(本文代码已升级至Swift5)
UIGestureRecognizer 有许多子类,用于监听一些常见的手势事件,这些子类主要有:
1、UISwipeGestureRecognizer:滑动(快速移动)
//滑动(快速移动)
func swipeGestureRecognizer()
{
let swipe = UISwipeGestureRecognizer(target:self, action:#selector(ViewController.swipe(_:)))
swipe.direction = .up//监听方向
self.view.addGestureRecognizer(swipe)
}
@objc func swipe(_ recognizer:UISwipeGestureRecognizer)
{
print("swipe ok")
let point=recognizer.location(in: self.view)
//这个点是滑动的起点
print(point.x)
print(point.y)
}
注意1:如果 UISwipeGestureRecognizer 在不指定方向的时候,默认向右滑动才会触发事件。如果要指定方向,需要设置 direction 属性
swipe.direction = .up//监听方向
注意2:有网友问如果各个方向都要响应怎么办,只要多定义几个 UISwipeGestureRecognizer 就可以了
//滑动(快速移动)
func swipeGestureRecognizer()
{
let swipeUp = UISwipeGestureRecognizer(target:self, action:#selector(ViewController.swipe(_:)))
swipeUp.direction = .up
self.view.addGestureRecognizer(swipeUp)
let swipeDown = UISwipeGestureRecognizer(target:self, action:#selector(ViewController.swipe(_:)))
swipeDown.direction = .down
self.view.addGestureRecognizer(swipeDown)
}
@objc func swipe(_ recognizer:UISwipeGestureRecognizer)
{
if recognizer.direction == .up{
print("向上滑动")
}else if recognizer.direction == .down{
print("向下滑动")
}
let point=recognizer.location(in: self.view)
//这个点是滑动的起点
print(point.x)
print(point.y)
}
2、UIScreenEdgePanGestureRecognizer:边缘滑动
(1)这个是 UISwipeGestureRecognizer 的子类,与后者不同的时。UIScreenEdgePanGestureRecognizer 只触发从边缘开始的划动操作,比如从左侧边缘开始向右滑动。
(2)UIScreenEdgePanGestureRecognizer 没有 direction 属性,增加了个 edges 属性。表示要响应哪个边缘的划动操作。可以是从左边缘向右滑动,或右边缘向左、上边缘向下、下边缘向上、或响应全部边缘滑动。
// 边缘滑动
func screenEdgePanGestureRecognizer()
{
let swipe = UIScreenEdgePanGestureRecognizer(target:self, action:#selector(screenEdgePanSwipe))
swipe.edges = UIRectEdge.left //从左边缘开始滑动
self.view.addGestureRecognizer(swipe)
}
@objc func screenEdgePanSwipe(_ recognizer:UIScreenEdgePanGestureRecognizer){
print("left edgeswipe ok")
let point = recognizer.location(in: self.view)
//这个点是滑动的起点
print(point.x)
print(point.y)
}
3、UITapGestureRecognizer:轻点手势(点击)
(1)可以通过 numberOfTouchesRequired 属性设置触摸点数,比如设置 2 表示必须两个手指触摸时才会触发
(2)通过 numberOfTapsRequired 属性设置点击次数,单击设置为 1,双击设置为 2
(3)如果一个控件既监听了单击事件也监听了双击事件,默认当双击事件触发的时候也同时会触发单击事件。如果想双击时不触发单击,需要通过 require(toFail:) 进行设置
// UITapGestureRecognizer:轻点手势(点击)
func tapGestureRecognizer()
{
//单击监听
let tapSingle=UITapGestureRecognizer(target:self,action:#selector(tapSingleDid))
tapSingle.numberOfTapsRequired = 1
tapSingle.numberOfTouchesRequired = 1
//双击监听
let tapDouble=UITapGestureRecognizer(target:self,action:#selector(tapDoubleDid(_:)))
tapDouble.numberOfTapsRequired = 2
tapDouble.numberOfTouchesRequired = 1
//声明点击事件需要双击事件检测失败后才会执行
tapSingle.require(toFail: tapDouble)
self.view.addGestureRecognizer(tapSingle)
self.view.addGestureRecognizer(tapDouble)
}
@objc func tapSingleDid(){
print("单击了")
}
@objc func tapDoubleDid(_ sender:UITapGestureRecognizer){
if sender.view == self.view{
print("双击了")
}
}
``
#####4、UIPinchGestureRecognizer:捏合手势(两个手指进行放大缩小)
// 捏合手势(两个手指进行放大缩小)
func pinchGestureRecognizer()
{
//设置监听方法为pinchDid方法
let pinch = UIPinchGestureRecognizer(target:self,action:#selector(pinchDid(_:)))
self.view.addGestureRecognizer(pinch)
}
@objc func pinchDid(_ recognizer:UIPinchGestureRecognizer) {
//在监听方法中可以实时获得捏合的比例
print(recognizer.scale)
//获取两个触摸点的坐标
print(recognizer.location(ofTouch: 0, in: self.view))
print(recognizer.location(ofTouch: 1, in: self.view))
}
``
注:recognizer.location使用这个的时候需要判断ofTouch: 1是否存在,因为当你手指捏合松开一个手指的瞬间这个是空的,会造成崩溃。
5、UIRotationGestureRecognizer:旋转手势(两个手指进行旋转)
// 旋转手势(两个手指进行旋转)
func rotationGestureRecognizer()
{
let rotation = UIRotationGestureRecognizer(target:self,
action:#selector(rotationDid(_:)))
self.view.addGestureRecognizer(rotation)
}
@objc func rotationDid(_ recognizer:UIRotationGestureRecognizer){
//旋转的弧度转换为角度
print(recognizer.rotation*(180/CGFloat.pi))
}
6、UIPanGestureRecognizer:拖动手势
// 拖动手势
func panGestureRecognizer()
{
rect = UIView(frame:CGRect(x:0, y:0, width:100, height:100))
rect.center = self.view.center
rect.backgroundColor = UIColor.orange
self.view.addSubview(rect)
let pan = UIPanGestureRecognizer(target:self,action:#selector(panDid(_:)))
pan.maximumNumberOfTouches = 1
rect.addGestureRecognizer(pan)
}
@objc func panDid(_ recognizer:UISwipeGestureRecognizer){
let point=recognizer.location(in: self.view)
//设置矩形的位置
rect.center=point
}
通过 recognizer.view 我们可以直接得到触发事件的 view 对象,下面样例创建两个方块,但它们使用同一个拖动响应方法。(注意:由于一个 GestureRecognizer 只能对应一个 view,所以每个 view 还是要分别使用各自的 GestureRecognizer)
// 拖动手势
func panGestureRecognizer2()
{
//定义两个方块
let rect1 = UIView(frame:CGRect(x:0, y:0, width:100, height:100))
rect1.center = self.view.center
rect1.backgroundColor = UIColor.orange
self.view.addSubview(rect1)
let rect2 = UIView(frame:CGRect(x:0, y:0, width:100, height:100))
//rect2.center = self.view.center
rect2.backgroundColor = UIColor.yellow
self.view.addSubview(rect2)
//由于一个GestureRecognizer只能对应一个view,这里定义两个GestureRecognizer
let pan1 = UIPanGestureRecognizer(target:self,action:#selector(panDid2(_:)))
pan1.maximumNumberOfTouches = 1
rect1.addGestureRecognizer(pan1)
let pan2 = UIPanGestureRecognizer(target:self,action:#selector(panDid2(_:)))
pan2.maximumNumberOfTouches = 1
rect2.addGestureRecognizer(pan2)
}
//两个方块都使用同一拖拽响应方法
@objc func panDid2(_ recognizer:UIPanGestureRecognizer){
let point=recognizer.location(in: self.view)
//设置矩形的位置
recognizer.view?.center = point
}
7、UILongPressGestureRecognizer:长按
/// 长按
func longPressGestureRecognizer()
{
//长按监听
let longPress = UILongPressGestureRecognizer(target:self,
action:#selector(longPressDid(_:)))
self.view.addGestureRecognizer(longPress)
}
@objc func longPressDid(_ sender: UILongPressGestureRecognizer){
if sender.state == .began {
print("长按响应开始")
} else {
print("长按响应结束")
}
}
原文出自:www.hangge.com