接着之前的来看。
game.h
#define ROW 3
#define COL 3
#include
#include
#include
void InitBoard(char board[ROW] [COL], int ROW, COL);
void DsaplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board [ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);// 可以告诉程序员四种状态:电脑、玩家赢,平局,继续游戏。设定一下
玩家:"*"
电脑: "#"
平局: "Q"
继续: "C"
game.c
#include "game.h"
void InitBoard(charDis board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
{
for(j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DsaplayBoard(char board[ROW][COL], int row, int col);
{
int i = 0;
for(i = 0; i < row; i++)
{
int j = 0;
for(j = 0; j < col; j++)
{
printf("%c", board[i][j]);
if(j < col - 1);
printf("|");
}
printf("\n")
if(i < row - 1)
{
for(j = 0; j < col; j++)
{
printf("---");
if( j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走: >\n");
printf("请输入要下的坐标:");
while(1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
if(x >= 1 && x <= row && y >= 1 && y <= col)
{
if(board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占有\n");
}
}
else
{
printf("坐标非法,请重新输入!\n”);
}
}
}
void ComputerMove(char board [ROW][COL], int row, int col);
{
int x = 0;
int y = 0;
printf("电脑走:>");
x = rand() % row;
y = rand() % col;
while(1)
{
if(board [x][y] == ‘ ’)
{
board[x][y] = ‘#’;
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col) //返回1表示棋盘满了,返回0表示棋盘没满
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
{
for(j = 0; j < row; j++)
{
if(board[1][j] == ' ')
{
return 0; // 没满
}
}
}
return 1; // 满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
三行
for(i = 0; i < row; i++)
{
if(board[i][0] == board[i][1] && board[i][1] == board[i][2] board[i][1] != ' ')
{
return board[i][1]
}
}
三列
for(i = 0; i < col; i++)
{
if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ' )
{
return board[1][i];
}
}
if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if(board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
前面是判断谁赢,再判断平局
if(1 == IsFull(board, ROW, COL)
{
return 'Q';
}
return 'C';
}
程序
#include "game.h"
void menu()
{
printf("*******************************************\n");
printf("********* 1 . play 0 . exit *********\n");
printf("*******************************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = {};
InitBoard(board, ROW, COL); //初始化数组
DisplayBoard(board, ROW, COL);
while(1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board,ROW, COL);
if (ret != 'C')
{
break;
}
ComputeMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if(ret == '*')
{
printf("玩家赢\n");
}
else if( ret == '#')
{
printf("电脑赢"\n);
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time (NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch(input)
{
case 1;
game();
break;
case 0;
printf("退出游戏\n");
break;
default;
printf("选择错误,请重新选择!\n");
break;
}
}while(input);
}
int main()
{
test();
return 0;
}
很多的代码啊。写完不容易。
结束。
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版权声明:本文为CSDN博主「kongqizyd146」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/kongqizyd146/article/details/122327340