WPF 3D 常用类(1)

几何数据相关类

Geometry3D

抽象类, 用于定义物体的几何数据, 可用于计算HitTest和BoundingBox

 

MeshGeometry3D

Geometry3D的子类, 定义网格的顶点, 三角形顶点, 法线, Texture(纹理)的座标

常用属性: Positions, TriangleIndices, Noramls, TextureCoordinates

 

模型相关类 (模型=几何数据+变形(位置,旋转,尺寸)+材质)

Model3D

抽象类, 表示一个3D模型, 子类有: Light, GeometryModel3D, Model3DGroup

 

GeometryModel3D

Model3D的子类, 不仅包含了物体的几何数据Geometry, 还包含了物体的材质Matrial, 变形Transform

<GeometryModel3D Geometry="{StaticResource myTeapot}">


  <GeometryModel3D.Material>
    <DiffuseMaterial>
      <DiffuseMaterial.Brush>
        <SolidColorBrush Color="Blue" Opacity="1.0" /></DiffuseMaterial.Brush>
      </DiffuseMaterial>
  </GeometryModel3D.Material>


  <GeometryModel3D.Transform>
    <RotateTransform3D>
      <RotateTransform3D.Rotation>
        <AxisAngleRotation3D x:Name="myAngleRotation" Axis="0,3,0" Angle="1" />
      </RotateTransform3D.Rotation>
    </RotateTransform3D>
  </GeometryModel3D.Transform>


</GeometryModel3D>

----------------------------------------------------------------------

<GeometryModel3D>



  <GeometryModel3D.Geometry>

          <MeshGeometry3D 

              Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0"

              Normals="0 0 1 0 0 1 0 0 1 0 0 1"

              TextureCoordinates="0 1 1 1 0 0 1 0 "

              TriangleIndices="0 1 2 1 3 2" />

      </GeometryModel3D.Geometry>



      <GeometryModel3D.Material>

          <DiffuseMaterial>

              <DiffuseMaterial.Brush>

                  <SolidColorBrush Color="Cyan" Opacity="0.3"/>

              </DiffuseMaterial.Brush>

          </DiffuseMaterial>

      </GeometryModel3D.Material>



      <GeometryModel3D.Transform>

          <TranslateTransform3D

            OffsetX="2" OffsetY="0" OffsetZ="-1"   >

          </TranslateTransform3D>

      </GeometryModel3D.Transform>



  </GeometryModel3D>

多个GeometryModel3D的实例可以共享一个Geometry3D的实例, 只需设置不通的Material, Transform就可以呈现出不同的物体.

 

 WPF3Dclasses

 

视觉相关类 (包含一个Model3D对象)

Visual3D

Visual的职责是:

  • Output display
  • Transformations
  • Hittesting
  • Clipping
  • Bounding box calculations

没有的功能包括:

  • Event handling
  • Layout
  • Styles
  • Data binding
  • Globalization

抽象类, Viewport3D.Children就是Visual3D对象的集合

Visual3D类有一个属性Visual3DModel, 该属性的类型是Model3D

class Visual3D

{

Model3D Visual3DModel { get;set; }

}

 

ModelVisual3D

Visual3D的子类, 增加了Content, Children等属性

 

容易混淆的名字 : Visual3D, ModelVisual3D, Model3D, Visual3DModel(属性名)

 

Viewport3D

负责渲染3D对象, HitTest, 大致由Camera + 一组ModelVisual3D对象(Lights + 多个GeometryModel3D对象)

       <Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10">



          <!-- Defines the camera used to view the 3D object. -->

          <Viewport3D.Camera>

            <PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" />

          </Viewport3D.Camera>



          <!-- The ModelVisual3D children contain the 3D models -->

          <Viewport3D.Children>



            <!-- Light -->

            <ModelVisual3D>

              <ModelVisual3D.Content>

                <DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />

              </ModelVisual3D.Content>

            </ModelVisual3D>
 
 <!-- Objects -->

            <ModelVisual3D>

              <ModelVisual3D.Content>

                <GeometryModel3D>



                  <!-- The geometry specifes the shape of the 3D plane. In this sample, a flat sheet is created. -->

                  <GeometryModel3D.Geometry>

                    <MeshGeometry3D

                     TriangleIndices="0,1,2 3,4,5 "

                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "

                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "

                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />

                  </GeometryModel3D.Geometry>



                  <!-- The material specifies the material applied to the 3D object. In this sample a linear gradient 

                       covers the surface of the 3D object.-->

                  <GeometryModel3D.Material>

                    <MaterialGroup>

                      <DiffuseMaterial>

                        <DiffuseMaterial.Brush>

                          <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">

                            <LinearGradientBrush.GradientStops>

                              <GradientStop Color="Yellow" Offset="0" />

                              <GradientStop Color="Red" Offset="0.25" />

                              <GradientStop Color="Blue" Offset="0.75" />

                              <GradientStop Color="LimeGreen" Offset="1" />

                            </LinearGradientBrush.GradientStops>

                          </LinearGradientBrush>

                        </DiffuseMaterial.Brush>

                      </DiffuseMaterial>

                    </MaterialGroup>

                  </GeometryModel3D.Material>



                  <!-- Apply a transform to the object. In this sample, a rotation transform is applied, rendering the 

                       3D object rotated. -->

                  <GeometryModel3D.Transform>

                    <RotateTransform3D>

                      <RotateTransform3D.Rotation>

                        <AxisAngleRotation3D Axis="0,3,0" Angle="40" />

                      </RotateTransform3D.Rotation>

                    </RotateTransform3D>

                  </GeometryModel3D.Transform>

                </GeometryModel3D>


              </ModelVisual3D.Content>

            </ModelVisual3D>


          </Viewport3D.Children>

        </Viewport3D>

Viewport2DVisual3D

用于把一个2D对象,比如Button, TextBlock放在一个3D物体上

<Viewport2DVisual3D Geometry="{StaticResource plane}">
<Viewport2DVisual3D.Material> <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="true" /> </Viewport2DVisual3D.Material> <Button>3.5!</Button> </Viewport2DVisual3D>

Viewport3DVisual

把一组3D对象绘制在2D对象上

 

UIElement3D(支持事件)

UIElement3D

ModelUIElement3D : 和ModelVisual3D类似, 但支持事件

ContainerUIElement3D : 一组ModelUIElement3D的集合, 但不表现自己

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