class Base{
public :
Base():m( 0 ){};
// Base(const Base& rhs):m(rhs.m){cout<<"Copy constructor, rhs is "<<&rhs<<" this pointer is "<<this<<endl;}
void add(){m ++ ;};
int m;
};
class Derived : public Base{};
int main(){
Derived d;
cout << d.m << endl;
static_cast < Base &> (d).add();
cout << d.m << endl;
// so called "slicing problem"
static_cast < Base > (d).add();
// Base(static_cast<Base&>(d)).add();
cout << d.m << endl;
return 0 ;
}
嘿嘿,猜猜看static_cast<Base>(d).add(); 这一行,编译器到底干了些什么.