android 使用 service 实现音乐

今天的球员趁service。播放音乐service结束,进度条activity结束,因此,基础工作activity和service互动,本文将使用IBinder互动。主要activity能够调用service的函数。能够參考我的这篇博客

本文关键点:利用利用IBinder实现activity 控制service 

实现功能:

1 控制播放进度:

activity调用service的函数,对MediaPlayer进行控制。

包含启动时的播放和滑动seekbar时。对MediaPlayer进行设置,达到控制播放进度的控制。

2 播放进度更新:

  在activity开启多线程。后台每隔100ms就发送一次message,在UI线程中利用handler对message进行判定,之后activity调用service的函数。得到播放的进度(百分比),及时更新seekbar的进度条。

效果图例如以下:

android 使用 service 实现音乐

布局非常easy,例如以下所看到的:

<?xml version="1.0" encoding="utf-8"?

> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="play"/> <Button android:id="@+id/playButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="play" /> <Button android:id="@+id/pauseButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="pause" /> <SeekBar android:id="@+id/seekbar" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginLeft="20dp" android:layout_marginRight="20dp" android:max="100" android:progress="10" /> </LinearLayout>

activity的代码例如以下:

<pre name="code" class="java">public class MainActivity extends Activity {

	Boolean mBound = false;
	
	MusicService mService;
	
	SeekBar seekBar;
	
	//多线程,后台更新UI
	Thread myThread;
	
	//控制后台线程退出
	boolean playStatus = true;
	
	
	//处理进度条更新
	Handler mHandler = new Handler(){
		@Override  
        public void handleMessage(Message msg){  
			switch (msg.what){
				case 0:
					//从bundle中获取进度。是double类型,播放的百分比
					double progress = msg.getData().getDouble("progress");
					
					//依据播放百分比,计算seekbar的实际位置 
		            int max = seekBar.getMax();  
		            int position = (int) (max*progress);
		            
		            //设置seekbar的实际位置
		            seekBar.setProgress(position);  
		            break;
		        default:
		        	break;
			}
            
        }  
	};
	
	
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
		
		//定义一个新线程。用来发送消息。通知更新UI
		myThread = new Thread(new MyThread());
		
		
		//绑定service;
		Intent serviceIntent = new Intent(this , MusicService.class);
		
		//假设未绑定,则进行绑定
		if(!mBound){
			bindService(serviceIntent, mConnection, Context.BIND_AUTO_CREATE);
		}
			
		//初始化播放button
		Button playButton = (Button)findViewById(R.id.playButton);
		playButton.setOnClickListener(new OnClickListener(){

			@Override
			public void onClick(View arg0) {
				// TODO Auto-generated method stub	
				if(mBound){
					mService.play();
				}			
			}
			
		});
		
		//初始化暂停button
		Button pauseButton = (Button)findViewById(R.id.pauseButton);	
		pauseButton.setOnClickListener(new OnClickListener(){
			@Override
			public void onClick(View arg0) {
				// TODO Auto-generated method stub
				//首先须要判定绑定情况
				if(mBound){
					mService.pause();
				}
			}
		});
		
	    seekBar = (SeekBar)findViewById(R.id.seekbar);
		seekBar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
			
			@Override
			public void onStopTrackingTouch(SeekBar seekBar) {
			//手动调节进度
				// TODO Auto-generated method stub
				//seekbar的拖动位置
				int dest = seekBar.getProgress();
				//seekbar的最大值
				int max = seekBar.getMax();
				//调用service调节播放进度
				mService.setProgress(max, dest);
			}

			@Override
			public void onProgressChanged(SeekBar arg0, int arg1, boolean arg2) {
				// TODO Auto-generated method stub
				
			}

			@Override
			public void onStartTrackingTouch(SeekBar arg0) {
				// TODO Auto-generated method stub
				
			}
			
		});		
				
	}
	
	//实现runnable接口。多线程实时更新进度条
	public class MyThread implements Runnable{
		
	
		//通知UI更新的消息
		
		
		//用来向UI线程传递进度的值
		Bundle data = new Bundle();
		
		//更新UI间隔时间
		int milliseconds = 100;
		double progress;
		@Override
		public void run() {
			// TODO Auto-generated method stub
			
			//用来标识是否还在播放状态,用来控制线程退出
			while(playStatus){  
				
                try {  
                	//绑定成功才干開始更新UI
                    if(mBound){
                    	
                    	//发送消息,要求更新UI
                    	
                    	Message msg = new Message();
                    	data.clear();
             	
                    	progress = mService.getProgress();
            			msg.what = 0;
            			
            			data.putDouble("progress", progress);
            			msg.setData(data);
            			mHandler.sendMessage(msg);
                    }
                    Thread.sleep(milliseconds);  
        			//Thread.currentThread().sleep(milliseconds);  
					//每隔100ms更新一次UI
        			
                } catch (InterruptedException e) {  
                    // TODO Auto-generated catch block  
                    e.printStackTrace();  
                }  
			
			}
		}
		
	}
	
	 /** Defines callbacks for service binding, passed to bindService() */  
    private ServiceConnection mConnection = new ServiceConnection() {  
  
        @Override  
        public void onServiceConnected(ComponentName className,  
                IBinder binder) {  
            // We've bound to LocalService, cast the IBinder and get LocalService instance  
        	MyBinder myBinder = (MyBinder) binder;
            
        	//获取service
        	mService = (MusicService) myBinder.getService();  
            
            //绑定成功
            mBound = true;  
            
            //开启线程,更新UI
            myThread.start();
        }  
  
        @Override  
        public void onServiceDisconnected(ComponentName arg0) {  
            mBound = false;  
        }  
    };  
	   
	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		// Inflate the menu; this adds items to the action bar if it is present.
		getMenuInflater().inflate(R.menu.main, menu);
		return true;
	}
	
	@Override
	public void onDestroy(){
		//销毁activity时。要记得销毁线程
		playStatus = false;
		super.onDestroy();
	}

}


 service的代码例如以下: 
   

public class MusicService extends Service {

	
	IBinder musicBinder  = new MyBinder();
	
	//获取到activity的Handler。用来通知更新进度条
	Handler mHandler; 
	
	//播放音乐的媒体类
	MediaPlayer mediaPlayer;
	
	//本地歌曲的路径
    String path = "/storage/sdcard1/Music/浪漫满屋.mp3";
    
    private String TAG = "MyService";
	
	@Override  	
    public void onCreate() {  
        super.onCreate();  
        Log.d(TAG, "onCreate() executed");  
        
        init();
        
    }  
  
	@Override
	public IBinder onBind(Intent arg0) {
		// TODO Auto-generated method stub
	    //当绑定后。返回一个musicBinder
		return musicBinder;
	}
	
	class MyBinder extends Binder{
		
		public Service getService(){
			return MusicService.this;
		}
	}
	
	//初始化音乐播放
	void init(){
		//进入Idle
		mediaPlayer = new MediaPlayer();
		try {
			//初始化
			mediaPlayer.setDataSource(path);
		    
			mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);  
			
			// prepare 通过异步的方式装载媒体资源
			mediaPlayer.prepareAsync();
		
		} catch (Exception e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
	}
	
	//返回当前的播放进度,是double类型,即播放的百分比
	public double getProgress(){
		int position = mediaPlayer.getCurrentPosition();  
        
        int time = mediaPlayer.getDuration();  
        
        double progress = (double)position / (double)time;
        
        return progress;  
	}
	
	//通过activity调节播放进度
	public void setProgress(int max , int dest){	
		int time = mediaPlayer.getDuration();
		mediaPlayer.seekTo(time*dest/max);
	}
	
	//測试播放音乐
	public void play(){		
		if(mediaPlayer != null){
			mediaPlayer.start();
		}
			
	}
	//暂停音乐   
    public void pause() {  
        if (mediaPlayer != null && mediaPlayer.isPlaying()) {  
            mediaPlayer.pause();  
        }  
    }  
    
  //service 销毁时。停止播放音乐,释放资源
  	@Override
  	public void onDestroy() {
	     // 在activity结束的时候回收资源
	     if (mediaPlayer != null && mediaPlayer.isPlaying()) {
	         mediaPlayer.stop();
	         mediaPlayer.release();
	         mediaPlayer = null;
	     }
	     super.onDestroy();
     }
}

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