花了我一个晚上时间整理的Python魂斗罗小游戏源代码

Python魂斗罗小游戏源代码源程序,主程序Contra.py,游戏简易使用说明:A:向左,D:向右,W:跳起,S:趴下,J:射击,P:退出程序。

程序运行截图:

花了我一个晚上时间整理的Python魂斗罗小游戏源代码_第1张图片

Contra.py

'''公众号:Python代码大全'''import pygameimport sysfrom pygame.locals import *from settings import Settingsfrom game_player import Game_Player import game_functions as gffrom pygame.sprite import Groupfrom game_stats import GameStatsfrom game_boss import Game_Bossfrom button import Button
def run_game():  bg = pygame.image.load("图片/map01.jpeg")  game_settings = Settings()  pos_x = 0#地图移动    pygame.init()  screen = pygame.display.set_mode(    (game_settings.screen_width,game_settings.screen_height))  pygame.display.set_caption("魂斗罗BY Python代码大全")  stats = GameStats(game_settings)  player = Game_Player(game_settings,screen)  bullets = Group()  boss = Group()  enemys = Group()  win_button = Button(game_settings,screen,"YOU WIN")  gf.create_legion(game_settings,screen,enemys)  gf.create_boss(game_settings,screen,player,boss)
  while True:    pygame.mouse.set_visible(False)    gf.check_events(game_settings,screen,player,bullets)    gf.update_player(game_settings,stats,player,enemys)    gf.update_bullet(game_settings,bullets,screen,enemys,boss)      gf.update_enemys(game_settings,enemys)      gf.update_boss(game_settings,boss)    gf.update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button)        if player.moving_right and player.center > player.screen_rect.centerx and game_settings.boss_appear == False:      game_settings.screen_rolling = True      pos_x -= 5#屏幕滚动速度    else:      game_settings.screen_rolling = Falserun_game()

game_funtcions.py​​​​​​

import sysimport pygamefrom bullet import Bulletfrom enemy import Enemy from game_boss import Game_Boss
def check_keydown_events(event,game_settings,screen,player,bullets):  if event.key == pygame.K_k:#跳跃    player.player_jump = True
  if event.key == pygame.K_d:#向右    game_settings.bullet_direction = 'right'     if player.player_down or player.player_up:      player.moving_right = False    else:      player.moving_right = True    player.player_direction = 1  
  if event.key == pygame.K_a:#向左    game_settings.bullet_direction = 'left'    if player.player_down or player.player_up:      player.moving_left = False    else:      player.moving_left = True    player.player_direction = -1
  elif event.key == pygame.K_s:#向下    player.player_down = True    player.player_moving = False    player.moving_left = False    player.moving_right = False
  elif event.key == pygame.K_w:#向上    player.player_up = True    player.player_moving = False    player.moving_left = False    player.moving_right = False
  elif event.key == pygame.K_j:#射击    new_bullet = Bullet(game_settings,screen,player)    bullets.add(new_bullet)    player.player_shooting = True
  elif event.key == pygame.K_p:    sys.exit()
def check_keyup_events(event,player):  if event.key == pygame.K_d:#右    player.image = pygame.image.load('图片/PR/player.png')    player.moving_right = False    player.player_moving = False  elif event.key == pygame.K_a:#左    player.image = pygame.image.load('图片/PL/player.png')    player.player_moving = False    player.moving_left = False  elif event.key == pygame.K_s:#下    player.player_down = False    if player.player_direction == 1:      player.image = pygame.image.load('图片/PR/player.png')    if player.player_direction == -1:      player.image = pygame.image.load('图片/PL/player.png')  elif event.key == pygame.K_w:#上    player.player_up = False    if player.player_direction == 1:      player.image = pygame.image.load('图片/PR/player.png')    if player.player_direction == -1:      player.image = pygame.image.load('图片/PL/player.png')  def check_events(game_settings,screen,player,bullets):  for event in pygame.event.get():    if event.type == pygame.QUIT:      sys.exit()    elif event.type == pygame.KEYDOWN:      player.player_moving = True      check_keydown_events(event,game_settings,screen,player,bullets)        elif event.type == pygame.KEYUP:      check_keyup_events(event,player)
def update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button):  screen.blit(bg,(pos_x,0))  for bullet in bullets.sprites():    bullet.blit_bullet()  """if game_settings.boom_end:#击中敌人爆炸    enemys.empty()    game_settings.boom_end = False"""  player.blitme()  if game_settings.boss_appear:    boss.draw(screen)  enemys.draw(screen)
  if game_settings.game_win:    win_button.draw_button()  pygame.display.flip()
def update_bullet(game_settings,bullets,screen,enemys,boss):  bullets.update()  for bullet in bullets.copy():    if bullet.rect.centerx<0 or bullet.rect.centery<0 or bullet.rect.centerx > game_settings.screen_width:      bullets.remove(bullet)  check_bullet_enemy_collisions(game_settings,bullets,screen,enemys)  check_bullet_boss_collisions(game_settings,bullets,boss)  
def check_bullet_enemy_collisions(game_settings,bullets,screen,enemys):  if game_settings.enemy_is_alive:    collisions = pygame.sprite.groupcollide(bullets,enemys,True,False)  else:    collisions = pygame.sprite.groupcollide(bullets,enemys,True,True)  if collisions != {}:    game_settings.enemy_is_alive = False  if len(enemys) == 0:    create_legion(game_settings,screen,enemys)
def check_bullet_boss_collisions(game_settings,bullets,boss):  if game_settings.boss_alive:    collisions = pygame.sprite.groupcollide(boss,bullets,False,True)  else:    collisions = pygame.sprite.groupcollide(boss,bullets,True,True)
  if collisions != {}:    game_settings.boss_lift -= 1  if game_settings.boss_lift == 0:    game_settings.boss_alive = False
def create_legion(game_settings,screen,enemys):  for enemy_number in range(1):    game_settings.enemy_is_alive = True    enemy = Enemy(game_settings,screen)    enemys.add(enemy)
def update_enemys(game_settings,enemys):  if game_settings.boss_appear == False:#判断boss是否出现,出现则不出现小兵    enemys.update()
    for enemy in enemys.copy():      if enemy.rect.centerx<0:        enemys.remove(enemy)      if game_settings.boom_end:#击中敌人爆炸        enemys.remove(enemy)        game_settings.boom_end = False        game_settings.boss_appear = True
def update_player(game_settings,stats,player,enemys):  player.update()  if pygame.sprite.spritecollideany(player,enemys):    player_hit(game_settings,stats,player)  if game_settings.player_die_end == True:    player.revive_player()    game_settings.player_die_end = False
def player_hit(game_settings,stats,player):  stats.players_left -= 1  game_settings.player_is_alive = False  def update_boss(game_settings,boss):  if game_settings.boss_appear:    boss.update()  if game_settings.boss_boom_end:    boss.empty()
def create_boss(game_settings,screen,player,boss):  bo = Game_Boss(game_settings,screen,player)  boss.add(bo)

完整程序包下载地址:

https://pan.baidu.com/s/1_B4fZJkgNb0XCDwRlR1WOQ,提取码可以关注我后台私我

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