分析第5步,打印banner。
private Banner printBanner(ConfigurableEnvironment environment) {
// 1. ⾸先判断banner的输出级别。如果禁⽤了,则直接返回空。
if (this.bannerMode == Mode.OFF) {
return null;
} else {
// 2. 获取资源加载器ResourceLoader
ResourceLoader resourceLoader = this.resourceLoader != null ? this.resourceLoader : new DefaultResourceLoader(this.getClassLoader());
// 3. 实例化SpringApplicationBannerPrinter类
SpringApplicationBannerPrinter bannerPrinter = new SpringApplicationBannerPrinter((ResourceLoader)resourceLoader, this.banner);
// 如果banner的输出模式是Mode.LOG,则直接将其信息输出到logger⽇志中,否则将其输出到控制台,也就是System.out
return this.bannerMode == Mode.LOG ? bannerPrinter.print(environment, this.mainApplicationClass, logger) : bannerPrinter.print(environment, this.mainApplicationClass, System.out);
}
}
做了4件事
ResourceLoader resourceLoader = this.resourceLoader != null ? this.resourceLoader : new DefaultResourceLoader(this.getClassLoader());
对于当前的场景来说, SpringApplication 中的 resourceLoader为null.因此会实例化DefaultResourceLoader。
SpringApplicationBannerPrinter(ResourceLoader resourceLoader, Banner fallbackBanner) {
this.resourceLoader = resourceLoader;
this.fallbackBanner = fallbackBanner;
}
注意.在当前场景下, SpringApplicationBannerPrinter中的fallbackBanner为null.
注意
默认情况下. SpringApplication中的banner输出模式为CONSOLE.因此是不会输出到⽇志的.
banner的输出默认如下:
enum Mode {
/**
* Disable printing of the banner.
*/
OFF,
/**
* Print the banner to System.out.
*/
CONSOLE,
/**
* Print the banner to the log file.
*/
LOG
}
public Banner print(Environment environment, Class> sourceClass, PrintStream out) {
// 1. 获取Banner
Banner banner = getBanner(environment, this.fallbackBanner);
// 2. 调⽤Banner中的printBanner⽅法
banner.printBanner(environment, sourceClass, out);
// 3. 实例化PrintedBanner类
return new PrintedBanner(banner, sourceClass);
}
做了3件事:
1. 获取Banner
2. 调⽤Banner中的printBanner⽅法.进⾏banner的打印.
3. 实例化PrintedBanner类
private Banner getBanner(Environment environment, Banner definedBanner) {
SpringApplicationBannerPrinter.Banners banners = new SpringApplicationBannerPrinter.Banners();
banners.addIfNotNull(this.getImageBanner(environment));
banners.addIfNotNull(this.getTextBanner(environment));
// 如果Banners对象的banners不为空,也就是⾄少找到了banner.gif, banner.jpg, banner.png, banner.txt其中的⼀个,那么返回该Banners对象,否则返回默认的SpringBootBanner对象
if (banners.hasAtLeastOneBanner()) {
return banners;
} else {
return this.fallbackBanner != null ? this.fallbackBanner : DEFAULT_BANNER;
}
}
做了3件事
1. 实例化Banners.然后为其设置ImageBanner和TextBanner.如果此时anners对象的banners不为空.则
返回Banners。
2. 如果fallbackBanner不为null的话,返回fallbackBanner.对于当前场景来说fallbackBanner为null。
3. 返回默认的banner.默认的bannenr为 SpringBootBanner。
这⾥有必要说明⼀下banner的继承体系.如下:
其只声明了⼀个⽅法.如下:
public interface Banner {
void printBanner(Environment var1, Class> var2, PrintStream var3);
public static enum Mode {
OFF,
CONSOLE,
LOG;
private Mode() {
}
}
}
Banners实例化后,会调⽤getImageBanner⽅法进⾏加载.代码如下:
static final String[] IMAGE_EXTENSION = { "gif", "jpg", "png" };
private Banner getImageBanner(Environment environment) {
String location = environment.getProperty("banner.image.location");
if (StringUtils.hasLength(location)) {
Resource resource = this.resourceLoader.getResource(location);
return resource.exists() ? new ImageBanner(resource) : null;
} else {
String[] var3 = IMAGE_EXTENSION;
int var4 = var3.length;
for(int var5 = 0; var5 < var4; ++var5) {
String ext = var3[var5];
Resource resource = this.resourceLoader.getResource("banner." + ext);
if (resource.exists()) {
return new ImageBanner(resource);
}
}
return null;
}
}
逻辑如下:
1. ⾸先判断是否配置了系统属性banner.image.location,如果有直接返回ImageBanner.
2. 如果没有配置则在classpath中查找banner.gif, banner.jpg, banner.png,如果找到,则创建⼀个
ImageBanner对象并添加到Banners对象的banners属性中,该属性是⼀个List.代码如下:
privatefinal List banners = new ArrayList();
public void addIfNotNull(Banner banner) { if (banner != null) { this.banners.add(banner); } }
很明显 对于当前场景来说. getImageBanner返回的是null。
接下来调⽤getTextBanner.来加载TextBanner.代码如下:
private Banner getTextBanner(Environment environment) {
String location = environment.getProperty("banner.location", "banner.txt");
Resource resource = this.resourceLoader.getResource(location);
return resource.exists() ? new ResourceBanner(resource) : null;
}
还是同样的套路。
1. 从environment中获取banner.location属性,默认为banner.txt。
2. 进⾏加载.如果存在的话,则返回ResourceBanner.否则返回null。
对于当前场景来说.返回的是null。
因此,对于当前场景来说. getBanner返回的是SpringBootBanner。
3. 接下来调⽤SpringBootBanner#printBanner⽅法.代码如下:
public void printBanner(Environment environment, Class> sourceClass, PrintStream printStream) {
String[] var4 = BANNER;
int var5 = var4.length;
for(int var6 = 0; var6 < var5; ++var6) {
String line = var4[var6];
printStream.println(line);
}
String version = SpringBootVersion.getVersion();
version = version == null ? "" : " (v" + version + ")";
String padding;
for(padding = ""; padding.length() < 42 - (version.length() + " :: Spring Boot :: ".length()); padding = padding + " ") {
;
}
printStream.println(AnsiOutput.toString(new Object[]{AnsiColor.GREEN, " :: Spring Boot :: ", AnsiColor.DEFAULT, padding, AnsiStyle.FAINT, version}));
printStream.println();
}
做了3件事
1. 循环遍历BANNER数组,并依次进⾏数组内容的打印
2. 调⽤SpringBootVersion#getVersion,进⾏springboot版本信息的获取.然后为了与之前的输出字符
进⾏对⻬,在springboot版本信息前加空格.SpringBootVersion#getVersion代码如下:
public static String getVersion() {
Package pkg = SpringApplication.class.getPackage();
return pkg != null ? pkg.getImplementationVersion() : null;
}
版本信息那些事
MANIFEST.MF
3. 通过AnsiOutput#toString⽅法⽣成字符.输出到PrintStream.最后输出⼀个回⻋换⾏.
代码如下:
public static String toString(Object... elements) {
StringBuilder sb = new StringBuilder();
if (isEnabled()) {
buildEnabled(sb, elements);
} else {
buildDisabled(sb, elements);
}
return sb.toString();
}
1. 实例化StringBuilder进⾏字符串拼接.
2. 判断是否可⽤.如果可以调⽤buildEnabled.否则调⽤buildDisabled. isEnabled⽅法如下:
private static boolean isEnabled() {
if (enabled == AnsiOutput.Enabled.DETECT) {
if (ansiCapable == null) {
// 对于当前场景来说.ansiCapable 为 null.因此会执⾏detectIfAnsiCapable⽅法
ansiCapable = detectIfAnsiCapable();
}
return ansiCapable;
} else {
return enabled == AnsiOutput.Enabled.ALWAYS;
}
}
这⾥⽤到了我们之前分析过的知识.springApplication run ⽅法执⾏前4步的过程中.发送了ApplicationEnvironmentPreparedEvent 时间. 其中AnsiOutputApplicationListener 对该事件进⾏了处理.代码如下:
public void onApplicationEvent(ApplicationEnvironmentPreparedEvent event) {
RelaxedPropertyResolver resolver = new RelaxedPropertyResolver(event.getEnvironment(), "spring.output.ansi.");
if (resolver.containsProperty("enabled")) {
String enabled = resolver.getProperty("enabled");
AnsiOutput.setEnabled((Enabled)Enum.valueOf(Enabled.class, enabled.toUpperCase()));
}
if (resolver.containsProperty("console-available")) {
AnsiOutput.setConsoleAvailable((Boolean)resolver.getProperty("console-available", Boolean.class));
}
}
对于当前场景来说. resolver中是含有spring.output.ansi.enabled 的配置的.默认为true.注意,此时需
要我们在sts中通过右键-->run-as--> spring boot app 来启动项⽬.如图:
因此会将AnsiOutput的enabled 设置为Enabled.ALWAYS.
因此这⾥会执⾏buildEnabled⽅法.代码如下:
private static void buildDisabled(StringBuilder sb, Object[] elements) {
Object[] var2 = elements;
int var3 = elements.length;
for(int var4 = 0; var4 < var3; ++var4) {
Object element = var2[var4];
if (!(element instanceof AnsiElement) && element != null) {
sb.append(element);
}
}
}
这⾥返回的字符串为:
[32m :: Spring Boot :: [39m [2m[0;39m
通过之前的分析,我们知道了SpringApplicationBannerPrinter#getBanner 默认返回的是SpringBootBanner.但是当我们在类路径下 放⼊banner.txt或者在banner.image.location 放⼊图⽚.⼜该如何呢? 此时返回的是Banners.在打印时会调⽤Banners#printBanner⽅法.代码如下:
public void printBanner(Environment environment, Class> sourceClass,PrintStream out) {
for (Banner banner : this.banners) {
banner.printBanner(environment, sourceClass, out);
}
}
很简单循环遍历banners调⽤其printBanner进⾏打印.那么Banners会有哪些banner呢?由前可知有
1. ImageBanner
2. ResourceBanner
那么我们就分别看下其printBanner⽅法:
1. ImageBanner#printBanner 代码如下:
ublic void printBanner(Environment environment, Class> sourceClass, PrintStream out) {
// 1. 获取系统环境变量中的java.awt.headless变量
String headless = System.getProperty("java.awt.headless");
try {
// 2. 设置java.awt.headless变量值为true。并调⽤printBanner⽅法进⾏图案的打印⼯作
System.setProperty("java.awt.headless", "true");
this.printBanner(environment, out);
} catch (Throwable var9) {
logger.warn("Image banner not printable: " + this.image + " (" + var9.getClass() + ": '" + var9.getMessage() + "')");
logger.debug("Image banner printing failure", var9);
} finally {
// 3. finally中还原操作系统中的java.awt.headless环境变量值
if (headless == null) {
System.clearProperty("java.awt.headless");
} else {
System.setProperty("java.awt.headless", headless);
}
}
}
做了3件事
1. 获取系统环境变量中的java.awt.headless变量。
2. 设置java.awt.headless变量值为true。并调⽤printBanner⽅法进⾏图案的打印⼯作
3. finally中还原操作系统中的java.awt.headless环境变量值。
指定⼀提的是,java.awt.headless 默认就是true。
printBanner⽅法代码如下:
private void printBanner(Environment environment, PrintStream out) throws IOException {
PropertyResolver properties = new RelaxedPropertyResolver(environment, "banner.image.");
int width = (Integer)properties.getProperty("width", Integer.class, 76);
int height = (Integer)properties.getProperty("height", Integer.class, 0);
int margin = (Integer)properties.getProperty("margin", Integer.class, 2);
boolean invert = (Boolean)properties.getProperty("invert", Boolean.class, false);
BufferedImage image = this.readImage(width, height);
this.printBanner(image, margin, invert, out);
}
还是3件事
1. 读取banner.image.width,默认为 76 . 读取banner.image.height,默认为 0 . 读取
banner.image.margin,默认为 2. 读取banner.image.invert,默认为 false.
2. 调⽤readImage 进⾏图⽚的读取.代码如下:
private BufferedImage readImage(int width, int height) throws IOException {
InputStream inputStream = this.image.getInputStream();
BufferedImage var5;
try {
BufferedImage image = ImageIO.read(inputStream);
var5 = this.resizeImage(image, width, height);
} finally {
inputStream.close();
}
return var5;
}
通过ImageIO进⾏读取,最后通过读取图⽚的配置参数,进⾏图⽚的缩放处理。
3. printBanner 实现如下:
private void printBanner(BufferedImage image, int margin, boolean invert, PrintStream out) {
AnsiElement background = invert ? AnsiBackground.BLACK : AnsiBackground.DEFAULT;
out.print(AnsiOutput.encode(AnsiColor.DEFAULT));
out.print(AnsiOutput.encode(background));
out.println();
out.println();
AnsiColor lastColor = AnsiColor.DEFAULT;
for(int y = 0; y < image.getHeight(); ++y) {
int x;
for(x = 0; x < margin; ++x) {
out.print(" ");
}
for(x = 0; x < image.getWidth(); ++x) {
Color color = new Color(image.getRGB(x, y), false);
AnsiColor ansiColor = AnsiColors.getClosest(color);
if (ansiColor != lastColor) {
out.print(AnsiOutput.encode(ansiColor));
lastColor = ansiColor;
}
out.print(this.getAsciiPixel(color, invert));
}
out.println();
}
out.print(AnsiOutput.encode(AnsiColor.DEFAULT));
out.print(AnsiOutput.encode(AnsiBackground.DEFAULT));
out.println();
}
没什么可说的,图⽚是由⼀个⼀个的像素组成的,直接输出每个像素即可。
2. ResourceBanner#printBanner,代码如下:
public void printBanner(Environment environment, Class> sourceClass,PrintStream out) {
try {
// 1. 获取resource中的输⼊流,并将其转化为字符串 通过environment获取banner.charset变量,如果不存在,则默认使⽤UTF-8编码
String banner = StreamUtils.copyToString(this.resource.getInputStream(),environment.getProperty("banner.charset", Charset.class,
Charset.forName("UTF-8")));
// 2. 循环遍历所有的PropertyResolver 去解析banner中配置的spel表达式
for (PropertyResolver resolver : getPropertyResolvers(environment,
sourceClass)) {
banner = resolver.resolvePlaceholders(banner);
}
// 3. 打印字符串信息
out.println(banner);
}catch (Exception ex) {
logger.warn("Banner not printable: " + this.resource + " (" + ex.getClass()+ ": '" + ex.getMessage() + "')", ex);
}
}
还是3步:
1. 获取resource中的输⼊流,并将其转化为字符串 通过environment获取banner.charset变量,如果不
存在,则默认使⽤UTF-8编码
2. 循环遍历所有的PropertyResolver 去解析banner中配置的spel表达式.
⾸先通过getPropertyResolvers 获得所有的PropertyResolver.代码如下:
protected List getPropertyResolvers(Environment environment,
Class> sourceClass) {
// 1. 实例化resolvers集合,并添加environment元素, Environment接⼝继承⾃PropertyResolver接⼝
List resolvers = new ArrayList();
resolvers.add(environment);
// 2. 调⽤getVersionResolver(sourceClass)⽅法并将其返回值添加到resolvers集合
resolvers.add(getVersionResolver(sourceClass));
// 3. 调⽤getAnsiResolver(sourceClass)⽅法并将其返回值添加到resolvers集合 直接设置开启了ansi
resolvers.add(getAnsiResolver());
// 4. 调⽤getTitleResolver(sourceClass)⽅法并将其返回值添加到resolvers集合
resolvers.add(getTitleResolver(sourceClass));
return resolvers;
}
4件事:
1. 实例化resolvers集合,并添加environment元素, Environment接⼝继承⾃PropertyResolver接
⼝
2. 调⽤getVersionResolver(sourceClass)⽅法并将其返回值添加到resolvers集合。
代码如下:
private PropertyResolver getVersionResolver(Class> sourceClass) {
MutablePropertySources propertySources = new MutablePropertySources();
propertySources.addLast(new MapPropertySource("version", getVersionsMap(sourceClas
s)));
return new PropertySourcesPropertyResolver(propertySources);
}
其构建了⼀个MapPropertySource,名为version,value是通过getVersionsMap⽅法获得的.最后
返回⼀个PropertySourcesPropertyResolver.代码如下:
private Map getVersionsMap(Class> sourceClass) {
// 获取sourceClass所在包的版本号
String appVersion = getApplicationVersion(sourceClass);
// 获取Boot版本号
String bootVersion = getBootVersion();
Map versions = new HashMap();
versions.put("application.version", getVersionString(appVersion, false));
versions.put("spring-boot.version", getVersionString(bootVersion, false));
versions.put("application.formatted-version", getVersionString(appVersion, true));
versions.put("spring-boot.formatted-version",getVersionString(bootVersion, true));
return versions;
}
protected String getApplicationVersion(Class> sourceClass) {
Package sourcePackage = (sourceClass == null ? null : sourceClass.getPackage());
return (sourcePackage == null ? null : sourcePackage.getImplementationVersion());
}
protected String getBootVersion() {
return SpringBootVersion.getVersion();
}
private String getVersionString(String version, boolean format) {
if (version == null) {
return "";
}
return (format ? " (v" + version + ")" : version);
}
逻辑如下:
1. ⾸先通过调⽤getApplicationVersion⽅法获得appVersion.其是通过获取sourceClass所在
包的版本号. sourceClass为应⽤的启动类
2. 获取Boot版本号.同样是通过获得SpringApplication所在包的版本号完成的
3. 在map中存⼊数据.
该⽅法最终的数据为:
{application.formatted-version=, application.version=, spring-boot.formatted-version=, springboot.version=}
3. 调⽤getAnsiResolver(sourceClass)⽅法并将其返回值添加到resolvers集合 直接设置开启了ansi.代码如下:
private PropertyResolver getAnsiResolver() {
MutablePropertySources sources = new MutablePropertySources();
sources.addFirst(new AnsiPropertySource("ansi", true));
return new PropertySourcesPropertyResolver(sources);
}
4. 调⽤getTitleResolver(sourceClass)⽅法并将其返回值添加到resolvers集合.代码如下:
private PropertyResolver getTitleResolver(Class> sourceClass) {
MutablePropertySources sources = new MutablePropertySources();
String applicationTitle = getApplicationTitle(sourceClass);
// 获取当前启动类中所在的包中的Implementation-Title属性值,并将其添加到sources中。
Map titleMap = Collections.singletonMap("application.title", (applicationTitle == null ? "" : applicationTitle));
sources.addFirst(new MapPropertySource("title", titleMap));
return new PropertySourcesPropertyResolver(sources);
}
调⽤getApplicationTitle获得title.代码如下:
protected String getApplicationTitle(Class> sourceClass) {
Package sourcePackage = (sourceClass == null ? null : sourceClass.getPackage());
return (sourcePackage == null ? null : sourcePackage.getImplementationTitle());
}
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