预览如图
注释
调参改变下面这里的代码 text=“”位置 改成自己想要的文字, 不想要可以直接去掉代码
text:想要表现的文本 fg:文字颜色 bg文字的背景颜色(其实有瑕疵的因为文字是更上一层的图层会有覆盖)
text1 = Label(root, text="By SilverPriest ᏊˊꈊˋᏊ", font=("Helvetica", 18), fg="#c12bec",bg = "black")
text1.place(x=650, y=500)
text2 = Label(root, text="爱你",font = ("Helvetica", 18), fg = "#c12bec" ,bg = "black") #
text2.place(x=460, y=350)
代码
# Beating Heart
# default input
import random
from math import sin, cos, pi, log
from tkinter import *
CANVAS_WIDTH = 980 # frame_width
CANVAS_HEIGHT = 720 # frame_height
CANVAS_CENTER_X = CANVAS_WIDTH / 2 # frame_center_x
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # center_y
IMAGE_ENLARGE = 11 # ratio
# color list
HEART_COLOR_LIST = ["#d974ff", "#be77fa", "#a478f3", "#8b78ea", "#7377e0",
"#4871c6", "#5c74d3", "#fa6ea9", "#dc6db1", "#ec2c2c",
"#e91e41", "#8b4593", "#2bd3ec", "#00be93", "#2bec62"]
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
"""
create a heart
:param shrink_ratio: ratio
:param t: parameter
:return: x, y
"""
# basic function, size
x = 16 * (sin(t) ** 3)
y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
# zoom
x *= shrink_ratio
y *= shrink_ratio
# center
x += CANVAS_CENTER_X
y += CANVAS_CENTER_Y
return int(x), int(y)
def scatter_inside(x, y, beta=1.15):
"""
random inner spreading
:param x: orig x
:param y: orig y
:param beta: strength
:return: new x, y
"""
ratio_x = - beta * log(random.random())
ratio_y = - beta * log(random.random())
dx = ratio_x * (x - CANVAS_CENTER_X)
dy = ratio_y * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def shrink(x, y, ratio):
"""
shrink
:param x: orig x
:param y: orig y
:param ratio: ratio
:return: new x,y
"""
force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
dx = ratio * force * (x - CANVAS_CENTER_X)
dy = ratio * force * (y - CANVAS_CENTER_Y)
return x - dx, y - dy
def curve(p):
"""
tune beating period
:param p: parameter
:return: sin
"""
# alg
return 2 * (2 * sin(4 * p)) / (2 * pi)
class Heart:
def __init__(self, generate_frame=20):
self._points = set()
self._edge_diffusion_points = set()
self._center_diffusion_points = set()
self.all_points = {}
self.build(2000)
self.random_halo = 1000
self.generate_frame = generate_frame
for frame in range(generate_frame):
self.calc(frame)
def build(self, number):
# heart
for _ in range(number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t)
self._points.add((x, y))
# inner heart 1
for _x, _y in list(self._points):
for _ in range(3):
x, y = scatter_inside(_x, _y, 0.05)
self._edge_diffusion_points.add((x, y))
# inner heart 2
point_list = list(self._points)
for _ in range(6000):
x, y = random.choice(point_list)
x, y = scatter_inside(x, y, 0.17)
self._center_diffusion_points.add((x, y))
@staticmethod
def calc_position(x, y, ratio):
# tune ratio
force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) # alg
dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
return x - dx, y - dy
def calc(self, generate_frame):
ratio = 10 * curve(generate_frame / 10 * pi) # curve
halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
halo_number = int(3000 + 6000 * abs(curve(generate_frame / 10 * pi) ** 2))
all_points = []
# ring
heart_halo_point = set() # x,y of ring pts
for _ in range(halo_number):
t = random.uniform(0, 2 * pi)
x, y = heart_function(t, shrink_ratio=11.6) # alg
x, y = shrink(x, y, halo_radius)
if (x, y) not in heart_halo_point:
# new pts
heart_halo_point.add((x, y))
x += random.randint(-14, 14)
y += random.randint(-14, 14)
size = random.choice((1, 2, 2))
all_points.append((x, y, size))
# appearance
for x, y in self._points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 3)
all_points.append((x, y, size))
# content
for x, y in self._edge_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
for x, y in self._center_diffusion_points:
x, y = self.calc_position(x, y, ratio)
size = random.randint(1, 2)
all_points.append((x, y, size))
self.all_points[generate_frame] = all_points
def render(self, render_canvas, render_frame):
for x, y, size in self.all_points[render_frame % self.generate_frame]:
render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=random.choice(HEART_COLOR_LIST))
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
render_canvas.delete('all')
render_heart.render(render_canvas, render_frame)
main.after(70, draw, main, render_canvas, render_heart, render_frame + 1)
if __name__ == '__main__':
root = Tk() # Tk
canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
canvas.pack()
heart = Heart()
draw(root, canvas, heart) # draw
text1 = Label(root, text="By SilverPriest ᏊˊꈊˋᏊ", font=("Helvetica", 18), fg="#c12bec",bg = "black")
text1.place(x=650, y=500)
text2 = Label(root, text="爱你",font = ("Helvetica", 18), fg = "#c12bec" ,bg = "black") #
text2.place(x=460, y=350)
root.mainloop()