鼠标点击弹出文字
    • 鼠标点击弹出烟花波纹
    • 小星星跟随鼠标
    • 鼠标粒子随心拖尾跟随
    • 气泡泡
    • 笑脸跟随鼠标
    • 烟花爆炸
    • 蜘蛛网特效
    • 星空
    • 下雨特效
    • 旋转光环
    • 旋转光环
    • 特效边框

隐藏显示伸缩特效

常用的特效功能实现代码_第1张图片

<template>
  <div class="main">
    <div class="left_main" :class="{ left_main_show: !openStatus }"></div>
    <div class="right_main">
      <div class="open_close">
        <i @click="change" v-if="open_close" class="el-icon-s-fold"></i>
        <i @click="change" v-else class="el-icon-s-unfold"></i>
      </div>
    </div>
  </div>
</template>
<script>
export default {
  name: "Home",
  data() {
    return {
      openStatus: true,
      open_close: true,
    };
  },
  methods: {
    change() {
      this.openStatus = !this.openStatus;
      if (this.openStatus) {
        setTimeout(() => {
          this.open_close = true;
        }, 1000);
      } else {
        setTimeout(() => {
          this.open_close = false;
        }, 1000);
      }
    },
  },
};
</script>
<style lang="less" scoped>
.main {
  display: flex;
  width: 100%;
  height: 100vh;
  .left_main {
    margin: 0;
    width: 300px;
    text-align: center;
    background-color: aquamarine;
    transition: width 1s;
  }
  .right_main {
    flex: 1;
    background-color: brown;
    position: relative;
    .open_close {
      position: absolute;
      left: 0;
      top: 0;
      color: white;
      font-size: 24px;
    }
  }
  .left_main_show {
    width: 0px;
  }
}
</style>

鼠标点击弹出爱心

常用的特效功能实现代码_第2张图片

<template>
  <h3>鼠标点击弹出爱心</h3>

</template>

<script>
export default {
  name: "index",
  methods:{
    love(){
      ! function (e, t, a) {
        function r() {
          for (var e = 0; e < s.length; e++) s[e].alpha <= 0 ? (t.body.removeChild(s[e].el), s.splice(e, 1)) : (s[
              e].y--, s[e].scale += .004, s[e].alpha -= .013, s[e].el.style.cssText = "left:" + s[e].x +
              "px;top:" + s[e].y + "px;opacity:" + s[e].alpha + ";transform:scale(" + s[e].scale + "," + s[e]
                  .scale + ") rotate(45deg);background:" + s[e].color + ";z-index:99999");
          requestAnimationFrame(r)
        }

        function n() {
          var t = "function" == typeof e.onclick && e.onclick;
          e.onclick = function (e) {
            t && t(), o(e)
          }
        }

        function o(e) {
          var a = t.createElement("div");
          a.className = "heart", s.push({
            el: a,
            x: e.clientX - 5,
            y: e.clientY - 5,
            scale: 1,
            alpha: 1,
            color: c()
          }), t.body.appendChild(a)
        }

        function i(e) {
          var a = t.createElement("style");
          a.type = "text/css";
          try {
            a.appendChild(t.createTextNode(e))
          } catch (t) {
            a.styleSheet.cssText = e
          }
          t.getElementsByTagName("head")[0].appendChild(a)
        }

        function c() {
          return "rgb(" + ~~(255 * Math.random()) + "," + ~~(255 * Math.random()) + "," + ~~(255 * Math
              .random()) + ")"
        }
        var s = [];
        e.requestAnimationFrame = e.requestAnimationFrame || e.webkitRequestAnimationFrame || e
            .mozRequestAnimationFrame || e.oRequestAnimationFrame || e.msRequestAnimationFrame || function (e) {
          setTimeout(e, 1e3 / 60)
        }, i(
            ".heart{width: 10px;height: 10px;position: fixed;background: #f00;transform: rotate(45deg);-webkit-transform: rotate(45deg);-moz-transform: rotate(45deg);}.heart:after,.heart:before{content: '';width: inherit;height: inherit;background: inherit;border-radius: 50%;-webkit-border-radius: 50%;-moz-border-radius: 50%;position: fixed;}.heart:after{top: -5px;}.heart:before{left: -5px;}"
        ), n(), r()
      }(window, document);
    }
  },
  mounted() {
      this.love()
  }
}
</script>

<style scoped>

</style>

鼠标点击弹出文字

常用的特效功能实现代码_第3张图片

<template>
  <h3>鼠标点击弹出文字</h3>
</template>

<script>
export default {
  name: "index",
  methods:{
    note(){
      (function () {
        var a_idx = 0;
        window.onclick = function (event) {
          var a = new Array("富强", "民主", "文明", "和谐", "自由", "平等", "公正", "法治", "爱国", "敬业", "诚信", "友善");

          var heart = document.createElement("b"); //创建b元素
          heart.onselectstart = new Function('event.returnValue=false'); //防止拖动

          document.body.appendChild(heart).innerHTML = a[a_idx]; //将b元素添加到页面上
          a_idx = (a_idx + 1) % a.length;
          heart.style.cssText = "position: fixed;left:-100%;"; //给p元素设置样式

          var f = 16, // 字体大小
              x = event.clientX - f / 2, // 横坐标
              y = event.clientY - f, // 纵坐标
              c = randomColor(), // 随机颜色
              a = 1, // 透明度
              s = 1.2; // 放大缩小

          var timer = setInterval(function () { //添加定时器
            if (a <= 0) {
              document.body.removeChild(heart);
              clearInterval(timer);
            } else {
              heart.style.cssText = "font-size:16px;cursor: default;position: fixed;color:" +
                  c + ";left:" + x + "px;top:" + y + "px;opacity:" + a + ";transform:scale(" +
                  s + ");";

              y--;
              a -= 0.016;
              s += 0.002;
            }
          }, 15)

        }
        // 随机颜色
        function randomColor() {

          return "rgb(" + (~~(Math.random() * 255)) + "," + (~~(Math.random() * 255)) + "," + (~~(Math
              .random() * 255)) + ")";

        }
      }());
    }
  },
  mounted() {
    this.note()
  }
}
</script>

<style scoped>

</style>

鼠标点击弹出烟花波纹

常用的特效功能实现代码_第4张图片

<template>
  <h3>鼠标点击弹出烟花波纹</h3>
</template>

<script>
export default {
  name: "index",
  methods:{
    show(){
      function clickEffect() {
        let balls = [];
        let longPressed = false;
        let longPress;
        let multiplier = 0;
        let width, height;
        let origin;
        let normal;
        let ctx;
        const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
        const canvas = document.createElement("canvas");
        document.body.appendChild(canvas);
        canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
        const pointer = document.createElement("span");
        pointer.classList.add("pointer");
        document.body.appendChild(pointer);

        if (canvas.getContext && window.addEventListener) {
          ctx = canvas.getContext("2d");
          updateSize();
          window.addEventListener('resize', updateSize, false);
          loop();
          window.addEventListener("mousedown", function(e) {
            pushBalls(randBetween(10, 20), e.clientX, e.clientY);
            document.body.classList.add("is-pressed");
            longPress = setTimeout(function(){
              document.body.classList.add("is-longpress");
              longPressed = true;
            }, 500);
          }, false);
          window.addEventListener("mouseup", function(e) {
            clearInterval(longPress);
            if (longPressed == true) {
              document.body.classList.remove("is-longpress");
              pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
              longPressed = false;
            }
            document.body.classList.remove("is-pressed");
          }, false);
          window.addEventListener("mousemove", function(e) {
            let x = e.clientX;
            let y = e.clientY;
            pointer.style.top = y + "px";
            pointer.style.left = x + "px";
          }, false);
        } else {
          console.log("canvas or addEventListener is unsupported!");
        }


        function updateSize() {
          canvas.width = window.innerWidth * 2;
          canvas.height = window.innerHeight * 2;
          canvas.style.width = window.innerWidth + 'px';
          canvas.style.height = window.innerHeight + 'px';
          ctx.scale(2, 2);
          width = (canvas.width = window.innerWidth);
          height = (canvas.height = window.innerHeight);
          origin = {
            x: width / 2,
            y: height / 2
          };
          normal = {
            x: width / 2,
            y: height / 2
          };
        }
        class Ball {
          constructor(x = origin.x, y = origin.y) {
            this.x = x;
            this.y = y;
            this.angle = Math.PI * 2 * Math.random();
            if (longPressed == true) {
              this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
            } else {
              this.multiplier = randBetween(6, 12);
            }
            this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
            this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
            this.r = randBetween(8, 12) + 3 * Math.random();
            this.color = colours[Math.floor(Math.random() * colours.length)];
          }
          update() {
            this.x += this.vx - normal.x;
            this.y += this.vy - normal.y;
            normal.x = -2 / window.innerWidth * Math.sin(this.angle);
            normal.y = -2 / window.innerHeight * Math.cos(this.angle);
            this.r -= 0.3;
            this.vx *= 0.9;
            this.vy *= 0.9;
          }
        }

        function pushBalls(count = 1, x = origin.x, y = origin.y) {
          for (let i = 0; i < count; i++) {
            balls.push(new Ball(x, y));
          }
        }

        function randBetween(min, max) {
          return Math.floor(Math.random() * max) + min;
        }

        function loop() {
          ctx.fillStyle = "rgba(255, 255, 255, 0)";
          ctx.clearRect(0, 0, canvas.width, canvas.height);
          for (let i = 0; i < balls.length; i++) {
            let b = balls[i];
            if (b.r < 0) continue;
            ctx.fillStyle = b.color;
            ctx.beginPath();
            ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
            ctx.fill();
            b.update();
          }
          if (longPressed == true) {
            multiplier += 0.2;
          } else if (!longPressed && multiplier >= 0) {
            multiplier -= 0.4;
          }
          removeBall();
          requestAnimationFrame(loop);
        }

        function removeBall() {
          for (let i = 0; i < balls.length; i++) {
            let b = balls[i];
            if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
              balls.splice(i, 1);
            }
          }
        }
      }
      clickEffect();//调用特效函数
    }
  },
  mounted() {
    this.show()
  }
}
</script>

<style scoped>

</style>

小星星跟随鼠标

常用的特效功能实现代码_第5张图片

<template>
  <h3>小星星跟随鼠标</h3>
  <span class="js-cursor-container"></span>
</template>

<script>
export default {
  name: "index",
  methods:{
    show(){
      (function fairyDustCursor() {

        var possibleColors = ["#D61C59", "#E7D84B", "#1B8798"]
        var width = window.innerWidth;
        var height = window.innerHeight;
        var cursor = { x: width / 2, y: width / 2 };
        var particles = [];

        function init() {
          bindEvents();
          loop();
        }

        function bindEvents() {
          document.addEventListener('mousemove', onMouseMove);
          window.addEventListener('resize', onWindowResize);
        }

        function onWindowResize(e) {
          width = window.innerWidth;
          height = window.innerHeight;
        }

        function onMouseMove(e) {
          cursor.x = e.clientX;
          cursor.y = e.clientY;

          addParticle(cursor.x, cursor.y, possibleColors[Math.floor(Math.random() * possibleColors.length)]);
        }

        function addParticle(x, y, color) {
          var particle = new Particle();
          particle.init(x, y, color);
          particles.push(particle);
        }

        function updateParticles() {

          for (var i = 0; i < particles.length; i++) {
            particles[i].update();
          }

          for (var i = particles.length - 1; i >= 0; i--) {
            if (particles[i].lifeSpan < 0) {
              particles[i].die();
              particles.splice(i, 1);
            }
          }

        }

        function loop() {
          requestAnimationFrame(loop);
          updateParticles();
        }

        function Particle() {

          this.character = "*";
          this.lifeSpan = 120; //ms
          this.initialStyles = {
            "position": "fixed",
            "display": "inline-block",
            "top": "0px",
            "left": "0px",
            "pointerEvents": "none",
            "touch-action": "none",
            "z-index": "10000000",
            "fontSize": "25px",
            "will-change": "transform"
          };

          // Init, and set properties
          this.init = function (x, y, color) {

            this.velocity = {
              x: (Math.random() < 0.5 ? -1 : 1) * (Math.random() / 2),
              y: 1
            };

            this.position = { x: x + 10, y: y + 10 };
            this.initialStyles.color = color;

            this.element = document.createElement('span');
            this.element.innerHTML = this.character;
            applyProperties(this.element, this.initialStyles);
            this.update();

            document.querySelector('.js-cursor-container').appendChild(this.element);
          };

          this.update = function () {
            this.position.x += this.velocity.x;
            this.position.y += this.velocity.y;
            this.lifeSpan--;

            this.element.style.transform = "translate3d(" + this.position.x + "px," + this.position.y + "px, 0) scale(" + (this.lifeSpan / 120) + ")";
          }

          this.die = function () {
            this.element.parentNode.removeChild(this.element);
          }

        }

        function applyProperties(target, properties) {
          for (var key in properties) {
            target.style[key] = properties[key];
          }
        }

        if (!('ontouchstart' in window || navigator.msMaxTouchPoints)) init();
      })();
    }
  },
  mounted() {
    this.show()
  }
}
</script>

<style scoped>

</style>

鼠标粒子随心拖尾跟随

<template>
  <h3>鼠标粒子随心拖尾跟随</h3>
  <canvas></canvas>
</template>

<script>
export default {
  name: "index",
  methods:{
    show(){
      "use strict";

      // Initial Setup
      var canvas = document.querySelector("canvas");
      var c = canvas.getContext("2d");

      canvas.width = innerWidth;
      canvas.height = innerHeight;

      // Variables
      var mouse = {
        x: innerWidth / 2,
        y: innerHeight / 2 - 80,
      };

      var colors = ["#00bdff", "#4d39ce", "#088eff"];

      // Event Listeners
      addEventListener("mousemove", function (event) {
        mouse.x = event.clientX;
        mouse.y = event.clientY;
      });

      addEventListener("resize", function () {
        canvas.width = innerWidth;
        canvas.height = innerHeight;

        init();
      });

      // Utility Functions
      function randomIntFromRange(min, max) {
        return Math.floor(Math.random() * (max - min + 1) + min);
      }

      function randomColor(colors) {
        return colors[Math.floor(Math.random() * colors.length)];
      }

      // Objects
      function Particle(x, y, radius, color) {
        var _this = this;

        var distance = randomIntFromRange(50, 120);
        this.x = x;
        this.y = y;
        this.radius = radius;
        this.color = color;
        this.radians = Math.random() * Math.PI * 2;
        this.velocity = 0.05;
        this.distanceFromCenter = {
          x: distance,
          y: distance,
        };
        this.prevDistanceFromCenter = {
          x: distance,
          y: distance,
        };
        this.lastMouse = { x: x, y: y };

        this.update = function () {
          var lastPoint = { x: _this.x, y: _this.y };
          // Move points over time
          _this.radians += _this.velocity;

          // Drag effect
          _this.lastMouse.x += (mouse.x - _this.lastMouse.x) * 0.05;
          _this.lastMouse.y += (mouse.y - _this.lastMouse.y) * 0.05;

          // Circular Motion
          _this.distanceFromCenter.x =
              _this.prevDistanceFromCenter.x + Math.sin(_this.radians) * 100;
          _this.distanceFromCenter.y =
              _this.prevDistanceFromCenter.x + Math.sin(_this.radians) * 100;

          _this.x =
              _this.lastMouse.x +
              Math.cos(_this.radians) * _this.distanceFromCenter.x;
          _this.y =
              _this.lastMouse.y +
              Math.sin(_this.radians) * _this.distanceFromCenter.y;

          _this.draw(lastPoint);
        };

        this.draw = function (lastPoint) {
          c.beginPath();
          c.strokeStyle = _this.color;
          c.lineWidth = _this.radius;
          c.moveTo(lastPoint.x, lastPoint.y);
          c.lineTo(_this.x, _this.y);
          c.stroke();
          c.closePath();
        };
      }

      // Implementation
      var particles = undefined;
      function init() {
        particles = [];

        for (var i = 0; i < 50; i++) {
          var radius = Math.random() * 2 + 1;
          particles.push(
              new Particle(
                  canvas.width / 2,
                  canvas.height / 2,
                  radius,
                  randomColor(colors)
              )
          );
        }
      }

      // Animation Loop
      function animate() {
        requestAnimationFrame(animate);
        c.fillStyle = "rgba(255, 255, 255, 0.05)";
        c.fillRect(0, 0, canvas.width, canvas.height);

        particles.forEach(function (particle) {
          particle.update();
        });
      }

      init();
      animate();
    }
  },
  mounted() {
    this.show()
  }
}
</script>

<style scoped>
body {
  overflow: hidden;
  margin: 0;
}

.twitter:hover a {
  transform: rotate(-45deg) scale(1.05);
}
.twitter:hover i {
  color: #21c2ff;
}
.twitter a {
  bottom: -40px;
  right: -75px;
  transform: rotate(-45deg);
}
.twitter i {
  bottom: 7px;
  right: 7px;
  color: #00aced;
}

.social-icon a {
  position: absolute;
  background: white;
  color: white;
  box-shadow: -1px -1px 20px 0px rgba(0, 0, 0, 0.3);
  display: inline-block;
  width: 150px;
  height: 80px;
  transform-origin: 50% 50%;
  transition: 0.15s ease-out;
}
.social-icon i {
  position: absolute;
  pointer-events: none;
  z-index: 1000;
  transition: 0.15s ease-out;
}

.youtube:hover a {
  transform: rotate(45deg) scale(1.05);
}
.youtube:hover i {
  color: #ec4c44;
}
.youtube a {
  bottom: -40px;
  left: -75px;
  transform: rotate(45deg);
}
.youtube i {
  bottom: 7px;
  left: 7px;
  color: #e62117;
}

</style>

气泡泡

<template>
  <h3>气泡泡</h3>
</template>

<script>
export default {
  name: "index",
  methods:{
    show(){
      (function bubblesCursor() {

        var width = window.innerWidth;
        var height = window.innerHeight;
        var cursor = {x: width/2, y: width/2};
        var particles = [];

        function init() {
          bindEvents();
          loop();
        }

        // Bind events that are needed
        function bindEvents() {
          document.addEventListener('mousemove', onMouseMove);
          window.addEventListener('resize', onWindowResize);
        }

        function onWindowResize(e) {
          width = window.innerWidth;
          height = window.innerHeight;
        }

        function onTouchMove(e) {
          if( e.touches.length > 0 ) {
            for( var i = 0; i < e.touches.length; i++ ) {
              addParticle(e.touches[i].clientX, e.touches[i].clientY);
            }
          }
        }

        function onMouseMove(e) {
          cursor.x = e.clientX;
          cursor.y = e.clientY;

          addParticle( cursor.x, cursor.y);
        }

        function addParticle(x, y) {
          var particle = new Particle();
          particle.init(x, y);
          particles.push(particle);
        }

        function updateParticles() {

          // Update
          for( var i = 0; i < particles.length; i++ ) {
            particles[i].update();
          }

          // Remove dead particles
          for( var i = particles.length - 1; i >= 0; i-- ) {
            if( particles[i].lifeSpan < 0 ) {
              particles[i].die();
              particles.splice(i, 1);
            }
          }

        }

        function loop() {
          requestAnimationFrame(loop);
          updateParticles();
        }

        /**
         * Particles
         */

        function Particle() {

          this.lifeSpan = 250; //ms
          this.initialStyles ={
            "position": "absolute",
            "display": "block",
            "pointerEvents": "none",
            "z-index": "10000000",
            "width": "5px",
            "height": "5px",
            "background": "#e6f1f7",
            "box-shadow": "-1px 0px #6badd3, 0px -1px #6badd3, 1px 0px #3a92c5, 0px 1px #3a92c5",
            "border-radius": "1px",
            "will-change": "transform"
          };

          // Init, and set properties
          this.init = function(x, y) {

            this.velocity = {
              x:  (Math.random() < 0.5 ? -1 : 1) * (Math.random() / 10),
              y: (-.4 + (Math.random() * -1))
            };

            this.position = {x: x - 10, y: y - 10};

            this.element = document.createElement('span');
            applyProperties(this.element, this.initialStyles);
            this.update();

            document.body.appendChild(this.element);
          };

          this.update = function() {
            this.position.x += this.velocity.x;
            this.position.y += this.velocity.y;

            // Update velocities
            this.velocity.x += (Math.random() < 0.5 ? -1 : 1) * 2 / 75;
            this.velocity.y -= Math.random() / 600;
            this.lifeSpan--;

            this.element.style.transform = "translate3d(" + this.position.x + "px," + this.position.y + "px,0) scale(" + ( 0.2 + (250 - this.lifeSpan) / 250) + ")";
          }

          this.die = function() {
            this.element.parentNode.removeChild(this.element);
          }
        }

        /**
         * Utils
         */

        // Applies css `properties` to an element.
        function applyProperties( target, properties ) {
          for( var key in properties ) {
            target.style[ key ] = properties[ key ];
          }
        }

        init();
      })();
    }
  },
  mounted() {
    this.show()
  }
}
</script>

<style scoped>

</style>

笑脸跟随鼠标

<template>
  <h3>笑脸跟随鼠标</h3>
</template>

<script>
export default {
  name: "index",
  methods:{
    show(){
      (function emojiCursor() {

        var possibleEmoji = ["", "", "", ""];
        var width = window.innerWidth;
        var height = window.innerHeight;
        var cursor = {x: width/2, y: width/2};
        var particles = [];

        function init() {
          bindEvents();
          loop();
        }

        // Bind events that are needed
        function bindEvents() {
          document.addEventListener('mousemove', onMouseMove);
          document.addEventListener('touchmove', onTouchMove);
          document.addEventListener('touchstart', onTouchMove);

          window.addEventListener('resize', onWindowResize);
        }

        function onWindowResize(e) {
          width = window.innerWidth;
          height = window.innerHeight;
        }

        function onTouchMove(e) {
          if( e.touches.length > 0 ) {
            for( var i = 0; i < e.touches.length; i++ ) {
              addParticle( e.touches[i].clientX, e.touches[i].clientY, possibleEmoji[Math.floor(Math.random()*possibleEmoji.length)]);
            }
          }
        }

        function onMouseMove(e) {
          cursor.x = e.clientX;
          cursor.y = e.clientY;

          addParticle( cursor.x, cursor.y, possibleEmoji[Math.floor(Math.random()*possibleEmoji.length)]);
        }

        function addParticle(x, y, character) {
          var particle = new Particle();
          particle.init(x, y, character);
          particles.push(particle);
        }

        function updateParticles() {

          // Updated
          for( var i = 0; i < particles.length; i++ ) {
            particles[i].update();
          }

          // Remove dead particles
          for( var i = particles.length -1; i >= 0; i-- ) {
            if( particles[i].lifeSpan < 0 ) {
              particles[i].die();
              particles.splice(i, 1);
            }
          }

        }

        function loop() {
          requestAnimationFrame(loop);
          updateParticles();
        }

        /**
         * Particles
         */

        function Particle() {

          this.lifeSpan = 120; //ms
          this.initialStyles ={
            "position": "fixed",
            "top": "0",
            "display": "block",
            "pointerEvents": "none",
            "z-index": "10000000",
            "fontSize": "24px",
            "will-change": "transform"
          };

          // Init, and set properties
          this.init = function(x, y, character) {

            this.velocity = {
              x:  (Math.random() < 0.5 ? -1 : 1) * (Math.random() / 2),
              y: 1
            };

            this.position = {x: x - 10, y: y - 20};

            this.element = document.createElement('span');
            this.element.innerHTML = character;
            applyProperties(this.element, this.initialStyles);
            this.update();

            document.body.appendChild(this.element);
          };

          this.update = function() {
            this.position.x += this.velocity.x;
            this.position.y += this.velocity.y;
            this.lifeSpan--;

            this.element.style.transform = "translate3d(" + this.position.x + "px," + this.position.y + "px,0) scale(" + (this.lifeSpan / 120) + ")";
          }

          this.die = function() {
            this.element.parentNode.removeChild(this.element);
          }
        }

        /**
         * Utils
         */

        // Applies css `properties` to an element.
        function applyProperties( target, properties ) {
          for( var key in properties ) {
            target.style[ key ] = properties[ key ];
          }
        }

        init();
      })();
    }
  },
  mounted() {
    this.show()
  }
}
</script>

<style scoped>

</style>

烟花爆炸

<template>
  <h3>烟花爆炸</h3>
</template>

<script>
export default {
  name: "index",
  methods:{
    show(){
      class Circle {
        constructor({ origin, speed, color, angle, context }) {
          this.origin = origin
          this.position = { ...this.origin }
          this.color = color
          this.speed = speed
          this.angle = angle
          this.context = context
          this.renderCount = 0
        }

        draw() {
          this.context.fillStyle = this.color
          this.context.beginPath()
          this.context.arc(this.position.x, this.position.y, 2, 0, Math.PI * 2)
          this.context.fill()
        }

        move() {
          this.position.x = (Math.sin(this.angle) * this.speed) + this.position.x
          this.position.y = (Math.cos(this.angle) * this.speed) + this.position.y + (this.renderCount * 0.3)
          this.renderCount++
        }
      }

      class Boom {
        constructor({ origin, context, circleCount = 10, area }) {
          this.origin = origin
          this.context = context
          this.circleCount = circleCount
          this.area = area
          this.stop = false
          this.circles = []
        }

        randomArray(range) {
          const length = range.length
          const randomIndex = Math.floor(length * Math.random())
          return range[randomIndex]
        }

        randomColor() {
          const range = ['8', '9', 'A', 'B', 'C', 'D', 'E', 'F']
          return '#' + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range) + this.randomArray(range)
        }

        randomRange(start, end) {
          return (end - start) * Math.random() + start
        }

        init() {
          for (let i = 0; i < this.circleCount; i++) {
            const circle = new Circle({
              context: this.context,
              origin: this.origin,
              color: this.randomColor(),
              angle: this.randomRange(Math.PI - 1, Math.PI + 1),
              speed: this.randomRange(1, 6)
            })
            this.circles.push(circle)
          }
        }

        move() {
          this.circles.forEach((circle, index) => {
            if (circle.position.x > this.area.width || circle.position.y > this.area.height) {
              return this.circles.splice(index, 1)
            }
            circle.move()
          })
          if (this.circles.length == 0) {
            this.stop = true
          }
        }

        draw() {
          this.circles.forEach(circle => circle.draw())
        }
      }

      class CursorSpecialEffects {
        constructor() {
          this.computerCanvas = document.createElement('canvas')
          this.renderCanvas = document.createElement('canvas')

          this.computerContext = this.computerCanvas.getContext('2d')
          this.renderContext = this.renderCanvas.getContext('2d')

          this.globalWidth = window.innerWidth
          this.globalHeight = window.innerHeight

          this.booms = []
          this.running = false
        }

        handleMouseDown(e) {
          const boom = new Boom({
            origin: { x: e.clientX, y: e.clientY },
            context: this.computerContext,
            area: {
              width: this.globalWidth,
              height: this.globalHeight
            }
          })
          boom.init()
          this.booms.push(boom)
          this.running || this.run()
        }

        handlePageHide() {
          this.booms = []
          this.running = false
        }

        init() {
          const style = this.renderCanvas.style
          style.position = 'fixed'
          style.top = style.left = 0
          style.zIndex = '999999999999999999999999999999999999999999'
          style.pointerEvents = 'none'

          style.width = this.renderCanvas.width = this.computerCanvas.width = this.globalWidth
          style.height = this.renderCanvas.height = this.computerCanvas.height = this.globalHeight

          document.body.append(this.renderCanvas)

          window.addEventListener('mousedown', this.handleMouseDown.bind(this))
          window.addEventListener('pagehide', this.handlePageHide.bind(this))
        }

        run() {
          this.running = true
          if (this.booms.length == 0) {
            return this.running = false
          }

          requestAnimationFrame(this.run.bind(this))

          this.computerContext.clearRect(0, 0, this.globalWidth, this.globalHeight)
          this.renderContext.clearRect(0, 0, this.globalWidth, this.globalHeight)

          this.booms.forEach((boom, index) => {
            if (boom.stop) {
              return this.booms.splice(index, 1)
            }
            boom.move()
            boom.draw()
          })
          this.renderContext.drawImage(this.computerCanvas, 0, 0, this.globalWidth, this.globalHeight)
        }
      }

      const cursorSpecialEffects = new CursorSpecialEffects()
      cursorSpecialEffects.init()
    }
  },
  mounted() {
    this.show()
  }
}
</script>

<style scoped>

</style>

蜘蛛网特效

常用的特效功能实现代码_第6张图片

<template>
  <h3>蜘蛛网特效</h3>
</template>

<script>
export default {
  name: "index",
  methods:{
    show(){
      !function () {
        function n(n, e, t) {
          return n.getAttribute(e) || t
        }

        function e(n) {
          return document.getElementsByTagName(n)
        }

        function t() {
          var t = e("script"), o = t.length, i = t[o - 1];
          return {l: o, z: n(i, "zIndex", -1), o: n(i, "opacity", .5), c: n(i, "color", "0,0,0"), n: n(i, "count", 99)}
        }

        function o() {
          a = m.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth, c = m.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight
        }

        function i() {
          r.clearRect(0, 0, a, c);
          var n, e, t, o, m, l;
          s.forEach(function (i, x) {
            for (i.x += i.xa, i.y += i.ya, i.xa *= i.x > a || i.x < 0 ? -1 : 1, i.ya *= i.y > c || i.y < 0 ? -1 : 1, r.fillRect(i.x - .5, i.y - .5, 1, 1), e = x + 1; e < u.length; e++) n = u[e], null !== n.x && null !== n.y && (o = i.x - n.x, m = i.y - n.y, l = o * o + m * m, l < n.max && (n === y && l >= n.max / 2 && (i.x -= .03 * o, i.y -= .03 * m), t = (n.max - l) / n.max, r.beginPath(), r.lineWidth = t / 2, r.strokeStyle = "rgba(" + d.c + "," + (t + .2) + ")", r.moveTo(i.x, i.y), r.lineTo(n.x, n.y), r.stroke()))
          }), x(i)
        }

        var a, c, u, m = document.createElement("canvas"), d = t(), l = "c_n" + d.l, r = m.getContext("2d"),
            x = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (n) {
              window.setTimeout(n, 1e3 / 45)
            }, w = Math.random, y = {x: null, y: null, max: 2e4};
        m.id = l, m.style.cssText = "position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o, e("body")[0].appendChild(m), o(), window.onresize = o, window.onmousemove = function (n) {
          n = n || window.event, y.x = n.clientX, y.y = n.clientY
        }, window.onmouseout = function () {
          y.x = null, y.y = null
        };
        for (var s = [], f = 0; d.n > f; f++) {
          var h = w() * a, g = w() * c, v = 2 * w() - 1, p = 2 * w() - 1;
          s.push({x: h, y: g, xa: v, ya: p, max: 6e3})
        }
        u = s.concat([y]), setTimeout(function () {
          i()
        }, 100)
      }();
    }
  },
  mounted() {
    this.show()
  }
}
</script>

<style scoped>

</style>

星空

<template>
  <div class="body">
    <div class="stars" ref="starsRef">
      <div class="star" v-for="(item, index) in starsCount" :key="index"></div>
    </div>
  </div>
</template>

<script>
import { onMounted, ref } from "vue";

export default {
  setup() {
    let starsRef = ref(null);

    const starsCount = 800; //星星数量
    const distance = 900; //间距

    onMounted(() => {
      let starNodes = Array.from(starsRef.value.children);
      starNodes.forEach((item) => {
        let speed = 0.2 + Math.random() * 1;
        let thisDistance = distance + Math.random() * 300;
        item.style.transformOrigin = `0 0 ${thisDistance}px`;
        item.style.transform = `
        translate3d(0,0,-${thisDistance}px)
        rotateY(${Math.random() * 360}deg)
        rotateX(${Math.random() * -50}deg)
        scale(${speed},${speed})`;
      });
    });

    return {
      starsRef,
      starsCount,
    };
  },
};
</script>

<style lang="css" scoped>
.body {
  position: absolute;
  width: 100%;
  height: 100%;
  margin: 0;
  padding: 0;
  background: radial-gradient(
      200% 100% at bottom center,
      #f7f7b6,
      #e96f92,
      #1b2947
  );
  background: radial-gradient(
      200% 105% at top center,
      #1b2947 10%,
      #75517d 40%,
      #e96f92 65%,
      #f7f7b6
  );
  background-attachment: fixed;
  overflow: hidden;
}

@keyframes rotate {
  0% {
    transform: perspective(400px) rotateZ(20deg) rotateX(-40deg) rotateY(0);
  }
  100% {
    transform: perspective(400px) rotateZ(20deg) rotateX(-40deg)
    rotateY(-360deg);
  }
}
.stars {
  transform: perspective(500px);
  transform-style: preserve-3d;
  position: absolute;
  perspective-origin: 50% 100%;
  left: 45%;
  animation: rotate 90s infinite linear;
  bottom: 0;
}
.star {
  width: 2px;
  height: 2px;
  background: #f7f7b6;
  position: absolute;
  left: 0;
  top: 0;
  backface-visibility: hidden;
}
</style>

下雨特效

<template>
  <div class="home">
    <canvas id="canvas" />
    <!-- 换成自己的图片 -->
    <img :style="canvasStyle" src="./ttf.jpg" />
  </div>
</template>

<script>
import { init } from "./rain.js";
export default {
  name: "index",
  data() {
    return {
      canvasStyle: {
        position: "fixed",
        width: "100%",
        height: "100%",
        zIndex: "-1",
        left: "0",
        bottom: "0",
      },
      ctx: {},
    };
  },
  mounted() {
    this.initCanvas();
  },
  methods: {
    initCanvas() {
      const canvas = document.querySelector("#canvas");
      this.ctx = canvas.getContext("2d");
      canvas.width = window.innerWidth;
      canvas.height = window.innerHeight;
      init(this.ctx);
    },
  },
}
</script>

<style scoped>

</style>
//.rain.js
// 画笔
var ctx;
// 画布的宽高
var w = window.innerWidth;
var h = window.innerWidth;
// 存放雨滴的数组
var arr = [];
// 雨滴的数量
var size = 150;
// 雨滴的构造函数
class Rain {
    x = random(w);
    y = random(h);
    ySpeed = random(2) + 5;
    show() {
        drawLine(this.x, this.y);
    }
    run() {
        if (this.y > h) {
            this.y = 0;
            this.x = random(w);
        }
        this.y = this.y + this.ySpeed;
    }
}
// 画线(雨滴)
function drawLine(x1, y1) {
    ctx.beginPath();
    ctx.strokeStyle = "#cccccc";
    ctx.moveTo(x1, y1);
    // 雨长度为30
    ctx.lineTo(x1, y1 + 30);
    ctx.stroke();
}
// 生成随机数
function random(num) {
    return Math.random() * num;
}
// 开始
function start() {
    for (var i = 0; i < size; i++) {
        var rain = new Rain();
        arr.push(rain);
        rain.show();
    }
    setInterval(() => {
        ctx.clearRect(0, 0, w, h);
        for (var i = 0; i < size; i++) {
            arr[i].show();
            arr[i].run();
        }
    }, 10);
}
// 初始化
function init(ctx1) {
    ctx = ctx1;
    start();
}
// 导出初始化函数
export { init };

旋转光环

常用的特效功能实现代码_第7张图片

<template>
  <div class="container">
    <div class="loader"><span></span></div>
  </div>
</template>

<script>
export default {
  name: "index",
  methods:{
    show(){

    }
  },
  mounted() {
    this.show()
  }
}
</script>

<style scoped>
*{
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}
body{
  display: flex;
  justify-content: center;
  align-items: center;
  min-height: 100vh;
  background: #102626;
}
.container{
  position: relative;
  width: 100%;
  display: flex;
  justify-content: center;
  align-items: center;
  -webkit-box-reflect: below 1px linear-gradient(#0001, #0004);
}
.container .loader{
  position: relative;
  width: 200px;
  height: 200px;
  border-radius: 50%;
  background: #0d2323;
  animation: animate 2s linear infinite;
}
@keyframes animate {
  0%{
    transform: rotate(0deg);
  }
  100%{
    transform: rotate(360deg);
  }
}
.container .loader::before{
  content: '';
  position: absolute;
  top:0;
  left: 0;
  width: 50%;
  height: 100%;
  background: linear-gradient(to top, transparent, rgba(0, 255, 249, 0.4));
  background-size: 100px 180px;
  background-repeat: no-repeat;
  border-top-left-radius: 100px;
  border-bottom-left-radius: 100px;
}
.container .loader::after{
  content: '';
  position: absolute;
  top: 0;
  left: 50%;
  transform: translateX(-50%);
  width: 20px;
  height: 20px;
  background: #00fff9;
  border-radius: 50%;
  z-index: 10;
  box-shadow: 0 0 10px #00fff9,
  0 0 20px #00fff9,
  0 0 30px #00fff9,
  0 0 40px #00fff9,
  0 0 50px #00fff9,
  0 0 60px #00fff9,
  0 0 70px #00fff9,
  0 0 80px #00fff9,
  0 0 90px #00fff9,
  0 0 100px #00fff9;
}
.container .loader span{
  position: absolute;
  top:20px;
  left: 20px;
  right: 20px;
  bottom: 20px;
  background: #102626;
  border-radius: 50%;
}
</style>

旋转光环

<template>
  <section>
    <div class="loader" style="margin-right: 200px;">
      <span style="--i:1"></span>
      <span style="--i:2;"></span>
      <span style="--i:3;"></span>
      <span style="--i:4;"></span>
      <span style="--i:5;"></span>
      <span style="--i:6;"></span>
      <span style="--i:7;"></span>
      <span style="--i:8;"></span>
      <span style="--i:9;"></span>
      <span style="--i:10;"></span>
      <span style="--i:11;"></span>
      <span style="--i:12;"></span>
      <span style="--i:13;"></span>
      <span style="--i:14;"></span>
      <span style="--i:15;"></span>
      <span style="--i:16;"></span>
      <span style="--i:17;"></span>
      <span style="--i:18;"></span>
      <span style="--i:19;"></span>
      <span style="--i:20;"></span>
    </div>
    <div class="loader">
      <span style="--i:1"></span>
      <span style="--i:2;"></span>
      <span style="--i:3;"></span>
      <span style="--i:4;"></span>
      <span style="--i:5;"></span>
      <span style="--i:6;"></span>
      <span style="--i:7;"></span>
      <span style="--i:8;"></span>
      <span style="--i:9;"></span>
      <span style="--i:10;"></span>
      <span style="--i:11;"></span>
      <span style="--i:12;"></span>
      <span style="--i:13;"></span>
      <span style="--i:14;"></span>
      <span style="--i:15;"></span>
      <span style="--i:16;"></span>
      <span style="--i:17;"></span>
      <span style="--i:18;"></span>
      <span style="--i:19;"></span>
      <span style="--i:20;"></span>
    </div>
  </section>
</template>

<script>
export default {
  name: "index",
  methods:{
    show(){

    }
  },
  mounted() {
    this.show()
  }
}
</script>

<style scoped>
*{
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}
section{
  display: flex;
  align-items: center;
  justify-content: center;
  min-height: 100vh;
  background: #042104;
  animation: animateBg 10s linear infinite;
}
@keyframes animateBg {
  0%{
    filter: hue-rotate(0deg);
  }
  100%{
    filter: hue-rotate(360deg);
  }
}
section .loader{
  position: relative;
  width: 120px;
  height: 120px;
}
section .loader span{
  position: absolute;
  top:0;
  left: 0;
  width: 100%;
  height: 100%;
  transform: rotate(calc(18deg * var(--i)));
}
section .loader span::before{
  content: '';
  position: absolute;
  top:0;
  left: 0;
  width: 15px;
  height: 15px;
  background: #00ff0a;
  border-radius: 50%;
  box-shadow: 0 0 10px #00ff0a,
  0 0 20px #00ff0a,
  0 0 40px #00ff0a,
  0 0 80px #00ff0a,
  0 0 100px #00ff0a;
  animation: animate 2s linear infinite;
  animation-delay: calc(0.1s * var(--i));
}
@keyframes animate {
  0%{
    transform: scale(1);
  }
  80%, 100%{
    transform: scale(0);
  }
}
</style>

特效边框

常用的特效功能实现代码_第8张图片

<style>
  :root {
    --card-height: 65vh;
    --card-width: calc(var(--card-height) / 1.5);
  }

  body {
    min-height: 100vh;
    background: #212534;
    display: flex;
    align-items: center;
    justify-content: center;
    font-family: cursive;
  }


  .card {
    background: #191c29;
    width: var(--card-width);
    height: var(--card-height);
    padding: 3px;
    position: relative;
    border-radius: 6px;
    justify-content: center;
    align-items: center;
    text-align: center;
    display: flex;
    font-size: 1.5em;
    color: rgb(88 199 250 / 0%);
    cursor: pointer;
  }

  .card:hover {
    color: rgb(88 199 250 / 100%);
    transition: color 1s;
  }


  .card::before {
    content: "";
    width: 104%;
    height: 102%;
    border-radius: 8px;
    background-image: linear-gradient(var(--rotate), #5ddcff, #3c67e3 43%, #4e00c2);
    position: absolute;
    z-index: -1;
    top: -1%;
    left: -2%;
    animation: spin 2.5s linear infinite;
  }

  .card::after {
    position: absolute;
    content: "";
    top: calc(var(--card-height) / 6);
    left: 0;
    right: 0;
    z-index: -1;
    height: 100%;
    width: 100%;
    margin: 0 auto;
    transform: scale(0.8);
    filter: blur(calc(var(--card-height) / 6));
    background-image: linear-gradient(var(--rotate), #5ddcff, #3c67e3 43%, #4e00c2);
    opacity: 1;
    transition: opacity .5s;
    animation: spin 2.5s linear infinite;
  }

  @keyframes spin {
    0% {
      --rotate: 0deg;
    }

    100% {
      --rotate: 360deg;
    }
  }
</style>

<body>
  <div class="card"></div>
</body>

个人笔记,不喜勿喷,网络搜集,未完待续。

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