WaitGroup

WaitGroup:协同等待,任务编排利器

func (wg *WaitGroup) Add(delta int)
func (wg *WaitGroup) Done()
func (wg *WaitGroup) Wait()

WaitGroup编排需要启动多个 goroutine 执行任务,主 goroutine 需要等待子 goroutine 都完成后才继续执行的任务。

type WaitGroup struct {
    noCopy noCopy
    state1 uint64
    state2 uint32
}

state

// state 返回指向存储在 wg.state*中的 state 和 sema 字段的指针。
func (wg *WaitGroup) state() (statep *uint64, semap *uint32) {
    if unsafe.Alignof(wg.state1) == 8 || uintptr(unsafe.Pointer(&wg.state1))%8 == 0 {
        // state1 is 64-bit aligned: nothing to do.
        return &wg.state1, &wg.state2
    } else {
        // state1 is 32-bit aligned but not 64-bit aligned: this means that
        // (&state1)+4 is 64-bit aligned.
        state := (*[3]uint32)(unsafe.Pointer(&wg.state1))
        return (*uint64)(unsafe.Pointer(&state[1])), &state[0]
    }
}

Add

func (wg *WaitGroup) Add(delta int) {
    statep, semap := wg.state()
    if race.Enabled {
        _ = *statep // trigger nil deref early
        if delta < 0 {
            // Synchronize decrements with Wait.
            race.ReleaseMerge(unsafe.Pointer(wg))
        }
        race.Disable()
        defer race.Enable()
    }
    // 给counter加delta
    state := atomic.AddUint64(statep, uint64(delta)<<32)
    v := int32(state >> 32)  // 当前计数值
    w := uint32(state)        // waiter数
    if race.Enabled && delta > 0 && v == int32(delta) {
        // The first increment must be synchronized with Wait.
        // Need to model this as a read, because there can be
        // several concurrent wg.counter transitions from 0.
        race.Read(unsafe.Pointer(semap))
    }
    if v < 0 {
        panic("sync: negative WaitGroup counter")
    }
    if w != 0 && delta > 0 && v == int32(delta) {
        panic("sync: WaitGroup misuse: Add called concurrently with Wait")
    }
    if v > 0 || w == 0 {
        return
    }
    // This goroutine has set counter to 0 when waiters > 0.
    // Now there can't be concurrent mutations of state:
    // - Adds must not happen concurrently with Wait,
    // - Wait does not increment waiters if it sees counter == 0.
    // Still do a cheap sanity check to detect WaitGroup misuse.
    if *statep != state {
        panic("sync: WaitGroup misuse: Add called concurrently with Wait")
    }
    // Reset waiters count to 0.
    // 当前计数值=0,并且w!=0 ==> state的就是waiter的数量
    *statep = 0
    // 唤醒所有sema中协程
    for ; w != 0; w-- {
        runtime_Semrelease(semap, false, 0)
    }
}

wait

func (wg *WaitGroup) Wait() {
    statep, semap := wg.state()
    if race.Enabled {
        _ = *statep // trigger nil deref early
        race.Disable()
    }
    for {
        state := atomic.LoadUint64(statep)
        v := int32(state >> 32) // 当前计数值
        w := uint32(state)        // waiter数量
        if v == 0 {
            // Counter is 0, no need to wait.
            if race.Enabled {
                race.Enable()
                race.Acquire(unsafe.Pointer(wg))
            }
            return
        }
        // Increment waiters count.
        if atomic.CompareAndSwapUint64(statep, state, state+1) {
            if race.Enabled && w == 0 {
                // Wait must be synchronized with the first Add.
                // Need to model this is as a write to race with the read in Add.
                // As a consequence, can do the write only for the first waiter,
                // otherwise concurrent Waits will race with each other.
                race.Write(unsafe.Pointer(semap))
            }
            // 阻塞休眠等待
            runtime_Semacquire(semap)
            if *statep != 0 {
                panic("sync: WaitGroup is reused before previous Wait has returned")
            }
            if race.Enabled {
                race.Enable()
                race.Acquire(unsafe.Pointer(wg))
            }
            return
        }
    }
}

Done

func (wg *WaitGroup) Done() {
    wg.Add(-1)
}

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