在3D场景中显示汉字

TWaver 3D for Flex本身支持3D文字的显示,但是用户必须嵌入一套字库才可以。使用传统的方式,显示3D文字。

[Embed("extrusionfonts.swf", mimeType="application/octet-stream")]

private var font:Class;

.....

twaver.threed.util.Util3D.checkTextFont(font);

var network:Network3D = new Network3D();

network.applyHoverCamera(-180,10,5,300);

this.addElement(network);

var n2:Node = new Node();

n2.setStyle(Style3D.THREED_SHAPE_TYPE,Consts3D.THREED_SHAPE_TYPE_TEXT);

n2.setStyle(Style3D.TEXT_FONT_SIZE,20);

n2.setStyle(Style3D.TEXT_FONT_3D,"Arial");

n2.setStyle(Style3D.TEXT_WIDTH,200);

n2.setStyle(Style3D.TEXT_CONTENT,"Hello");

n2.setStyle(Style3D.MAPPINGTYPE,Consts3D.MAPPINGTYPE_COLOR);

n2.setStyle(Style3D.MATERIAL_COLOR,0x00FF00);

n2.setStyle(Style3D.PROPERTY_SPACE_LOCATION,new Vector3D(100,0,0));

n2.setStyle(Style3D.BOTH_SIDES_VISIBLE,true);

network.elementBox.add(n2);

network.showAxises();

  

在3D场景中显示汉字

对于国内客户来说,这一点就有些痛苦了,一个中文字库的体积太大,嵌入发布程序中的话,会增大发布包的大小,及时是远程加载,也会因为其恐怖的体积,让用户的web化设计面临网络情况的挑战。当然为了用户也可以去裁剪一个字库,把自己会用到的文字收入其中,做个可控数量级的枚举,但是实时系统在运行过程中,会碰到什么样的汉字也是个未知,很难做裁剪的时候枚举尽所需要的汉字。这个问题一直苦苦萦绕在每个人的心头。

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终于,TWaver 3D支持动态贴图了,这里的动态贴图已经不只是说可以动态切换贴图资源的来源,更重要的是可以动态切换上在内存中生成的BitmapData对象。大家都知道,Flex的BitmapData支持将其UIComponent绘制出来,这一下子为我们解决汉字显示提供了一个非常便捷的方式,那就是我们把汉字写进一个TextInput组件中去,然后再把这个组件画到一个BitmapData对象中,然后在将这个对象变成我们一个3D对象的贴图(例如一个Plane,一个Billboard,一个Cube等等)。ok,动手试验

按步就班,搭建一个3D场景,并且放入一个Plane对象。 

<?xml version="1.0" encoding="utf-8"?>

<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"

			   xmlns:s="library://ns.adobe.com/flex/spark"

			   xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" xmlns:ns="http://www.servasoft.com/twaver/3D" creationComplete="init()">

	<fx:Declarations>

		<!-- Place non-visual elements (e.g., services, value objects) here -->

	</fx:Declarations>

	<fx:Script>

		<![CDATA[

			import twaver.*;

			import twaver.threed.event.*;

			import twaver.threed.util.*;

			private var databox:ElementBox;

			private var source:BitmapData;

			private var rect:Rectangle = new Rectangle(0,0,128,128);

			private var text:TextInput = new TextInput();

			private var n1:Node;

			private function init():void{

				prepare();

				setupNetwork();

				fillData();

				network.showAxises();

				network.callLater(function():void{

					paintTexture(n1);

				});

			}

			private function fillData():void{

				n1 = NodeUtils.buildPlane(new Vector3D(0,0,0),new Vector3D(32,0,32),new Vector3D(90,0,0),Consts3D.MAPPINGTYPE_COMMON,source,true);

				databox.add(n1);

			}

			private function setupNetwork():void{

				databox = network.elementBox;

				network.applyHoverCamera(-180,10,5,200);

			}

		]]>

	</fx:Script>

	<ns:Network3D id="network" width="100%" height="100%"/>

</s:Application>

我们会得到一个类似截图的效果,一个只有一个plane对象的3D场景:

现在就让我们用点小技巧,把自己需要的汉字画到3D场景中去吧。

我们需要针对前面的代码做点改进,引入一个TextInput组件,用来呈现汉字;然后我们需要动态地生成一个BitmapData对象,把这个汉字画到指定的图片中去,最后我们再把内存里的这个画好了汉字的图片作为贴图,贴到plane上去。 

<?xml version="1.0" encoding="utf-8"?>

<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"

			   xmlns:s="library://ns.adobe.com/flex/spark"

			   xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" xmlns:ns="http://www.servasoft.com/twaver/3D" creationComplete="init()">

	<fx:Declarations>

		<!-- Place non-visual elements (e.g., services, value objects) here -->

	</fx:Declarations>

	<fx:Script>

		<![CDATA[

			import mx.controls.TextInput;

			import twaver.*;

			import twaver.threed.event.*;

			import twaver.threed.util.*;

			private var databox:ElementBox;

			private var source:BitmapData;

			private var rect:Rectangle = new Rectangle(0,0,128,128);

			private var text:TextInput = new TextInput();

			private var n1:Node;

			private function init():void{

				prepare();

				setupNetwork();

				fillData();

				network.showAxises();

				network.callLater(function():void{

					paintTexture(n1);

				});

			}

			private function prepare():void{

				text.width = 150;

				text.height = 60;

				text.setStyle('borderStyle','none');

				text.text = "你好";

				text.alpha = 1;

				this.addElement(text);

				text.visible = false;

			}

			private function fillData():void{

				n1 = NodeUtils.buildPlane(new Vector3D(0,0,0),new Vector3D(32,0,32),new Vector3D(90,0,0),Consts3D.MAPPINGTYPE_COMMON,source,true);

				databox.add(n1);

			}

			private function setupNetwork():void{

				databox = network.elementBox;

				network.applyHoverCamera(-180,10,5,200);

			}

			private function setTexture(n:Element,source:BitmapData):void{

				var type:String = n.getStyle(Style3D.THREED_SHAPE_TYPE);

				switch(type){

					case Consts3D.THREED_SHAPE_TYPE_BILLBOARD:

						n.setStyle(Style3D.BILLBOARD_TEXTURE,source);

						break;

					case Consts3D.THREED_SHAPE_TYPE_PLANE:

						n.setStyle(Style3D.PLANE_MATERIAL,source);

						break;

					default:

						n.setStyle(Style3D.MAPPING_COMMON_PATH,source);

						break;

				}

			}

			private function paintTexture(n:Element):void{

				source = new BitmapData(32,32,true,0x00000000);

				text.text = n.getClient("label");

				source.fillRect(rect,0x00000000);

				source.draw(text);

				setTexture(n,source);

			}

		]]>

	</fx:Script>

	<ns:Network3D id="network" width="100%" height="100%"/>

</s:Application>  

 再次运行,看看是不是能够得偿所愿。

在3D场景中显示汉字

吼吼,look,出来了,汉字出来了,没有引入任何字库,汉字就能够出现在我的3D场景中了。 8过,还是有些遗憾,那就是有时候如果让这汉字的内容动态地变化的时候,可怎么办??

......

......

有了!我动态切换不就行了!?说干就干,抓紧验证,重新打造代码,添加动态变化。

<?xml version="1.0" encoding="utf-8"?>

<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"

			   xmlns:s="library://ns.adobe.com/flex/spark"

			   xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" xmlns:ns="http://www.servasoft.com/twaver/3D" creationComplete="init()">

	<fx:Declarations>

		<!-- Place non-visual elements (e.g., services, value objects) here -->

	</fx:Declarations>

	<fx:Script>

		<![CDATA[

			import mx.controls.TextInput;

			import mx.events.PropertyChangeEvent;

			import twaver.*;

			import twaver.threed.event.*;

			import twaver.threed.util.*;

			private var databox:ElementBox;

			private var source:BitmapData;

			private var rect:Rectangle = new Rectangle(0,0,128,128);

			private var text:TextInput = new TextInput();

			private var n1:Node;

			private function init():void{

				prepare();

				setupNetwork();

				fillData();

				network.showAxises();

				network.callLater(function():void{

					paintTexture(n1);

				});



				var timer:Timer = new Timer(1000);

				timer.addEventListener(TimerEvent.TIMER,function(evt:Event):void{

					var date:Date = new Date();

					n1.setClient("label",date.seconds);

				});

				timer.start();

			}

			private function prepare():void{

				text.width = 150;

				text.height = 60;

				text.setStyle('borderStyle','none');

				text.text = "你好";

				text.alpha = 1;

				this.addElement(text);

				text.visible = false;

			}

			private function fillData():void{

				n1 = NodeUtils.buildPlane(new Vector3D(0,0,0),new Vector3D(32,0,32),new Vector3D(90,0,0),Consts3D.MAPPINGTYPE_COMMON,source,true);

				databox.add(n1);

			}

			private function setupNetwork():void{

				databox = network.elementBox;

				network.applyHoverCamera(-180,10,5,200);

				databox.addDataPropertyChangeListener(this.onPropertyChanged);

			}

			private function onPropertyChanged(evt:PropertyChangeEvent):void{

				var name:String = Util3D.getPropertyName(evt.property as String);

				if("label"==name){

					var element:Element = evt.source as Element;

					paintTexture(element);

				}

			}

			private function setTexture(n:Element,source:BitmapData):void{

				var type:String = n.getStyle(Style3D.THREED_SHAPE_TYPE);

				switch(type){

					case Consts3D.THREED_SHAPE_TYPE_BILLBOARD:

						n.setStyle(Style3D.BILLBOARD_TEXTURE,source);

						break;

					case Consts3D.THREED_SHAPE_TYPE_PLANE:

						n.setStyle(Style3D.PLANE_MATERIAL,source);

						break;

					default:

						n.setStyle(Style3D.MAPPING_COMMON_PATH,source);

						break;

				}

			}

			private function paintTexture(n:Element):void{

				source = new BitmapData(50,32,true,0x00000000);

				text.text = n.getClient("label");

				source.fillRect(rect,0x00000000);

				source.draw(text);

				setTexture(n,source);

			}

		]]>

	</fx:Script>

	<ns:Network3D id="network" width="100%" height="100%"/>

</s:Application>

run again! Please check you screen!

大家一起来看看,哪里还有可以改进的,让我们把3D应用做得更彻底一些。

这里是文章中用到的UsingChineseCharacter.mxml代码(见原文最下方)

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