随着现代医学的迅速发展,医学影像学为临床诊断提供了多种模态的医学图像,如X射线,CT,MRI等,当然,他们各自有各自的诊断优势。不过,有时候,医生希望将不同图像信息进行适当的集成。然而不同模态的医学图像成像原理不同,风辨率,成像参数却不相同,因此在图像融合前必须进行图像匹配。
医学图像配准就是通过寻找一种(或一系列)的空间变换(旋转、偏移、缩放和变形等),使两幅图像的对应点达到空间位置和解剖结构上的完全一致。配准结果应使两幅图像上是所有的解剖点(精确匹配),或至少是所有具有诊断意义的点都达到匹配(粗略匹配)。
其中,基于标记点对应关系的配准方法已经得到了广泛的应用,即所谓的特征匹配,通常用于图像分割、特征提取和关键点(landmark)搜寻等场合。
vtkLandmarkTransform是一种比较经典的匹配算法,基于标记点,两个点集在配准后的平均距离最小,要求输入两个点数必须相等,序号一致的点集,做线性变换。它常用于粗略匹配,效率高。
下面简单的示范一下它是如何使用的?
1.源标记点集
vtkSmartPointer<vtkPoints> sourcePoints =
vtkSmartPointer<vtkPoints>::New();
double sourcePoint1[3] = {1.0, 0.0, 0.0};
sourcePoints->InsertNextPoint(sourcePoint1);
double sourcePoint2[3] = {0.0, 1.0, 0.0};
sourcePoints->InsertNextPoint(sourcePoint2);
double sourcePoint3[3] = {0.0, 0.0, 1.0};
sourcePoints->InsertNextPoint(sourcePoint3);
2.目标标记点集
vtkSmartPointer<vtkPoints> targetPoints =
vtkSmartPointer<vtkPoints>::New();
double targetPoint1[3] = {0.0, 0.0, 1.1};
targetPoints->InsertNextPoint(targetPoint1);
double targetPoint2[3] = {0.0, 1.02, 0.0};
targetPoints->InsertNextPoint(targetPoint2);
double targetPoint3[3] = {-1.11, 0.0, 0.0};
targetPoints->InsertNextPoint(targetPoint3);
3.设置Landmark
vtkSmartPointer<vtkLandmarkTransform> landmarkTransform =
vtkSmartPointer<vtkLandmarkTransform>::New();
landmarkTransform->SetSourceLandmarks(sourcePoints);
landmarkTransform->SetTargetLandmarks(targetPoints);
landmarkTransform->SetModeToRigidBody();
landmarkTransform->Update();
4.获取线性变换
vtkMatrix4x4* mat = landmarkTransform->GetMatrix();
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int main(int, char *[])
{
/*
This demo creates a coordinate frame (+x, +y, +z) of vectors and a rotated,
peturbed frame (+z, +y, -x) and aligns the rotated frame to the original as best as possible.
*/
vtkSmartPointer<vtkPoints> sourcePoints =
vtkSmartPointer<vtkPoints>::New();
double sourcePoint1[3] = {1.0, 0.0, 0.0};
sourcePoints->InsertNextPoint(sourcePoint1);
double sourcePoint2[3] = {0.0, 1.0, 0.0};
sourcePoints->InsertNextPoint(sourcePoint2);
double sourcePoint3[3] = {0.0, 0.0, 1.0};
sourcePoints->InsertNextPoint(sourcePoint3);
vtkSmartPointer<vtkPoints> targetPoints =
vtkSmartPointer<vtkPoints>::New();
double targetPoint1[3] = {0.0, 0.0, 1.1};
targetPoints->InsertNextPoint(targetPoint1);
double targetPoint2[3] = {0.0, 1.02, 0.0};
targetPoints->InsertNextPoint(targetPoint2);
double targetPoint3[3] = {-1.11, 0.0, 0.0};
targetPoints->InsertNextPoint(targetPoint3);
// Setup the transform
vtkSmartPointer<vtkLandmarkTransform> landmarkTransform =
vtkSmartPointer<vtkLandmarkTransform>::New();
landmarkTransform->SetSourceLandmarks(sourcePoints);
landmarkTransform->SetTargetLandmarks(targetPoints);
landmarkTransform->SetModeToRigidBody();
landmarkTransform->Update(); //should this be here?
vtkSmartPointer<vtkPolyData> source =
vtkSmartPointer<vtkPolyData>::New();
source->SetPoints(sourcePoints);
vtkSmartPointer<vtkPolyData> target =
vtkSmartPointer<vtkPolyData>::New();
target->SetPoints(targetPoints);
vtkSmartPointer<vtkVertexGlyphFilter> sourceGlyphFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
sourceGlyphFilter->SetInputData(source);
sourceGlyphFilter->Update();
vtkSmartPointer<vtkVertexGlyphFilter> targetGlyphFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
targetGlyphFilter->SetInputData(target);
targetGlyphFilter->Update();
vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter =
vtkSmartPointer<vtkTransformPolyDataFilter>::New();
transformFilter->SetInputConnection(sourceGlyphFilter->GetOutputPort());
transformFilter->SetTransform(landmarkTransform);
transformFilter->Update();
// Display the transformation matrix that was computed
vtkMatrix4x4* mat = landmarkTransform->GetMatrix();
std::cout << "Matrix: " << *mat << std::endl;
// Visualize
vtkSmartPointer<vtkPolyDataMapper> sourceMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sourceMapper->SetInputConnection(sourceGlyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> sourceActor =
vtkSmartPointer<vtkActor>::New();
sourceActor->SetMapper(sourceMapper);
sourceActor->GetProperty()->SetColor(0,1,0);
sourceActor->GetProperty()->SetPointSize(4);
vtkSmartPointer<vtkPolyDataMapper> targetMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
targetMapper->SetInputConnection(targetGlyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> targetActor =
vtkSmartPointer<vtkActor>::New();
targetActor->SetMapper(targetMapper);
targetActor->GetProperty()->SetColor(1,0,0);
targetActor->GetProperty()->SetPointSize(4);
vtkSmartPointer<vtkPolyDataMapper> solutionMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
solutionMapper->SetInputConnection(transformFilter->GetOutputPort());
vtkSmartPointer<vtkActor> solutionActor =
vtkSmartPointer<vtkActor>::New();
solutionActor->SetMapper(solutionMapper);
solutionActor->GetProperty()->SetColor(0,0,1);
solutionActor->GetProperty()->SetPointSize(3);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(sourceActor);
renderer->AddActor(targetActor);
renderer->AddActor(solutionActor);
renderer->SetBackground(.3, .6, .3); // Background color green
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}