调用函数setRenderHint(QPainter::Antialiasing,true),使绘制时边缘平滑,使用颜色浓度的变化,把图形的边缘转换为象素时引起的扭曲变形尽可能减少,在支持这一功能的平台或者绘图设备上得到一个平滑的边缘。
QTimer类提供了定时器信号和单触发定时器。
它在内部使用定时器事件来提供更通用的定时器。QTimer很容易使用:创建一个QTimer,使用start()来开始并且把它的timeout()连接到适当的槽。当这段时间过去了,它将会发射timeout()信号。
我们可以随时使用save()函数来保存QPainter的状态,并且用restore()函数来使他们回退。
源代码以及解释
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#include "widget.h"
#include <QApplication>
int main( int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
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main.cpp文件没啥好解释的
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#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public :
explicit Widget(QWidget *parent = 0);
~Widget();
protected :
void paintEvent(QPaintEvent *e);
private :
Ui::Widget *ui;
};
#endif // WIDGET_H
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widget.h文件,这里用的是ui界面文件,而不是纯代码创建。但主要的绘制工作还是在paintEvent.
// //////yiniao颜色用cos
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#include "widget.h"
#include "ui_widget.h"
#include <QtGui>
#include <QTime>
#include <QDebug>
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui( new Ui::Widget)
{
ui->setupUi( this );
//一秒更新一次,repaint
QTimer *timer = new QTimer( this );
connect(timer,SIGNAL(timeout()), this ,SLOT(repaint()));
timer->start(1000);
this ->setWindowTitle(tr( "Clock" ));
this ->resize(400,400);
}
Widget::~Widget()
{
delete ui;
}
void Widget::paintEvent(QPaintEvent *e)
{
//时分秒指针颜色
QColor hourColor(127,0,127);
QColor minuteColor(0,127,127,191);
QColor secColor(Qt::black);
int side = qMin( this ->width(), this ->height());
QTime time = QTime::currentTime();
//正式开始绘画
QPainter painter( this );
painter.setRenderHint(QPainter::Antialiasing); //无锯齿
painter.translate( this ->width()/2, this ->height()/2); //将坐标系原点移动到正中心
painter.scale(side/200.0, side/200.0); //
painter.setPen(Qt::NoPen);
painter.setBrush(QBrush(hourColor)); //绘制特殊图形,用brush
painter.save(); //保存当前painter状态
painter.rotate(30.0 * ( time .hour() + time .minute()/60.0)); //坐标系旋转,根据真实时间确定旋转角度
static const QPoint hourHand[3] = {
QPoint(7,8),
QPoint(-7,8),
QPoint(0,-40)
}; //
painter.drawConvexPolygon(hourHand, 3); //画不规则多边形
painter.restore(); //恢复save前原来的坐标系
painter.setPen(hourColor); //画刻度线,用Pen,不用Brush
for ( int i=0; i<12; i++){
painter.drawLine(88,0,96,0); //12小时对应的刻度
painter.rotate(30.0);
}
//画1-12数字,根据数学半径sin,cos计算所画text的位置
int textR = 80; //big ridaus
int textW = 12; //width = height
int textH = 8;
const double pi = 3.1415926;
for ( int i=0; i<12; i++){
double angle = 30.0 * i * pi/ 180;
int x = textR * cos (angle) - textW/2;
int y = textR * sin (angle) - textH/2;
//qDebug()<<i<<angle<<x<<y;
painter.drawText(QRect(x, y, textW, textH), Qt::AlignCenter,
QString( "%1" ).arg((i+3)>12?(i+3-12):(i+3)));
}
//画分,同上
painter.setPen(Qt::NoPen);
painter.setBrush(QBrush(minuteColor));
painter.save();
painter.rotate(6.0 * ( time .minute() + time .second()/60.0));
static const QPoint minuteHand[3] = {
QPoint(7,8),
QPoint(-7,8),
QPoint(0,-70)
};
painter.drawConvexPolygon(minuteHand, 3);
painter.restore();
painter.setPen(minuteColor);
for ( int j=0; j<60; j++){
if ((j%5) != 0){
painter.drawLine(92, 0, 96, 0);
}
painter.rotate(6.0);
}
//画秒,同上
painter.setPen(Qt::NoPen);
painter.setBrush(QBrush(secColor));
painter.save();
painter.rotate( time .second() * 6.0);
static const QPoint secHand[3] = {
QPoint(3,4),
QPoint(-3,4),
QPoint(0,-85)
};
painter.drawConvexPolygon(secHand, 3);
painter.restore();
}
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