图片框架 - Glide加载webp动图流程解析

一、客户端代码介绍

这里分两个部分:

1)添加webp动图解码组件
@GlideModule
public class WebpGlideLibraryModule extends LibraryGlideModule {

    @Override
   public void registerComponents(Context context, Glide glide, Registry registry) {
       final BitmapPool bitmapPool = glide.getBitmapPool();
       final ArrayPool arrayPool = glide.getArrayPool();
       /* animate webp decoders */
      ByteBufferWebpDecoder byteBufferWebpDecoder = new ByteBufferWebpDecoder(context, arrayPool, bitmapPool);
...
       /* Animated webp images */
       registry.prepend(InputStream.class, WebpDrawable.class, new StreamWebpDecoder(byteBufferWebpDecoder, arrayPool))
...
   }
}

ByteBufferWebpDecoder是最终webp动图资源解码器

2)Glide加载webp动图url
Glide.with(mContext).load(Constants.dynamicWebpUrl).into(mImageView);

二、Glide加载网络webp数据转换流程

先给出Glide加载webp动图的完整调用栈:

    com.bumptech.glide.integration.webp.decoder.ByteBufferWebpDecoder.decode:33
    com.bumptech.glide.load.engine.DecodePath.decodeResourceWithList:72
    com.bumptech.glide.load.engine.DecodePath.decodeResource:55
    com.bumptech.glide.load.engine.DecodePath.decode:45
    com.bumptech.glide.load.engine.LoadPath.loadWithExceptionList:62
    com.bumptech.glide.load.engine.LoadPath.load:47
    com.bumptech.glide.load.engine.DecodeJob.runLoadPath:510
    com.bumptech.glide.load.engine.DecodeJob.decodeFromFetcher:475
    com.bumptech.glide.load.engine.DecodeJob.decodeFromData:461
    com.bumptech.glide.load.engine.DecodeJob.decodeFromRetrievedData:413
    com.bumptech.glide.load.engine.DecodeJob.onDataFetcherReady:382
    com.bumptech.glide.load.engine.SourceGenerator.onDataFetcherReady:139
    com.bumptech.glide.load.engine.DataCacheGenerator.onDataReady:99
    com.bumptech.glide.load.model.ByteBufferFileLoader$ByteBufferFetcher.loadData:74
    com.bumptech.glide.load.engine.DataCacheGenerator.startNext:79
    com.bumptech.glide.load.engine.SourceGenerator.startNext:53
    com.bumptech.glide.load.engine.DecodeJob.runGenerators:305
    com.bumptech.glide.load.engine.DecodeJob.runWrapped:275

    com.bumptech.glide.load.engine.DecodeJob.run:236
    java.util.concurrent.ThreadPoolExecutor.runWorker:1167
    java.util.concurrent.ThreadPoolExecutor$Worker.run:641
    com.bumptech.glide.load.engine.EngineJob.start:118
    com.bumptech.glide.load.engine.Engine.load:233
    com.bumptech.glide.request.SingleRequest.onSizeReady:432
    com.bumptech.glide.request.target.ViewTarget$SizeDeterminer.getSize:389
    com.bumptech.glide.request.target.ViewTarget.getSize:221
    com.bumptech.glide.request.SingleRequest.begin:257
    com.bumptech.glide.manager.RequestTracker.runRequest:44
    com.bumptech.glide.RequestManager.track:616
    com.bumptech.glide.RequestBuilder.into:651
    com.bumptech.glide.RequestBuilder.into:711

整个流程主要分三块:

  • 封装并发起一个图片加载Request
  • 图片资源获取:内存缓存、磁盘文件缓存、网络请求等。
  • 图片资源解析:对某些数据源进行资源解码。
2.1 封装并发起一个图片加载Request

load :通过RequestManager加载一个String 类型的model。
into:加载一个ImageView的目标控件作为target,然后通过RequestBuilder开始数据处理流程。

2.2 图片资源获取

EngineJob以前的流程非常简单明确,这里着重看下DecodeJob部分的处理流程:

SourceGenerator.java

@Override
public boolean startNext() {
  if (dataToCache != null) {
    Object data = dataToCache;
   dataToCache = null;
   cacheData(data);
  }

  if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
    return true;
  }

  sourceCacheGenerator = null;
  loadData = null;
  boolean started = false;
  while (!started && hasNextModelLoader()) {
    loadData = helper.getLoadData().get(loadDataListIndex++);
   if (loadData != null
       && (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
        || helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
      started = true;
     loadData.fetcher.loadData(helper.getPriority(), this);
   }
  }
  return started;
}

这里有个ModelLoader-LoadData-DataFetcher关系需要捋一下:

DecodeHelper.java

List> getLoadData() {
  if (!isLoadDataSet) {
    isLoadDataSet = true;
   loadData.clear();
   List> modelLoaders = glideContext.getRegistry().getModelLoaders(model);
   //noinspection ForLoopReplaceableByForEach to improve perf
   for (int i = 0, size = modelLoaders.size(); i < size; i++) {
      ModelLoader modelLoader = modelLoaders.get(i);
     LoadData current =
          modelLoader.buildLoadData(model, width, height, options);
     if (current != null) {
        loadData.add(current);
     }
    }
  }
  return loadData;
}

这里modelLoaders是在Registry中由ModelLoaderRegistry来获取所有的models。这里model对应ByteBufferFileLoader,由他执行buildLoadData。

ByteBufferFileLoader.java

@Override
public LoadData buildLoadData(@NonNull File file, int width, int height,
   @NonNull Options options) {
  return new LoadData<>(new ObjectKey(file), new ByteBufferFetcher(file));
}

而LoadData是ModelLoader的内部类,它的属性包括一个DataFetcher,它就是最终加载数据的地方。

class LoadData {
  public final Key sourceKey;
  public final List alternateKeys;
  public final DataFetcher fetcher;
...
}

那么总结一下:首先是获取对应数据源类型的ModelLoader,ModelLoader初始化一个LoadData,然后LoadData通过内部关联的DataFetcher来正真去执行加载数据的操作!

这里很显然对应的DataFetcher实例是LoadData初始化时传入的ByteBufferFetcher。回到SourceGenerator的startNext方法,最终调用ByteBufferFetcher的loadData。

当然这里数据获取的方式有很多种,有网络请求、有磁盘文件获取等等:

DataFetcher子类

这里DataFetcher也可以自定义,举例:
Glide网络请求默认使用的是HttpUrlConnection,这里可以替换为Okhttp请求。
做法是:

public class OkHttpUrlLoader implements ModelLoader {
  private final Call.Factory client;
  // Public API.
  @SuppressWarnings("WeakerAccess")
  public OkHttpUrlLoader(@NonNull Call.Factory client) {
    this.client = client;
  }

  @Override
  public boolean handles(@NonNull GlideUrl url) {
    return true;
  }

  @Override
  public LoadData buildLoadData(@NonNull GlideUrl model, int width, int height,
     @NonNull Options options) {
    return new LoadData<>(model, new OkHttpStreamFetcher(client, model));
  }
...
}

创建对应的ModelLoader,并且自定义一个OkHttpStreamFetcher来实现Okhttp网络请求功能,同时通过Registry去替换组件:

@Override
public void registerComponents(@NonNull Context context, @NonNull Glide glide, @NonNull Registry registry) {
        registry.replace(GlideUrl.class, InputStream.class, new OkHttpUrlLoader.Factory());
}

这里基本上图片资源获取就介绍完了。

2.3 图片资源解析

资源获取成功后,会通过callback.onDataReady(result)进行回调,这个callback是通过参数传入的loadData.fetcher.loadData(helper.getPriority(), this),这里的this就是SourceGenerator

SourceGenerator.java

@Override
public void onDataReady(Object data) {
  DiskCacheStrategy diskCacheStrategy = helper.getDiskCacheStrategy();
  if (data != null && diskCacheStrategy.isDataCacheable(loadData.fetcher.getDataSource())) {
    dataToCache = data;
   // We might be being called back on someone else's thread. Before doing anything, we should
   // reschedule to get back onto Glide's thread.
   cb.reschedule();
  } else {
    cb.onDataFetcherReady(loadData.sourceKey, data, loadData.fetcher,
       loadData.fetcher.getDataSource(), originalKey);
  }
}

这个cb是FetcherReadyCallback,在SourceGenerator初始化时传入

SourceGenerator(DecodeHelper helper, FetcherReadyCallback cb) {
  this.helper = helper;
  this.cb = cb;
}

从SourceGenerator初始化出追这个cb,就是DecodeJob,这样最终获取的数据源通过两层callback传入了DecodeJob,准备进行解码处理。

DecodeJob.java
onDataFetcherReady() -> decodeFromRetrievedData() ->decodeFromData()->decodeFromFetcher()
这个流程没什么可分析的,直接到decodeFromFetcher

private  Resource decodeFromFetcher(Data data, DataSource dataSource)
    throws GlideException {
  LoadPath path = decodeHelper.getLoadPath((Class) data.getClass());
  return runLoadPath(data, dataSource, path);
}

DecodeHelper.java

 LoadPath getLoadPath(Class dataClass) {
  return glideContext.getRegistry().getLoadPath(dataClass, resourceClass, transcodeClass);
}

这里很显然又是去Registry拿的。如果有的话最终会返回一个LoadPath对象

new LoadPath<>(dataClass, resourceClass, transcodeClass, decodePaths, throwableListPool);

继续往下走:

private  Resource runLoadPath(Data data, DataSource dataSource,
   LoadPath path) throws GlideException {
  Options options = getOptionsWithHardwareConfig(dataSource);
  DataRewinder rewinder = glideContext.getRegistry().getRewinder(data);
  try {
    // ResourceType in DecodeCallback below is required for compilation to work with gradle.
   return path.load(
        rewinder, options, width, height, new DecodeCallback(dataSource));
  } finally {
    rewinder.cleanup();
  }
}

这里调用LoadPath的load方法,该方法调用loadWithExceptionList

LoadPath.java

private Resource loadWithExceptionList(DataRewinder rewinder,
   @NonNull Options options,
   int width, int height, DecodePath.DecodeCallback decodeCallback,
   List exceptions) throws GlideException {
  Resource result = null;
  //noinspection ForLoopReplaceableByForEach to improve perf
  for (int i = 0, size = decodePaths.size(); i < size; i++) {
    DecodePath path = decodePaths.get(i);
   try {
      result = path.decode(rewinder, width, height, options, decodeCallback);
   } catch (GlideException e) {
      exceptions.add(e);
   }

    if (result != null) {
      break;
   }
  }

  if (result == null) {
    throw new GlideException(failureMessage, new ArrayList<>(exceptions));
  }
  return result;
}

这里获取了一个decodePath,然后调用它的decode方法去执行具体的解码工作了。debug一个看看这里path是什么

这里就是文章开头说的客户端自定义添加webp动图解码组件。具体解码处理留到下一篇分析。

好的,最后再来简单总结下整个流程:

上层Glide作为客户端调用的主入口,通过RequestManager以及RequestBuilder收集图片源model以及目标控件target,创建一个对应的request交给EngineJob线程池去处理这个request,DecodeJob作为一个执行线程接收这个request任务,然后交由Generator选择处理方式,包括缓存还是网络请求等,而它通过获取Registry注册的对应的ModelLoader-LoadData-DataFetcher最终去获取图片数据。然后由Generator回调给DecodeJob,DecodeJob通过向Registry获取对应的LoadPath,最终匹配到对应的解码器DecodePath去执行解码操作。

后面就是将通过onSourceReady层层回调返回到SingleRequest,最终为目标控件设置webp动图资源。


整个数据转换流程为:


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