转自:http://www.duzengqiang.com/blog/post/548.html
效果:
import org.papervision3d.scenes. * ;
import org.papervision3d.cameras. * ;
import org.papervision3d.objects. * ;
import org.papervision3d.materials. * ;
import caurina.transitions. * ;
// Create the container sprite
var con:Sprite = new Sprite();
con.x = stage.stageWidth * 0.5 – 300 ;
con.y = stage.stageHeight * 0.5 + 250 ;
addChild(con);
// Setup the scene
var scene:Scene3D = new Scene3D(con);
var cam:Camera3D = new Camera3D();
cam.zoom = 11 ;
cam.x = 250 ;
cam.y = 250 ;
// Create the planes
var pa:Array = new Array();
for (var i:uint = 0 ; i < 10 ; i ++ )
{
for (var j:uint = 0 ; j < 10 ; j ++ )
{
var cm:ColorMaterial = new ColorMaterial(Math.random() * 0xFFFFFF );
cm.oneSide = false ;
var p:Plane = new Plane(cm, 50 , 50 );
p.x = j * 50 + 25 ;
p.y = i * 50 + 25 ;
scene.addChild(p);
pa.push({pl:p, rotY:Math.random() * 360 , rotZ:Math.random() * 360 , z:Math.random() * 30000 });
p.rotationY = pa[i].rotY;
p.rotationZ = pa[i].rotZ;
p.z = pa[i].z;
}
}
// Create the render loop
addEventListener(Event.ENTER_FRAME, render);
function render(e:Event): void
{
for (var i:uint; i
{
if (checkDist(pa[i].pl))
{
Tweener.addTween(pa[i].pl, {rotationY: 0 , rotationZ: 0 , z: 0 , time: 0.3 });
}
else
{
Tweener.addTween(pa[i].pl, {rotationY:pa[i].rotY, rotationZ:pa[i].rotZ, z:pa[i].z, time: 3 });
}
}
scene.renderCamera(cam);
}
function checkDist(p:Plane):Boolean
{
var p1:Point = new Point(p.x, p.y);
var p2:Point = new Point(con.mouseX, - con.mouseY);
if (Point.distance(p1, p2) < 150 )
{
return true ;
}
else return false ;
}