安卓 Handler 消息机制之Handler源码

        Handler本身可在多线程之间调用,不管他在哪个线程发送消息,该消息最终都会回到他被初始化的那个线程来接受、处理消息。即其他线程都可以调用本线程的handler示例发送消息,但消息的接收端只有本线程。

一、 初始化

        handler有多个构造方法,但是仔细看后返现有两个核心的构造方法:

    /*
     * Set this flag to true to detect anonymous, local or member classes
     * that extend this Handler class and that are not static. These kind
     * of classes can potentially create leaks.
     */
    // 查找内存泄露的标记
    private static final boolean FIND_POTENTIAL_LEAKS = false;

    /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     */
    // 将Callback接口作为构造方法参数,可以用作接收消息的回调,这样就客户以省去自己重写handler吱声的handlerMessage方法
    public interface Callback {
        /**
         * @param msg A {@link android.os.Message Message} object
         * @return True if no further handling is desired
         */
        public boolean handleMessage(Message msg);
    }

    final Looper mLooper;

    final MessageQueue mQueue;

    final Callback mCallback;

    final boolean mAsynchronous;// 是否异步的标记(默认false)

    /**
     * Use the {@link Looper} for the current thread with the specified callback interface
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    // 隐藏的构造方法(hide,虽然是public)
    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();// 获取当前looper
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;// 获得当前 MessageQueue
        mCallback = callback;
        mAsynchronous = async;
    }

    /**
     * Use the provided {@link Looper} instead of the default one and take a callback
     * interface in which to handle messages.  Also set whether the handler
     * should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by conditions such as display vsync.
     *
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

        此外,其他构造方法都是以上方法的重载。

    /**
     * Default constructor associates this handler with the {@link Looper} for the
     * current thread.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     */
    public Handler() {
        this(null, false);
    }

    /**
     * Constructor associates this handler with the {@link Looper} for the
     * current thread and takes a callback interface in which you can handle
     * messages.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     *
     * @param callback The callback interface in which to handle messages, or null.
     */
    public Handler(Callback callback) {
        this(callback, false);
    }

    /**
     * Use the provided {@link Looper} instead of the default one.
     *
     * @param looper The looper, must not be null.
     */
    public Handler(Looper looper) {
        this(looper, null, false);
    }

    /**
     * Use the provided {@link Looper} instead of the default one and take a callback
     * interface in which to handle messages.
     *
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     */
    public Handler(Looper looper, Callback callback) {
        this(looper, callback, false);
    }

    /**
     * Use the {@link Looper} for the current thread
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(boolean async) {
        this(null, async);
    }

二、 发送消息

        这里的发送消息只的是send系列方法:

1. 发送一条普通消息

    /**
     * Pushes a message onto the end of the message queue after all pending messages
     * before the current time. It will be received in {@link #handleMessage},
     * in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

2. 发送一条空消息

    /**
     * Sends a Message containing only the what value.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendEmptyMessage(int what)
    {
        return sendEmptyMessageDelayed(what, 0);
    }

3. 发送一条空的、延时消息:

    /**
     * Sends a Message containing only the what value, to be delivered
     * after the specified amount of time elapses.
     * @see #sendMessageDelayed(android.os.Message, long) 
     * 
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
    }

4.发送一条空的、定时消息:

    /**
     * Sends a Message containing only the what value, to be delivered 
     * at a specific time.
     * @see #sendMessageAtTime(android.os.Message, long)
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */

    public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageAtTime(msg, uptimeMillis);
    }

5.发送一条普通的、延时消息:

    /**
     * Enqueue a message into the message queue after all pending messages
     * before (current time + delayMillis). You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

6. 发送一条普通的、定时消息:

    /**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) uptimeMillis.
     * The time-base is {@link android.os.SystemClock#uptimeMillis}.
     * Time spent in deep sleep will add an additional delay to execution.
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     * 
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

        从代码不难发现,上面代码通过重载,其实最后都调用的是:sendMessageAtTime(),而该方法最终调用的是handler的:enqueueMessage(queue, msg, uptimeMillis);,而该方法最后调用的是:消息队列的:enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) 

    // handler的消息入队
    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;// %%%%% 这里,给消息的target赋值为当前handler %%%%%
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        // 最终执行的是消息队列的消息入队:即消息插入队列
        return queue.enqueueMessage(msg, uptimeMillis);
    }

        由此,可以小 总结下消息内部的分发过程了:

1.创建某一线程的handler对象;

2.别的线程代用该线程的handler对象,发送消息:send系列方法;

3.在handler内部:通过初始化的looper,获得messageQueue,再通过消息队列的enqueueMessage(msg,when)方法来将消息入队;

4.有looper的next()方法,来不断处理消息。

三、 切换线程

        这里的切换线程指的是post系列方法:

    // 将“Runnable”转为“Message”
    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

    // 将“Runnable”转为“Message”
    private static Message getPostMessage(Runnable r, Object token) {
        Message m = Message.obtain();
        m.obj = token;
        m.callback = r;
        return m;
    }

     /**
     * Causes the Runnable r to be added to the message queue.
     * The runnable will be run on the thread to which this handler is 
     * attached. 
     *  
     * @param r The Runnable that will be executed.
     * 
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * at a specific time given by uptimeMillis.
     * The time-base is {@link android.os.SystemClock#uptimeMillis}.
     * Time spent in deep sleep will add an additional delay to execution.
     * The runnable will be run on the thread to which this handler is attached.
     *
     * @param r The Runnable that will be executed.
     * @param uptimeMillis The absolute time at which the callback should run,
     *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
     *  
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postAtTime(Runnable r, long uptimeMillis)
    {
        return sendMessageAtTime(getPostMessage(r), uptimeMillis);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * at a specific time given by uptimeMillis.
     * The time-base is {@link android.os.SystemClock#uptimeMillis}.
     * Time spent in deep sleep will add an additional delay to execution.
     * The runnable will be run on the thread to which this handler is attached.
     *
     * @param r The Runnable that will be executed.
     * @param token An instance which can be used to cancel {@code r} via
     *         {@link #removeCallbacksAndMessages}.
     * @param uptimeMillis The absolute time at which the callback should run,
     *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
     * 
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     *         
     * @see android.os.SystemClock#uptimeMillis
     */
    public final boolean postAtTime(Runnable r, Object token, long uptimeMillis)
    {
        return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * after the specified amount of time elapses.
     * The runnable will be run on the thread to which this handler
     * is attached.
     * The time-base is {@link android.os.SystemClock#uptimeMillis}.
     * Time spent in deep sleep will add an additional delay to execution.
     *  
     * @param r The Runnable that will be executed.
     * @param delayMillis The delay (in milliseconds) until the Runnable
     *        will be executed.
     *        
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed --
     *         if the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postDelayed(Runnable r, long delayMillis)
    {
        return sendMessageDelayed(getPostMessage(r), delayMillis);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * after the specified amount of time elapses.
     * The runnable will be run on the thread to which this handler
     * is attached.
     * The time-base is {@link android.os.SystemClock#uptimeMillis}.
     * Time spent in deep sleep will add an additional delay to execution.
     *
     * @param r The Runnable that will be executed.
     * @param token An instance which can be used to cancel {@code r} via
     *         {@link #removeCallbacksAndMessages}.
     * @param delayMillis The delay (in milliseconds) until the Runnable
     *        will be executed.
     *
     * @return Returns true if the Runnable was successfully placed in to the
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed --
     *         if the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postDelayed(Runnable r, Object token, long delayMillis)
    {
        return sendMessageDelayed(getPostMessage(r, token), delayMillis);
    }

    /**
     * Posts a message to an object that implements Runnable.
     * Causes the Runnable r to executed on the next iteration through the
     * message queue. The runnable will be run on the thread to which this
     * handler is attached.
     * This method is only for use in very special circumstances -- it
     * can easily starve the message queue, cause ordering problems, or have
     * other unexpected side-effects.
     *  
     * @param r The Runnable that will be executed.
     * 
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean postAtFrontOfQueue(Runnable r)
    {
        return sendMessageAtFrontOfQueue(getPostMessage(r));
    }

     /**
     * Enqueue a message at the front of the message queue, to be processed on
     * the next iteration of the message loop.  You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     * This method is only for use in very special circumstances -- it
     * can easily starve the message queue, cause ordering problems, or have
     * other unexpected side-effects.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessageAtFrontOfQueue(Message msg) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, 0);
    }

        通过代码发现,post系列方法基本是调用了send系列相应的方法。但有一个不一样:

postAtFrontOfQueue(),他内部又调用了:sendMessageAtFrontOfQueue(Message msg) ,

通过代码可以看出,他实际上是入队时为携带“when”参数,即入队时间参数(默认为0),则入队时的处理为直接放到队列头部。所以,postAtFrontOfQueue(),就是在消息队列头插入了一个消息,正如其名。

四、 接收消息,即分发消息

        在Looper时就说过,每当从MessageQueue中取出一个消息都会调用这个消息的宿主target分发消息:msg.target.dispatchMessage(msg);

        而这个宿主就是handler,所有handler接收消息都在这个方法中:

    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        
        // 如果msg的callback 不为空,则是通过post系列方法发送的,因此直接直接callback的run方法
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            // 如果mCallback 不为空,则说明handler设置了Callback接口
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {// 先执行Callback接口处理消息的方法
                    return;// 直接返回,相当于拦截了消息,handler自身处理消息的方法不再执行
                }
            }
            handleMessage(msg);// handler自身的处理消息的方法
        }
    }

    private static void handleCallback(Message message) {
        message.callback.run();
    }

    /**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(Message msg) {
    }

        也能看出,当使用post系列方法发送的消息,在处理时直接运行Message对象的Runnable接口,而不会再将它当做一个消息进行处理。

        我们的mCallback接口是完全可以替代Hhandler自身接受消息的方法(他的优先级更高),甚至可以拦截掉Handler自身接受消息。

五,关于内存泄露的问题

1. 为什么会内存泄露?

        因为我们在使用handler时,重写了handleMessage(Message msg)方法,相当于生成了匿名内部类,而我们知道,匿名内部类是默认持有外部类的引用的。当handler在执行耗时操作时,用户退出程序,对应的activity应该被回收,但因为内部类的引用,导致该activity无法被回收,已发内存泄露。

        一般使用handler的写法:

    private Handler handler = new Handler(){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
        }
    };

也就相当于:

    private Handler handler = new MyHandler();
    
    class MyHandler extends Handler{
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
        }
    }

2. 如何解决

        既然我们知道内存泄露的原因是内部类持有外部类的引用,那解决方法就针对这个:

首先,生成内部类时把内部类声明为静态内部类(因为内部类不会持有外部类的引用);然后使用弱引用来持有外部类的引用(弱引用不会阻止JVM回收对象)。

具体如下:

    static class MyHandler extends Handler {

        WeakReference activity;

        public MyHandler(Activity activity) {
            this.activity = new WeakReference<>(activity);
        }

        @Override
        public void handleMessage(Message msg) {
            Activity aty = activity.get();
            if (null == aty) {
                return;
            }
            // todo
        }
    }

下一篇,总结handler机制

最后附上handler源码

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.annotation.NonNull;
import android.annotation.Nullable;
import android.util.Log;
import android.util.Printer;

import java.lang.reflect.Modifier;

/**
 * A Handler allows you to send and process {@link Message} and Runnable
 * objects associated with a thread's {@link MessageQueue}.  Each Handler
 * instance is associated with a single thread and that thread's message
 * queue.  When you create a new Handler, it is bound to the thread /
 * message queue of the thread that is creating it -- from that point on,
 * it will deliver messages and runnables to that message queue and execute
 * them as they come out of the message queue.
 * 
 * 

There are two main uses for a Handler: (1) to schedule messages and * runnables to be executed as some point in the future; and (2) to enqueue * an action to be performed on a different thread than your own. * *

Scheduling messages is accomplished with the * {@link #post}, {@link #postAtTime(Runnable, long)}, * {@link #postDelayed}, {@link #sendEmptyMessage}, * {@link #sendMessage}, {@link #sendMessageAtTime}, and * {@link #sendMessageDelayed} methods. The post versions allow * you to enqueue Runnable objects to be called by the message queue when * they are received; the sendMessage versions allow you to enqueue * a {@link Message} object containing a bundle of data that will be * processed by the Handler's {@link #handleMessage} method (requiring that * you implement a subclass of Handler). * *

When posting or sending to a Handler, you can either * allow the item to be processed as soon as the message queue is ready * to do so, or specify a delay before it gets processed or absolute time for * it to be processed. The latter two allow you to implement timeouts, * ticks, and other timing-based behavior. * *

When a * process is created for your application, its main thread is dedicated to * running a message queue that takes care of managing the top-level * application objects (activities, broadcast receivers, etc) and any windows * they create. You can create your own threads, and communicate back with * the main application thread through a Handler. This is done by calling * the same post or sendMessage methods as before, but from * your new thread. The given Runnable or Message will then be scheduled * in the Handler's message queue and processed when appropriate. */ public class Handler { /* * Set this flag to true to detect anonymous, local or member classes * that extend this Handler class and that are not static. These kind * of classes can potentially create leaks. */ private static final boolean FIND_POTENTIAL_LEAKS = false; private static final String TAG = "Handler"; private static Handler MAIN_THREAD_HANDLER = null; /** * Callback interface you can use when instantiating a Handler to avoid * having to implement your own subclass of Handler. */ public interface Callback { /** * @param msg A {@link android.os.Message Message} object * @return True if no further handling is desired */ public boolean handleMessage(Message msg); } /** * Subclasses must implement this to receive messages. */ public void handleMessage(Message msg) { } /** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } } /** * Default constructor associates this handler with the {@link Looper} for the * current thread. * * If this thread does not have a looper, this handler won't be able to receive messages * so an exception is thrown. */ public Handler() { this(null, false); } /** * Constructor associates this handler with the {@link Looper} for the * current thread and takes a callback interface in which you can handle * messages. * * If this thread does not have a looper, this handler won't be able to receive messages * so an exception is thrown. * * @param callback The callback interface in which to handle messages, or null. */ public Handler(Callback callback) { this(callback, false); } /** * Use the provided {@link Looper} instead of the default one. * * @param looper The looper, must not be null. */ public Handler(Looper looper) { this(looper, null, false); } /** * Use the provided {@link Looper} instead of the default one and take a callback * interface in which to handle messages. * * @param looper The looper, must not be null. * @param callback The callback interface in which to handle messages, or null. */ public Handler(Looper looper, Callback callback) { this(looper, callback, false); } /** * Use the {@link Looper} for the current thread * and set whether the handler should be asynchronous. * * Handlers are synchronous by default unless this constructor is used to make * one that is strictly asynchronous. * * Asynchronous messages represent interrupts or events that do not require global ordering * with respect to synchronous messages. Asynchronous messages are not subject to * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}. * * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for * each {@link Message} that is sent to it or {@link Runnable} that is posted to it. * * @hide */ public Handler(boolean async) { this(null, async); } /** * Use the {@link Looper} for the current thread with the specified callback interface * and set whether the handler should be asynchronous. * * Handlers are synchronous by default unless this constructor is used to make * one that is strictly asynchronous. * * Asynchronous messages represent interrupts or events that do not require global ordering * with respect to synchronous messages. Asynchronous messages are not subject to * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}. * * @param callback The callback interface in which to handle messages, or null. * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for * each {@link Message} that is sent to it or {@link Runnable} that is posted to it. * * @hide */ public Handler(Callback callback, boolean async) { if (FIND_POTENTIAL_LEAKS) { final Class klass = getClass(); if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) && (klass.getModifiers() & Modifier.STATIC) == 0) { Log.w(TAG, "The following Handler class should be static or leaks might occur: " + klass.getCanonicalName()); } } mLooper = Looper.myLooper(); if (mLooper == null) { throw new RuntimeException( "Can't create handler inside thread " + Thread.currentThread() + " that has not called Looper.prepare()"); } mQueue = mLooper.mQueue; mCallback = callback; mAsynchronous = async; } /** * Use the provided {@link Looper} instead of the default one and take a callback * interface in which to handle messages. Also set whether the handler * should be asynchronous. * * Handlers are synchronous by default unless this constructor is used to make * one that is strictly asynchronous. * * Asynchronous messages represent interrupts or events that do not require global ordering * with respect to synchronous messages. Asynchronous messages are not subject to * the synchronization barriers introduced by conditions such as display vsync. * * @param looper The looper, must not be null. * @param callback The callback interface in which to handle messages, or null. * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for * each {@link Message} that is sent to it or {@link Runnable} that is posted to it. * * @hide */ public Handler(Looper looper, Callback callback, boolean async) { mLooper = looper; mQueue = looper.mQueue; mCallback = callback; mAsynchronous = async; } /** * Create a new Handler whose posted messages and runnables are not subject to * synchronization barriers such as display vsync. * *

Messages sent to an async handler are guaranteed to be ordered with respect to one another, * but not necessarily with respect to messages from other Handlers.

* * @see #createAsync(Looper, Callback) to create an async Handler with custom message handling. * * @param looper the Looper that the new Handler should be bound to * @return a new async Handler instance */ @NonNull public static Handler createAsync(@NonNull Looper looper) { if (looper == null) throw new NullPointerException("looper must not be null"); return new Handler(looper, null, true); } /** * Create a new Handler whose posted messages and runnables are not subject to * synchronization barriers such as display vsync. * *

Messages sent to an async handler are guaranteed to be ordered with respect to one another, * but not necessarily with respect to messages from other Handlers.

* * @see #createAsync(Looper) to create an async Handler without custom message handling. * * @param looper the Looper that the new Handler should be bound to * @return a new async Handler instance */ @NonNull public static Handler createAsync(@NonNull Looper looper, @NonNull Callback callback) { if (looper == null) throw new NullPointerException("looper must not be null"); if (callback == null) throw new NullPointerException("callback must not be null"); return new Handler(looper, callback, true); } /** @hide */ @NonNull public static Handler getMain() { if (MAIN_THREAD_HANDLER == null) { MAIN_THREAD_HANDLER = new Handler(Looper.getMainLooper()); } return MAIN_THREAD_HANDLER; } /** @hide */ @NonNull public static Handler mainIfNull(@Nullable Handler handler) { return handler == null ? getMain() : handler; } /** {@hide} */ public String getTraceName(Message message) { final StringBuilder sb = new StringBuilder(); sb.append(getClass().getName()).append(": "); if (message.callback != null) { sb.append(message.callback.getClass().getName()); } else { sb.append("#").append(message.what); } return sb.toString(); } /** * Returns a string representing the name of the specified message. * The default implementation will either return the class name of the * message callback if any, or the hexadecimal representation of the * message "what" field. * * @param message The message whose name is being queried */ public String getMessageName(Message message) { if (message.callback != null) { return message.callback.getClass().getName(); } return "0x" + Integer.toHexString(message.what); } /** * Returns a new {@link android.os.Message Message} from the global message pool. More efficient than * creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this). * If you don't want that facility, just call Message.obtain() instead. */ public final Message obtainMessage() { return Message.obtain(this); } /** * Same as {@link #obtainMessage()}, except that it also sets the what member of the returned Message. * * @param what Value to assign to the returned Message.what field. * @return A Message from the global message pool. */ public final Message obtainMessage(int what) { return Message.obtain(this, what); } /** * * Same as {@link #obtainMessage()}, except that it also sets the what and obj members * of the returned Message. * * @param what Value to assign to the returned Message.what field. * @param obj Value to assign to the returned Message.obj field. * @return A Message from the global message pool. */ public final Message obtainMessage(int what, Object obj) { return Message.obtain(this, what, obj); } /** * * Same as {@link #obtainMessage()}, except that it also sets the what, arg1 and arg2 members of the returned * Message. * @param what Value to assign to the returned Message.what field. * @param arg1 Value to assign to the returned Message.arg1 field. * @param arg2 Value to assign to the returned Message.arg2 field. * @return A Message from the global message pool. */ public final Message obtainMessage(int what, int arg1, int arg2) { return Message.obtain(this, what, arg1, arg2); } /** * * Same as {@link #obtainMessage()}, except that it also sets the what, obj, arg1,and arg2 values on the * returned Message. * @param what Value to assign to the returned Message.what field. * @param arg1 Value to assign to the returned Message.arg1 field. * @param arg2 Value to assign to the returned Message.arg2 field. * @param obj Value to assign to the returned Message.obj field. * @return A Message from the global message pool. */ public final Message obtainMessage(int what, int arg1, int arg2, Object obj) { return Message.obtain(this, what, arg1, arg2, obj); } /** * Causes the Runnable r to be added to the message queue. * The runnable will be run on the thread to which this handler is * attached. * * @param r The Runnable that will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean post(Runnable r) { return sendMessageDelayed(getPostMessage(r), 0); } /** * Causes the Runnable r to be added to the message queue, to be run * at a specific time given by uptimeMillis. * The time-base is {@link android.os.SystemClock#uptimeMillis}. * Time spent in deep sleep will add an additional delay to execution. * The runnable will be run on the thread to which this handler is attached. * * @param r The Runnable that will be executed. * @param uptimeMillis The absolute time at which the callback should run, * using the {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean postAtTime(Runnable r, long uptimeMillis) { return sendMessageAtTime(getPostMessage(r), uptimeMillis); } /** * Causes the Runnable r to be added to the message queue, to be run * at a specific time given by uptimeMillis. * The time-base is {@link android.os.SystemClock#uptimeMillis}. * Time spent in deep sleep will add an additional delay to execution. * The runnable will be run on the thread to which this handler is attached. * * @param r The Runnable that will be executed. * @param token An instance which can be used to cancel {@code r} via * {@link #removeCallbacksAndMessages}. * @param uptimeMillis The absolute time at which the callback should run, * using the {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. * * @see android.os.SystemClock#uptimeMillis */ public final boolean postAtTime(Runnable r, Object token, long uptimeMillis) { return sendMessageAtTime(getPostMessage(r, token), uptimeMillis); } /** * Causes the Runnable r to be added to the message queue, to be run * after the specified amount of time elapses. * The runnable will be run on the thread to which this handler * is attached. * The time-base is {@link android.os.SystemClock#uptimeMillis}. * Time spent in deep sleep will add an additional delay to execution. * * @param r The Runnable that will be executed. * @param delayMillis The delay (in milliseconds) until the Runnable * will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- * if the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean postDelayed(Runnable r, long delayMillis) { return sendMessageDelayed(getPostMessage(r), delayMillis); } /** * Causes the Runnable r to be added to the message queue, to be run * after the specified amount of time elapses. * The runnable will be run on the thread to which this handler * is attached. * The time-base is {@link android.os.SystemClock#uptimeMillis}. * Time spent in deep sleep will add an additional delay to execution. * * @param r The Runnable that will be executed. * @param token An instance which can be used to cancel {@code r} via * {@link #removeCallbacksAndMessages}. * @param delayMillis The delay (in milliseconds) until the Runnable * will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the Runnable will be processed -- * if the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean postDelayed(Runnable r, Object token, long delayMillis) { return sendMessageDelayed(getPostMessage(r, token), delayMillis); } /** * Posts a message to an object that implements Runnable. * Causes the Runnable r to executed on the next iteration through the * message queue. The runnable will be run on the thread to which this * handler is attached. * This method is only for use in very special circumstances -- it * can easily starve the message queue, cause ordering problems, or have * other unexpected side-effects. * * @param r The Runnable that will be executed. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean postAtFrontOfQueue(Runnable r) { return sendMessageAtFrontOfQueue(getPostMessage(r)); } /** * Runs the specified task synchronously. *

* If the current thread is the same as the handler thread, then the runnable * runs immediately without being enqueued. Otherwise, posts the runnable * to the handler and waits for it to complete before returning. *

* This method is dangerous! Improper use can result in deadlocks. * Never call this method while any locks are held or use it in a * possibly re-entrant manner. *

* This method is occasionally useful in situations where a background thread * must synchronously await completion of a task that must run on the * handler's thread. However, this problem is often a symptom of bad design. * Consider improving the design (if possible) before resorting to this method. *

* One example of where you might want to use this method is when you just * set up a Handler thread and need to perform some initialization steps on * it before continuing execution. *

* If timeout occurs then this method returns false but the runnable * will remain posted on the handler and may already be in progress or * complete at a later time. *

* When using this method, be sure to use {@link Looper#quitSafely} when * quitting the looper. Otherwise {@link #runWithScissors} may hang indefinitely. * (TODO: We should fix this by making MessageQueue aware of blocking runnables.) *

* * @param r The Runnable that will be executed synchronously. * @param timeout The timeout in milliseconds, or 0 to wait indefinitely. * * @return Returns true if the Runnable was successfully executed. * Returns false on failure, usually because the * looper processing the message queue is exiting. * * @hide This method is prone to abuse and should probably not be in the API. * If we ever do make it part of the API, we might want to rename it to something * less funny like runUnsafe(). */ public final boolean runWithScissors(final Runnable r, long timeout) { if (r == null) { throw new IllegalArgumentException("runnable must not be null"); } if (timeout < 0) { throw new IllegalArgumentException("timeout must be non-negative"); } if (Looper.myLooper() == mLooper) { r.run(); return true; } BlockingRunnable br = new BlockingRunnable(r); return br.postAndWait(this, timeout); } /** * Remove any pending posts of Runnable r that are in the message queue. */ public final void removeCallbacks(Runnable r) { mQueue.removeMessages(this, r, null); } /** * Remove any pending posts of Runnable r with Object * token that are in the message queue. If token is null, * all callbacks will be removed. */ public final void removeCallbacks(Runnable r, Object token) { mQueue.removeMessages(this, r, token); } /** * Pushes a message onto the end of the message queue after all pending messages * before the current time. It will be received in {@link #handleMessage}, * in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendMessage(Message msg) { return sendMessageDelayed(msg, 0); } /** * Sends a Message containing only the what value. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendEmptyMessage(int what) { return sendEmptyMessageDelayed(what, 0); } /** * Sends a Message containing only the what value, to be delivered * after the specified amount of time elapses. * @see #sendMessageDelayed(android.os.Message, long) * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendEmptyMessageDelayed(int what, long delayMillis) { Message msg = Message.obtain(); msg.what = what; return sendMessageDelayed(msg, delayMillis); } /** * Sends a Message containing only the what value, to be delivered * at a specific time. * @see #sendMessageAtTime(android.os.Message, long) * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) { Message msg = Message.obtain(); msg.what = what; return sendMessageAtTime(msg, uptimeMillis); } /** * Enqueue a message into the message queue after all pending messages * before (current time + delayMillis). You will receive it in * {@link #handleMessage}, in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public final boolean sendMessageDelayed(Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); } /** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) uptimeMillis. * The time-base is {@link android.os.SystemClock#uptimeMillis}. * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); } /** * Enqueue a message at the front of the message queue, to be processed on * the next iteration of the message loop. You will receive it in * {@link #handleMessage}, in the thread attached to this handler. * This method is only for use in very special circumstances -- it * can easily starve the message queue, cause ordering problems, or have * other unexpected side-effects. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public final boolean sendMessageAtFrontOfQueue(Message msg) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, 0); } /** * Executes the message synchronously if called on the same thread this handler corresponds to, * or {@link #sendMessage pushes it to the queue} otherwise * * @return Returns true if the message was successfully ran or placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. * @hide */ public final boolean executeOrSendMessage(Message msg) { if (mLooper == Looper.myLooper()) { dispatchMessage(msg); return true; } return sendMessage(msg); } private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); } /** * Remove any pending posts of messages with code 'what' that are in the * message queue. */ public final void removeMessages(int what) { mQueue.removeMessages(this, what, null); } /** * Remove any pending posts of messages with code 'what' and whose obj is * 'object' that are in the message queue. If object is null, * all messages will be removed. */ public final void removeMessages(int what, Object object) { mQueue.removeMessages(this, what, object); } /** * Remove any pending posts of callbacks and sent messages whose * obj is token. If token is null, * all callbacks and messages will be removed. */ public final void removeCallbacksAndMessages(Object token) { mQueue.removeCallbacksAndMessages(this, token); } /** * Check if there are any pending posts of messages with code 'what' in * the message queue. */ public final boolean hasMessages(int what) { return mQueue.hasMessages(this, what, null); } /** * Return whether there are any messages or callbacks currently scheduled on this handler. * @hide */ public final boolean hasMessagesOrCallbacks() { return mQueue.hasMessages(this); } /** * Check if there are any pending posts of messages with code 'what' and * whose obj is 'object' in the message queue. */ public final boolean hasMessages(int what, Object object) { return mQueue.hasMessages(this, what, object); } /** * Check if there are any pending posts of messages with callback r in * the message queue. * * @hide */ public final boolean hasCallbacks(Runnable r) { return mQueue.hasMessages(this, r, null); } // if we can get rid of this method, the handler need not remember its loop // we could instead export a getMessageQueue() method... public final Looper getLooper() { return mLooper; } public final void dump(Printer pw, String prefix) { pw.println(prefix + this + " @ " + SystemClock.uptimeMillis()); if (mLooper == null) { pw.println(prefix + "looper uninitialized"); } else { mLooper.dump(pw, prefix + " "); } } /** * @hide */ public final void dumpMine(Printer pw, String prefix) { pw.println(prefix + this + " @ " + SystemClock.uptimeMillis()); if (mLooper == null) { pw.println(prefix + "looper uninitialized"); } else { mLooper.dump(pw, prefix + " ", this); } } @Override public String toString() { return "Handler (" + getClass().getName() + ") {" + Integer.toHexString(System.identityHashCode(this)) + "}"; } final IMessenger getIMessenger() { synchronized (mQueue) { if (mMessenger != null) { return mMessenger; } mMessenger = new MessengerImpl(); return mMessenger; } } private final class MessengerImpl extends IMessenger.Stub { public void send(Message msg) { msg.sendingUid = Binder.getCallingUid(); Handler.this.sendMessage(msg); } } private static Message getPostMessage(Runnable r) { Message m = Message.obtain(); m.callback = r; return m; } private static Message getPostMessage(Runnable r, Object token) { Message m = Message.obtain(); m.obj = token; m.callback = r; return m; } private static void handleCallback(Message message) { message.callback.run(); } final Looper mLooper; final MessageQueue mQueue; final Callback mCallback; final boolean mAsynchronous; IMessenger mMessenger; private static final class BlockingRunnable implements Runnable { private final Runnable mTask; private boolean mDone; public BlockingRunnable(Runnable task) { mTask = task; } @Override public void run() { try { mTask.run(); } finally { synchronized (this) { mDone = true; notifyAll(); } } } public boolean postAndWait(Handler handler, long timeout) { if (!handler.post(this)) { return false; } synchronized (this) { if (timeout > 0) { final long expirationTime = SystemClock.uptimeMillis() + timeout; while (!mDone) { long delay = expirationTime - SystemClock.uptimeMillis(); if (delay <= 0) { return false; // timeout } try { wait(delay); } catch (InterruptedException ex) { } } } else { while (!mDone) { try { wait(); } catch (InterruptedException ex) { } } } } return true; } } }

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