[C#]如何使用Newton.Json从流中反序列化json数据

有个程序需要从大文件反序列化json,但是发现读取字符串很慢,于是想从stream反序列化这样至少比读字符串快,于是找到这个文章。

Can Json.NET serialize / deserialize to / from a stream?

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186

I have heard that Json.NET is faster than DataContractJsonSerializer, and wanted to give it a try...

But I couldn't find any methods on JsonConvert that take a stream rather than a string.

For deserializing a file containing JSON on WinPhone, for example, I use the following code to read the file contents into a string, and then deserialize into JSON. It appears to be about 4 times slower in my (very ad-hoc) testing than using DataContractJsonSerializer to deserialize straight from the stream...

// DCJS
DataContractJsonSerializer dc = new DataContractJsonSerializer(typeof(Constants));
Constants constants = (Constants)dc.ReadObject(stream);

// JSON.NET
string json = new StreamReader(stream).ReadToEnd();
Constants constants = JsonConvert.DeserializeObject(json);

Am I doing it wrong?

  • .net
  • serialization
  • json.net

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edited Dec 28, 2018 at 16:35

Tim Cooper

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asked Nov 16, 2011 at 19:41

Omri Gazitt

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6 Answers

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339

The current version of Json.net does not allow you to use the accepted answer code. A current alternative is:

public static object DeserializeFromStream(Stream stream)
{
    var serializer = new JsonSerializer();

    using (var sr = new StreamReader(stream))
    using (var jsonTextReader = new JsonTextReader(sr))
    {
        return serializer.Deserialize(jsonTextReader);
    }
}

Documentation: Deserialize JSON from a file stream

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edited Jan 30, 2015 at 20:35

James Newton-King

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answered Jul 22, 2013 at 12:52

user2535425

  • 5

    JsonTextReader will close its StreamReader by default, so this example could be simplified a bit by constructing the StreamReader in the call to the JsonTextReader constructor. 

    – Oliver Bock

     Jun 29, 2016 at 6:31
  • 3

    Actually, I have an OutOfMemory exception and I already use this code, pretty much exactly. Which, I believe, goes to say, this is not a guarantee - if the deserialized object is large enough, and you're stuck in a 32-bit process, you may still get memory errors with this code 

    – PandaWood

     Oct 21, 2016 at 3:03
  • 1

    i am getting an error "The type or namespace name 'JsonTextReader' could not be found" ...any suggestions? 

    – hnvasa

     Sep 22, 2017 at 0:24 
  • 6

    I needed to add stream.Position = 0; to correctly deserialize my json. 

    – hybrid2102

     Mar 21, 2019 at 14:54
  • The documentation in the link does not mention anything about JsonTextReader 

    – John Henckel

     Nov 17 at 20:16

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114

public static void Serialize(object value, Stream s)
{
    using (StreamWriter writer = new StreamWriter(s))
    using (JsonTextWriter jsonWriter = new JsonTextWriter(writer))
    {
        JsonSerializer ser = new JsonSerializer();
        ser.Serialize(jsonWriter, value);
        jsonWriter.Flush();
    }
}

public static T Deserialize(Stream s)
{
    using (StreamReader reader = new StreamReader(s))
    using (JsonTextReader jsonReader = new JsonTextReader(reader))
    {
        JsonSerializer ser = new JsonSerializer();
        return ser.Deserialize(jsonReader);
    }
}

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edited May 4, 2016 at 17:37

Jim Buck

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answered Mar 27, 2014 at 14:02

ygaradon

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  • 4

    Thanks! This helped me avoid an OutOfMemoryException I was getting when I was serializing a very large object collection to a string, and then writing that string into my stream (instead of just serializing directly to the stream). 

    – Jon Schneider

     Apr 14, 2016 at 19:50
  • 9

    Why flush? Doesn't the Dispose call caused by the using block already do that? 

    – Şafak Gür

     Nov 17, 2017 at 8:45
  • 9

    Side note, because it might help others: if you use JsonSerializer ser = JsonSerializer.Create(settings); you can define which settings to use during de/serialization. 

    – mike

     May 15, 2018 at 14:12
  • 6

    One potential issue with this Serialize implementation is that it closes the Stream passed as an argument, which depending on the application can be a problem. With .NET 4.5+ you can avoid this problem by using a StreamWriter constructor overload with a parameter leaveOpen that lets you leave the stream open. 

    – Joe

     Aug 29, 2019 at 13:23
  • @ŞafakGür It may not. Seen that happening to many times, so as a reflex I just flush, like the sample. 

    – Erdogan Kurtur

     Sep 7, 2021 at 11:52

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63

UPDATE: This no longer works in the current version, see below for correct answer (no need to vote down, this is correct on older versions).

Use the JsonTextReader class with a StreamReader or use the JsonSerializer overload that takes a StreamReader directly:

var serializer = new JsonSerializer();
serializer.Deserialize(streamReader);

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edited May 23, 2017 at 12:34

CommunityBot

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answered Nov 16, 2011 at 20:29

Paul Tyng

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  • 27

    Pretty sure this no longer works. You have to use a JsonReader or TextReader 

    – BradLaney

     Jul 7, 2012 at 0:08
  • 12

    You may want to include the version number this is still working on so people know when to scroll down. 

    – PoeHaH

     Oct 24, 2017 at 5:00
  • @BradLaney yup JsonTextReader(givenStreamReader) is the way to go now 

    – Antoine Meltzheim

     Apr 18, 2018 at 12:28
  • Thank you for taking the time to edit your answer re it's working status and answer recommendation 

    – Nick Bull

     Mar 7, 2019 at 10:43
  • 4

    "no need to vote down, this is correct on older versions" - It's no longer relevant to most people, so it should be voted down as a better answer exists. 

    – Ed S.

     Oct 7, 2020 at 17:15 

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32

I've written an extension class to help me deserializing from JSON sources (string, stream, file).

public static class JsonHelpers
{
    public static T CreateFromJsonStream(this Stream stream)
    {
        JsonSerializer serializer = new JsonSerializer();
        T data;
        using (StreamReader streamReader = new StreamReader(stream))
        {
            data = (T)serializer.Deserialize(streamReader, typeof(T));
        }
        return data;
    }

    public static T CreateFromJsonString(this String json)
    {
        T data;
        using (MemoryStream stream = new MemoryStream(System.Text.Encoding.Default.GetBytes(json)))
        {
            data = CreateFromJsonStream(stream);
        }
        return data;
    }

    public static T CreateFromJsonFile(this String fileName)
    {
        T data;
        using (FileStream fileStream = new FileStream(fileName, FileMode.Open))
        {
            data = CreateFromJsonStream(fileStream);
        }
        return data;
    }
}

Deserializing is now as easy as writing:

MyType obj1 = aStream.CreateFromJsonStream();
MyType obj2 = "{\"key\":\"value\"}".CreateFromJsonString();
MyType obj3 = "data.json".CreateFromJsonFile();

Hope it will help someone else.

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answered Jul 29, 2013 at 13:42

Tok'

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  • 2

    Against: it will pollute all strings with the extension methods. Workarounds: Only declare Using SomeJsonHelpersNamespace where needed or remove the this keyword and use JsonHelpers.CreateFromJsonString(someJsonString) Pro: it's so easier to use :) 

    – Tok'

     Jul 17, 2017 at 10:24 
  • 2

    Although it could be seen as "polluting", almost half the extensions in String object could be seen the same way. This extends an object in a manner seen as useful to anyone that would consistently change from string(json) to JSON. 

    – vipersassassin

     Apr 3, 2018 at 21:44
  • Also using Encoding.Default is bad as it will behave differently on different machines (see the big warning at the Microsoft docu). JSON is expected to be UTF-8 and this is what JsonSerializer expects. Thus it should be Encoding.UTF8. The code as is will produce garbled strings or fail to deserialize if non-ASCII characters are used. 

    – ckuri

     Oct 25, 2019 at 7:11 

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17

I arrived at this question looking for a way to stream an open ended list of objects onto a System.IO.Stream and read them off the other end, without buffering the entire list before sending. (Specifically I'm streaming persisted objects from MongoDB over Web API.)

@Paul Tyng and @Rivers did an excellent job answering the original question, and I used their answers to build a proof of concept for my problem. I decided to post my test console app here in case anyone else is facing the same issue.

using System;
using System.Diagnostics;
using System.IO;
using System.IO.Pipes;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;

namespace TestJsonStream {
    class Program {
        static void Main(string[] args) {
            using(var writeStream = new AnonymousPipeServerStream(PipeDirection.Out, HandleInheritability.None)) {
                string pipeHandle = writeStream.GetClientHandleAsString();
                var writeTask = Task.Run(() => {
                    using(var sw = new StreamWriter(writeStream))
                    using(var writer = new JsonTextWriter(sw)) {
                        var ser = new JsonSerializer();
                        writer.WriteStartArray();
                        for(int i = 0; i < 25; i++) {
                            ser.Serialize(writer, new DataItem { Item = i });
                            writer.Flush();
                            Thread.Sleep(500);
                        }
                        writer.WriteEnd();
                        writer.Flush();
                    }
                });
                var readTask = Task.Run(() => {
                    var sw = new Stopwatch();
                    sw.Start();
                    using(var readStream = new AnonymousPipeClientStream(pipeHandle))
                    using(var sr = new StreamReader(readStream))
                    using(var reader = new JsonTextReader(sr)) {
                        var ser = new JsonSerializer();
                        if(!reader.Read() || reader.TokenType != JsonToken.StartArray) {
                            throw new Exception("Expected start of array");
                        }
                        while(reader.Read()) {
                            if(reader.TokenType == JsonToken.EndArray) break;
                            var item = ser.Deserialize(reader);
                            Console.WriteLine("[{0}] Received item: {1}", sw.Elapsed, item);
                        }
                    }
                });
                Task.WaitAll(writeTask, readTask);
                writeStream.DisposeLocalCopyOfClientHandle();
            }
        }

        class DataItem {
            public int Item { get; set; }
            public override string ToString() {
                return string.Format("{{ Item = {0} }}", Item);
            }
        }
    }
}

Note that you may receive an exception when the AnonymousPipeServerStream is disposed, I ignored this as it isn't relevant to the problem at hand.

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answered Feb 24, 2014 at 22:39

Blake Mitchell

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  • 1

    I need to modify this so that I can get any complete JSON object. My server and client communicate by sending snippets of JSON so the client could send {"sign in":{"username":"nick"}}{"buy item":{"_id":"32321123"}} and it needs to see this as two fragments of JSON signaling an event each time it reads a fragment. In nodejs this can be done in 3 lines of code. 

    – Nick Sotiros

     Jun 26, 2016 at 6:35

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-1

another option that is handy when you are running out of memory is to periodically flush

/// serialize the value in the stream.
/// the type to serialize
/// The stream.
/// The value.
/// The json settings to use.
/// 
/// 
public static void JsonSerialize(this Stream stream,[DisallowNull] T value, [DisallowNull] JsonSerializerSettings settings, int bufferSize=1024, bool leaveOpen=false)
{
    using (var writer = new StreamWriter(stream,encoding: System.Text.Encoding.UTF32,bufferSize,leaveOpen))
    using (var jsonWriter = new JsonTextWriter(writer))
    {
        var ser = JsonSerializer.Create( settings );
        ser.Serialize(jsonWriter, value);
        jsonWriter.Flush();
    }
}

/// serialize the value in the stream asynchronously.
/// 
/// The stream.
/// The value.
/// The settings.
/// The buffer size, in bytes, set -1 to not flush till done
///  true to leave the stream open 
/// Propagates notification that operations should be canceled.
public static Task JsonSerializeAsync(this Stream stream,[DisallowNull] T value, [DisallowNull] JsonSerializerSettings settings, int bufferSize=1024, bool leaveOpen=false, CancellationToken cancellationToken=default)
{
    using (var writer = new StreamWriter(stream,encoding: System.Text.Encoding.UTF32,bufferSize: bufferSize,leaveOpen: leaveOpen))
    using (var jsonWriter = new JsonTextWriter(writer))
    {
        var ser = JsonSerializer.Create( settings );
        ser.Serialize(jsonWriter, value);
        return  jsonWriter.Flush();
    }
    //jsonWriter.FlushAsnc with my version gives an error on the stream
    return Task.CompletedTask;
}

You can test/ use it like so:

[TestMethod()]
public void WriteFileIntoJsonTest()
{
    var file = new FileInfo(Path.GetTempFileName());
    try
    {
        var list = new HashSet();
        for (int i = 0; i < 100; i++)
        {
            list.Add(Guid.NewGuid());
        }
        file.JsonSerialize(list);


        var sr = file.IsValidJson>(out var result);
        Assert.IsTrue(sr);
        Assert.AreEqual(list.Count, result.Count);
        foreach (var item in result)
        {
            Assert.IsFalse(list.Add(item), $"The GUID {item} should already exist in the hash set");
        }
    }
    finally
    {
        file.Refresh();
        file.Delete();
    }
}

you'd need to create the extension methods, here is the whole set:

public static class JsonStreamReaderExt
    {
       static JsonSerializerSettings _settings ;
        static JsonStreamReaderExt()
        {
            _settings = JsonConvert.DefaultSettings?.Invoke() ?? new JsonSerializerSettings();
            _settings.ConstructorHandling = ConstructorHandling.AllowNonPublicDefaultConstructor;
            _settings.DateTimeZoneHandling = DateTimeZoneHandling.Utc;
            _settings.DateFormatHandling = DateFormatHandling.IsoDateFormat ;
        }

    /// 
    /// serialize the value in the stream.
    /// 
    /// 
    /// The stream.
    /// The value.
    public static void JsonSerialize(this Stream stream,[DisallowNull] T value)
    {
        stream.JsonSerialize(value,_settings);
    }

    /// 
    /// serialize the value in the file .
    /// 
    /// 
    /// The file.
    /// The value.
    public static void JsonSerialize(this FileInfo file,[DisallowNull] T value)
    {
        if (string.IsNullOrEmpty(file.DirectoryName)==true && Directory.Exists(file.DirectoryName) == false)
        { 
            Directory.CreateDirectory(file.FullName);
        }

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