AQS抽象队列同步器原理详解

系列文章目录

第一节 synchronized关键字详解-偏向锁、轻量级锁、偏向锁、重量级锁、自旋、锁粗化、锁消除


AQS抽象队列同步器原理详解

  • 系列文章目录
  • 前言
  • 一、AQS特性
  • 二、AQS原理
    • 1、同步等待队列
    • 2、条件等待队列
  • 三、AQS源码分析
  • 总结


前言

Java并发编程——核心在于java.util.concurrent包,而JUC当中的大多数同步器实现都是围绕着共同的基础行为(比如等待队列、条件队列、独占获取、共享获取等),这个行为的抽象就是基于AbstractQueuedSynchronizer简称AQS,AQS定义了一套多线程访问共享资源的同步器框架,是一个依赖状态(state)的同步器。


一、AQS特性

AQS大致有以下五大特性:

  • 阻塞等待队列
  • 共享/独占
  • 公平/非公平
  • 可重入
  • 允许中断

除了Lock外,JUC当中同步器的实现如Latch,Barrier,BlockingQueue等,都是基于AQS框架实现,大致都是以下的步骤:

  • 一般通过定义内部类Sync继承AQS
  • 将同步器所有调用都映射到Sync对应的方法

二、AQS原理

AQS内部维护属性volatile int state (32位)

  • state表示资源的可用状态

State三种访问方式

  • getState()、setState()、compareAndSetState()(CAS原子操作)

AQS定义两种资源共享方式

  • Exclusive-独占,只有一个线程能执行,如ReentrantLock
  • Share-共享,多个线程可以同时执行,如Semaphore/CountDownLatch

AQS定义两种队列

  • 同步等待队列(CLH双向链表队列
  • 条件等待队列

不同的自定义同步器争用共享资源的方式也不同。自定义同步器在实现时只需要实现共享资源state的获取与释放方式即可,至于具体线程等待队列的维护(如获取资源失败入队/唤醒出队等),AQS已经在顶层实现好了。自定义同步器实现时主要实现以下几种方法:

  • isHeldExclusively():该线程是否正在独占资源。只有用到condition才需要去实现它。
  • tryAcquire(int):独占方式。尝试获取资源,成功则返回true,失败则返回false。
  • tryRelease(int):独占方式。尝试释放资源,成功则返回true,失败则返回false。
  • tryAcquireShared(int):共享方式。尝试获取资源。负数表示失败;0表示成功,但没有剩余可用资源;正数表示成功,且有剩余资源。
  • tryReleaseShared(int):共享方式。尝试释放资源,如果释放后允许唤醒后续等待结点返回true,否则返回false。

1、同步等待队列

AQS中的同步等待队列称CLH队列,CLH队列是Craig、Landin、Hagersten三人发明的一种基于双向链表数据结构的队列,是FIFO先入先出线程等待队列,Java中的CLH队列是原CLH队列的一个变种,线程由原自旋机制改为阻塞机制。
AQS抽象队列同步器原理详解_第1张图片

2、条件等待队列

Condition是一个多线程间协调通信的工具类,使得某个,或者某些线程一起等待某个条件(Condition),只有当该条件具备时,这些等待线程才会被唤醒,从而重新争夺锁,典型代表为BlockingQueue阻塞队列。
AQS抽象队列同步器原理详解_第2张图片

三、AQS源码分析

public abstract class AbstractQueuedSynchronizer
        extends AbstractOwnableSynchronizer
        implements java.io.Serializable {
    private static final long serialVersionUID = 7373984972572414691L;

    /**
     * Creates a new {@code AbstractQueuedSynchronizer} instance
     * with initial synchronization state of zero.
     */
    protected AbstractQueuedSynchronizer() { }

    /**
     * Wait queue node class.
     *
     * 不管是条件队列,还是CLH等待队列
     * 都是基于Node类
     * 
     * AQS当中的同步等待队列也称CLH队列,CLH队列是Craig、Landin、Hagersten三人
     * 发明的一种基于双向链表数据结构的队列,是FIFO先入先出线程等待队列,Java中的
     * CLH队列是原CLH队列的一个变种,线程由原自旋机制改为阻塞机制。
     */
    static final class Node {
        /**
         * 标记节点在共享模式下等待
         * */
        static final Node SHARED = new Node();
        
        /**
         *  标记节点为独占模式
         */
        static final Node EXCLUSIVE = null;

        /**
         * 在同步队列中等待的线程等待超时或者被中断,需要从同步队列中取消等待
         * 代表出现异常,例如中断引起的,需要取消等待,从队列中移除
         * */
        static final int CANCELLED =  1;
        
        /**
         *  后继节点的线程处于等待状态,而当前的节点如果释放了同步状态或者被取消,
         *  将会通知后继节点,使后继节点的线程得以运行。(后继线程需要解除驻留,可被唤醒)
         */
        static final int SIGNAL    = -1;
        
        /**
         *  节点在等待队列中,节点的线程等待在Condition上,当其他线程对Condition调用了signal()方法后,该节点会从等待队列中转移到同步队列中,加入到同步状态的获取中
         */
        static final int CONDITION = -2;
        
        /**
         * 表示下一次共享式同步状态获取将会被无条件地传播下去
         */
        static final int PROPAGATE = -3;

        /**
         * 标记当前节点的信号量状态 (1,0,-1,-2,-3)5种状态
         * 使用CAS更改状态,volatile保证线程可见性,高并发场景下,
         * 即被一个线程修改后,状态会立马让其他线程可见。
         */
        volatile int waitStatus;

        /**
         * 前驱节点,当前节点加入到同步队列中被设置
         */
        volatile Node prev;

        /**
         * 后继节点
         */
        volatile Node next;

        /**
         * 节点同步状态的线程
         */
        volatile Thread thread;

        /**
         * 等待队列中的后继节点,如果当前节点是共享的,那么这个字段是一个SHARED常量,
         * 也就是说节点类型(独占和共享)和等待队列中的后继节点共用同一个字段。
         */
        Node nextWaiter;

        /**
         * Returns true if node is waiting in shared mode.
         */
        final boolean isShared() {
            return nextWaiter == SHARED;
        }

        /**
         * 返回前驱节点
         */
        final Node predecessor() throws NullPointerException {
        	//前驱节点
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }
        
        //用于建立初始头部或共享标记,空节点
        Node() {    // Used to establish initial head or SHARED marker
        }
        
        //用于同步队列CLH
        Node(Thread thread, Node mode) {     // Used by addWaiter
            this.nextWaiter = mode;
            this.thread = thread;
        }
        
        //用于条件队列
        Node(Thread thread, int waitStatus) { // Used by Condition
            this.waitStatus = waitStatus;
            this.thread = thread;
        }
    }
    
    /**
     * 指向同步等待队列的头节点
     */
    private transient volatile Node head;

    /**
     * 指向同步等待队列的尾节点
     */
    private transient volatile Node tail;

    /**
     * 同步资源状态
     * 状态器
     */
    private volatile int state;

    /**
     * 
     * @return current state value
     */
    protected final int getState() {
        return state;
    }

    protected final void setState(int newState) {
        state = newState;
    }

    /**
     *CAS操作state,原子地将同步状态设置为给定的更新值,如果当前状态值等于期望值。该操作具有{@code volatile}
     *读写的内存语义
     * @param expect the expected value
     * @param update the new value
     * @return {@code true} if successful. False return indicates that the actual
     *         value was not equal to the expected value.
     */
    protected final boolean compareAndSetState(int expect, int update) {
        // See below for intrinsics setup to support this
        return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
    }

    // Queuing utilities

    /**
     * 自旋的纳秒数
     * The number of nanoseconds for which it is faster to spin
     * rather than to use timed park. A rough estimate suffices
     * to improve responsiveness with very short timeouts.
     */
    static final long spinForTimeoutThreshold = 1000L;

    /**
     * 队列初始化
     * 节点加入CLH同步队列,入队
     */
    private Node enq(final Node node) {
    	//入队也存在竞争,循环到入队成功
        for (;;) {
            Node t = tail;
            //队尾为空
            if (t == null) { // Must initialize
                //队列为空需要初始化,创建空的头节点
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {//队尾不为空,加入队尾
            	//当前节点的prev指针指向队尾节点
                node.prev = t;
                //set尾部节点
                if (compareAndSetTail(t, node)) {//当前节点置为尾部
                    t.next = node; //前驱节点(队尾节点)的next指针指向当前节点
                    return t;
                }
            }
        }
    }

    /**
     * 为当前线程和给定模式创建和排队节点。 模式包含两种独占(Node.EXCLUSIVE)和共享(Node.SHARED)
     * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
     * @return the new node
     */
    private Node addWaiter(Node mode) {
        // 1. 将当前线程构建成Node类型
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        // 1、当前尾节点是否为null
        if (pred != null) {
            // 2、将当前节点尾插入的方式
            node.prev = pred;
            // 3、 CAS将节点插入同步队列的尾部
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        //队列初始化和入队
        enq(node);
        return node;
    }

    /**
     * 将队列的头部设置为node,当前节点的thread置空以及前驱节点退出队列. 
     * 为了GC,还会将未使用的字段置空并抑制不必要的信号和遍历。
     *
     * @param node the node
     */
    private void setHead(Node node) {
        head = node;
        node.thread = null;
        node.prev = null;
    }

    /**
     * 如果节点的后继节点存在,则唤醒它(解除驻留)
     */
    private void unparkSuccessor(Node node) {
        //获取wait状态
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);// 将等待状态waitStatus设置为初始值0

        /**
         * 若后继结点为空,或状态为CANCEL(已失效),则从后尾部往前遍历找到最前的一个处于正常阻塞状态的结点
         * 进行唤醒
         */
        Node s = node.next; //head.next = Node1 ,thread = T3
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);//唤醒线程,T3唤醒
    }

    /**
     * 把当前结点设置为SIGNAL或者PROPAGATE
     * 唤醒head.next(B节点),B节点唤醒后可以竞争锁,成功后head->B,然后又会唤醒B.next,一直重复直到共享节点都唤醒
     * head节点状态为SIGNAL,重置head.waitStatus->0,唤醒head节点线程,唤醒后线程去竞争共享锁
     * head节点状态为0,将head.waitStatus->Node.PROPAGATE传播状态,表示需要将状态向后继节点传播
     */
    private void doReleaseShared() {
        for (;;) {
            Node h = head;//h指针指向head队头
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {//head是SIGNAL状态
                    /* head状态是SIGNAL,重置head节点waitStatus为0,这里不直接设为Node.PROPAGAT,
                     * 是因为unparkSuccessor(h)中,如果ws < 0会设置为0,所以ws先设置为0,再设置为PROPAGATE
                     * 这里需要控制并发,因为入口有setHeadAndPropagate跟release两个,避免两次unpark
                     */
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue; //设置失败,重新循环
                    /* head状态为SIGNAL,且成功设置为0之后,唤醒head.next节点线程
                     * 此时head、head.next的线程都唤醒了,head.next会去竞争锁,成功后head会指向获取锁的节点,
                     * 也就是head发生了变化。看最底下一行代码可知,head发生变化后会重新循环,继续唤醒head的下一个节点
                     */
                    unparkSuccessor(h);
                    /*
                     * 如果本身头节点的waitStatus是出于重置状态(waitStatus==0)的,将其设置为“传播”状态。
                     * 意味着需要将状态向后一个节点传播
                     */
                }
                else if (ws == 0 &&
                        !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head) //如果head变了,重新循环
                break;
        }
    }

    /**
     * 把node节点设置成head节点,且Node.waitStatus->Node.PROPAGATE
     */
    private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; //h用来保存旧的head节点
        setHead(node);//head引用指向node节点
        /* 这里意思有两种情况是需要执行唤醒操作
         * 1.propagate > 0 表示调用方指明了后继节点需要被唤醒
         * 2.头节点后面的节点需要被唤醒(waitStatus<0),不论是老的头结点还是新的头结点
         */
        if (propagate > 0 || h == null || h.waitStatus < 0 ||
                (h = head) == null || h.waitStatus < 0) {
            Node s = node.next;
            if (s == null || s.isShared())//node是最后一个节点或者 node的后继节点是共享节点
                /* 如果head节点状态为SIGNAL,唤醒head节点线程,重置head.waitStatus->0
                 * head节点状态为0(第一次添加时是0),设置head.waitStatus->Node.PROPAGATE表示状态需要向后继节点传播
                 */
                doReleaseShared();
        }
    }

    /**
     * 终结掉正在尝试去获取锁的节点
     * @param node the node
     */
    private void cancelAcquire(Node node) {
        // Ignore if node doesn't exist
        if (node == null)
            return;

        node.thread = null;

        // 剔除掉一件被cancel掉的节点
        Node pred = node.prev;
        while (pred.waitStatus > 0)
            node.prev = pred = pred.prev;

        // predNext is the apparent node to unsplice. CASes below will
        // fail if not, in which case, we lost race vs another cancel
        // or signal, so no further action is necessary.
        Node predNext = pred.next;

        // Can use unconditional write instead of CAS here.
        // After this atomic step, other Nodes can skip past us.
        // Before, we are free of interference from other threads.
        node.waitStatus = Node.CANCELLED;

        // If we are the tail, remove ourselves.
        if (node == tail && compareAndSetTail(node, pred)) {
            compareAndSetNext(pred, predNext, null);
        } else {
            // If successor needs signal, try to set pred's next-link
            // so it will get one. Otherwise wake it up to propagate.
            int ws;
            if (pred != head &&
                    ((ws = pred.waitStatus) == Node.SIGNAL ||
                            (ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) &&
                    pred.thread != null) {
                Node next = node.next;
                if (next != null && next.waitStatus <= 0)
                    compareAndSetNext(pred, predNext, next);
            } else {
                unparkSuccessor(node);
            }

            node.next = node; // help GC
        }
    }

    /**
     * 
     */
    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * 若前驱结点的状态是SIGNAL,意味着当前结点可以被安全地park
             */
            return true;
        if (ws > 0) {
            /*
             * 前驱节点状态如果被取消状态,将被移除出队列
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * 当前驱节点waitStatus为 0 or PROPAGATE状态时
             * 将其设置为SIGNAL状态,然后当前结点才可以可以被安全地park
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

    /**
     * 中断当前线程
     */
    static void selfInterrupt() {
        Thread.currentThread().interrupt();
    }

    /**
     * 阻塞当前节点,返回当前Thread的中断状态
     * LockSupport.park 底层实现逻辑调用系统内核功能 pthread_mutex_lock 阻塞线程
     */
    private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);//阻塞
        return Thread.interrupted();
    }

    /**
     * 已经在队列当中的Thread节点,准备阻塞等待获取锁
     */
    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {//死循环
                final Node p = node.predecessor();//找到当前结点的前驱结点
                if (p == head && tryAcquire(arg)) {//如果前驱结点是头结点,才tryAcquire,其他结点是没有机会tryAcquire的。
                    setHead(node);//获取同步状态成功,将当前结点设置为头结点。
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                /**
                 * 如果前驱节点不是Head,通过shouldParkAfterFailedAcquire判断是否应该阻塞
                 * 前驱节点信号量为-1,当前线程可以安全被parkAndCheckInterrupt用来阻塞线程
                 */
                if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * 与acquireQueued逻辑相似,唯一区别节点还不在队列当中需要先进行入队操作
     */
    private void doAcquireInterruptibly(int arg)
            throws InterruptedException {
        final Node node = addWaiter(Node.EXCLUSIVE);//以独占模式放入队列尾部
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * 独占模式定时获取
     */
    private boolean doAcquireNanos(int arg, long nanosTimeout)
            throws InterruptedException {
        if (nanosTimeout <= 0L)
            return false;
        final long deadline = System.nanoTime() + nanosTimeout;
        final Node node = addWaiter(Node.EXCLUSIVE);//加入队列
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return true;
                }
                nanosTimeout = deadline - System.nanoTime();
                if (nanosTimeout <= 0L)
                    return false;//超时直接返回获取失败
                if (shouldParkAfterFailedAcquire(p, node) &&
                        nanosTimeout > spinForTimeoutThreshold)
                    //阻塞指定时长,超时则线程自动被唤醒
                    LockSupport.parkNanos(this, nanosTimeout);
                if (Thread.interrupted())//当前线程中断状态
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * 尝试获取共享锁
     */
    private void doAcquireShared(int arg) {
        final Node node = addWaiter(Node.SHARED);//入队
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();//前驱节点
                if (p == head) {
                    int r = tryAcquireShared(arg); //非公平锁实现,再尝试获取锁
                    //state==0时tryAcquireShared会返回>=0(CountDownLatch中返回的是1)。
                    // state为0说明共享次数已经到了,可以获取锁了
                    if (r >= 0) {//r>0表示state==0,前继节点已经释放锁,锁的状态为可被获取
                        //这一步设置node为head节点设置node.waitStatus->Node.PROPAGATE,然后唤醒node.thread
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        if (interrupted)
                            selfInterrupt();
                        failed = false;
                        return;
                    }
                }
                //前继节点非head节点,将前继节点状态设置为SIGNAL,通过park挂起node节点的线程
                if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * Acquires in shared interruptible mode.
     * @param arg the acquire argument
     */
    private void doAcquireSharedInterruptibly(int arg)
            throws InterruptedException {
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * Acquires in shared timed mode.
     *
     * @param arg the acquire argument
     * @param nanosTimeout max wait time
     * @return {@code true} if acquired
     */
    private boolean doAcquireSharedNanos(int arg, long nanosTimeout)
            throws InterruptedException {
        if (nanosTimeout <= 0L)
            return false;
        final long deadline = System.nanoTime() + nanosTimeout;
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return true;
                    }
                }
                nanosTimeout = deadline - System.nanoTime();
                if (nanosTimeout <= 0L)
                    return false;
                if (shouldParkAfterFailedAcquire(p, node) &&
                        nanosTimeout > spinForTimeoutThreshold)
                    LockSupport.parkNanos(this, nanosTimeout);
                if (Thread.interrupted())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    // Main exported methods

    /**
     * 尝试获取独占锁,可指定锁的获取数量
     */
    protected boolean tryAcquire(int arg) {
        throw new UnsupportedOperationException();
    }

    /**
     * 尝试释放独占锁,在子类当中实现
     */
    protected boolean tryRelease(int arg) {
        throw new UnsupportedOperationException();
    }

    /**
     * 共享式:共享式地获取同步状态。对于独占式同步组件来讲,同一时刻只有一个线程能获取到同步状态,
     * 其他线程都得去排队等待,其待重写的尝试获取同步状态的方法tryAcquire返回值为boolean,这很容易理解;
     * 对于共享式同步组件来讲,同一时刻可以有多个线程同时获取到同步状态,这也是“共享”的意义所在。
     * 本方法待被之类覆盖实现具体逻辑
     *  1.当返回值大于0时,表示获取同步状态成功,同时还有剩余同步状态可供其他线程获取;
     *
     * 2.当返回值等于0时,表示获取同步状态成功,但没有可用同步状态了;

     * 3.当返回值小于0时,表示获取同步状态失败。
     */
    protected int tryAcquireShared(int arg) {
        throw new UnsupportedOperationException();
    }

    /**
     * 释放共享锁,具体实现在子类当中实现
     */
    protected boolean tryReleaseShared(int arg) {
        throw new UnsupportedOperationException();
    }

    /**
     * 当前线程是否持有独占锁
     */
    protected boolean isHeldExclusively() {
        throw new UnsupportedOperationException();
    }

    /**
     * 获取独占锁
     */
    public final void acquire(int arg) {
        //尝试获取锁
        if (!tryAcquire(arg) &&
                acquireQueued(addWaiter(Node.EXCLUSIVE), arg))//独占模式
            selfInterrupt();
    }

    /**
     * 
     */
    public final void acquireInterruptibly(int arg)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        if (!tryAcquire(arg))
            doAcquireInterruptibly(arg);
    }

    /**
     * 获取独占锁,设置最大等待时间
     */
    public final boolean tryAcquireNanos(int arg, long nanosTimeout)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        return tryAcquire(arg) ||
                doAcquireNanos(arg, nanosTimeout);
    }

    /**
     * 释放独占模式持有的锁
     */
    public final boolean release(int arg) {
        if (tryRelease(arg)) {//释放一次锁
            Node h = head;
            if (h != null && h.waitStatus != 0)
                unparkSuccessor(h);//唤醒后继结点
            return true;
        }
        return false;
    }

    /**
     * 请求获取共享锁
     */
    public final void acquireShared(int arg) {
        if (tryAcquireShared(arg) < 0)//返回值小于0,获取同步状态失败,排队去;获取同步状态成功,直接返回去干自己的事儿。
            doAcquireShared(arg);
    }


    /**
     * Releases in shared mode.  Implemented by unblocking one or more
     * threads if {@link #tryReleaseShared} returns true.
     *
     * @param arg the release argument.  This value is conveyed to
     *        {@link #tryReleaseShared} but is otherwise uninterpreted
     *        and can represent anything you like.
     * @return the value returned from {@link #tryReleaseShared}
     */
    public final boolean releaseShared(int arg) {
        if (tryReleaseShared(arg)) {
            doReleaseShared();
            return true;
        }
        return false;
    }

    // Queue inspection methods

    public final boolean hasQueuedThreads() {
        return head != tail;
    }

    public final boolean hasContended() {
        return head != null;
    }

    public final Thread getFirstQueuedThread() {
        // handle only fast path, else relay
        return (head == tail) ? null : fullGetFirstQueuedThread();
    }

    /**
     * Version of getFirstQueuedThread called when fastpath fails
     */
    private Thread fullGetFirstQueuedThread() {
        Node h, s;
        Thread st;
        if (((h = head) != null && (s = h.next) != null &&
                s.prev == head && (st = s.thread) != null) ||
                ((h = head) != null && (s = h.next) != null &&
                        s.prev == head && (st = s.thread) != null))
            return st;

        Node t = tail;
        Thread firstThread = null;
        while (t != null && t != head) {
            Thread tt = t.thread;
            if (tt != null)
                firstThread = tt;
            t = t.prev;
        }
        return firstThread;
    }

    /**
     * 判断当前线程是否在队列当中
     */
    public final boolean isQueued(Thread thread) {
        if (thread == null)
            throw new NullPointerException();
        for (Node p = tail; p != null; p = p.prev)
            if (p.thread == thread)
                return true;
        return false;
    }

    final boolean apparentlyFirstQueuedIsExclusive() {
        Node h, s;
        return (h = head) != null &&
                (s = h.next)  != null &&
                !s.isShared()         &&
                s.thread != null;
    }

    /**
     * 判断当前节点是否有前驱节点
     */
    public final boolean hasQueuedPredecessors() {
        Node t = tail; // Read fields in reverse initialization order
        Node h = head;
        Node s;
        return h != t &&
                ((s = h.next) == null || s.thread != Thread.currentThread());
    }


    // Instrumentation and monitoring methods

    /**
     * 同步队列长度
     */
    public final int getQueueLength() {
        int n = 0;
        for (Node p = tail; p != null; p = p.prev) {
            if (p.thread != null)
                ++n;
        }
        return n;
    }

    /**
     * 获取队列等待thread集合
     */
    public final Collection<Thread> getQueuedThreads() {
        ArrayList<Thread> list = new ArrayList<Thread>();
        for (Node p = tail; p != null; p = p.prev) {
            Thread t = p.thread;
            if (t != null)
                list.add(t);
        }
        return list;
    }

    /**
     * 获取独占模式等待thread线程集合
     */
    public final Collection<Thread> getExclusiveQueuedThreads() {
        ArrayList<Thread> list = new ArrayList<Thread>();
        for (Node p = tail; p != null; p = p.prev) {
            if (!p.isShared()) {
                Thread t = p.thread;
                if (t != null)
                    list.add(t);
            }
        }
        return list;
    }

    /**
     * 获取共享模式等待thread集合
     */
    public final Collection<Thread> getSharedQueuedThreads() {
        ArrayList<Thread> list = new ArrayList<Thread>();
        for (Node p = tail; p != null; p = p.prev) {
            if (p.isShared()) {
                Thread t = p.thread;
                if (t != null)
                    list.add(t);
            }
        }
        return list;
    }


    // Internal support methods for Conditions

    /**
     * 判断节点是否在同步队列中
     */
    final boolean isOnSyncQueue(Node node) {
        //快速判断1:节点状态或者节点没有前置节点
        //注:同步队列是有头节点的,而条件队列没有
        if (node.waitStatus == Node.CONDITION || node.prev == null)
            return false;
        //快速判断2:next字段只有同步队列才会使用,条件队列中使用的是nextWaiter字段
        if (node.next != null) // If has successor, it must be on queue
            return true;
        //上面如果无法判断则进入复杂判断
        return findNodeFromTail(node);
    }

    private boolean findNodeFromTail(Node node) {
        Node t = tail;
        for (;;) {
            if (t == node)
                return true;
            if (t == null)
                return false;
            t = t.prev;
        }
    }

    /**
     * 将节点从条件队列当中移动到同步队列当中,等待获取锁
     */
    final boolean transferForSignal(Node node) {
        /*
         * 修改节点信号量状态为0,失败直接返回false
         */
        if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
            return false;

        /*
         * 加入同步队列尾部当中,返回前驱节点
         */
        Node p = enq(node);
        int ws = p.waitStatus;
        //前驱节点不可用 或者 修改信号量状态失败
        if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
            LockSupport.unpark(node.thread); //唤醒当前节点
        return true;
    }

    final boolean transferAfterCancelledWait(Node node) {
        if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
            enq(node);
            return true;
        }
        /*
         * If we lost out to a signal(), then we can't proceed
         * until it finishes its enq().  Cancelling during an
         * incomplete transfer is both rare and transient, so just
         * spin.
         */
        while (!isOnSyncQueue(node))
            Thread.yield();
        return false;
    }

    /**
     * 入参就是新创建的节点,即当前节点
     */
    final int fullyRelease(Node node) {
        boolean failed = true;
        try {
            //这里这个取值要注意,获取当前的state并释放,这从另一个角度说明必须是独占锁
            //可以考虑下这个逻辑放在共享锁下面会发生什么?
            int savedState = getState();
            if (release(savedState)) {
                failed = false;
                return savedState;
            } else {
                //如果这里释放失败,则抛出异常
                throw new IllegalMonitorStateException();
            }
        } finally {
            /**
             * 如果释放锁失败,则把节点取消,由这里就能看出来上面添加节点的逻辑中
             * 只需要判断最后一个节点是否被取消就可以了
             */
            if (failed)
                node.waitStatus = Node.CANCELLED;
        }
    }

    // Instrumentation methods for conditions

    public final boolean hasWaiters(ConditionObject condition) {
        if (!owns(condition))
            throw new IllegalArgumentException("Not owner");
        return condition.hasWaiters();
    }

    /**
     * 获取条件队列长度
     */
    public final int getWaitQueueLength(ConditionObject condition) {
        if (!owns(condition))
            throw new IllegalArgumentException("Not owner");
        return condition.getWaitQueueLength();
    }

    /**
     * 获取条件队列当中所有等待的thread集合
     */
    public final Collection<Thread> getWaitingThreads(ConditionObject condition) {
        if (!owns(condition))
            throw new IllegalArgumentException("Not owner");
        return condition.getWaitingThreads();
    }

    /**
     * 条件对象,实现基于条件的具体行为
     */
    public class ConditionObject implements Condition, java.io.Serializable {
        private static final long serialVersionUID = 1173984872572414699L;
        /** First node of condition queue. */
        private transient Node firstWaiter;
        /** Last node of condition queue. */
        private transient Node lastWaiter;

        /**
         * Creates a new {@code ConditionObject} instance.
         */
        public ConditionObject() { }

        // Internal methods

        /**
         * 1.与同步队列不同,条件队列头尾指针是firstWaiter跟lastWaiter
         * 2.条件队列是在获取锁之后,也就是临界区进行操作,因此很多地方不用考虑并发
         */
        private Node addConditionWaiter() {
            Node t = lastWaiter;
            //如果最后一个节点被取消,则删除队列中被取消的节点
            //至于为啥是最后一个节点后面会分析
            if (t != null && t.waitStatus != Node.CONDITION) {
                //删除所有被取消的节点
                unlinkCancelledWaiters();
                t = lastWaiter;
            }
            //创建一个类型为CONDITION的节点并加入队列,由于在临界区,所以这里不用并发控制
            Node node = new Node(Thread.currentThread(), Node.CONDITION);
            if (t == null)
                firstWaiter = node;
            else
                t.nextWaiter = node;
            lastWaiter = node;
            return node;
        }

        /**
         * 发信号,通知遍历条件队列当中的节点转移到同步队列当中,准备排队获取锁
         */
        private void doSignal(Node first) {
            do {
                if ( (firstWaiter = first.nextWaiter) == null)
                    lastWaiter = null;
                first.nextWaiter = null;
            } while (!transferForSignal(first) && //转移节点
                    (first = firstWaiter) != null);
        }

        /**
         * 通知所有节点移动到同步队列当中,并将节点从条件队列删除
         */
        private void doSignalAll(Node first) {
            lastWaiter = firstWaiter = null;
            do {
                Node next = first.nextWaiter;
                first.nextWaiter = null;
                transferForSignal(first);
                first = next;
            } while (first != null);
        }

        /**
         * 删除条件队列当中被取消的节点
         */
        private void unlinkCancelledWaiters() {
            Node t = firstWaiter;
            Node trail = null;
            while (t != null) {
                Node next = t.nextWaiter;
                if (t.waitStatus != Node.CONDITION) {
                    t.nextWaiter = null;
                    if (trail == null)
                        firstWaiter = next;
                    else
                        trail.nextWaiter = next;
                    if (next == null)
                        lastWaiter = trail;
                }
                else
                    trail = t;
                t = next;
            }
        }

        // public methods

        /**
         * 发新号,通知条件队列当中节点到同步队列当中去排队
         */
        public final void signal() {
            if (!isHeldExclusively())//节点不能已经持有独占锁
                throw new IllegalMonitorStateException();
            Node first = firstWaiter;
            if (first != null)
                /**
                 * 发信号通知条件队列的节点准备到同步队列当中去排队
                 */
                doSignal(first);
        }

        /**
         * 唤醒所有条件队列的节点转移到同步队列当中
         */
            public final void signalAll() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            Node first = firstWaiter;
            if (first != null)
                doSignalAll(first);
        }

        /**
         * Implements uninterruptible condition wait.
         * 
    *
  1. Save lock state returned by {@link #getState}. *
  2. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  3. Block until signalled. *
  4. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
*/
public final void awaitUninterruptibly() { Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean interrupted = false; while (!isOnSyncQueue(node)) { LockSupport.park(this); if (Thread.interrupted()) interrupted = true; } if (acquireQueued(node, savedState) || interrupted) selfInterrupt(); } /** 该模式表示在退出等待时重新中断 */ private static final int REINTERRUPT = 1; /** 异常中断 */ private static final int THROW_IE = -1; /** * 这里的判断逻辑是: * 1.如果现在不是中断的,即正常被signal唤醒则返回0 * 2.如果节点由中断加入同步队列则返回THROW_IE,由signal加入同步队列则返回REINTERRUPT */ private int checkInterruptWhileWaiting(Node node) { return Thread.interrupted() ? (transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) : 0; } /** * 根据中断时机选择抛出异常或者设置线程中断状态 */ private void reportInterruptAfterWait(int interruptMode) throws InterruptedException { if (interruptMode == THROW_IE) throw new InterruptedException(); else if (interruptMode == REINTERRUPT) selfInterrupt(); } /** * 加入条件队列等待,条件队列入口 */ public final void await() throws InterruptedException { //T2进来 //如果当前线程被中断则直接抛出异常 if (Thread.interrupted()) throw new InterruptedException(); //把当前节点加入条件队列 Node node = addConditionWaiter(); //释放掉已经获取的独占锁资源 int savedState = fullyRelease(node);//T2释放锁 int interruptMode = 0; //如果不在同步队列中则不断挂起 while (!isOnSyncQueue(node)) { LockSupport.park(this);//T1被阻塞 //这里被唤醒可能是正常的signal操作也可能是中断 if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } /** * 走到这里说明节点已经条件满足被加入到了同步队列中或者中断了 * 这个方法很熟悉吧?就跟独占锁调用同样的获取锁方法,从这里可以看出条件队列只能用于独占锁 * 在处理中断之前首先要做的是从同步队列中成功获取锁资源 */ if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; //走到这里说明已经成功获取到了独占锁,接下来就做些收尾工作 //删除条件队列中被取消的节点 if (node.nextWaiter != null) // clean up if cancelled unlinkCancelledWaiters(); //根据不同模式处理中断 if (interruptMode != 0) reportInterruptAfterWait(interruptMode); } /** * Implements timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException. *
  2. Save lock state returned by {@link #getState}. *
  3. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out. *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException. *
  7. If timed out while blocked in step 4, return false, else true. *
*/
public final boolean await(long time, TimeUnit unit) throws InterruptedException { long nanosTimeout = unit.toNanos(time); if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); final long deadline = System.nanoTime() + nanosTimeout; boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { timedout = transferAfterCancelledWait(node); break; } if (nanosTimeout >= spinForTimeoutThreshold) LockSupport.parkNanos(this, nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; nanosTimeout = deadline - System.nanoTime(); } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (node.nextWaiter != null) unlinkCancelledWaiters(); if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; } final boolean isOwnedBy(AbstractQueuedSynchronizer sync) { return sync == AbstractQueuedSynchronizer.this; } /** * Queries whether any threads are waiting on this condition. * Implements {@link AbstractQueuedSynchronizer#hasWaiters(ConditionObject)}. * * @return {@code true} if there are any waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final boolean hasWaiters() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) return true; } return false; } /** * Returns an estimate of the number of threads waiting on * this condition. * Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength(ConditionObject)}. * * @return the estimated number of waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final int getWaitQueueLength() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); int n = 0; for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) ++n; } return n; } /** * 得到同步队列当中所有在等待的Thread集合 */ protected final Collection<Thread> getWaitingThreads() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); ArrayList<Thread> list = new ArrayList<Thread>(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) { Thread t = w.thread; if (t != null) list.add(t); } } return list; } } /** * Setup to support compareAndSet. We need to natively implement * this here: For the sake of permitting future enhancements, we * cannot explicitly subclass AtomicInteger, which would be * efficient and useful otherwise. So, as the lesser of evils, we * natively implement using hotspot intrinsics API. And while we * are at it, we do the same for other CASable fields (which could * otherwise be done with atomic field updaters). * unsafe魔法类,直接绕过虚拟机内存管理机制,修改内存 */ private static final Unsafe unsafe = Unsafe.getUnsafe(); //偏移量 private static final long stateOffset; private static final long headOffset; private static final long tailOffset; private static final long waitStatusOffset; private static final long nextOffset; static { try { //状态偏移量 stateOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("state")); //head指针偏移量,head指向CLH队列的头部 headOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("head")); tailOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("tail")); waitStatusOffset = unsafe.objectFieldOffset (Node.class.getDeclaredField("waitStatus")); nextOffset = unsafe.objectFieldOffset (Node.class.getDeclaredField("next")); } catch (Exception ex) { throw new Error(ex); } } /** * CAS 修改头部节点指向. 并发入队时使用. */ private final boolean compareAndSetHead(Node update) { return unsafe.compareAndSwapObject(this, headOffset, null, update); } /** * CAS 修改尾部节点指向. 并发入队时使用. */ private final boolean compareAndSetTail(Node expect, Node update) { return unsafe.compareAndSwapObject(this, tailOffset, expect, update); } /** * CAS 修改信号量状态. */ private static final boolean compareAndSetWaitStatus(Node node, int expect, int update) { return unsafe.compareAndSwapInt(node, waitStatusOffset, expect, update); } /** * 修改节点的后继指针. */ private static final boolean compareAndSetNext(Node node, Node expect, Node update) { return unsafe.compareAndSwapObject(node, nextOffset, expect, update); } } AQS框架具体实现-独占锁实现ReentrantLock public class ReentrantLock implements Lock, java.io.Serializable { private static final long serialVersionUID = 7373984872572414699L; /** * 内部调用AQS的动作,都基于该成员属性实现 */ private final Sync sync; /** * ReentrantLock锁同步操作的基础类,继承自AQS框架. * 该类有两个继承类,1、NonfairSync 非公平锁,2、FairSync公平锁 */ abstract static class Sync extends AbstractQueuedSynchronizer { private static final long serialVersionUID = -5179523762034025860L; /** * 加锁的具体行为由子类实现 */ abstract void lock(); /** * 尝试获取非公平锁 */ final boolean nonfairTryAcquire(int acquires) { //acquires = 1 final Thread current = Thread.currentThread(); int c = getState(); /** * 不需要判断同步队列(CLH)中是否有排队等待线程 * 判断state状态是否为0,不为0可以加锁 */ if (c == 0) { //unsafe操作,cas修改state状态 if (compareAndSetState(0, acquires)) { //独占状态锁持有者指向当前线程 setExclusiveOwnerThread(current); return true; } } /** * state状态不为0,判断锁持有者是否是当前线程, * 如果是当前线程持有 则state+1 */ else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } //加锁失败 return false; } /** * 释放锁 */ protected final boolean tryRelease(int releases) { int c = getState() - releases; if (Thread.currentThread() != getExclusiveOwnerThread()) throw new IllegalMonitorStateException(); boolean free = false; if (c == 0) { free = true; setExclusiveOwnerThread(null); } setState(c); return free; } /** * 判断持有独占锁的线程是否是当前线程 */ protected final boolean isHeldExclusively() { return getExclusiveOwnerThread() == Thread.currentThread(); } //返回条件对象 final ConditionObject newCondition() { return new ConditionObject(); } final Thread getOwner() { return getState() == 0 ? null : getExclusiveOwnerThread(); } final int getHoldCount() { return isHeldExclusively() ? getState() : 0; } final boolean isLocked() { return getState() != 0; } /** * Reconstitutes the instance from a stream (that is, deserializes it). */ private void readObject(java.io.ObjectInputStream s) throws java.io.IOException, ClassNotFoundException { s.defaultReadObject(); setState(0); // reset to unlocked state } } /** * 非公平锁 */ static final class NonfairSync extends Sync { private static final long serialVersionUID = 7316153563782823691L; /** * 加锁行为 */ final void lock() { /** * 第一步:直接尝试加锁 * 与公平锁实现的加锁行为一个最大的区别在于,此处不会去判断同步队列(CLH队列)中 * 是否有排队等待加锁的节点,上来直接加锁(判断state是否为0,CAS修改state为1) * ,并将独占锁持有者 exclusiveOwnerThread 属性指向当前线程 * 如果当前有人占用锁,再尝试去加一次锁 */ if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else //AQS定义的方法,加锁 acquire(1); } /** * 父类AbstractQueuedSynchronizer.acquire()中调用本方法 */ protected final boolean tryAcquire(int acquires) { return nonfairTryAcquire(acquires); } } /** * 公平锁 */ static final class FairSync extends Sync { private static final long serialVersionUID = -3000897897090466540L; final void lock() { acquire(1); } /** * 重写aqs中的方法逻辑 * 尝试加锁,被AQS的acquire()方法调用 */ protected final boolean tryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { /** * 与非公平锁中的区别,需要先判断队列当中是否有等待的节点 * 如果没有则可以尝试CAS获取锁 */ if (!hasQueuedPredecessors() && compareAndSetState(0, acquires)) { //独占线程指向当前线程 setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; } } /** * 默认构造函数,创建非公平锁对象 */ public ReentrantLock() { sync = new NonfairSync(); } /** * 根据要求创建公平锁或非公平锁 */ public ReentrantLock(boolean fair) { sync = fair ? new FairSync() : new NonfairSync(); } /** * 加锁 */ public void lock() { sync.lock(); } /** * 尝试获去取锁,获取失败被阻塞,线程被中断直接抛出异常 */ public void lockInterruptibly() throws InterruptedException { sync.acquireInterruptibly(1); } /** * 尝试加锁 */ public boolean tryLock() { return sync.nonfairTryAcquire(1); } /** * 指定等待时间内尝试加锁 */ public boolean tryLock(long timeout, TimeUnit unit) throws InterruptedException { return sync.tryAcquireNanos(1, unit.toNanos(timeout)); } /** * 尝试去释放锁 */ public void unlock() { sync.release(1); } /** * 返回条件对象 */ public Condition newCondition() { return sync.newCondition(); } /** * 返回当前线程持有的state状态数量 */ public int getHoldCount() { return sync.getHoldCount(); } /** * 查询当前线程是否持有锁 */ public boolean isHeldByCurrentThread() { return sync.isHeldExclusively(); } /** * 状态表示是否被Thread加锁持有 */ public boolean isLocked() { return sync.isLocked(); } /** * 是否公平锁?是返回true 否则返回 false */ public final boolean isFair() { return sync instanceof FairSync; } /** * 获取持有锁的当前线程 */ protected Thread getOwner() { return sync.getOwner(); } /** * 判断队列当中是否有在等待获取锁的Thread节点 */ public final boolean hasQueuedThreads() { return sync.hasQueuedThreads(); } /** * 当前线程是否在同步队列中等待 */ public final boolean hasQueuedThread(Thread thread) { return sync.isQueued(thread); } /** * 获取同步队列长度 */ public final int getQueueLength() { return sync.getQueueLength(); } /** * 返回Thread集合,排队中的所有节点Thread会被返回 */ protected Collection<Thread> getQueuedThreads() { return sync.getQueuedThreads(); } /** * 条件队列当中是否有正在等待的节点 */ public boolean hasWaiters(Condition condition) { if (condition == null) throw new NullPointerException(); if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject)) throw new IllegalArgumentException("not owner"); return sync.hasWaiters((AbstractQueuedSynchronizer.ConditionObject)condition); } }

总结

本文介绍了AQS抽象队列同步器原理,上一节讲的Synchronized属于JVM内置锁,而基于AQS框架实现的Lock是基于LockSupport、CAS、Queue队列三大核心原理。

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