unity3d 通过 http网络下载到本地

最近研究了下http 从服务器下载到本地。

有点复杂,没太搞明白  post,  不过也做了个demo......

 

用到了 2种方式 

1,   http get

2,   www 

 

unity3d 通过 http网络下载到本地_第1张图片

 

第一种:

     http  get

 

    string urlPath = "http://www........";//写个网络资源路径(自己写)

    string localPath = @"D:\BianZhen.mov";

      /// 

    /// 下载文件

    /// 

    IEnumerator DownLoadFile(string url)

    {

        HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);

        request.Method= "GET";

        HttpWebResponse hw = (HttpWebResponse)request.GetResponse();

        Stream stream =hw.GetResponseStream();

        FileStream fileStream = new FileStream(localPath, FileMode.Create, FileAccess.Write);

        long length = hw.ContentLength;

        long currentNum = 0;

        decimal currentProgress = 0;

 

        while (currentNum < length)

        {

            byte[] buffer = new byte[1024];

           currentNum += stream.Read(buffer, 0, buffer.Length);

           fileStream.Write(buffer, 0, buffer.Length);

            if (currentNum % 1024 == 0)

           {

               currentProgress = Math.Round(Convert.ToDecimal(Convert.ToDouble(currentNum) / Convert.ToDouble(length) * 100), 4);

                Debug.Log("当前下载文件大小:" + length.ToString() + "字节   当前下载大小:" + currentNum + "字节 下载进度" + currentProgress.ToString() + "%");

           }

            else

           {

                Debug.Log("当前下载文件大小:" + length.ToString() + "字节   当前下载大小:" + currentNum + "字节""字节 下载进度" + 100 + "%");

           }

           currentnn = currentProgress;

            yield return false;

        }

        hw.Close();

       stream.Close();

       fileStream.Close();

    }

    decimal currentNumShow;

    GUIStyle guistyle = new GUIStyle();

    void OnGUI()

    {

       guistyle.fontSize = 80;

        GUI.Label(new Rect(50, 50, 50, 50),currentNumShow.ToString(), guistyle);

    }

 

第二种:

     www

 

    string urlPath = "http://www.....";//资源网络路径(自己写)

    string file_SaveUrl = @"D:\test.rar";//资源保路径

    FileInfo file; 

    void Start ()

    {

        file = new FileInfo(file_SaveUrl);

        Debug.Log(file_SaveUrl);

       StartCoroutine(DownFile(urlPath));

    }

    /// 

    /// 下载文件

    /// 

    IEnumerator DownFile(string url)

    {

        WWW www = new WWW(url);

        yield return www;

        if (www.isDone)

        {

            Debug.Log("下载完成");

            byte[] bytes = www.bytes;

           CreatFile(bytes);

        }

    }

    /// 

    /// 创建文件

    /// 

    /// 

    void CreatFile(byte[] bytes)

    {

        Stream stream;

        stream =file.Create();

       stream.Write(bytes, 0, bytes.Length);

       stream.Close();

       stream.Dispose();

}

 

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