# include
# include
// 欢迎界面
void welcome() {
// 初始化画布
initgraph(550, 660);
// 设置窗口标题
HWND window = GetHWnd(); //获取窗口
SetWindowText(window, _T("俄罗斯方块")); //设置窗口标题
// 设置文本的字体样式
setfont(40, 0, _T("微软雅黑")); //设置文字样式(0表示自适应)
setcolor(WHITE);
outtextxy(205, 200, _T("俄罗斯方块"));
setfont(22, 0, _T("楷体"));
outtextxy(150, 300, _T("适度游戏益脑,沉迷游戏伤身"));
Sleep(3000); //睡眠(暂停)3000毫秒,3秒针
}
int score = 0; // 总分
int rank = 0; //等级
// 初始化游戏场景
void initGameScene()
{
char str[16];
cleardevice();
setcolor(WHITE);
rectangle(29, 29, 334, 633);
rectangle(27, 27, 336, 635);
rectangle(370, 50, 515, 195);
setfont(24, 0, _T("楷体"));
setcolor(LIGHTGRAY);
outtextxy(405, 215, _T("下一个:"));
setcolor(RED);
outtextxy(405, 280, _T("分数:"));
sprintf(str, "%d", score);
outtextxy(415, 310, str);
outtextxy(405, 375, _T("等级:"));
sprintf(str, "%d", rank);
outtextxy(425, 405, str);
setfont(22, 0, _T("楷体"));
setcolor(LIGHTBLUE);
outtextxy(390, 475, _T("操作说明:"));
outtextxy(390, 500, _T("↑: 旋转"));
outtextxy(390, 525, _T("↓: 下降"));
outtextxy(390, 550, _T("←: 左移"));
outtextxy(390, 575, _T("→: 右移"));
outtextxy(390, 600, _T("空格: 暂停"));
}
#define BLOCK_COUNT 5
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
#define UNIT_SIZE 20 //小砖块的宽度和高度
int color[BLOCK_COUNT] = {
GREEN,CYAN,MAGENTA,BROWN,YELLOW
};
int NextIndex = -1;
int block[BLOCK_COUNT * 4][BLOCK_HEIGHT][BLOCK_WIDTH] = {
// | 形方块
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// L 形方块
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// 田 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
// T 形方块
{ 0,0,0,0,0,
0,1,1,1,0,
0,0,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,0,1,1,0,
0,0,0,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,0,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
// Z 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
};
//清除右上角提示区方块
void clearBlock() {
setcolor(BLACK);
setfont(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
int x = 391 + j * UNIT_SIZE;
int y = 71 + i * UNIT_SIZE;
outtextxy(x, y, "■");
}
}
}
//绘制方块
void drawBlock(int x, int y) {
setcolor(color[NextIndex]);
setfont(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
if (block[NextIndex * 4][i][j] == 1) {
int x2 = x + j * UNIT_SIZE;
int y2 = y + i * UNIT_SIZE;
outtextxy(x2, y2, "■");
}
}
}
}
//右上角提示区显示下一个方块
void nextblock() {
clearBlock(); //清除右上角区域
//随机选择一种方块
srand(time(NULL)); //使用时间函数的返回值,来作为随机种子
NextIndex = rand() % BLOCK_COUNT;
drawBlock(391, 71);
}
int visit[30][15], Color[30][15]; // visit[i][j] == 1 表示该位置有方块
int BlockIndex = -1; //当前方块的种类
//新方块降落
void newblock() {
//确定即将使用的方块的类别
BlockIndex = NextIndex;
//绘制刚从顶部下降的方块
drawBlock(START_X, START_Y);
//让新出现的方块暂停一会,让用户识别到
Sleep(100); //0.1秒
//在右上角区域,绘制下一个方块
nextblock();
//方块降落
move();
}
#define START_X 130
#define START_Y 30
#define KEY_UP 72
#define KEY_RIGHT 77
#define KEY_DOWN 80
#define KEY_LEFT 75
#define KEY_SPACE 32
int speed = 500;
int minX = 30;
int minY = 30;
int markColor[30][15]; //表示对应位置的颜色
typedef enum {
BLOCK_UP,
BLOCK_RIGHT,
BLOCK_DOWN,
BLOCK_LEFT
} block_dir_t;
typedef enum {
MOVE_DOWN,
MOVE_LEFT,
MOVE_RIGHT
} move_dir_t;
//调整下降速度
void wait(int interval) {
int count = interval / 10;
for (int i = 0; i < count; i++) {
Sleep(10);
if (kbhit()) {
return;
}
}
}
//标记已到位的方块
void mark(int x, int y, int blockIndex, block_dir_t dir) {
int id = blockIndex * 4 + dir;
int x2 = (y - minY) / 20;
int y2 = (x - minX) / 20;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1) {
visit[x2 + i][y2 + j] = 1;
markColor[x2 + i][y2 + j] = color[blockIndex];
}
}
}
}
//如果在指定位置可以向指定方向移动,就返回1, 否则就返回0
int moveable(int x0, int y0, move_dir_t moveDir, block_dir_t blockDir) {
//计算当前方块的左上角在30x15的游戏区中的位置(第多少行,第多少列)
int x = (y0 - minY) / UNIT_SIZE;
int y = (x0 - minX) / UNIT_SIZE;
int id = BlockIndex * 4 + blockDir;
int ret = 1;
if (moveDir == MOVE_DOWN) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(x + i + 1 >= 30 || visit[x + i + 1][y + j] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_LEFT) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(y + j == 0 || visit[x + i][y + j - 1] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_RIGHT) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(y + j + 1 >= 15 || visit[x + i][y + j + 1] == 1)) {
ret = 0;
}
}
}
}
return ret;
}
//判断当前方块是否可以转向到指定方向
//注意,此时还没有转到该方向!!!
int rotatable(int x, int y, block_dir_t dir) {
int id = BlockIndex * 4 + dir;
int xIndex = (y - minY) / 20;
int yIndex = (x - minX) / 20;
if (!moveable(x, y, MOVE_DOWN, dir)) {
return 0;
}
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(yIndex + j < 0 || yIndex + j >= 15 || visit[xIndex + i][yIndex + j] == 1)) {
return 0;
}
}
}
return 1;
}
//方块降落
void move() {
int x = START_X;
int y = START_Y;
int k = 0;
block_dir_t blockDir = BLOCK_UP;
int curSpeed = speed;
//检测游戏是否结束
failCheck();
//持续向下降落
while (1) {
if (kbhit()) {
int key = getch();
if (key == KEY_SPACE) {
getch();
}
}
//清除当前方块
clearBlock(x, k, blockDir);
if (kbhit()) {
int key = getch();
if (key == KEY_UP) {
block_dir_t nextDir = (block_dir_t)((blockDir + 1) % 4);
if (rotatable(x, y + k, nextDir)) {
blockDir = nextDir;
}
}
else if (key == KEY_DOWN) {
curSpeed = 50;
}
else if (key == KEY_LEFT) {
if (moveable(x, y + k + 20, MOVE_LEFT, blockDir)) {
x -= 20;
}
}
else if (key == KEY_RIGHT) {
if (moveable(x, y + k + 20, MOVE_RIGHT, blockDir)) {
x += 20; //x = x + 20;
}
}
}
k += 20;
//绘制当前方块
drawBlock(x, y + k, BlockIndex, blockDir);
wait(curSpeed); //下降速度
//方块的“固化”处理
if (!moveable(x, y + k, MOVE_DOWN, blockDir)) {
mark(x, y + k, BlockIndex, blockDir);
break;
}
}
}
//消除第x行,并把上面的行都下移
void down(int x) {
for (int i = x; i > 0; i--) {
//消除第i行,第j列的方格消除
for (int j = 0; j < 15; j++) {
if (visit[i - 1][j]) {
visit[i][j] = 1;
markColor[i][j] = markColor[i - 1][j];
setcolor(markColor[i][j]);
outtextxy(20 * j + minX, 20 * i + minY, "■");
}
else {
visit[i][j] = 0;
setcolor(BLACK);
outtextxy(20 * j + minX, 20 * i + minY, "■");
}
}
}
//清除最顶上的哪一行(就是行标为0的那一行)
setcolor(BLACK);
for (int j = 0; j < 15; j++) {
visit[0][j] = 0;
outtextxy(20 * j + minX, minY, "■");
}
}
//更新分数,参数lines表示消除的行数
void addScore(int lines) {
char str[32];
setcolor(RED);
score += lines * 10;
sprintf(str, "%d", score);
outtextxy(415, 310, str);
}
//更新等级的提示
void updateGrade() {
//假设:50分一级
rank = score / 50;
char str[16];
sprintf(str, "%d", rank);
outtextxy(425, 405, str);
//更新速度, 等级越高,速度越快,speed越小!
//最慢:500, 最快是100
speed = 500 - rank * 100;
if (speed <= 100) {
speed = 100;
}
}
//检查是否有行可以消除
void check() {
int i, j;
int clearLines = 0;
for (i = 29; i >= 0; i--) {
//检查第i行有没有满
for (j = 0; j < 15 && visit[i][j]; j++);
//执行到此处时,有两种情况:
// 1. 第i行没有满,即表示有空位 此时 j<15
// 2. 第i行已满了,此时 j>=15
if (j >= 15) {
//此时,第i行已经满了,就需要消除第i行
down(i); //消除第i行,并把上面的行都下移
i++; //因为最外层的循环中有 i--, 所以我们先i++, 使得下次循环时,再把这一行检查一下
clearLines++;
}
}
//更新分数
addScore(clearLines);
//更新等级(更新等级提示,更新速度)
updateGrade();
}
info.h
#pragma once
#include "block.h"
#define BLOCK_COUNT 5
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
int block[BLOCK_COUNT * 4][BLOCK_HEIGHT][BLOCK_WIDTH] = {
// | 型方块
{
0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{
0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// L 形方块
{ 0,0,0,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,1,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,0,0,
0,1,1,1,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,0,0,
0,0,1,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
// 田 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,1,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
// T 形方块
{ 0,0,0,0,0,
0,1,1,1,0,
0,0,1,0,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,0,1,0,
0,0,1,1,0,
0,0,0,1,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,0,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
// Z 形方块
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,1,1,0,0,
0,0,1,1,0,
0,0,0,0,0,
0,0,0,0,0 },
{ 0,0,0,0,0,
0,0,1,0,0,
0,1,1,0,0,
0,1,0,0,0,
0,0,0,0,0 }
};
block.h
#pragma once
#include
#include
#include
#include //kbhit()使用
#include "info.h"
int score = 0; //总分
int rank = 0; //等级
#define UNIT_SIZE 20
#define START_X 130
#define START_Y 30
#define KEY_UP 72
#define KEY_RIGHT 77
#define KEY_DOWN 80
#define KEY_LEFT 75
#define KEY_SPACE 32
int speed = 500;
int minX = 30;
int minY = 30;
typedef enum {
BLOCK_UP,
BLOCK_RIGHT,
BLOCK_DOWN,
BLOCK_LEFT
} block_dir_t;
typedef enum {
MOVE_DOWN,
MOVE_LEFT,
MOVE_RIGHT
} move_dir_t;
int NextIndex = -1; //下一个方块的种类
int BlockIndex = -1; //当前方块的种类
int color[BLOCK_COUNT] = {
GREEN, CYAN, MAGENTA, BROWN, YELLOW
};
int visit[30][15]; //访问数组
int markColor[30][15]; //表示对应位置的颜色
//欢迎界面
void welcome();
//初始化游戏场景
void initGameScene();
//绘制方块
void drawBlock(int x, int y);
//绘制方块: 在指定位置绘制指定方块的指定方向
void drawBlock(int x, int y, int blockIndex, block_dir_t dir);
//清除指定位置指定方向的方块
//参数x: 方块的左上角的x坐标
//参数y: 方块的左上角在游戏区域内的坐标,距离游戏区域顶部的距离
void clearBlock(int x, int y, block_dir_t dir);
//右上角提示区显示下一个方块
void nextblock();
//如果在指定位置可以向指定方向移动,就返回1, 否则就返回0
int moveable(int x0, int y0, move_dir_t moveDir, block_dir_t blockDir);
//检测游戏是否结束
void failCheck();
//判断当前方块是否可以转向到指定方向
//注意,此时还没有转到该方向!!!
int rotatable(int x, int y, block_dir_t dir);
//调整下降速度
void wait(int interval);
//标记已到位的方块
void mark(int x, int y, int blockIndex, block_dir_t dir);
//方块降落
void move();
//新方块降落
void newblock();
//消除第x行,并把上面的行都下移
void down(int x);
//更新分数,参数lines表示消除的行数
void addScore(int lines);
//更新等级的提示
void updateGrade();
//检查是否有行可以消除
void check();
block.cpp
#include "block.h"
int main() {
welcome();
initGameScene();
//产生新方块
nextblock();
Sleep(500);
//初始化访问数组
memset(visit, 0, sizeof(visit));
while (1) {
newblock();
//消除满行,并更新分数和速度
check();
}
system("pause");
closegraph();
return 0;
}
//欢迎界面
void welcome() {
//初始化画布
initgraph(550, 660);
//设置窗口标题
HWND window = GetHWnd(); //获取窗口
SetWindowText(window, _T("俄罗斯方块")); //设置窗口标题
//设置文本的字体样式
setfont(40, 0, _T("微软雅黑"));
setcolor(WHITE);
outtextxy(205, 200, _T("俄罗斯方块"));
setfont(22, 0, _T("楷体"));
outtextxy(150, 300, _T("适度游戏益脑,沉迷游戏伤身"));
Sleep(3000); //睡眠(暂停)3000毫秒,3秒针
}
//初始化游戏场景
void initGameScene() {
char str[16];
//清除屏幕
cleardevice();
rectangle(27, 27, 336, 635);
rectangle(29, 29, 334, 633);
rectangle(370, 50, 515, 195);
setfont(24, 0, _T("楷体"));
setcolor(LIGHTGRAY);
outtextxy(405, 215, _T("下一个"));
setcolor(RED);
outtextxy(405, 280, _T("分数"));
sprintf(str, "%d", score);
outtextxy(415, 310, str);
outtextxy(405, 375, _T("等级"));
sprintf(str, "%d", rank);
outtextxy(425, 405, str);
//操作说明 ↑ ↓ ← →
setcolor(LIGHTBLUE);
outtextxy(390, 475, "操作说明");
outtextxy(390, 500, "↑:旋转");
outtextxy(390, 525, "↓: 下降");
outtextxy(390, 550, "←: 左移");
outtextxy(390, 575, "→: 右移");
outtextxy(390, 600, "空格:暂停");
}
//清除右上角提示区方块
void clearBlock() {
setcolor(BLACK);
setfont(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
int x = 391 + j * UNIT_SIZE;
int y = 71 + i * UNIT_SIZE;
outtextxy(x, y, "■");
}
}
}
//绘制方块
void drawBlock(int x, int y) {
setcolor(color[NextIndex]);
setfont(23, 0, "楷体");
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
if (block[NextIndex * 4][i][j] == 1) {
int x2 = x + j * UNIT_SIZE;
int y2 = y + i * UNIT_SIZE;
outtextxy(x2, y2, "■");
}
}
}
}
//绘制方块: 在指定位置绘制指定方块的指定方向
void drawBlock(int x, int y, int blockIndex, block_dir_t dir) {
setcolor(color[blockIndex]);
setfont(23, 0, "楷体");
int id = blockIndex * 4 + dir;
for (int i = 0; i < BLOCK_HEIGHT; i++) {
for (int j = 0; j < BLOCK_WIDTH; j++) {
//"■"
if (block[id][i][j] == 1) {
int x2 = x + j * UNIT_SIZE;
int y2 = y + i * UNIT_SIZE;
outtextxy(x2, y2, "■");
}
}
}
}
//清除指定位置指定方向的方块
//参数x: 方块的左上角的x坐标
//参数y: 方块的左上角在游戏区域内的坐标,距离游戏区域顶部的距离
void clearBlock(int x, int y, block_dir_t dir) {
setcolor(BLACK);
int id = BlockIndex * 4 + dir;
y += START_Y;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1) {
//擦除该方块的第i行的第j列
outtextxy(x + 20 * j, y + i * 20, "■");
}
}
}
}
//右上角提示区显示下一个方块
void nextblock() {
clearBlock(); //清除右上角区域
//随机选择一种方块
srand(time(NULL)); //使用时间函数的返回值,来作为随机种子
NextIndex = rand() % BLOCK_COUNT;
drawBlock(391, 71);
}
//如果在指定位置可以向指定方向移动,就返回1, 否则就返回0
int moveable(int x0, int y0, move_dir_t moveDir, block_dir_t blockDir) {
//计算当前方块的左上角在30x15的游戏区中的位置(第多少行,第多少列)
int x = (y0 - minY) / UNIT_SIZE;
int y = (x0 - minX) / UNIT_SIZE;
int id = BlockIndex * 4 + blockDir;
int ret = 1;
if (moveDir == MOVE_DOWN) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(x + i + 1 >= 30 || visit[x + i + 1][y + j] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_LEFT) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(y + j == 0 || visit[x + i][y + j - 1] == 1)) {
ret = 0;
}
}
}
}
else if (moveDir == MOVE_RIGHT) {
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(y + j + 1 >= 15 || visit[x + i][y + j + 1] == 1)) {
ret = 0;
}
}
}
}
return ret;
}
//检测游戏是否结束
void failCheck() {
if (!moveable(START_X, START_Y, MOVE_DOWN, BLOCK_UP)) {
setcolor(WHITE);
setfont(45, 0, "隶体");
outtextxy(75, 300, "GAME OVER!");
Sleep(1000);
system("pause");
closegraph();
exit(0);
}
}
//判断当前方块是否可以转向到指定方向
//注意,此时还没有转到该方向!!!
int rotatable(int x, int y, block_dir_t dir) {
int id = BlockIndex * 4 + dir;
int xIndex = (y - minY) / UNIT_SIZE;
int yIndex = (x - minX) / UNIT_SIZE;
if (!moveable(x, y, MOVE_DOWN, dir)) {
return 0;
}
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1 &&
(yIndex + j < 0 || yIndex + j >= 15 || visit[xIndex + i][yIndex + j] == 1)) {
return 0;
}
}
}
return 1;
}
//调整下降速度
void wait(int interval) {
int count = interval / 10;
for (int i = 0; i < count; i++) {
Sleep(10);
if (kbhit()) {
return;
}
}
}
//标记已到位的方块
void mark(int x, int y, int blockIndex, block_dir_t dir) {
int id = blockIndex * 4 + dir;
int x2 = (y - minY) / 20;
int y2 = (x - minX) / 20;
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
if (block[id][i][j] == 1) {
visit[x2 + i][y2 + j] = 1;
markColor[x2 + i][y2 + j] = color[blockIndex];
}
}
}
}
//方块降落
void move() {
int x = START_X;
int y = START_Y;
int k = 0;
block_dir_t blockDir = BLOCK_UP;
int curSpeed = speed;
//检测游戏是否结束
failCheck();
//持续向下降落
while (1) {
if (kbhit()) {
int key = getch();
if (key == KEY_SPACE) {
getch();
}
}
//清除当前方块
clearBlock(x, k, blockDir);
if (kbhit()) {
int key = getch();
if (key == KEY_UP) {
block_dir_t nextDir = (block_dir_t)((blockDir + 1) % 4);
if (rotatable(x, y + k, nextDir)) {
blockDir = nextDir;
}
}
else if (key == KEY_DOWN) {
curSpeed = 50;
}
else if (key == KEY_LEFT) {
if (moveable(x, y + k + 20, MOVE_LEFT, blockDir)) {
x -= 20;
}
}
else if (key == KEY_RIGHT) {
if (moveable(x, y + k + 20, MOVE_RIGHT, blockDir)) {
x += 20; //x = x + 20;
}
}
}
k += 20;
//绘制当前方块
drawBlock(x, y + k, BlockIndex, blockDir);
wait(curSpeed);
//方块的“固化”处理
if (!moveable(x, y + k, MOVE_DOWN, blockDir)) {
mark(x, y + k, BlockIndex, blockDir);
break;
}
}
}
//新方块降落
void newblock() {
//确定即将使用的方块的类别
BlockIndex = NextIndex;
//绘制刚从顶部下降的方块
drawBlock(START_X, START_Y);
//让新出现的方块暂停一会,让用户识别到
Sleep(100); //0.1秒
//在右上角区域,绘制下一个方块
nextblock();
//方块降落
move();
}
//消除第x行,并把上面的行都下移
void down(int x) {
for (int i = x; i > 0; i--) {
//消除第i行,第j列的方格消除
for (int j = 0; j < 15; j++) {
if (visit[i - 1][j]) {
visit[i][j] = 1;
markColor[i][j] = markColor[i - 1][j];
setcolor(markColor[i][j]);
outtextxy(20 * j + minX, 20 * i + minY, "■");
}
else {
visit[i][j] = 0;
setcolor(BLACK);
outtextxy(20 * j + minX, 20 * i + minY, "■");
}
}
}
//清除最顶上的哪一行(就是行标为0的那一行)
setcolor(BLACK);
for (int j = 0; j < 15; j++) {
visit[0][j] = 0;
outtextxy(20 * j + minX, minY, "■");
}
}
//更新分数,参数lines表示消除的行数
void addScore(int lines) {
char str[32];
setcolor(RED);
score += lines * 10;
sprintf(str, "%d", score);
outtextxy(415, 310, str);
}
//更新等级的提示
void updateGrade() {
//假设:50分一级
rank = score / 50;
char str[16];
sprintf(str, "%d", rank);
outtextxy(425, 405, str);
//更新速度, 等级越高,速度越快,speed越小!
//最慢:500, 最快是100
speed = 500 - rank * 100;
if (speed <= 100) {
speed = 100;
}
}
//检查是否有行可以消除
void check() {
int i, j;
int clearLines = 0;
for (i = 29; i >= 0; i--) {
//检查第i行有没有满
for (j = 0; j < 15 && visit[i][j]; j++);
//执行到此处时,有两种情况:
// 1. 第i行没有满,即表示有空位 此时 j<15
// 2. 第i行已满了,此时 j>=15
if (j >= 15) {
//此时,第i行已经满了,就需要消除第i行
down(i); //消除第i行,并把上面的行都下移
i++; //因为最外层的循环中有 i--, 所以我们先i++, 使得下次循环时,再把这一行检查一下
clearLines++;
}
}
//更新分数
addScore(clearLines);
//更新等级(更新等级提示,更新速度)
updateGrade();
}