Java3D安装(idea版)

点击此处,获取更良好的阅读体验

文章目录

    • 前言
    • 1. JDK安装
    • 2. Java 3D 1.5.1
    • 3. idea的安装

前言

正值学习计算机图形学期间,学校选用的是比较冷门的Java3D,网上的安装教程也比较少,安装教程仅供参考。

1. JDK安装

JDK 点击下载
可以下载1.8或11稳定版本,这里记得要在我的电脑中配置环境,由于教程众多这里不再赘述

2. Java 3D 1.5.1

Java3d 点击下载
根据自己的系统选取,例如本人用的是windows,则选java3d-1-5-1-windows-i586.exe(代表32位)

这里注意一点,JDK和Java3D的位数需相同,例如JDK用的32位,Java3D库也需32位

3. idea的安装

idea 点击下载
下载community版本即可,如有激活码或其它途径可下载ultimate版本

以上三样安装安装好之后,即可打开idea进行配置


  • ddl文件配置
    将Java3D bin目录文件下的ddl文件拷贝至JDK bin目录下,否则将报异常UnsatisfiedLinkError
Java3D安装(idea版)_第1张图片
  • 打开idea,选取环境,创建项目
    右键External Libraries下的环境,打开库设置
Java3D安装(idea版)_第2张图片
  • 添加jar包
Java3D安装(idea版)_第3张图片
  • 找到java3d的安装位置,默认是在以下路径
    \Java3D\1.5.1\lib\ext
    将jar包导入即可
    (64版本的Java安装路径可能无(x86))
Java3D安装(idea版)_第4张图片
  • 最后用代码测试结果
package com.codeslogan.Test;

import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.ColorCube;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.GraphicsConfiguration;

/**
 * Simple Java 3D example program to display a spinning cube.
 */
public class HelloUniverse extends javax.swing.JFrame {

    private SimpleUniverse univ = null;
    private BranchGroup scene = null;

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create the TransformGroup node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at run time. Add it to
        // the root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objRoot.addChild(objTrans);

        // Create a simple Shape3D node; add it to the scene graph.
        objTrans.addChild(new ColorCube(0.4));

        // Create a new Behavior object that will perform the
        // desired operation on the specified transform and add
        // it into the scene graph.
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, 4000);

        RotationInterpolator rotator =
                new RotationInterpolator(rotationAlpha, objTrans, yAxis,
                        0.0f, (float) Math.PI*2.0f);
        BoundingSphere bounds =
                new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
        rotator.setSchedulingBounds(bounds);
        objRoot.addChild(rotator);

        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    private Canvas3D createUniverse() {
        // Get the preferred graphics configuration for the default screen
        GraphicsConfiguration config =
                SimpleUniverse.getPreferredConfiguration();

        // Create a Canvas3D using the preferred configuration
        Canvas3D c = new Canvas3D(config);

        // Create simple universe with view branch
        univ = new SimpleUniverse(c);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        univ.getViewingPlatform().setNominalViewingTransform();

        // Ensure at least 5 msec per frame (i.e., < 200Hz)
        univ.getViewer().getView().setMinimumFrameCycleTime(5);

        return c;
    }

    /**
     * Creates new form HelloUniverse
     */
    public HelloUniverse() {
        // Initialize the GUI components
        initComponents();

        // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
        Canvas3D c = createUniverse();
        drawingPanel.add(c, java.awt.BorderLayout.CENTER);

        // Create the content branch and add it to the universe
        scene = createSceneGraph();
        univ.addBranchGraph(scene);
    }

    // ----------------------------------------------------------------

    /** This method is called from within the constructor to
     * initialize the form.
     * WARNING: Do NOT modify this code. The content of this method is
     * always regenerated by the Form Editor.
     */
    // //GEN-BEGIN:initComponents
    private void initComponents() {
        drawingPanel = new javax.swing.JPanel();

        setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
        setTitle("HelloUniverse");
        drawingPanel.setLayout(new java.awt.BorderLayout());

        drawingPanel.setPreferredSize(new java.awt.Dimension(250, 250));
        getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);

        pack();
    }// //GEN-END:initComponents

    /**
     * @param args the command line arguments
     */
    public static void main(String args[]) {
        java.awt.EventQueue.invokeLater(new Runnable() {
            public void run() {
                new HelloUniverse().setVisible(true);
            }
        });
    }

    // Variables declaration - do not modify//GEN-BEGIN:variables
    private javax.swing.JPanel drawingPanel;
    // End of variables declaration//GEN-END:variables

}
Java3D安装(idea版)_第5张图片
  • 安装成功!!

你可能感兴趣的:(idea,java,java3d)