add mark
方法一
如果有多个点的话,可以生成多个 feature
(循环调用 addFeature
)
const iconStyle = () =>
new Style({ image: new Icon({ scale: 0.2, src: image }) });
const addFeature = (point: Coordinate) =>
new Feature({
geometry: new Point(Proj.fromLonLat(point)),
properties,
name: "当前位置",
population: 4000,
rainfall: 500,
});
const pointSource = new VectorSource({
features: [addFeature(point)],
});
const clusterSourceForLayer = new Cluster({
source: pointSource,
distance: 50,
});
const pointLayer = new VectorLayer({
source: clusterSourceForLayer,
zIndex: 3,
style: iconStyle,
});
map.addLayer(pointLayer);
pointLayer.set("baseMap", "iconLayer");
方法二
用 geojson
去渲染 mark
const iconStyle = () =>
new Style({ image: new Icon({ scale: 0.2, src: image }) });
const pointSource = new VectorSource({
features: new GeoJSON().readFeatures(geojson, {
dataProjection: "EPSG:4326",
featureProjection: "EPSG:3857",
}),
});
const clusterSourceForLayer = new Cluster({
source: pointSource,
distance: 50,
});
const pointLayer = new VectorLayer({
source: clusterSourceForLayer,
zIndex: 3,
style: iconStyle,
});
map?.addLayer(pointLayer);
pointLayer.set("baseMap", "iconLayer");
geojson 格式
生成 geojson
的方式:
- 自己手动构建
- 使用
@turf/helpers
,它提供了point
、featureCollection
等方法
{
"type": "FeatureCollection",
"features": [
{
"type": "Feature",
"properties": {
"id": "customer002",
"name": "c2"
},
"geometry": {
"type": "Point",
"coordinates": [119.777738303153, 32.91324329434815]
}
},
{
"type": "Feature",
"properties": {
"id": "customerId007",
"name": "张三"
},
"geometry": {
"type": "Point",
"coordinates": [109.54393448864997, 35.7427088696462]
}
}
]
}
hover mark
popover
overlay
需要一个 dom
元素,这里是用过 ref
获取的
const o = new Overlay({ element: ref.current });
map?.addOverlay(o);
setOverlay(o);
方法一
用 select
去做,它有个 select
事件
它事件参数中,有个 selected
,如果不是空数组,说明你鼠标正在 hover mark
,就可以弹出 popover
,显示你想要显示的内容
const select = new Select({
condition: pointerMove,
hitTolerance: 1,
layers: [iconLayer],
style: iconStyle,
});
select.on("select", (e) => {
const { selected } = e;
if (selected.length) {
const [feature] = selected;
const _feature = feature.get("features")[0];
const id = _feature.get("id");
const name = _feature.get("name");
setContent({ name, id });
const coordinate = feature.get("geometry").flatCoordinates;
overlay.setPosition(coordinate);
} else {
overlay.setPosition(undefined);
}
});
map?.addInteraction(select);
方法二
用 select
去做,本质也是通过 pointerMove
事件,所以可以直接在 map
上监听 pointerMove
事件
具体的实现方式我没有去尝试,通过上面的推断,我觉得是可行的
map.on("pointerMove", (e) => {});
clear mark
通过 useEffect
返回的函数清理地图中的 mark
useEffect(() => {
return () => {
// 卸载页面中的 mark
iconSource?.getFeatures().forEach((feature) => {
iconSource?.removeFeature(feature);
});
};
}, [points, iconSource]);
方法 addInteraction、addOverlay、addLayer 区别
我没有搞清楚他们之间的区别,目前了解的是:
addLayer
:是添加图层,图层分为:- 栅格:
Tile
(图片) - 矢量:
Vector
(geojson
、lerc
) - 矢量栅格:
VectorTile
(pbf
)
- 栅格:
addInteraction
:添加Select
和Modify
addOverlay
:添加Overlay
和Control
Popover
可以用Overlay
去做