Go语言数据结构之二叉树可视化详解

题目

以图形展示任意二叉树,如下图,一个中缀表达式表示的二叉树:3.14*r²*h/3

Go语言数据结构之二叉树可视化详解_第1张图片

源代码

package main
 
import (
    "fmt"
    "io"
    "os"
    "os/exec"
    "strconv"
    "strings"
)
 
type any = interface{}
 
type btNode struct {
    Data   any
    Lchild *btNode
    Rchild *btNode
}
 
type biTree struct {
    Root *btNode
    Info *biTreeInfo
}
 
type biTreeInfo struct {
    Data                []any
    DataLevel           [][]any
    L, R                []bool
    X, Y, W             []int
    Index, Nodes        int
    Width, Height       int
    MarginX, MarginY    int
    SpaceX, SpaceY      int
    SvgWidth, SvgHeight int
    SvgXml              string
}
 
func Build(Data ...any) *biTree {
    if len(Data) == 0 || Data[0] == nil {
        return &biTree{}
    }
    node := &btNode{Data: Data[0]}
    Queue := []*btNode{node}
    for lst := Data[1:]; len(lst) > 0 && len(Queue) > 0; {
        cur, val := Queue[0], lst[0]
        Queue, lst = Queue[1:], lst[1:]
        if val != nil {
            cur.Lchild = &btNode{Data: val}
            Queue = append(Queue, cur.Lchild)
        }
        if len(lst) > 0 {
            val, lst = lst[0], lst[1:]
            if val != nil {
                cur.Rchild = &btNode{Data: val}
                Queue = append(Queue, cur.Rchild)
            }
        }
    }
    return &biTree{Root: node}
}
 
func BuildFromList(List []any) *biTree {
    return Build(List...)
}
 
func AinArray(sub int, array []int) int {
    for idx, arr := range array {
        if sub == arr {
            return idx
        }
    }
    return -1
}
 
func Pow2(x int) int { //x>=0
    res := 1
    for i := 0; i < x; i++ {
        res *= 2
    }
    return res
}
 
func Max(L, R int) int {
    if L > R {
        return L
    } else {
        return R
    }
}
 
func (bt *btNode) MaxDepth() int {
    if bt == nil {
        return 0
    }
    Lmax := bt.Lchild.MaxDepth()
    Rmax := bt.Rchild.MaxDepth()
    return 1 + Max(Lmax, Rmax)
}
 
func (bt *btNode) Coordinate(x, y, w int) []any {
    var res []any
    if bt != nil {
        L, R := bt.Lchild != nil, bt.Rchild != nil
        res = append(res, []any{bt.Data, L, R, x, y, w})
        res = append(res, bt.Lchild.Coordinate(x-w, y+1, w/2)...)
        res = append(res, bt.Rchild.Coordinate(x+w, y+1, w/2)...)
    }
    return res
}
 
func (bt *biTree) NodeInfo() []any {
    return bt.Root.Coordinate(0, 0, Pow2(bt.Root.MaxDepth()-2))
}
 
func (bt *biTree) TreeInfo() {
    height := bt.Root.MaxDepth()
    width := Pow2(height - 1)
    lsInfo := bt.NodeInfo()
    btInfo := &biTreeInfo{
        Height: height,
        Width:  width,
        Nodes:  len(lsInfo),
    }
    for _, data := range lsInfo {
        for i, info := range data.([]any) {
            switch i {
            case 0:
                btInfo.Data = append(btInfo.Data, info.(any))
            case 1:
                btInfo.L = append(btInfo.L, info.(bool))
            case 2:
                btInfo.R = append(btInfo.R, info.(bool))
            case 3:
                btInfo.X = append(btInfo.X, info.(int))
            case 4:
                btInfo.Y = append(btInfo.Y, info.(int))
            case 5:
                btInfo.W = append(btInfo.W, info.(int))
            }
        }
    }
    for j, k := 0, width*2; j < height; j++ {
        DLevel := []any{}
        for i := k / 2; i < width*2; i += k {
            index := AinArray(i-width, btInfo.X)
            if index > -1 {
                DLevel = append(DLevel, btInfo.Data[index])
            } else {
                DLevel = append(DLevel, nil)
            }
            DLevel = append(DLevel, []int{i, j})
            if k/4 == 0 {
                DLevel = append(DLevel, []int{0, 0})
                DLevel = append(DLevel, []int{0, 0})
            } else {
                DLevel = append(DLevel, []int{i - k/4, j + 1})
                DLevel = append(DLevel, []int{i + k/4, j + 1})
            }
        }
        k /= 2
        btInfo.DataLevel = append(btInfo.DataLevel, DLevel)
    }
    bt.Info = btInfo
}
 
func (bt *biTree) Info2SVG(Margin ...int) string {
    var res, Line, Color string
    info := bt.Info
    MarginX, MarginY := 0, 10
    SpaceX, SpaceY := 40, 100
    switch len(Margin) {
    case 0:
        break
    case 1:
        MarginX = Margin[0]
    case 2:
        MarginX, MarginY = Margin[0], Margin[1]
    case 3:
        MarginX, MarginY, SpaceX = Margin[0], Margin[1], Margin[2]
    default:
        MarginX, MarginY = Margin[0], Margin[1]
        SpaceX, SpaceY = Margin[2], Margin[3]
    }
    info.MarginX, info.MarginY = MarginX, MarginY
    info.SpaceX, info.SpaceY = SpaceX, SpaceY
    info.SvgWidth = Pow2(info.Height)*info.SpaceX + info.SpaceX
    info.SvgHeight = info.Height * info.SpaceY
    for i, Data := range info.Data {
        Node := "\n\t\n\t\n\t\n\t\n\t"
        DataStr := ""
        switch Data.(type) {
        case int:
            DataStr = strconv.Itoa(Data.(int))
        case float64:
            DataStr = strconv.FormatFloat(Data.(float64), 'g', -1, 64)
        case string:
            DataStr = Data.(string)
        default:
            DataStr = "Error Type"
        }
        Node = strings.Replace(Node, "INDEX", strconv.Itoa(info.Index), 1)
        Node = strings.Replace(Node, "M", strconv.Itoa(info.X[i]), 1)
        Node = strings.Replace(Node, "N", strconv.Itoa(info.Y[i]), 1)
        x0, y0 := (info.X[i]+info.Width)*SpaceX+MarginX, 50+info.Y[i]*SpaceY+MarginY
        x1, y1 := x0-info.W[i]*SpaceX, y0+SpaceY-30
        x2, y2 := x0+info.W[i]*SpaceX, y0+SpaceY-30
        Color = "orange"
        if info.L[i] && info.R[i] {
            Line = XmlLine(x0-21, y0+21, x1, y1) + "\n\t" + XmlLine(x0+21, y0+21, x2, y2)
        } else if info.L[i] && !info.R[i] {
            Line = XmlLine(x0-21, y0+21, x1, y1)
        } else if !info.L[i] && info.R[i] {
            Line = XmlLine(x0+21, y0+21, x2, y2)
        } else {
            Color = "lightgreen"
        }
        Node = strings.Replace(Node, "", XmlCircle(x0, y0, Color), 1)
        Node = strings.Replace(Node, "", XmlText(x0, y0, DataStr), 1)
        if info.L[i] || info.R[i] {
            Node = strings.Replace(Node, "", Line, 1)
        }
        res += Node
    }
    info.SvgXml = res
    return res
}
 
func XmlCircle(X, Y int, Color string) string {
    Radius := 30
    Circle := ""
    return Circle
}
 
func XmlText(X, Y int, DATA string) string {
    iFontSize, tColor := 20, "red"
    Text := "" + DATA + ""
    return Text
}
 
func XmlLine(X1, Y1, X2, Y2 int) string {
    Line := ""
    return Line
}
 
func (bt *biTree) ShowSVG(FileName ...string) {
    var file *os.File
    var err1 error
    Head := "\nLINKCONTENT\n"
    Link := `
    Hann's CSDN Homepage`
    Xml := strings.Replace(Head, "LINK", Link, 1)
    Xml = strings.Replace(Xml, "Width", strconv.Itoa(bt.Info.SvgWidth), 1)
    Xml = strings.Replace(Xml, "Height", strconv.Itoa(bt.Info.SvgHeight), 1)
    Xml = strings.Replace(Xml, "CONTENT", bt.Info.SvgXml, 1)
    svgFile := "biTree.svg"
    if len(FileName) > 0 {
        svgFile = FileName[0] + ".svg"
    }
    file, err1 = os.Create(svgFile)
    if err1 != nil {
        panic(err1)
    }
    _, err1 = io.WriteString(file, Xml)
    if err1 != nil {
        panic(err1)
    }
    file.Close()
    exec.Command("cmd", "/c", "start", svgFile).Start()
    //Linux 代码:
    //exec.Command("xdg-open", svgFile).Start()
    //Mac 代码:
    //exec.Command("open", svgFile).Start()
}
 
func main() {
 
    list := []any{"*", "*", "*", "/", 5, "*", 3.14, 1, 3, nil, nil, 6, 6}
    tree := Build(list...)
    tree.TreeInfo()
    tree.Info2SVG()
    tree.ShowSVG()
 
    fmt.Println(tree.Info.Data)
    fmt.Println(tree.Info.DataLevel)
 
}

做题思路

增加一个结构biTreeInfo,在遍历二叉树时把作图要用的信息存入此结构中,方便读取信息。

type any = interface{}

type btNode struct {
    Data   any
    Lchild *btNode
    Rchild *btNode
}

type biTree struct {
    Root *btNode
    Info *biTreeInfo
}

type biTreeInfo struct {
    Data                []any
    DataLevel           [][]any
    L, R                []bool
    X, Y, W             []int
    Index, Nodes        int
    Width, Height       int
    MarginX, MarginY    int
    SpaceX, SpaceY      int
    SvgWidth, SvgHeight int
    SvgXml              string
}
//数据域类型用 type any = interface{} 自定义类型,模拟成any数据类型。

遍历二叉树获取每个结点在svg图形中的坐标,使用先序递归遍历:

func (bt *btNode) Coordinate(x, y, w int) []any {
    var res []any
    if bt != nil {
        L, R := bt.Lchild != nil, bt.Rchild != nil
        res = append(res, []any{bt.Data, L, R, x, y, w})
        res = append(res, bt.Lchild.Coordinate(x-w, y+1, w/2)...)
        res = append(res, bt.Rchild.Coordinate(x+w, y+1, w/2)...)
    }
    return res
}

二叉树的每个结点,转svg时有圆、文字、左或右直线(叶结点没有真线)。

func XmlCircle(X, Y int, Color string) string {
    Radius := 30
    Circle := ""
    return Circle
}

func XmlText(X, Y int, DATA string) string {
    iFontSize, tColor := 20, "red"
    Text := "" + DATA + ""
    return Text
}

func XmlLine(X1, Y1, X2, Y2 int) string {
    Line := ""
    return Line
}

TreeInfo()写入二叉树结点信息,其中DataLevel是层序遍历的结果,也可以用它来作图。

Info2XML()就是把上述方法所得信息,转化成SVG的xml代码;

ShowSVG()生成并显示图形,svg的xml如下:



    Hann's CSDN Homepage
    
    
    *
    
    
    
    
    
    *
    
    
    
    
    
    /
    
    
    
    
    
    1
    
    
    
    
    3
    
    
    
    
    5
    
    
    
    
    *
    
    
    
    
    
    *
    
    
    
    
    
    6
    
    
    
    
    6
    
    
    
    
    3.14
    
    

扩展

多棵二叉树同时展示,Info2SVG()可以设置起始位置

左右并列展示

    tree2 := Build("*", "*", 3.14, 6, 6)
    tree2.TreeInfo()
    tree2.Info2SVG()
    tree2.ShowSVG("tree2")
 
    //左右并列展示
    tree2.Info2SVG(tree.Info.SvgWidth, tree.Info.SpaceY)
    tree.Info.SvgXml += tree2.Info.SvgXml
    tree.Info.SvgWidth += tree2.Info.SvgWidth
    tree.ShowSVG("tree12")
    tree.Info2SVG() //恢复tree原状

Go语言数据结构之二叉树可视化详解_第2张图片

上下并列展示

    //上下并列展示
    tree2.Info2SVG(tree.Info.SvgWidth-tree2.Info.SvgWidth, tree.Info.SvgHeight)
    tree.Info.SvgXml += tree2.Info.SvgXml
    tree.Info.SvgHeight += tree2.Info.SvgHeight
    tree.ShowSVG("tree123")
    tree.Info2SVG() //恢复tree原状

以上2段代码放在前文源代码的main()函数中测试。

Go语言数据结构之二叉树可视化详解_第3张图片

总结回顾

结点显示的代码固定了文字和圆形的大小颜色,如果读者愿意自己动手的话,可以尝试把这些要素设成参数或者增加biTreeInfo结构的属性。

Go语言数据结构之二叉树可视化详解_第4张图片

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