ShareSDK for Unity

本文档使用Unity2019进行演示下载unitypackage从Mob的github地址下载ShareSDK.unitypackage:Git地址,如下图所示
ShareSDK for Unity_第1张图片
)![image.png]//download.sdk.mob.com/2022/06/22/15/165588252810937.61.png)下载完成后得到一个.unitypackage结尾的文件,如下图:
图片
导入unitypackage双击导入到unity项目中并勾选,如下图:Demo.cs是demo的示例页面,可通用Android (只需要勾选SSDKU3D.jar)demokey.keystore:demo的打包签名文件SSDKU3D.jar:java桥接层文件iOS (全部勾选)MOBTool:自动打包工具ShareSDK:SDK必要的文件
ShareSDK for Unity_第2张图片
按图选好之后,点击import导入挂载ShareSDK.cs脚本文件在unity界面左侧选择要使用的场景(例如Main Camera),点击Add Component 按钮添加ShareSDK.cs(ShareSDK核心文件),或者直接拖进去。如果要测试效果,也可以添加Demo.cs(ShareSDK示例UI),如下图所示:
ShareSDK for Unity_第3张图片
挂接后会发现提供了当前支持的平台和及其配置信息,需要注意的是当前的编译环境是Android还是iOS,其字段名称是不同的哦!修改编译环境Platform设置,在unity中选择菜单栏-File-Build Settings,会打开Build Settings操作框,根据自己所编译的环境选择,如果是iOS的请选择iOS环境,如果是Android请选择Android环境,然后点击Switch Platform切换环境,如下图:
ShareSDK for Unity_第4张图片
Android端集成编译配置资源修改1.把demokey.keystore和SSDKU3D.jar文件移动到上层目录下,也就从ShareSDK文件夹移动到Android文件夹;2.删掉ShareSDK文件夹;3.删掉Android目录下的baseProjectTemplate.gradle、launcherTemplate.gradle等文件;
ShareSDK for Unity_第5张图片
最终Android目录下文件内容为下图:
图片
修改Unity设置生成Gradle文件保持Build Settings操作框中左侧Platform列表中Android项的选中状态,点击Player Settings,会打开Project Settings操作框,如下图:
ShareSDK for Unity_第6张图片
左侧切换到Player标签,然后在右侧选择Publishing Settings卡片,勾选Custom Launcher Gradle Template和Custom Base Gradle Template选项,如下图:
ShareSDK for Unity_第7张图片
该操作会在"工程\Assets\Plugins\Android目录下"生成baseProjectTemplate.gradle、launcherTemplate.gradle文件。修改gradle文件修改baseProjectTemplate.gradle文件打开baseProjectTemplate.gradle文件后有两处需要操作:1.在classpath 'com.android.tools.build:gradle'后添加mob的classpathclasspath "com.mob.sdk:MobSDK:2018.0319.1724"2.添加mob自己的maven仓库maven { url "https://mvn.mob.com/android/"}最终baseProjectTemplate.gradle文件的参考结果为:
ShareSDK for Unity_第8张图片
修改launcherTemplate.gradle文件打开launcherTemplate.gradle,在文件的最下方加入以下代码:apply plugin: 'com.mob.sdk'

MobSDK {

appKey "moba0b0c0d0"
appSecret "5713f0d88511f9f4cf100cade0610a34"
    spEdition "fp"
ShareSDK {
    devInfo {
        Wechat {
            appId "wx4868b35061f87885"
            appSecret "64020361b8ec4c99936c0e3999a9f249"
            withShareTicket true
            bypassApproval false
            enable true
        }
    }
}

}这里的配置和Android原生配置无异,可参考Mob官方链接配置签名文件1.菜单打开Build Settings,左侧Platform列表选中Android,点击Player Settings,在打开的Project Settings操作框中,左侧选择Player标签,右侧选择Publishing Settings卡片;2.勾选Project Keystore下的Custom Key store;3.点击Project Keystore下的Select选择一个keystore文件;4.填写Project Keystore下的Password;5.如Project Keystore下的Password填写正确,则Project Key下的Alias下拉框亮起,选择自己的别名;6.填写Project Key下的Password;iOS端编译配置默认所有平台都已经初始化,客户需要做的操作:修改初始化我们SDK的AppKey和AppSecret配置您自己的ShareSDK的AppKey和AppSecret (获取可以点击查看注册流程)public class ShareSDK : MonoBehaviour

{
    private int reqID;
    #elif UNITY_IPHONE
    public string appKey = "3276d3e413040";
    public string appSecret = "4280a3a6df667cfce37528dec03fd9c3";
    public string mobNetLater = "2";
    public List customAssociatedDomains = new List();
    #endif

'''  '''
}修改第三方社交平台初始化信息配置可以找到ShareSDKDevInfo.cs文件,进行修改。配置所需的平台信息选择所需要的平台,不想要的可以直接注释或删掉public class DevInfoSet

{
    public SinaWeiboDevInfo sinaweibo;
    public WeChat wechat;
    public QQ qq;
    public QZone qzone;
}配置对应平台的信息(直接修改字符串值即可),例如微信平台修改public class WeChat : DevInfo 
{
    #if UNITY_ANDROID
    public string SortId = "5";
    public const int type = (int) PlatformType.WeChat;
    public string AppId = "wx4868b35061f87885";
    public string AppSecret = "64020361b8ec4c99936c0e3999a9f249";
    public string UserName = "gh_afb25ac019c9@app";
    public string Path = "/page/API/pages/share/share";
    public bool BypassApproval = false;
    public bool WithShareTicket = true;
    public string MiniprogramType = "0";
    #elif UNITY_IPHONE
    public const int type = (int) PlatformType.WeChat;
    public string app_id = "wx617c77c82218ea2c";
    public string app_secret = "c7253e5289986cf4c4c74d1ccc185fb1";
    public string app_universalLink = "https://70imc.share2dlink.com/";
 #endif
}

[Serializable]
public class WeChatMoments : DevInfo 
{
    #if UNITY_ANDROID
    public string SortId = "6";
    public const int type = (int) PlatformType.WeChatMoments;
    public string AppId = "wx4868b35061f87885";
    public string AppSecret = "64020361b8ec4c99936c0e3999a9f249";
    public bool BypassApproval = true;
    #elif UNITY_IPHONE
    public const int type = (int) PlatformType.WeChatMoments;
    public string app_id = "wx617c77c82218ea2c";
    public string app_secret = "c7253e5289986cf4c4c74d1ccc185fb1";
    public string app_universalLink = "https://70imc.share2dlink.com/";
#endif
}

[Serializable]
public class WeChatFavorites : DevInfo 
{
#if UNITY_ANDROID
    public string SortId = "7";
    public const int type = (int) PlatformType.WeChatFavorites;
    public string AppId = "wx4868b35061f87885";
    public string AppSecret = "64020361b8ec4c99936c0e3999a9f249";
#elif UNITY_IPHONE
    public const int type = (int) PlatformType.WeChatFavorites;
    public string app_id = "wx617c77c82218ea2c";
    public string app_secret = "c7253e5289986cf4c4c74d1ccc185fb1";
    public string app_universalLink = "https://70imc.share2dlink.com/";
#endif
}
public class WechatSeries : DevInfo 
{
    #if UNITY_ANDROID
    //for android,please set the configuraion in class "Wechat" ,class "WechatMoments" or class "WechatFavorite"
    //对于安卓端,请在类Wechat,WechatMoments或WechatFavorite中配置相关信息↑
    #elif UNITY_IPHONE
    public const int type = (int) PlatformType.WechatPlatform;
    public string app_id = "wx617c77c82218ea2c";
    public string app_secret = "c7253e5289986cf4c4c74d1ccc185fb1";
    public string app_universalLink = "https://70imc.share2dlink.com/";
    #endif
}确定文件里修改了AppKey等信息之后,要去挂载脚本那边同步看下AppKey是否修改,可以点击Reset,刷新,同步下修改后的信息,也可以自己直接在挂载脚本里面改,最后要确定脚本文件里和挂载脚本里都已经改为了自己的信息

ShareSDK for Unity_第9张图片

ShareSDK for Unity_第10张图片
接口调用回传用户隐私授权结果(submitPolicyGrantResult)调用示例传入的第一个参数为Boolean类型的,true 代表同意授权、false代表不同意授权mobsdk.submitPolicyGrantResult(true);注意:该接口必须接入,否则可能造成无法使用MobTech各SDK提供的相关服务。分享(ShowPlatformList)首先引入命名空间:using cn.sharesdk.unity3d;
public ShareSDK ssdk;构造分享信息ShareContent content = new ShareContent();

content.SetText("this is a test string.");
content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
content.SetTitle("test title");
content.SetTitleUrl("http://www.mob.com");
content.SetSite("Mob-ShareSDK");
content.SetSiteUrl("http://www.mob.com");
content.SetUrl("http://www.mob.com");
content.SetComment("test description");
content.SetMusicUrl("http://mp3.mwap8.com/destdir/Music/2009/20090601/ZuiXuanMinZuFeng20090601119.mp3");
content.SetShareType(ContentType.Webpage);常用的几个传参数方法说明(不常用的方法请看Assets/Plugins/ShareSDK/ShareContent.cs脚本):Text :分享的文字Title: 分享的标题TitleUrl :标题的网络链接(QQ和QQ空间使用 )SetImageUrl :iOS平台,本地以及网络图片都使用此方法image:android平台分享本地图片与网络图片都用此方法Url: 分享的链接(微信,微博,易信,Facebook等平台)ShareType:分享类型(微信,易信)FilePath:分享文件路径 (微信,易信)MusicUrl :分享的音乐链接(微信,QQ,易信)设置分享回调ssdk.shareHandler = ShareResultHandler;
//以下为回调的定义:
void ShareResultHandler (int reqID, ResponseState state, PlatformType type, Hashtable result)
{
    if (state == ResponseState.Success)
    {
        print ("share result :");
        print (MiniJSON.jsonEncode(result));
    }
        else if (state == ResponseState.Fail)
    {
        print ("fail! throwable stack = " + result["stack"] + "; error msg = " + result["msg"]);
    }
    else if (state == ResponseState.Cancel) 
    {
            print ("cancel !");
    }
}进行分享//通过分享菜单分享

ssdk.ShowPlatformList (null, content, 100, 100);
//直接通过编辑界面分享
ssdk.ShowShareContentEditor (PlatformType.SinaWeibo, content);
//直接分享
ssdk.ShareContent (PlatformType.SinaWeibo, content);授权(Authorize)(每次都会跳转到第三方平台进行授权)设置授权回调ssdk.authHandler = AuthResultHandler;
//以下为回调的定义:
void AuthResultHandler(int reqID, ResponseState state, PlatformType type, Hashtable result)
{

if (state == ResponseState.Success)
{
    print ("authorize success !");
}
else if (state == ResponseState.Fail)
{
    print ("fail! throwable stack = " + result["stack"] + "; error msg = " + result["msg"]);
}
else if (state == ResponseState.Cancel) 
{
    print ("cancel !");
}

}进行授权ssdk.Authorize(PlatformType.SinaWeibo);获取用户信息(GetUserInfo)(只会在第一次跳转到第三方平台进行授权)指定获取用户信息的回调sdk.showUserHandler = GetUserInfoResultHandler;
//以下为回调的定义:
void GetUserInfoResultHandler (int reqID, ResponseState state, PlatformType type, Hashtable result)
{

if (state == ResponseState.Success)
{
    print ("get user info result :");
    print (MiniJSON.jsonEncode(result));
}
else if (state == ResponseState.Fail)
{
    print ("fail! throwable stack = " + result["stack"] + "; error msg = " + result["msg"]);
}
else if (state == ResponseState.Cancel) 
{
    print ("cancel !");
}

}获取用户信息ssdk.GetUserInfo(PlatformType.SinaWeibo);注意:auth和getuser接口都可以实现授权登录功能,可以任意调用一个打包使用进行上述所有修改后,已经可以执行打包操作。如集成过程中遇到问题,可详询MobTech技术支持,点击立即QQ咨询

你可能感兴趣的:(算法数据库前端)