unity脑电游戏的制作-脑电的获取步骤二

端口数据的获取

神念官网给的开发者资料是已经下线了的,意思就是不能正确的使用了,那么我们就需要根据他们给的开发者资料中,提取我们需要的一些信息,最重要的就是脑电的数据格式了。
端口的连接方法是一样,但是数据的获取却是不同的,我们要根据产品提供的数据资料进行数据的获取。

visual studio编译环境下

本文采取在visual studio编译环境下,进行c#语言的编译。

端口的连接

端口的连接方式都是相同的,本文采取的是C# 通过COM端口读取数据。从SerialPort对象接受数据时,将在辅助线程上自动引发DataReceived事件。代码如下,打开端口:

			COM.BaudRate = 9600;//波特率
            COM.PortName = "COM3";//端口名
            COM.DataBits = 8;//数据位
            COM.ReadTimeout = 5000;
            COM.Open();//打开一个新的串行端口连接
            COM.DataReceived += new SerialDataReceivedEventHandler(COM_DataReceived);

辅助线程中数据获取方法,代码如下:

 private  void COM_DataReceived(object sender,SerialDataReceivedEventArgs e)
        {
            try
            {
                Thread.Sleep(100);
                int n = COM.BytesToRead;
                byte[] numArray = new byte[this.COM.BytesToRead];
                COM.Read(numArray, 0, COM.BytesToRead);
                if (numArray.Length == 0)
                    return;
                else
                {
                    Console.WriteLine("numarry长度是:" + numArray.Length);
                }
                if (numArray[0] == (byte)170 && numArray[1] == (byte)170)
                {
                    Console.WriteLine("进入" );
                    int num = 0;
                    num = Convert.ToInt32(numArray[4]);
                    Console.WriteLine("信号值是:" + num);
                    num = Convert.ToInt32(numArray[32]);
                    Console.WriteLine("专注值是:" + num);
                    num = Convert.ToInt32(numArray[34]);
                    Console.WriteLine("放松值是:" + num);
                }
                COM.DiscardInBuffer();
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }

完整的代码如下:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.IO.Ports;
using System.Threading;
using System.Collections;



namespace ReadParseTGAM
{

    class COMPortManager
    {
        public SerialPort COM = new SerialPort();//初始化serialport类的新实例,用于获取串行端口资源
        Parser parser;

        Thread readThread;//自己开了个线程,用于读取端口
        bool keepReading;//启动线程的判断

        public COMPortManager(Parser p)
        {

            COM.BaudRate = 9600;//波特率
            COM.PortName = "COM3";//端口名
            COM.DataBits = 8;//数据位
            COM.ReadTimeout = 5000;
            COM.Open();//打开一个新的串行端口连接
            
            COM.DataReceived += new SerialDataReceivedEventHandler(COM_DataReceived);
          
        }
        private  void COM_DataReceived(object sender,SerialDataReceivedEventArgs e)
        {
            try
            {
                Thread.Sleep(100);
                int n = COM.BytesToRead;
                byte[] numArray = new byte[this.COM.BytesToRead];
                COM.Read(numArray, 0, COM.BytesToRead);
                if (numArray.Length == 0)
                    return;
                else
                {
                    Console.WriteLine("numarry长度是:" + numArray.Length);
                }
                if (numArray[0] == (byte)170 && numArray[1] == (byte)170)
                {
                    Console.WriteLine("进入" );
                    int num = 0;
                    num = Convert.ToInt32(numArray[4]);
                    Console.WriteLine("信号值是:" + num);
                    num = Convert.ToInt32(numArray[32]);
                    Console.WriteLine("专注值是:" + num);
                    num = Convert.ToInt32(numArray[34]);
                    Console.WriteLine("放松值是:" + num);
                   

                }
                COM.DiscardInBuffer();
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }

       
    }
}

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